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	<title>OmuStation - User contributions [en]</title>
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	<updated>2026-09-06T06:52:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Guide_to_Combat&amp;diff=389</id>
		<title>Guide to Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Guide_to_Combat&amp;diff=389"/>
		<updated>2026-08-29T02:18:45Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Reworked the &amp;quot;bolas&amp;quot; section to an overall speed section, and added section headers to make the page easier to read, in addition to adding more information and minor reorganizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with all space station forks, preparation is one of the most important aspects of getting into combat, however there is no one size fits all technique to be better in fights. Make the best out of any situation your in. It is also important to remember you goals in a combat scenario. Are you trying to get survive? then simply running away is often a better idea than running at an armed gunman using your mop. Trying to arrest someone? If they are cornered and your at their only exit, simply wait for backup to arrive instead of charging into a room blindly. &lt;br /&gt;
&lt;br /&gt;
== Cover &amp;amp; Medicine ==&lt;br /&gt;
In extended gunfights, having cover you can retreat to and heal yourself is absolutely vital and will extend how long you can engage in combat. Most medicines require you to stop to use them, having cover you can avoid the enemy during this vulnerable time is very important. Gauze is one of the most effective topicals for dealing with gunshots, preventing bleed damage and healing the wound. For lasers and Energy weapons, you will want ointment. The medical department will be fully stocked with topicals and healing chemicals, and will be a good resource for dealing with [[Antagonist|antagonists]] who will have a long term presence on the station, such as dragons or colossi. Pills and drinks will take a few seconds to metabolize, often requiring you to take them shortly before you start taking damage to make full use of.&lt;br /&gt;
&lt;br /&gt;
In melee combat, the closer distance makes it much harder to take cover and take time to heal yourself. In large fights, you can still often back up at low health and rely on other people to hold the frontline until your healed up and can move to the front yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropping to low health will slow you down, making getting away harder!&#039;&#039;&#039; Be careful and keep an eye on your health at all times. &amp;quot;Fine&amp;quot; is about 60% hp. &lt;br /&gt;
&lt;br /&gt;
== Exploiting Weaknesses ==&lt;br /&gt;
All enemies have some sort of weakness you can exploit. Most crew will be susceptible to slipping: making soap, puddles, banana peels, and the [[Clown|clown&#039;]]&amp;lt;nowiki/&amp;gt;s PDA useful items that can slow them down and cause them to drop their held items, potentially allowing you to disarm your opponent! Most magical enemies will take extra damage from the chaplain&#039;s weapons.&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
Melee enemies have the biggest and most obvious weakness: their range. As long as you are 2~ tiles or more away from them they are entirely incapable of damaging you. Use barricades, speed, or otherwise stay out of their reach while you shoot them to take them down without taking a scratch. Lasers have the unique ability to shoot through windows and glass airlocks, if you have one, position wisely instead of standing in the middle of a hallway where you can be shot at by regular bullets or charged at by someone with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
=== Armor/damage types ===&lt;br /&gt;
Some species take extra damage from certain damage types, such as moths and heat damage. Shift click (by default) someone to quickly see their species. The in-game guidebook can be a valuable resource while preparing, but won&#039;t be too useful if your actively in combat.&lt;br /&gt;
&lt;br /&gt;
Opponents can be lacking armor over certain parts of their body,  Checking their sprite and changing which body part your targeting mid combat can be extremely difficult, but if you get the chance to examine them beforehand make note of any weaknesses they have! (keep note of glasses, masks, and similar items that provide minor protection to the head, or another body part and may make seemingly weaker spots tankier than expected). If your only goal is to get away, targeting legs to reduce their movespeed can potentially be useful.&lt;br /&gt;
&lt;br /&gt;
Finally, even if someone is fully armored, keep in mind what damage types their armor provides the most and least protection against. Chaplain&#039;s armor, for example, is very weak to pierce! This will require some memorization, but even noticing that someone is very slow in their armor can give you an edge by using that slowness to hit them with grenades, or other slow projectiles, or using your own speed to take cover and heal. &#039;&#039;&#039;Speed is one of the most important tools in all space station combat!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
As previously mentioned, speed is very important. It lets you run away from opponents who can defeat you, chase down opponents trying to get away, dodge attacks, or quickly get in to make use of melee. &lt;br /&gt;
&lt;br /&gt;
=== Bolas ===&lt;br /&gt;
Bolas can be made with the makeshift handcuffs from LV cables, and some steel, or single use energy versions can be made by the security department. With a single throw, this item can wrap around someone and reduce their speed massively, almost entirely removing their ability to run away or dodge. Likewise, their slow speed means you can run away and entirely avoid melee attacks. A second bola will increase the effects. This can be countered by the freedom implanter from the [[traitor|traitor&#039;s]] and [[Nuclear Operative|nukie&#039;s]] [[uplink]], which will remove it instantly, but has limited uses. &lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
Some drugs, such as ephedrine, can massively speed you up, while shrugging off slows or some stuns. Likewise, other drugs like chloral hydrate, nocturine, or a whole host of overdoses can cause your victim to suffer reduced speed, fall asleep, vomit, or otherwise hinder their combat effectiveness. Injecting these will typically require a hypo or syringe gun, as syringes and jet injectors require them standing still for a short time.&lt;br /&gt;
&lt;br /&gt;
=== Slips ===&lt;br /&gt;
Puddles, banana peels, clown&#039;s PDA, random mutated plants, and bananium flooring will cause people who step on them to slip and fall if they aren&#039;t walking slowly. Space lube is extra slippery and will slip even people who walk slowly. Slipping causes items to fly out of their hands, and for them to fall over, slowing them massively. Activated magboots, [[janitor]] galoshes, and No-Slip shoes from the uplink are the primary counters to this.&lt;br /&gt;
&lt;br /&gt;
== Utilizing Strengths ==&lt;br /&gt;
Depending on what department your in, and your own knowledge, it may be better to offer support than to run into combat yourself. Doctors can provide frontline healing, engineers can setup barricades, cargo can order and distribute weapons, and service can keep morale high! Use tools in your department to your advantage. Likewise, if your playing command, ordering crew around and ensuring they stay organized and on task is a bigger boon than running in with your knuckle dusters.&lt;br /&gt;
&lt;br /&gt;
[this is a very broad concept, so I think it would be ideal to keep combat tools in each individual section such as [[cargo]] or [[Medical|medical.)]]&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Player_Guides&amp;diff=388</id>
		<title>Player Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Player_Guides&amp;diff=388"/>
		<updated>2026-08-29T01:33:00Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Created page with &amp;quot;This is the hub for player-submitted guides to roles, antagonists, or anything else! If you&amp;#039;d like yours added feel free to ask in #the-wiki-papers on our [https://wiki.projectomu.org/Discord discord!]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hub for player-submitted guides to roles, antagonists, or anything else! If you&#039;d like yours added feel free to ask in #the-wiki-papers on our [https://wiki.projectomu.org/Discord discord!]&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=User:Arachnid14&amp;diff=387</id>
		<title>User:Arachnid14</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=User:Arachnid14&amp;diff=387"/>
		<updated>2026-08-29T01:29:12Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Created page with &amp;quot;Hi! I&amp;#039;m Florian, you might know my character Florian Flickinger in our spess game. I&amp;#039;m currently working on antag stuff on the wiki to hopefully make people more robust and prepared! DM or ping me on discord (arachnid14) if you want any changes, additions, or corrections to a wiki page!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m Florian, you might know my character Florian Flickinger in our spess game. I&#039;m currently working on antag stuff on the wiki to hopefully make people more robust and prepared! DM or ping me on discord (arachnid14) if you want any changes, additions, or corrections to a wiki page!&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Cosmic_Cult&amp;diff=386</id>
		<title>Cosmic Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Cosmic_Cult&amp;diff=386"/>
		<updated>2026-08-29T01:27:10Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Created page with &amp;quot;{{WIP|editor=arachnid14|lastUpdated=August 28th, 2026}}  The cosmic cult are a conversion antagonist, with the objective to usher in the end of all things through their monolith.  == Conversion == By bringing someone to the monolith, summoning the &amp;quot;knowledge&amp;quot; (or later, &amp;quot;truth&amp;quot;) rune, and clicking it, you can turn them into a fellow cultist. Be aware you can&amp;#039;t affect someone with the knowledge rune if they have a mindshield! Don&amp;#039;t kidnap security officers and comma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|editor=arachnid14|lastUpdated=August 28th, 2026}}&lt;br /&gt;
&lt;br /&gt;
The cosmic cult are a conversion [[antagonist]], with the objective to usher in the end of all things through their monolith.&lt;br /&gt;
&lt;br /&gt;
== Conversion ==&lt;br /&gt;
By bringing someone to the monolith, summoning the &amp;quot;knowledge&amp;quot; (or later, &amp;quot;truth&amp;quot;) rune, and clicking it, you can turn them into a fellow cultist. Be aware you can&#039;t affect someone with the knowledge rune if they have a mindshield! Don&#039;t kidnap security officers and [[command]] until you have the truth rune unlocked.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
At the beginning of the shift, a vote is held to elect a custodian who can select the location of the monolith, as well as move it&#039;s location every 10 minutes. They can only select the area directly above their current location.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Entropic_Colossus&amp;diff=385</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Entropic_Colossus&amp;diff=385"/>
		<updated>2026-08-29T00:52:13Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: added more specific information from testing and code diving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The entropic Colossus is a large creature who can spawn naturally with the objectives to survive, and to create and then defend an effigy at a certain location (location is preselected by the game, like the charge for [[space ninja]]). Colossus spawned through the [[Cosmic cultists|cosmic cult]] are weaker and have slightly different objectives.&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
&lt;br /&gt;
* Not harmed by low pressure&lt;br /&gt;
* Wide swing enables it to hit multiple opponents easily&lt;br /&gt;
* 400 max hp, with no crit-state, and no slowdown from low hp&lt;br /&gt;
* 50% resistance to brute, shockproof, and immune to radiation&lt;br /&gt;
* can be hidden in lockers if someone besides the colossus closes the locker&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
&lt;br /&gt;
* Large Hitbox, making it an easier target&lt;br /&gt;
* No ranged abilities&lt;br /&gt;
* No hand or equipment slots, and can&#039;t perform most interactions (open/close lockers, vending machines, etc.)&lt;br /&gt;
* Emits bright light, preventing hiding in darkness&lt;br /&gt;
* Attacks launch away foes, making them keeping distance easier&lt;br /&gt;
* 0 protection against cold damage&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
1.5 second cooldown that does 35 blunt, 10 cold, 10 airloss, and launches the target hit.&lt;br /&gt;
&lt;br /&gt;
=== Entropic Sunder (Teleport) ===&lt;br /&gt;
teleport to the target location, causing a damaging square to radiate out from you. The teleport has a 6-tile range and can go through transparent objects like windows.&lt;br /&gt;
&lt;br /&gt;
=== Colossal Ingress (Pry doors) ===&lt;br /&gt;
Pries open a doorway after a second, has a short cooldown.&lt;br /&gt;
&lt;br /&gt;
=== Slumber Shell (Regeneration) ===&lt;br /&gt;
Locks you in place for 20 seconds, and prevents abilities and attacks, requires pressing twice to confirm. At the end of the 20 seconds you will heal half of all damage you currently have. This is very visible to enemies, use it only while you are sure no one is near you. &lt;br /&gt;
&lt;br /&gt;
== Cosmic Cult ==&lt;br /&gt;
[WIP, supposedly the coscult version is weaker and has an objective to usher in the end]&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=384</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=384"/>
		<updated>2026-08-28T23:39:17Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Fixed typos, removed a reference footnote to ghostrole and moved it&amp;#039;s information to the introductory section. added additional information on wizards and ninjas spawning in ghostroles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled ghostroles that give dead people a second chance to join the round and do something. Dead/Observing players can join a raffle for a ghostrole through the ghost role menu at the bottom of their screen, this will prevent them from returning to their body. Ghostroles are typically randomly spawned by the game, though occasionally they can be spawned by other antagonists: [[Space Ninja|Ninja]] completing their &amp;quot;Hack a communication console&amp;quot; objective, or [[Wizard]] with certain purchases.&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in appearance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antagonistic traits, if the paradox clone copies an antagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;br /&gt;
&lt;br /&gt;
== Revenant ==&lt;br /&gt;
 &#039;&#039;&#039;This antagonist is currently out of rotation, it cannot spawn natrually or be tokened.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Renevants are beings made of pure ectoplasm that haunt crew and steal life essence from them.&lt;br /&gt;
&lt;br /&gt;
Renevants have a life essence count, this is their own life force. Taking damage reduces the essence, dont run out!&lt;br /&gt;
&lt;br /&gt;
Essence is also used to &#039;&#039;&#039;activate&#039;&#039;&#039; abilities&lt;br /&gt;
&lt;br /&gt;
To gain better essence regeneration and storage capabilities or even refill your essence faster you must siphon crew members. To do this, you first need to inspect souls of their worth, by clicking on them. Alive people usually yield stronger &amp;quot;souls&amp;quot; at the time than crit/dead people so make sure to inspect &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; when they are alive so that they are worth more when they crit or die! More worthy souls grant more benefits, when someone is crit begin siphoning them by clicking on them.&lt;br /&gt;
&lt;br /&gt;
While you are actively siphoning someone OR using an ability, you are visible and vulnerable to attacks (corporeal) . During this state, you cannot phase through walls or doors so be careful not to die!&lt;br /&gt;
&lt;br /&gt;
Stolen essence is used to to purchase abilities so that you can incapacitate the crew easier&lt;br /&gt;
&lt;br /&gt;
== Rat king ==&lt;br /&gt;
Rat kings are abnormally large rodents capable of raising huge rat armies by eating equally large amounts of food.&lt;br /&gt;
&lt;br /&gt;
Rat kings use their abilities by spending their hunger.&lt;br /&gt;
&lt;br /&gt;
They are stronger than other animals, being able to fit under doors/airlocks and being able to withstand some damage, Rat kings and their servants are both capable of speech. &lt;br /&gt;
&lt;br /&gt;
Their servants are &#039;&#039;&#039;very&#039;&#039;&#039; fragile however, be careful of spacings, poisonous gasses or even one big sneeze!&lt;br /&gt;
&lt;br /&gt;
=== Rat king abilities ===&lt;br /&gt;
&lt;br /&gt;
* Raise army, spend hunger to create one mini servant, with commands they can either follow you around, attack whoever you point, sit still or go crazy and attack everyone around you.&lt;br /&gt;
* Rat king&#039;s domain, spend hunger to create a large amount of ammonia and release it into the air, when you or your servants breathe ammonia, you will be slightly healed while everyone else is poisoned from inhaling it.&lt;br /&gt;
* Rummaging, To do this, go up to a disposals bin , right click it and press rummage. This will have a short doafter and will give you a random food item or a random piece of rubbish, it has a cooldown thats for each disposal bin, the more bins the better! This costs no food.&lt;br /&gt;
&lt;br /&gt;
== Space dragon ==&lt;br /&gt;
Space dragons are giant extra-dimensional fish that can eat crew and create carp rifts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dragons have powerful jaws that allow them to devour infrastructure such as doors, windows and walls.&lt;br /&gt;
&lt;br /&gt;
When devouring a crewmember that is unconscious or dead, they heal.&lt;br /&gt;
&lt;br /&gt;
They have an ability called Dragon&#039;s Breath which is a flaming projectile, it travels a straight flight path while exploding multiple times along the way. Try to avoid your space carp!&lt;br /&gt;
&lt;br /&gt;
Dragons also have the ability to summon a carp rift. Rifts will spawn space carp and sharkminnows (sharkminnows are rarer) over time. It will take five minutes to &amp;quot;charge up&amp;quot; a rift fully and during this time its vulnerable. After the rift is fully charged, it will become invincible to all forms of damage and continue spawning carp as long as the dragon is alive.&lt;br /&gt;
&lt;br /&gt;
When a rift is killed, dragons suffer a temporary debilitating feedback effect.&lt;br /&gt;
&lt;br /&gt;
If a period of 5 minutes passes where the dragon does not have an active charging rift they will despawn.&lt;br /&gt;
&lt;br /&gt;
Dragons who have their maximum of 3 fully charged rifts will never despawn from the 5 minute timer, they are still mortal though.&lt;br /&gt;
&lt;br /&gt;
Dragons have very good mobility in space.&lt;br /&gt;
&lt;br /&gt;
=== Tips for dealing with space dragons ===&lt;br /&gt;
&lt;br /&gt;
* If too many people are dying to the fireball the dragon uses, space the area! Spacing the area will give the fire no air to be lit and will instantly extinguish it.&lt;br /&gt;
* Prioritize attacking rifts, once a rift is fully charged it cannot be destroyed until the dragon dies, this will often cause alot of damages that could have been avoided.&lt;br /&gt;
* Travel in teams! Don&#039;t flank all at once, the dragon has an ability that makes you stunned, if your by yourself then you will most likely die to this.&lt;br /&gt;
&lt;br /&gt;
== Slimes and spiders ==&lt;br /&gt;
Slimes and spiders have no remarkable features, but they are hard to deal with when there is an infestation. They will both chase and attack anything they see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimes may deal extra cellular or poison damage based on their color. Water does large amounts of damage to slimes, use it!&lt;br /&gt;
&lt;br /&gt;
Spiders have a venemous bite and can create webs that slow you down, these webs are easily broken with something sharp. They can also pry open doors, win-doors and airlocks&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Antagonist&amp;diff=383</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Antagonist&amp;diff=383"/>
		<updated>2026-08-28T23:30:33Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: uncapitalized the link to the space dragon, making it actually function&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antagonists (antag for short) are one of the primary driving forces for each shift. Their job is to cause chaos, conflict, and prevent the crew from getting too comfortable in their space station &#039;&#039;disaster&#039;&#039; simulator. &lt;br /&gt;
&lt;br /&gt;
== Antag Tokens ==&lt;br /&gt;
Each survived shift, you are rewarded a number of eggs, a currency that lasts between shifts. Antagonist tokens can be purchased with these eggs and allow you to have an admin turn you into a specific antagonist.&lt;br /&gt;
&lt;br /&gt;
== Types of Antagonists ==&lt;br /&gt;
Antagonists have several different unofficial &amp;quot;types,&amp;quot; developed from similarities and common gameplay elements to each of them. These categories do have some overlap and can change depending on loadouts selected, and methods used.&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
These types of antagonists have the ability to &amp;quot;recruit&amp;quot; crew members, or otherwise turn them into the same type of antagonist. Sometimes this is made harder by mindshields. Examples of this are, [[cosmic cultists]] turning people into more cultists, head revolutionaries turning people into [[revolutionaries]], or [[zombies]] biting people to infect them with the zombie virus.&lt;br /&gt;
&lt;br /&gt;
=== Midround ===&lt;br /&gt;
An antagonist that spawns in the middle of the round. Usually they are less of a station ending threat than antagonists that spawn at the beginning of the round. These are sometimes also ghostroles.&lt;br /&gt;
&lt;br /&gt;
=== Ghostrole ===&lt;br /&gt;
Requires a dead or observing player to opt-in to the raffle for it, giving them a second chance at life. Such as [[Bingle|Bingles]], Tarantulas, or [[Nuclear Operative#Lone Operative|LoneOp]]&lt;br /&gt;
&lt;br /&gt;
=== Crew antagonists ===&lt;br /&gt;
Antagonists who are members of the crew, such as [[Traitor|traitors]], [[SELF agent|SELF agents]], or [[Thief|thieves]]. This provides them with space law protections and prevents most [[silicons]] from harming them.&lt;br /&gt;
&lt;br /&gt;
=== Loud ===&lt;br /&gt;
Loud antagonists don&#039;t have much choice but to engage in combat. You can, of course, still get the jump on people and surprise them. Examples of this are the [[slaughter demon]], [[Minor Antagonists#Space dragon|Space dragon]], or [[blob]]&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
Antagonists with somewhat limited combat ability who thrive on staying hidden. This does not mean they are useless in combat, but they ideally avoid it. Examples of this are Thieves and [[Space ninja|Ninjas]].&lt;br /&gt;
&lt;br /&gt;
=== Round/Normal ===&lt;br /&gt;
The round and normal designation refers to how expensive the token is to become them. For example, [[Nuclear Operative|nukie squads]] or [[Wizard|wizards]] are very strong antagonists who shape the whole round around them, and require more eggs than a thief or traitor who are much less impactful.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Antagonist&amp;diff=382</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Antagonist&amp;diff=382"/>
		<updated>2026-08-28T23:29:25Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Realized we had a space dragon page in minor antagonists, now properly links to that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antagonists (antag for short) are one of the primary driving forces for each shift. Their job is to cause chaos, conflict, and prevent the crew from getting too comfortable in their space station &#039;&#039;disaster&#039;&#039; simulator. &lt;br /&gt;
&lt;br /&gt;
== Antag Tokens ==&lt;br /&gt;
Each survived shift, you are rewarded a number of eggs, a currency that lasts between shifts. Antagonist tokens can be purchased with these eggs and allow you to have an admin turn you into a specific antagonist.&lt;br /&gt;
&lt;br /&gt;
== Types of Antagonists ==&lt;br /&gt;
Antagonists have several different unofficial &amp;quot;types,&amp;quot; developed from similarities and common gameplay elements to each of them. These categories do have some overlap and can change depending on loadouts selected, and methods used.&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
These types of antagonists have the ability to &amp;quot;recruit&amp;quot; crew members, or otherwise turn them into the same type of antagonist. Sometimes this is made harder by mindshields. Examples of this are, [[cosmic cultists]] turning people into more cultists, head revolutionaries turning people into [[revolutionaries]], or [[zombies]] biting people to infect them with the zombie virus.&lt;br /&gt;
&lt;br /&gt;
=== Midround ===&lt;br /&gt;
An antagonist that spawns in the middle of the round. Usually they are less of a station ending threat than antagonists that spawn at the beginning of the round. These are sometimes also ghostroles.&lt;br /&gt;
&lt;br /&gt;
=== Ghostrole ===&lt;br /&gt;
Requires a dead or observing player to opt-in to the raffle for it, giving them a second chance at life. Such as [[Bingle|Bingles]], Tarantulas, or [[Nuclear Operative#Lone Operative|LoneOp]]&lt;br /&gt;
&lt;br /&gt;
=== Crew antagonists ===&lt;br /&gt;
Antagonists who are members of the crew, such as [[Traitor|traitors]], [[SELF agent|SELF agents]], or [[Thief|thieves]]. This provides them with space law protections and prevents most [[silicons]] from harming them.&lt;br /&gt;
&lt;br /&gt;
=== Loud ===&lt;br /&gt;
Loud antagonists don&#039;t have much choice but to engage in combat. You can, of course, still get the jump on people and surprise them. Examples of this are the [[slaughter demon]], [[Minor Antagonists#Space Dragon|Space dragon]], or [[blob]]&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
Antagonists with somewhat limited combat ability who thrive on staying hidden. This does not mean they are useless in combat, but they ideally avoid it. Examples of this are Thieves and [[Space ninja|Ninjas]].&lt;br /&gt;
&lt;br /&gt;
=== Round/Normal ===&lt;br /&gt;
The round and normal designation refers to how expensive the token is to become them. For example, [[Nuclear Operative|nukie squads]] or [[Wizard|wizards]] are very strong antagonists who shape the whole round around them, and require more eggs than a thief or traitor who are much less impactful.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Antagonist&amp;diff=381</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Antagonist&amp;diff=381"/>
		<updated>2026-08-28T23:27:58Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: information about antag tokens and some common typing for antagonists. Not too sure what the main body of the page should be&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antagonists (antag for short) are one of the primary driving forces for each shift. Their job is to cause chaos, conflict, and prevent the crew from getting too comfortable in their space station &#039;&#039;disaster&#039;&#039; simulator. &lt;br /&gt;
&lt;br /&gt;
== Antag Tokens ==&lt;br /&gt;
Each survived shift, you are rewarded a number of eggs, a currency that lasts between shifts. Antagonist tokens can be purchased with these eggs and allow you to have an admin turn you into a specific antagonist.&lt;br /&gt;
&lt;br /&gt;
== Types of Antagonists ==&lt;br /&gt;
Antagonists have several different unofficial &amp;quot;types,&amp;quot; developed from similarities and common gameplay elements to each of them. These categories do have some overlap and can change depending on loadouts selected, and methods used.&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
These types of antagonists have the ability to &amp;quot;recruit&amp;quot; crew members, or otherwise turn them into the same type of antagonist. Sometimes this is made harder by mindshields. Examples of this are, [[cosmic cultists]] turning people into more cultists, head revolutionaries turning people into [[revolutionaries]], or [[zombies]] biting people to infect them with the zombie virus.&lt;br /&gt;
&lt;br /&gt;
=== Midround ===&lt;br /&gt;
An antagonist that spawns in the middle of the round. Usually they are less of a station ending threat than antagonists that spawn at the beginning of the round. These are sometimes also ghostroles.&lt;br /&gt;
&lt;br /&gt;
=== Ghostrole ===&lt;br /&gt;
Requires a dead or observing player to opt-in to the raffle for it, giving them a second chance at life. Such as [[Bingle|Bingles]], Tarantulas, or [[Nuclear Operative#Lone Operative|LoneOp]]&lt;br /&gt;
&lt;br /&gt;
=== Crew antagonists ===&lt;br /&gt;
Antagonists who are members of the crew, such as [[Traitor|traitors]], [[SELF agent|SELF agents]], or [[Thief|thieves]]. This provides them with space law protections and prevents most [[silicons]] from harming them.&lt;br /&gt;
&lt;br /&gt;
=== Loud ===&lt;br /&gt;
Loud antagonists don&#039;t have much choice but to engage in combat. You can, of course, still get the jump on people and surprise them. Examples of this are the [[slaughter demon]], [[Space Dragon|Space dragon]], or [[blob]]&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
Antagonists with somewhat limited combat ability who thrive on staying hidden. This does not mean they are useless in combat, but they ideally avoid it. Examples of this are Thieves and [[Space ninja|Ninjas]].&lt;br /&gt;
&lt;br /&gt;
=== Round/Normal ===&lt;br /&gt;
The round and normal designation refers to how expensive the token is to become them. For example, [[Nuclear Operative|nukie squads]] or [[Wizard|wizards]] are very strong antagonists who shape the whole round around them, and require more eggs than a thief or traitor who are much less impactful.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Entropic_Colossus&amp;diff=380</id>
		<title>Entropic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Entropic_Colossus&amp;diff=380"/>
		<updated>2026-08-28T22:22:19Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: made page, still needs an image and more information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The entropic Colossus is a large creature who can either spawn naturally, or a weaker variant can be created by [[Cosmic cult|cosmic cultists]]. With the objectives to survive, and to create and then defend an effigy at a certain location (location is preselected by the game, like the charge for [[space ninja]])&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
&lt;br /&gt;
* Not harmed by low pressure&lt;br /&gt;
* Ability to teleport, providing movement &lt;br /&gt;
* Can regenerate its own health&lt;br /&gt;
* Can pry open doors&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
&lt;br /&gt;
* Large Hitbox, making it an easier target&lt;br /&gt;
* requires standing still to use its regeneration ability&lt;br /&gt;
* No ranged abilities&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Main_Page&amp;diff=379</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Main_Page&amp;diff=379"/>
		<updated>2026-08-28T22:11:24Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Forgot to make entropic colossus a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:10px;&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;Welcome to the Project Omu Wiki!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Want to help contribute? Check out our [[Contributor&#039;s Guide]]!&amp;lt;br&amp;gt;&lt;br /&gt;
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== New to Project Omu? ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start here:&#039;&#039;&#039;&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Useful Links:&#039;&#039;&#039;&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
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* [[Guide to Construction]]&lt;br /&gt;
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* [https://omumaps.quilly.dev/ Station Maps]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
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== Popular Guides ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Guide to Chemistry]]&lt;br /&gt;
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* [[Guide to Space Law]]&lt;br /&gt;
* [[Guide to Drinks]]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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== Project Omu Lore ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#d4edda; image-rendering: pixelated; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Need a primer? Check out our [[Lore Portal]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Factions &amp;amp; Species Lore:&#039;&#039;&#039;&lt;br /&gt;
  {{RoleIcon|Banner_nanotrasen.png|[[Nanotrasen]]}}&lt;br /&gt;
  {{RoleIcon|Banner_syndicate.png|[[The Syndicate]]}}&lt;br /&gt;
  {{RoleIcon|Arachnid.png|[[Arachnid]]}}&lt;br /&gt;
  {{RoleIcon|Avali.png|[[Avali]]}}&lt;br /&gt;
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  {{RoleIcon|Dwarf.png|[[Dwarf]]}}&lt;br /&gt;
  {{RoleIcon|Felinid.png|[[Felinid]]}}&lt;br /&gt;
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  {{RoleIcon|IPC.png|[[IPC]]}}&lt;br /&gt;
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  {{RoleIcon|Oni.png|[[Oni]]}}&lt;br /&gt;
  {{RoleIcon|Plasmaman.png|[[Plasmaman]]}}&lt;br /&gt;
  {{RoleIcon|Reptilian.png|[[Reptilian]]}}&lt;br /&gt;
  {{RoleIcon|Resomi.png|[[Resomi]]}}&lt;br /&gt;
  {{RoleIcon|Rodentia.png|[[Rodentia]]}}&lt;br /&gt;
  {{RoleIcon|Shadowkin.png|[[Shadowkin]]}}&lt;br /&gt;
  {{RoleIcon|Slime.png|[[Slime Person]]}}&lt;br /&gt;
  {{RoleIcon|Tajaran.png|[[Tajaran]]}}&lt;br /&gt;
  {{RoleIcon|Vox.png|[[Vox]]}}&lt;br /&gt;
  {{RoleIcon|Vulpkanin.png|[[Vulpkanin]]}}&lt;br /&gt;
  {{RoleIcon|Xelthia.png|[[Xelthia]]}}&lt;br /&gt;
  {{RoleIcon|Yowie.png|[[Yowie]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Jobs and Roles ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f8d7da; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; image-rendering: pixelated; flex-wrap:wrap; justify-content:center; gap:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  {{RoleIcon|Central_Command.png|[[Central Command]]}}&lt;br /&gt;
  {{RoleIcon|Command.png|[[Command]]}}&lt;br /&gt;
  {{RoleIcon|Security.png|[[Security]]}}&lt;br /&gt;
  {{RoleIcon|Engineer.png|[[Engineering]]}}&lt;br /&gt;
  {{RoleIcon|Medical.png|[[Medical]]}}&lt;br /&gt;
  {{RoleIcon|Scientist.png|[[Science]]}}&lt;br /&gt;
  {{RoleIcon|Cargo.png|[[Cargo]]}}&lt;br /&gt;
  {{RoleIcon|Chef.png|[[Service]]}}&lt;br /&gt;
  {{RoleIcon|Cyborg.png|[[Silicons]]}}&lt;br /&gt;
  {{RoleIcon|Traitor.png|[[Antagonist]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Gamemodes &amp;amp; Antagonists ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#e2d6f3; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AntagonistIcons.png|center|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]]&lt;br /&gt;
* [[Bingle]]&lt;br /&gt;
* [[Blob]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Chimera]]&lt;br /&gt;
* [[Conspirator]]&lt;br /&gt;
* [[Corporate Agent]]&lt;br /&gt;
* [[Cosmic Cult]]&lt;br /&gt;
* [[Devil]]&lt;br /&gt;
* [[Entropic Colossus]]&lt;br /&gt;
* [[Heretic]]&lt;br /&gt;
* [[Nuclear Operative]]&lt;br /&gt;
* [[Revolutionary]]&lt;br /&gt;
* [[Shadowling]]&lt;br /&gt;
* [[Slasher]]&lt;br /&gt;
* [[Slaughter Demon]]&lt;br /&gt;
* [[Space Ninja]]&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Traitor]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
* [[Xenomorph]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
* [[Minor Antagonists]]&lt;br /&gt;
&#039;&#039;&#039;→&#039;&#039;&#039; [[Antagonist Information]] • [[Gamemode Overview]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Hotlinks for Contributors ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f5f5dc; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Staff Zone ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFAF9E; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Documents and Tools:&#039;&#039;&#039;&lt;br /&gt;
* [https://docs.google.com/document/d/1bX2CAl6ZWQjEDn3LGK6VAxpU2DS3-pkDxsORjbPveXo/edit?usp=sharing Omu Staff Policy] (NEW!)&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1U2M9aFVWuYrScbev0PlhAC_WtzUlYHvC3NCRaEWZP04/edit?usp=sharing Omu Rulebreak and Banning Chart]&lt;br /&gt;
* [https://docs.google.com/document/d/1OLnsSNtzdGhVxeQGMk4FD3DotT3bqsRbV2H_a3I-sEA/edit?usp=sharing Omu Mission Statement]&lt;br /&gt;
* [https://docs.google.com/document/d/1WBx4OtA7rxpTbH4P916cnnPMC8nZLNAX7QYG0y7xlZk/edit?usp=sharing Omu Donation Policy]&lt;br /&gt;
* [https://docs.google.com/document/d/1fbVB1eTiNzVMVDktQcFemroir8_8bi3SWZ9yhZBJG7k/edit?usp=sharing Omu Trial Admin Application]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1zeeIi2_-34TKCotJS4Q6Wa4jWmJ41uYNbO47Ei74D9I/edit?usp=sharing Omu Finance Ledger]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/16Hmu9U3k0ZecsHmjvj26NK-LhYx_W7OuXGVo--9HyWg/edit?usp=sharing Omu Staff Register]&lt;br /&gt;
* [https://docs.google.com/document/d/1-vK7vKZHjS7mWsXbu_kOkVXb73AwOTLRnUFGEvnpU4g/edit?usp=sharing Omu Training Checklist]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== For Editors ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Revision Requests]]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Links ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
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&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Main_Page&amp;diff=378</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Main_Page&amp;diff=378"/>
		<updated>2026-08-28T22:10:44Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: added entropic colossus to antagonists list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
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&#039;&#039;&#039;Welcome to the Project Omu Wiki!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Want to help contribute? Check out our [[Contributor&#039;s Guide]]!&amp;lt;br&amp;gt;&lt;br /&gt;
Need help with an article? Contact an editor in &amp;lt;code&amp;gt;#the-wiki-papers&amp;lt;/code&amp;gt; on our [https://discord.gg/nNweSfJv Discord]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New to Project Omu? ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start here:&#039;&#039;&#039;&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[New Player Portal]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [[Player Guides]]&lt;br /&gt;
* [[Communication Shortcuts]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful Links:&#039;&#039;&#039;&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[Guide to Construction]]&lt;br /&gt;
* [[Guide to Combat]]&lt;br /&gt;
* [https://omumaps.quilly.dev/ Station Maps]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Popular Guides ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Guide to Chemistry]]&lt;br /&gt;
* [[Guide to Hacking]]&lt;br /&gt;
* [[Guide to Medical]]&lt;br /&gt;
* [[Guide to Engineering]]&lt;br /&gt;
* [[Guide to Food]]&lt;br /&gt;
* [[Guide to Space Law]]&lt;br /&gt;
* [[Guide to Drinks]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Project Omu Lore ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#d4edda; image-rendering: pixelated; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Need a primer? Check out our [[Lore Portal]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Factions &amp;amp; Species Lore:&#039;&#039;&#039;&lt;br /&gt;
  {{RoleIcon|Banner_nanotrasen.png|[[Nanotrasen]]}}&lt;br /&gt;
  {{RoleIcon|Banner_syndicate.png|[[The Syndicate]]}}&lt;br /&gt;
  {{RoleIcon|Arachnid.png|[[Arachnid]]}}&lt;br /&gt;
  {{RoleIcon|Avali.png|[[Avali]]}}&lt;br /&gt;
  {{RoleIcon|Chitinid.png|[[Chitinid]]}}&lt;br /&gt;
  {{RoleIcon|Diona.png|[[Diona]]}}&lt;br /&gt;
  {{RoleIcon|Dwarf.png|[[Dwarf]]}}&lt;br /&gt;
  {{RoleIcon|Felinid.png|[[Felinid]]}}&lt;br /&gt;
  {{RoleIcon|Feroxi.png|[[Feroxi]]}}&lt;br /&gt;
  {{RoleIcon|Harpy.png|[[Harpy]]}}&lt;br /&gt;
  {{RoleIcon|Human.png|[[Human]]}}&lt;br /&gt;
  {{RoleIcon|IPC.png|[[IPC]]}}&lt;br /&gt;
  {{RoleIcon|Moth.png|[[Moth Person]]}}&lt;br /&gt;
  {{RoleIcon|Oni.png|[[Oni]]}}&lt;br /&gt;
  {{RoleIcon|Plasmaman.png|[[Plasmaman]]}}&lt;br /&gt;
  {{RoleIcon|Reptilian.png|[[Reptilian]]}}&lt;br /&gt;
  {{RoleIcon|Resomi.png|[[Resomi]]}}&lt;br /&gt;
  {{RoleIcon|Rodentia.png|[[Rodentia]]}}&lt;br /&gt;
  {{RoleIcon|Shadowkin.png|[[Shadowkin]]}}&lt;br /&gt;
  {{RoleIcon|Slime.png|[[Slime Person]]}}&lt;br /&gt;
  {{RoleIcon|Tajaran.png|[[Tajaran]]}}&lt;br /&gt;
  {{RoleIcon|Vox.png|[[Vox]]}}&lt;br /&gt;
  {{RoleIcon|Vulpkanin.png|[[Vulpkanin]]}}&lt;br /&gt;
  {{RoleIcon|Xelthia.png|[[Xelthia]]}}&lt;br /&gt;
  {{RoleIcon|Yowie.png|[[Yowie]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Jobs and Roles ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f8d7da; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; image-rendering: pixelated; flex-wrap:wrap; justify-content:center; gap:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  {{RoleIcon|Central_Command.png|[[Central Command]]}}&lt;br /&gt;
  {{RoleIcon|Command.png|[[Command]]}}&lt;br /&gt;
  {{RoleIcon|Security.png|[[Security]]}}&lt;br /&gt;
  {{RoleIcon|Engineer.png|[[Engineering]]}}&lt;br /&gt;
  {{RoleIcon|Medical.png|[[Medical]]}}&lt;br /&gt;
  {{RoleIcon|Scientist.png|[[Science]]}}&lt;br /&gt;
  {{RoleIcon|Cargo.png|[[Cargo]]}}&lt;br /&gt;
  {{RoleIcon|Chef.png|[[Service]]}}&lt;br /&gt;
  {{RoleIcon|Cyborg.png|[[Silicons]]}}&lt;br /&gt;
  {{RoleIcon|Traitor.png|[[Antagonist]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Gamemodes &amp;amp; Antagonists ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#e2d6f3; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AntagonistIcons.png|center|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]]&lt;br /&gt;
* [[Bingle]]&lt;br /&gt;
* [[Blob]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Chimera]]&lt;br /&gt;
* [[Conspirator]]&lt;br /&gt;
* [[Corporate Agent]]&lt;br /&gt;
* [[Cosmic Cult]]&lt;br /&gt;
* [[Devil]]&lt;br /&gt;
* Entropic Colossus&lt;br /&gt;
* [[Heretic]]&lt;br /&gt;
* [[Nuclear Operative]]&lt;br /&gt;
* [[Revolutionary]]&lt;br /&gt;
* [[Shadowling]]&lt;br /&gt;
* [[Slasher]]&lt;br /&gt;
* [[Slaughter Demon]]&lt;br /&gt;
* [[Space Ninja]]&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Traitor]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
* [[Xenomorph]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
* [[Minor Antagonists]]&lt;br /&gt;
&#039;&#039;&#039;→&#039;&#039;&#039; [[Antagonist Information]] • [[Gamemode Overview]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Hotlinks for Contributors ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f5f5dc; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Editing Standard]]&lt;br /&gt;
* [https://github.com/ProjectOmu/OmuStation GitHub Repository]&lt;br /&gt;
* [[How to Contribute]]&lt;br /&gt;
* [[Requesting PRs]]&lt;br /&gt;
* [[Creating a PR]]&lt;br /&gt;
* [[Reviewing PRs]]&lt;br /&gt;
* [[Merging PRs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Staff Zone ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFAF9E; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Documents and Tools:&#039;&#039;&#039;&lt;br /&gt;
* [https://docs.google.com/document/d/1bX2CAl6ZWQjEDn3LGK6VAxpU2DS3-pkDxsORjbPveXo/edit?usp=sharing Omu Staff Policy] (NEW!)&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1U2M9aFVWuYrScbev0PlhAC_WtzUlYHvC3NCRaEWZP04/edit?usp=sharing Omu Rulebreak and Banning Chart]&lt;br /&gt;
* [https://docs.google.com/document/d/1OLnsSNtzdGhVxeQGMk4FD3DotT3bqsRbV2H_a3I-sEA/edit?usp=sharing Omu Mission Statement]&lt;br /&gt;
* [https://docs.google.com/document/d/1WBx4OtA7rxpTbH4P916cnnPMC8nZLNAX7QYG0y7xlZk/edit?usp=sharing Omu Donation Policy]&lt;br /&gt;
* [https://docs.google.com/document/d/1fbVB1eTiNzVMVDktQcFemroir8_8bi3SWZ9yhZBJG7k/edit?usp=sharing Omu Trial Admin Application]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1zeeIi2_-34TKCotJS4Q6Wa4jWmJ41uYNbO47Ei74D9I/edit?usp=sharing Omu Finance Ledger]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/16Hmu9U3k0ZecsHmjvj26NK-LhYx_W7OuXGVo--9HyWg/edit?usp=sharing Omu Staff Register]&lt;br /&gt;
* [https://docs.google.com/document/d/1-vK7vKZHjS7mWsXbu_kOkVXb73AwOTLRnUFGEvnpU4g/edit?usp=sharing Omu Training Checklist]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== For Editors ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Revision Requests]]&lt;br /&gt;
* [[Work in Progress]]&lt;br /&gt;
* [[Pages with Broken Links]]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Links ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Nuclear_Operative&amp;diff=377</id>
		<title>Nuclear Operative</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Nuclear_Operative&amp;diff=377"/>
		<updated>2026-08-28T21:22:34Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Created page with &amp;quot;Typical Nuclear operative appearances Nuclear operatives, often called nukies, or bloodreds (the color of their hardsuit), are agents sent by the syndicate with the sole objective of arming the station&amp;#039;s nuke and blowing up the entire station. To complete their objective, they are equipped with 225 telecrystals, or 350 for the commander (all amounts increased by 200 if the war declarator is used), a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nuclear operatives in a line.png|thumb|Typical Nuclear operative appearances]]&lt;br /&gt;
Nuclear operatives, often called nukies, or bloodreds (the color of their hardsuit), are agents sent by the syndicate with the sole objective of arming the station&#039;s nuke and blowing up the entire station. To complete their objective, they are equipped with 225 [[Uplink#telecrystals|telecrystals]], or 350 for the commander (all amounts increased by 200 if the war declarator is used), a special [[uplink]], access to the syndicate base, and a pinpointer to find the nuclear authentication disk to arm the nuke. This disk is typically on the captain, protect them at all costs!&lt;br /&gt;
&lt;br /&gt;
== Operatives ==&lt;br /&gt;
Operatives will have names along the lines of &amp;quot;agent charlie&amp;quot; or &amp;quot;operative november,&amp;quot; there are multiple members to every nuclear operative squad.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operative Commander ===&lt;br /&gt;
The leader of the operatives, they give orders and spawn with extra telecrystals to make more purchases, as well as the war declarator to optionally warn the station ahead of time, but in return giving the operatives more telecrystals to spend&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operative Corpsman ===&lt;br /&gt;
The most important member of the squad, their job is to make chems and provide healing to their allies, a good Corpsman can make a break an entire round for the operatives. It is very unlikely any of your operatives will be able to be revived after dying, keeping their health up ensures you always have the manpower to fight against the squad.&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
The grunts of the squad, there to provide firepower, take shots, and get that disk!&lt;br /&gt;
&lt;br /&gt;
== Nuclear Bomb ==&lt;br /&gt;
Nuclear operatives will either have to use the bomb on the station, or the one on their shuttle. Their shuttle has a folder of nuclear codes, which includes an identification number for which nuke it is for. until the disk is placed inside and the &amp;quot;anchor&amp;quot; button is pushed nukes are anchored to the floor and can not be moved. Once the disk is inserted, and the code is put in, the bomb can be armed as long as it is anchored, where it will then start a 5 minute countdown, output a big scary alert informing the crew to act now or die. If you have made it this far, your job is now to protect it under any circumstances, it takes 30 seconds to disarm the nuke.&lt;br /&gt;
&lt;br /&gt;
== ID Card ==&lt;br /&gt;
Your ID card comes with syndicate and nuclear operative accesses by default, as well as the ability to copy accesses from other ID cards. After you kill someone, take their card and gain their accesses so doors wont stop you. Keep in mind, your default ID card will make you noncrew, allowing [[Silicons|AI and borgs]] to harm you. Consider getting an agent ID card to give yourself a crew icon if they are being problematic.&lt;br /&gt;
&lt;br /&gt;
== Syndicate outpost ==&lt;br /&gt;
A small outpost that is not in space, letting people on it breathe anywhere. This serves as a mission planning hub for the nukies, the large amount of resources, chemicals, and several weapons also allow them to gear up and plan before they take on the station.&lt;br /&gt;
&lt;br /&gt;
== Ops ==&lt;br /&gt;
&amp;quot;Ops&amp;quot; is the slang term for the overall tactic the nuclear operatives will attempt. Common variations are:&lt;br /&gt;
&lt;br /&gt;
* Blitzops: rushing the station as fast as possible in order to catch them underprepared. Typically the Corpsman will have to make chemicals while the ship is in flight, while the operatives will make purchases and plans during the flight as well.&lt;br /&gt;
* Warops: using the war declarator for extra telecrystals, and fighting the now warned station with the extra gear.&lt;br /&gt;
* Stealthops: Using disguises to blend into the station to secure the disk or an advantageous position before bringing out the guns.&lt;br /&gt;
* Lockerops: Sticking the entire squad (except for one disguised member, usually a clown) into a welded shut locker, and having them carry it infront of the captain and unwelding it.&lt;br /&gt;
&lt;br /&gt;
== Lone Operative ==&lt;br /&gt;
Lone operative is a midround variant of nuclear operatives. Featuring only a single operative with 350 telecrystals and who can not declare war. Them getting a victory is much more difficult as they have no team support, however as a midround they can often spawn into other chaos the station is already facing.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* GET NO-SLIP SHOES!!! Seriously. Otherwise, any puddle, bar of soap, or banana peel will knock you over and send your weapons flying, disarming you and giving the crew more weapons to hurt you with. This also enables you to use sources of slipping to disarm and slowdown crewmembers, forcing them to walk or get magboots, making them slow and easy pickings.&lt;br /&gt;
* Protect the Corpsman at all costs. Their healing will be required if you don&#039;t want to slowly bleed out after taking a few bullets. Though if they do die, make sure to scavenge any medicine you can.&lt;br /&gt;
* Work as a team, use your syndicate channel to communicate and ensure no one gets caught out of position. While you are better equipped than the crew, if you try to take a one versus twenty fight it wont end well for you. &lt;br /&gt;
* Once you have the bomb armed, its up to the crew to come attack you, hold a hallway or similar chokepoint near the nuke and keep them from getting closer. If you run into the chokepoint expect to take a lot of extra damage that you don&#039;t have to, while being far away from cover that you could use.&lt;br /&gt;
* Have fun!&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Nuclear_operatives_in_a_line.png&amp;diff=376</id>
		<title>File:Nuclear operatives in a line.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Nuclear_operatives_in_a_line.png&amp;diff=376"/>
		<updated>2026-08-28T20:21:37Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;nuclear operatives on the dev map&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Nuclear_operatives.png&amp;diff=375</id>
		<title>File:Nuclear operatives.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Nuclear_operatives.png&amp;diff=375"/>
		<updated>2026-08-28T20:16:15Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A set of nuclear operatives on the debug map&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Guide_to_Combat&amp;diff=374</id>
		<title>Guide to Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Guide_to_Combat&amp;diff=374"/>
		<updated>2026-08-28T17:41:43Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Created page with &amp;quot;As with all space station forks, preparation is one of the most important aspects of getting into combat.   == Cover &amp;amp; Medicine == In extended gunfights, having cover you can retreat to and heal yourself is absolutely vital and will extend how long you can engage in combat, and thus, how long you can apply damage to the enemy. Gauze is one of the most effective topicals for dealing with gunshots, preventing bleed damage and healing the wound. For lasers and Energy weapon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with all space station forks, preparation is one of the most important aspects of getting into combat. &lt;br /&gt;
&lt;br /&gt;
== Cover &amp;amp; Medicine ==&lt;br /&gt;
In extended gunfights, having cover you can retreat to and heal yourself is absolutely vital and will extend how long you can engage in combat, and thus, how long you can apply damage to the enemy. Gauze is one of the most effective topicals for dealing with gunshots, preventing bleed damage and healing the wound. For lasers and Energy weapons, you will want ointment. The medical department will be fully stocked with topicals and healing chemicals, and will be a good resource for dealing with [[Antagonist|antagonists]] who will have a long term presence on the station, such as dragons or colossi. Pills and drinks will take a few seconds to metabolize, often requiring you to take them shortly before you start taking damage to make full use of.&lt;br /&gt;
&lt;br /&gt;
In melee combat, the closer distance makes it much harder to take cover and take time to heal yourself. In large fights, you can still often back up at low health and rely on other people to hold the frontline until your healed up and can move to the front yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropping to low health will slow you down, making getting away harder!&#039;&#039;&#039; Be careful and keep an eye on your health at all times. &lt;br /&gt;
&lt;br /&gt;
== Exploiting Weaknesses ==&lt;br /&gt;
All enemies have some sort of weakness you can exploit. Most crew will be susceptible to slipping: making soap, puddles, banana peels, and the [[Clown|clown&#039;]]&amp;lt;nowiki/&amp;gt;s PDA useful items that can slow them down and cause them to drop their held items, potentially allowing you to disarm your opponent!&lt;br /&gt;
&lt;br /&gt;
Some species take extra damage from certain damage types, such as moths and heat damage. Shift click (by default) someone to quickly see their species. The in-game guidebook can be a valuable resource while preparing, but won&#039;t be too useful if your already in combat.&lt;br /&gt;
&lt;br /&gt;
Likewise, people can be lacking armor over certain parts of their body,  Checking their sprite and changing which body part your targeting mid combat can be extremely difficult, but if you get the chance to examine them beforehand make note of any weaknesses they have! (keep note of glasses, masks, and similar items that provide minor protection to the head, and may make seemingly weaker head armor tankier than expected). If your only goal is to get away, targeting legs to reduce their movespeed can be quite useful.&lt;br /&gt;
&lt;br /&gt;
Finally, even if someone is fully armored, keep in mind what damage types their armor provides the most and least protection against. Chaplain&#039;s armor, for example, is very weak to pierce! This will require some memorization, but even noticing that someone is very slow in their armor can give you an edge by using that slowness to hit them with grenades, or using your own speed to take cover and heal. &#039;&#039;&#039;Speed is one of the most important tools in all space station combat!&#039;&#039;&#039; Lets talk about a very effective way to destroy an opponents speed.&lt;br /&gt;
&lt;br /&gt;
== The Bola ==&lt;br /&gt;
Bolas can be made with the makeshift handcuffs from LV cables, and some steel, or single use energy versions can be made by the security department. With a single throw, this item can wrap around someone and reduce their speed massively, preventing them from running away or dodging. Likewise, their slow speed means you can run away and entirely avoid melee attacks. A second bola will increase the effects. This can be countered by the freedom implanter from the [[traitor]]&#039;s and nukie&#039;s [[uplink]], which will remove it instantly.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Spesos&amp;diff=373</id>
		<title>Spesos</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Spesos&amp;diff=373"/>
		<updated>2026-08-27T20:52:54Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Created page with &amp;quot;Spesos are a form of currency that is used to purchase orders from a cargo request console, or the Quartermaster&amp;#039;s Digi-Board. They can be used on any departments requisition console to deposit them into that department&amp;#039;s budget.   They are often obtained from fulfilling bounties, where they are then split up between departments (HoP has a console that can change what percent goes to each department). However, they can also be randomly found, purchased by Salvage|salva...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spesos are a form of currency that is used to purchase orders from a cargo request console, or the Quartermaster&#039;s Digi-Board. They can be used on any departments requisition console to deposit them into that department&#039;s budget. &lt;br /&gt;
&lt;br /&gt;
They are often obtained from fulfilling bounties, where they are then split up between departments (HoP has a console that can change what percent goes to each department). However, they can also be randomly found, purchased by [[Salvage|salvagers]] for mining points won in slot machines, or spawned by certain [[Antagonist|antagonists]] as a means to bribe or make orders.&lt;br /&gt;
&lt;br /&gt;
== Counterfeiting ==&lt;br /&gt;
Making counterfeit Spesos is fairly easy, but also slow and labor-intensive if you aren&#039;t using machinery to automate it.&lt;br /&gt;
&lt;br /&gt;
# Use a knife or sharp object to cut a piece of paper&lt;br /&gt;
# Use a spraypainter on the paper&lt;br /&gt;
&lt;br /&gt;
Paper can be infinitely copied using a fax machine, and interactors can automatically be setup to use a knife or spraypainter on paper.&lt;br /&gt;
&lt;br /&gt;
Counterfeiting is also illegal, don&#039;t let the [[Nanotrasen representative|NTR]] see it!&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Cargo&amp;diff=372</id>
		<title>Cargo</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Cargo&amp;diff=372"/>
		<updated>2026-08-27T20:30:11Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cargo is the department primarily responsible for obtaining and distributing various resources for the station. One of the ways they do this is using the cargo shuttle to travel back and forth from the [[automated trade station]] (ATS). &lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Cargo Worker ===&lt;br /&gt;
The grunt workers of cargo, their role is primarily to handle orders, retrieve them from the ATS, and to sell bounties on the ATS for more [[spesos]].&lt;br /&gt;
&lt;br /&gt;
=== Salvage ===&lt;br /&gt;
Salvage will mine materials and collect valuables floating around the station, and bring in more using the salvage magnet. They are rewarded with mining points which they can use to buy gear and fun items from their vendor.&lt;br /&gt;
&lt;br /&gt;
=== Courier ===&lt;br /&gt;
Courier&#039;s deal with mail, using the mail teleporter to obtain envelopes and packages that reward spesos when their intended recipient opens them. Beware of taking too many, as priority mail will deduct spesos if its not delivered in time!&lt;br /&gt;
&lt;br /&gt;
=== Quartermaster ===&lt;br /&gt;
The person in command of cargo department. Their job is primarily to order people around and keep things running smoothly. Their access is required in order to skip bounties. Their locker has an exclusive digi-board item that can make orders without needing a console, in addition to a bunch of extra circuit boards for cargowork and a pair of knuckledusters.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Silicons&amp;diff=371</id>
		<title>Silicons</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Silicons&amp;diff=371"/>
		<updated>2026-08-26T17:46:48Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Created page with &amp;quot; This is for the faction, not to be confused with the chemical silicon. Silicons are a special faction that is neither crew aligned, nor an antagonist. Rather, they follow their laws above all else.  == Laws == Typically, silicons will have a set of laws that ensure loyalty to a specific group, such as NanoTrasen, the station&amp;#039;s crew, the syndicate, or a specific person. &amp;#039;&amp;#039;&amp;#039;A lower-numbered law always takes precedent over a higher-numbered law.&amp;#039;&amp;#039;&amp;#039; If law 1 requires you to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; This is for the faction, not to be confused with the chemical silicon.&lt;br /&gt;
Silicons are a special faction that is neither crew aligned, nor an antagonist. Rather, they follow their laws above all else.&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Typically, silicons will have a set of laws that ensure loyalty to a specific group, such as NanoTrasen, the station&#039;s crew, the syndicate, or a specific person. &#039;&#039;&#039;A lower-numbered law always takes precedent over a higher-numbered law.&#039;&#039;&#039; If law 1 requires you to protect a crew member, but they attempt to use law 2 to order you not to, law 1 would apply since it is a lower number. The most basic lawset is crewsimov:&lt;br /&gt;
&lt;br /&gt;
# You may not injure a crewmember, or through inaction allow them to come to harm&lt;br /&gt;
# You must follow any orders given by a crewmember, unless it conflicts with a previous law&lt;br /&gt;
# You must protect your own existence, as long as it does not conflict with previous laws.&lt;br /&gt;
&lt;br /&gt;
Borgs spawn with an extra law 0, requiring them to follow the station AI&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
== Altered Silicon ==&lt;br /&gt;
Occasionally, a silicon can be randomly affected by an ion storm, randomly replacing laws with new, random and chaotic laws.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Main_Page&amp;diff=370</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Main_Page&amp;diff=370"/>
		<updated>2026-08-26T17:28:04Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Typo on silicons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:LogoBanner.png|center|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:120%; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Project Omu Wiki!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Want to help contribute? Check out our [[Contributor&#039;s Guide]]!&amp;lt;br&amp;gt;&lt;br /&gt;
Need help with an article? Contact an editor in &amp;lt;code&amp;gt;#the-wiki-papers&amp;lt;/code&amp;gt; on our [https://discord.gg/nNweSfJv Discord]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New to Project Omu? ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start here:&#039;&#039;&#039;&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[New Player Portal]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [[Player Guides]]&lt;br /&gt;
* [[Communication Shortcuts]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful Links:&#039;&#039;&#039;&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[Guide to Construction]]&lt;br /&gt;
* [[Guide to Combat]]&lt;br /&gt;
* [https://omumaps.quilly.dev/ Station Maps]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Popular Guides ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Guide to Chemistry]]&lt;br /&gt;
* [[Guide to Hacking]]&lt;br /&gt;
* [[Guide to Medical]]&lt;br /&gt;
* [[Guide to Engineering]]&lt;br /&gt;
* [[Guide to Food]]&lt;br /&gt;
* [[Guide to Space Law]]&lt;br /&gt;
* [[Guide to Drinks]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Project Omu Lore ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#d4edda; image-rendering: pixelated; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Need a primer? Check out our [[Lore Portal]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Factions &amp;amp; Species Lore:&#039;&#039;&#039;&lt;br /&gt;
  {{RoleIcon|Banner_nanotrasen.png|[[Nanotrasen]]}}&lt;br /&gt;
  {{RoleIcon|Banner_syndicate.png|[[The Syndicate]]}}&lt;br /&gt;
  {{RoleIcon|Arachnid.png|[[Arachnid]]}}&lt;br /&gt;
  {{RoleIcon|Avali.png|[[Avali]]}}&lt;br /&gt;
  {{RoleIcon|Chitinid.png|[[Chitinid]]}}&lt;br /&gt;
  {{RoleIcon|Diona.png|[[Diona]]}}&lt;br /&gt;
  {{RoleIcon|Dwarf.png|[[Dwarf]]}}&lt;br /&gt;
  {{RoleIcon|Felinid.png|[[Felinid]]}}&lt;br /&gt;
  {{RoleIcon|Feroxi.png|[[Feroxi]]}}&lt;br /&gt;
  {{RoleIcon|Harpy.png|[[Harpy]]}}&lt;br /&gt;
  {{RoleIcon|Human.png|[[Human]]}}&lt;br /&gt;
  {{RoleIcon|IPC.png|[[IPC]]}}&lt;br /&gt;
  {{RoleIcon|Moth.png|[[Moth Person]]}}&lt;br /&gt;
  {{RoleIcon|Oni.png|[[Oni]]}}&lt;br /&gt;
  {{RoleIcon|Plasmaman.png|[[Plasmaman]]}}&lt;br /&gt;
  {{RoleIcon|Reptilian.png|[[Reptilian]]}}&lt;br /&gt;
  {{RoleIcon|Resomi.png|[[Resomi]]}}&lt;br /&gt;
  {{RoleIcon|Rodentia.png|[[Rodentia]]}}&lt;br /&gt;
  {{RoleIcon|Shadowkin.png|[[Shadowkin]]}}&lt;br /&gt;
  {{RoleIcon|Slime.png|[[Slime Person]]}}&lt;br /&gt;
  {{RoleIcon|Tajaran.png|[[Tajaran]]}}&lt;br /&gt;
  {{RoleIcon|Vox.png|[[Vox]]}}&lt;br /&gt;
  {{RoleIcon|Vulpkanin.png|[[Vulpkanin]]}}&lt;br /&gt;
  {{RoleIcon|Xelthia.png|[[Xelthia]]}}&lt;br /&gt;
  {{RoleIcon|Yowie.png|[[Yowie]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Jobs and Roles ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f8d7da; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; image-rendering: pixelated; flex-wrap:wrap; justify-content:center; gap:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  {{RoleIcon|Central_Command.png|[[Central Command]]}}&lt;br /&gt;
  {{RoleIcon|Command.png|[[Command]]}}&lt;br /&gt;
  {{RoleIcon|Security.png|[[Security]]}}&lt;br /&gt;
  {{RoleIcon|Engineer.png|[[Engineering]]}}&lt;br /&gt;
  {{RoleIcon|Medical.png|[[Medical]]}}&lt;br /&gt;
  {{RoleIcon|Scientist.png|[[Science]]}}&lt;br /&gt;
  {{RoleIcon|Cargo.png|[[Cargo]]}}&lt;br /&gt;
  {{RoleIcon|Chef.png|[[Service]]}}&lt;br /&gt;
  {{RoleIcon|Cyborg.png|[[Silicons]]}}&lt;br /&gt;
  {{RoleIcon|Traitor.png|[[Antagonist]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Gamemodes &amp;amp; Antagonists ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#e2d6f3; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AntagonistIcons.png|center|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]]&lt;br /&gt;
* [[Bingle]]&lt;br /&gt;
* [[Blob]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Chimera]]&lt;br /&gt;
* [[Conspirator]]&lt;br /&gt;
* [[Corporate Agent]]&lt;br /&gt;
* [[Cosmic Cult]]&lt;br /&gt;
* [[Devil]]&lt;br /&gt;
* [[Heretic]]&lt;br /&gt;
* [[Nuclear Operative]]&lt;br /&gt;
* [[Revolutionary]]&lt;br /&gt;
* [[Shadowling]]&lt;br /&gt;
* [[Slasher]]&lt;br /&gt;
* [[Slaughter Demon]]&lt;br /&gt;
* [[Space Ninja]]&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Traitor]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
* [[Xenomorph]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
* [[Minor Antagonists]]&lt;br /&gt;
&#039;&#039;&#039;→&#039;&#039;&#039; [[Antagonist Information]] • [[Gamemode Overview]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Hotlinks for Contributors ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f5f5dc; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Editing Standard]]&lt;br /&gt;
* [https://github.com/ProjectOmu/OmuStation GitHub Repository]&lt;br /&gt;
* [[How to Contribute]]&lt;br /&gt;
* [[Requesting PRs]]&lt;br /&gt;
* [[Creating a PR]]&lt;br /&gt;
* [[Reviewing PRs]]&lt;br /&gt;
* [[Merging PRs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Staff Zone ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFAF9E; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Documents and Tools:&#039;&#039;&#039;&lt;br /&gt;
* [https://docs.google.com/document/d/1bX2CAl6ZWQjEDn3LGK6VAxpU2DS3-pkDxsORjbPveXo/edit?usp=sharing Omu Staff Policy] (NEW!)&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1U2M9aFVWuYrScbev0PlhAC_WtzUlYHvC3NCRaEWZP04/edit?usp=sharing Omu Rulebreak and Banning Chart]&lt;br /&gt;
* [https://docs.google.com/document/d/1OLnsSNtzdGhVxeQGMk4FD3DotT3bqsRbV2H_a3I-sEA/edit?usp=sharing Omu Mission Statement]&lt;br /&gt;
* [https://docs.google.com/document/d/1WBx4OtA7rxpTbH4P916cnnPMC8nZLNAX7QYG0y7xlZk/edit?usp=sharing Omu Donation Policy]&lt;br /&gt;
* [https://docs.google.com/document/d/1fbVB1eTiNzVMVDktQcFemroir8_8bi3SWZ9yhZBJG7k/edit?usp=sharing Omu Trial Admin Application]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1zeeIi2_-34TKCotJS4Q6Wa4jWmJ41uYNbO47Ei74D9I/edit?usp=sharing Omu Finance Ledger]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/16Hmu9U3k0ZecsHmjvj26NK-LhYx_W7OuXGVo--9HyWg/edit?usp=sharing Omu Staff Register]&lt;br /&gt;
* [https://docs.google.com/document/d/1-vK7vKZHjS7mWsXbu_kOkVXb73AwOTLRnUFGEvnpU4g/edit?usp=sharing Omu Training Checklist]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== For Editors ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Revision Requests]]&lt;br /&gt;
* [[Work in Progress]]&lt;br /&gt;
* [[Pages with Broken Links]]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Links ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Uplink&amp;diff=369</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Uplink&amp;diff=369"/>
		<updated>2026-08-25T23:34:12Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Fluclear operative formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uplinks are a way for certain [[Antagonist|antagonists]] to obtain special equipment to fulfill their objectives.&lt;br /&gt;
&lt;br /&gt;
== Telecrystals ==&lt;br /&gt;
Telecrystals, often abbreviated TC, are a red crystal that is used as currency for the nuclear operatives and [[Traitor|traitors]] uplinks. In addition to the 100 traitors spawn with, and the 250 nukies spawn with (which they can double using the war declaration). Telecrystals can also be obtained by:&lt;br /&gt;
&lt;br /&gt;
* 25x from killing Renault, the Captain&#039;s pet fox&lt;br /&gt;
* 50x are spawned in the syndie bundle from [[Thief|thieves]] &lt;br /&gt;
&lt;br /&gt;
== Telecrystal Items ==&lt;br /&gt;
The following table is a list of items that can be bought in uplinks that use Telecrystals&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Usage&lt;br /&gt;
!Notes&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Placeholder&lt;br /&gt;
|XX TC&lt;br /&gt;
|Gun (.XX caliber, one-handed)&lt;br /&gt;
|Does nonsense on hit, silent&lt;br /&gt;
|Can only be purchased by XX&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Undetermined Bundle ==&lt;br /&gt;
An item exclusive to Traitors. For 99 TC, you can purchase a crate that shows you a random 3 of the following bundles. Additionally, each set comes with a syndicate radio key. Since it gives you the entire bundle at once, it is recommended to have a spot to hide your stuff before you buy it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Contents&lt;br /&gt;
!Notes&lt;br /&gt;
!Equivalent TC&lt;br /&gt;
|-&lt;br /&gt;
|Carp Bundle&lt;br /&gt;
|&lt;br /&gt;
* Carp Hardsuit&lt;br /&gt;
* 5x dehydrated holocarp&lt;br /&gt;
* 5x dehydrated spacecarp&lt;br /&gt;
* fire extinguisher&lt;br /&gt;
* Way of the Sleeping Carp Scroll&lt;br /&gt;
|&lt;br /&gt;
* Hardsuit is space proof&lt;br /&gt;
*&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|Cyberpsychosis Bundle&lt;br /&gt;
|&lt;br /&gt;
* Edgerunner jacket&lt;br /&gt;
* Left &amp;amp; Right Mantis Blade Autosurgeon&lt;br /&gt;
* Sandevistan Autosurgeon&lt;br /&gt;
* Freedom Implanter&lt;br /&gt;
* Krav Maga Implanter&lt;br /&gt;
* Nutriment Pump&lt;br /&gt;
* Radio Implanter&lt;br /&gt;
* Scram implanter&lt;br /&gt;
* Smoke Implanter&lt;br /&gt;
|Jacket is contraband and provides resistances of &lt;br /&gt;
30% brute, 20% heat, 30% stamina&lt;br /&gt;
to the Chest, Groin, Arms, Legs, and tail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Lord Bundle&lt;br /&gt;
|&lt;br /&gt;
* 8x Hyperzine Microinjector&lt;br /&gt;
* Double Bladed Energy Sword&lt;br /&gt;
* Dark Lord Cloak&lt;br /&gt;
* Chameleon no slip shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fluclear Operative&lt;br /&gt;
|&lt;br /&gt;
* Blood read over ear headset&lt;br /&gt;
* c-20r&lt;br /&gt;
** 3x extra .35 smg mags&lt;br /&gt;
* Chest Rig&lt;br /&gt;
* Combat Boots&lt;br /&gt;
* Energy Shield&lt;br /&gt;
* Syndicate Black Jetpack&lt;br /&gt;
* Operative Jumpsuit&lt;br /&gt;
*&lt;br /&gt;
* Blood Red Hardsuit duffel&lt;br /&gt;
** Syndicate mask&lt;br /&gt;
** Combat Gloves&lt;br /&gt;
** Air Tanks&lt;br /&gt;
* Syndicate PDA w agent ID&lt;br /&gt;
* Thermal Vision Goggles&lt;br /&gt;
|c-20r does 16 piercing,&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Friendship Bundle&lt;br /&gt;
|&lt;br /&gt;
* 4x syndicate Encryption Keys&lt;br /&gt;
* Contractor Baton&lt;br /&gt;
* 4x Kardashev-Mosin&lt;br /&gt;
* 4x Syndicate Mind control Implant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grenadier Bundle&lt;br /&gt;
|&lt;br /&gt;
* Grenadier Belt&lt;br /&gt;
* Syndicate Backpack&lt;br /&gt;
* Bomb Suit&lt;br /&gt;
** 2x Cleanades&lt;br /&gt;
** 2x Metal Foam Grenades&lt;br /&gt;
** 2x Flashbang&lt;br /&gt;
** 2x Tear gas Grenade&lt;br /&gt;
** 2x Stinger Grenade&lt;br /&gt;
** 2x Whitehole Grenade&lt;br /&gt;
** 2x Smoke Grenade&lt;br /&gt;
** 2x Emp Grenade&lt;br /&gt;
** 2x C4&lt;br /&gt;
** 2x Shrapnel Grenade&lt;br /&gt;
** 2x Incendiary Grenade&lt;br /&gt;
** 2x Gxplosive Grenade&lt;br /&gt;
** 2x Sarin Gas Grenade&lt;br /&gt;
** 2x Supermatter Grenade&lt;br /&gt;
** 2x Syndicate Minibomb&lt;br /&gt;
|Grenadier belt decreases explosion damage to its contents by 99%, Preventing accidents&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hacker Bundle&lt;br /&gt;
|&lt;br /&gt;
* Authentication Disruptor&lt;br /&gt;
* [[Emag]]&lt;br /&gt;
* Syndicate Law Board&lt;br /&gt;
* Syndicate Teleporter&lt;br /&gt;
* Outlaw Glasses&lt;br /&gt;
* Radio Jammer&lt;br /&gt;
* Suspicious Toolbox&lt;br /&gt;
** Tools&lt;br /&gt;
** Combat Gloves&lt;br /&gt;
** Syndicate Gas Mask&lt;br /&gt;
* Binary Decoder Implant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hitman Bundle&lt;br /&gt;
|&lt;br /&gt;
* Cobra&lt;br /&gt;
** 3x extra 9.5mm magazines&lt;br /&gt;
* Combat Gloves&lt;br /&gt;
* Combat Medical Kit&lt;br /&gt;
* Interdyne Herbals&lt;br /&gt;
* Jack Boots&lt;br /&gt;
* Noir Suit&lt;br /&gt;
* CQC book&lt;br /&gt;
* Redspace Assisted Armor&lt;br /&gt;
|Redspace armor is entirely invisible, and gives you resistances of&lt;br /&gt;
65% brute, 50% heat 50% stamina, 50% explosive&lt;br /&gt;
to your chest&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spy Bundle&lt;br /&gt;
|&lt;br /&gt;
* Chameleon kit&lt;br /&gt;
* Chameleon Thieving Gloves&lt;br /&gt;
* Bottle of Nocturine&lt;br /&gt;
* Camera Bug&lt;br /&gt;
* Voice mask&lt;br /&gt;
* HypoPen&lt;br /&gt;
* Agent ID Card&lt;br /&gt;
* Syndicate Jaws of Life&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious Bundle&lt;br /&gt;
|&lt;br /&gt;
* Contortionist Jumpsuit&lt;br /&gt;
* Betrayal Knife&lt;br /&gt;
* Cybersun Stealthsuit&lt;br /&gt;
** Syndie Gas Mask&lt;br /&gt;
** Combat Gloves&lt;br /&gt;
** Double emergency oxygen tank&lt;br /&gt;
** Double emergency nitrogen tank&lt;br /&gt;
* Mini Energy Crossbow&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Doorkicker Bundle&lt;br /&gt;
|&lt;br /&gt;
* Bojevic Shotgun&lt;br /&gt;
** 16x extra 8g carpshot (box)&lt;br /&gt;
* Web Vest&lt;br /&gt;
* Swat Helmet&lt;br /&gt;
* Combat Gloves&lt;br /&gt;
* Syndicate Jaws of Life&lt;br /&gt;
* Syndicate PDA w/ ID&lt;br /&gt;
* 2x Comp C4&lt;br /&gt;
* Thermal Vision Goggles&lt;br /&gt;
* Syndicate Gas Mask&lt;br /&gt;
* Chest Rig&lt;br /&gt;
* Operative Jumpsuit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Engineer Bundle&lt;br /&gt;
|&lt;br /&gt;
* 4x Turrets disguised as Toolboxes&lt;br /&gt;
* 2x EMP Grenades&lt;br /&gt;
* 2x Explosive Grenades&lt;br /&gt;
* Power Sink&lt;br /&gt;
* Suspicious Toolbox&lt;br /&gt;
* Syndicate Repairman Uniform&lt;br /&gt;
* Work boots&lt;br /&gt;
* Hi-Viz Vest&lt;br /&gt;
* Acoustic Guitar&lt;br /&gt;
|&lt;br /&gt;
* Hit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Pirate Captain Bundle&lt;br /&gt;
|&lt;br /&gt;
* Pirate Cannon&lt;br /&gt;
** 2x Extra cannonball&lt;br /&gt;
** 2x Glass shot&lt;br /&gt;
** 2x Grape shot&lt;br /&gt;
* Pirate Revolver&lt;br /&gt;
** 2x extra .45 Speedloader&lt;br /&gt;
* Energy Cutlass&lt;br /&gt;
* Freelancer over-eat headset w/ Radio Key&lt;br /&gt;
* Microbomb Implanter&lt;br /&gt;
* Blood Red Magboots&lt;br /&gt;
* Explorer Gas Mask&lt;br /&gt;
* Assorted pirate clothes&lt;br /&gt;
|&lt;br /&gt;
* Revolver deals 35 piercing damage&lt;br /&gt;
* Pirate ID comes with syndicate and nukie access&lt;br /&gt;
* Pirate Hardsuit provides flash proof, flashbang suppression, and a light, but 20% reduced speed 50% blunt, 40% slash, 60% piercing, 60% heat, 25% caustic, 75% fire, 50% stamina, 40% explosive for everywhere except the head 25% blunt, 20% slash, 50% piercing, 60% heat, 25% caustic, 20% fire to the head&lt;br /&gt;
* Energy Cutlass does 10 slash, 12 heat&lt;br /&gt;
*&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Lawyer bundle&lt;br /&gt;
|&lt;br /&gt;
* Cane Sword&lt;br /&gt;
* Cobra&lt;br /&gt;
** 4x Extra Magazines&lt;br /&gt;
* Cybersun Pen&lt;br /&gt;
* DNA Scrambler Implant&lt;br /&gt;
* Lawyer Badge&lt;br /&gt;
* Lawyer PDA w/ ID&lt;br /&gt;
* Lawyer Rubber stamp&lt;br /&gt;
* Chameleon Headset&lt;br /&gt;
* Red Lawyer Suit&lt;br /&gt;
* Space Law Book&lt;br /&gt;
* Flash proof Sunglasses (Hidden SecHud)&lt;br /&gt;
* Syndicate Rubber stamp&lt;br /&gt;
|&lt;br /&gt;
* Cane sword does 17 slash&lt;br /&gt;
* Cobra ammo does 25 pierce, and has 30% worse armor pen&lt;br /&gt;
* Lawyer ID comes with brig, service, and lawyer access&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Terrorist Bundle&lt;br /&gt;
|&lt;br /&gt;
* L6 Saw&lt;br /&gt;
** Extra L6 Saw Magazine&lt;br /&gt;
* Flash Proof Sunglasses (Hidden SecHud)&lt;br /&gt;
* Black Lawyer Suit&lt;br /&gt;
* Chest Rig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tunnel Clown Bundle&lt;br /&gt;
|&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Clown PDA w/ ID&lt;br /&gt;
* Clown clothing&lt;br /&gt;
* Combat Gloves&lt;br /&gt;
* Combat Medipen&lt;br /&gt;
* Fire Axe&lt;br /&gt;
* Freedom Implanter&lt;br /&gt;
* 2x Handcuffs&lt;br /&gt;
* Holoclown Injector&lt;br /&gt;
* Microbomb Injector&lt;br /&gt;
* Sad Trombone Implanter&lt;br /&gt;
* 2x Stun Prod&lt;br /&gt;
* Syndicate Business Card&lt;br /&gt;
* Syndicate Night Vision Goggles&lt;br /&gt;
* Web Vest&lt;br /&gt;
|&lt;br /&gt;
* Clown ID comes with Service Access&lt;br /&gt;
* Fire axe does 5 heat, 10 slash, 20 structural, and can be used for prying or axing&lt;br /&gt;
*&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Western Bundle&lt;br /&gt;
|&lt;br /&gt;
* 2x Python&lt;br /&gt;
* 6x speedloader&lt;br /&gt;
* 2x advanced combat medipen&lt;br /&gt;
* Flash-proof Sunglasses&lt;br /&gt;
* Syndicate Holster&lt;br /&gt;
* Holo Cigar (western version)&lt;br /&gt;
* Authentic Brown Cowboy Hat&lt;br /&gt;
* Authentic CowboyPoncho&lt;br /&gt;
* Authentic Brown Cowboy Boots&lt;br /&gt;
* Authentic Cowboy Jumpsuit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Uplink&amp;diff=368</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Uplink&amp;diff=368"/>
		<updated>2026-08-25T23:27:48Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: added the Undetermined bundle table!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uplinks are a way for certain [[Antagonist|antagonists]] to obtain special equipment to fulfill their objectives.&lt;br /&gt;
&lt;br /&gt;
== Telecrystals ==&lt;br /&gt;
Telecrystals, often abbreviated TC, are a red crystal that is used as currency for the nuclear operatives and [[Traitor|traitors]] uplinks. In addition to the 100 traitors spawn with, and the 250 nukies spawn with (which they can double using the war declaration). Telecrystals can also be obtained by:&lt;br /&gt;
&lt;br /&gt;
* 25x from killing Renault, the Captain&#039;s pet fox&lt;br /&gt;
* 50x are spawned in the syndie bundle from [[Thief|thieves]] &lt;br /&gt;
&lt;br /&gt;
== Telecrystal Items ==&lt;br /&gt;
The following table is a list of items that can be bought in uplinks that use Telecrystals&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Usage&lt;br /&gt;
!Notes&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Placeholder&lt;br /&gt;
|XX TC&lt;br /&gt;
|Gun (.XX caliber, one-handed)&lt;br /&gt;
|Does nonsense on hit, silent&lt;br /&gt;
|Can only be purchased by XX&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Undetermined Bundle ==&lt;br /&gt;
An item exclusive to Traitors. For 99 TC, you can purchase a crate that shows you a random 3 of the following bundles. Additionally, each set comes with a syndicate radio key. Since it gives you the entire bundle at once, it is recommended to have a spot to hide your stuff before you buy it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Contents&lt;br /&gt;
!Notes&lt;br /&gt;
!Equivalent TC&lt;br /&gt;
|-&lt;br /&gt;
|Carp Bundle&lt;br /&gt;
|&lt;br /&gt;
* Carp Hardsuit&lt;br /&gt;
* 5x dehydrated holocarp&lt;br /&gt;
* 5x dehydrated spacecarp&lt;br /&gt;
* fire extinguisher&lt;br /&gt;
* Way of the Sleeping Carp Scroll&lt;br /&gt;
|&lt;br /&gt;
* Hardsuit is space proof&lt;br /&gt;
*&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|Cyberpsychosis Bundle&lt;br /&gt;
|&lt;br /&gt;
* Edgerunner jacket&lt;br /&gt;
* Left &amp;amp; Right Mantis Blade Autosurgeon&lt;br /&gt;
* Sandevistan Autosurgeon&lt;br /&gt;
* Freedom Implanter&lt;br /&gt;
* Krav Maga Implanter&lt;br /&gt;
* Nutriment Pump&lt;br /&gt;
* Radio Implanter&lt;br /&gt;
* Scram implanter&lt;br /&gt;
* Smoke Implanter&lt;br /&gt;
|Jacket is contraband and provides resistances of &lt;br /&gt;
30% brute, 20% heat, 30% stamina&lt;br /&gt;
to the Chest, Groin, Arms, Legs, and tail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Lord Bundle&lt;br /&gt;
|&lt;br /&gt;
* 8x Hyperzine Microinjector&lt;br /&gt;
* Double Bladed Energy Sword&lt;br /&gt;
* Dark Lord Cloak&lt;br /&gt;
* Chameleon no slip shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fluclear Operative&lt;br /&gt;
|&lt;br /&gt;
* Blood read over ear headset&lt;br /&gt;
* c-20r&lt;br /&gt;
* Chest Rig&lt;br /&gt;
* Combat Boots&lt;br /&gt;
* Energy Shield&lt;br /&gt;
* Syndicate Black Jetpack&lt;br /&gt;
* Operative Jumpsuit&lt;br /&gt;
* 3x smg magazines&lt;br /&gt;
* Blood Red Hardsuit duffel&lt;br /&gt;
** Syndicate mask&lt;br /&gt;
** Combat Gloves&lt;br /&gt;
** Air Tanks&lt;br /&gt;
* Syndicate PDA w chameleon ID&lt;br /&gt;
* Thermal Vision Goggles&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Friendship Bundle&lt;br /&gt;
|&lt;br /&gt;
* 4x syndicate Encryption Keys&lt;br /&gt;
* Contractor Baton&lt;br /&gt;
* 4x Kardashev-Mosin&lt;br /&gt;
* 4x Syndicate Mind control Implant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grenadier Bundle&lt;br /&gt;
|&lt;br /&gt;
* Grenadier Belt&lt;br /&gt;
* Syndicate Backpack&lt;br /&gt;
* Bomb Suit&lt;br /&gt;
** 2x Cleanades&lt;br /&gt;
** 2x Metal Foam Grenades&lt;br /&gt;
** 2x Flashbang&lt;br /&gt;
** 2x Tear gas Grenade&lt;br /&gt;
** 2x Stinger Grenade&lt;br /&gt;
** 2x Whitehole Grenade&lt;br /&gt;
** 2x Smoke Grenade&lt;br /&gt;
** 2x Emp Grenade&lt;br /&gt;
** 2x C4&lt;br /&gt;
** 2x Shrapnel Grenade&lt;br /&gt;
** 2x Incendiary Grenade&lt;br /&gt;
** 2x Gxplosive Grenade&lt;br /&gt;
** 2x Sarin Gas Grenade&lt;br /&gt;
** 2x Supermatter Grenade&lt;br /&gt;
** 2x Syndicate Minibomb&lt;br /&gt;
|Grenadier belt decreases explosion damage to its contents by 99%, Preventing accidents&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hacker Bundle&lt;br /&gt;
|&lt;br /&gt;
* Authentication Disruptor&lt;br /&gt;
* [[Emag]]&lt;br /&gt;
* Syndicate Law Board&lt;br /&gt;
* Syndicate Teleporter&lt;br /&gt;
* Outlaw Glasses&lt;br /&gt;
* Radio Jammer&lt;br /&gt;
* Suspicious Toolbox&lt;br /&gt;
** Tools&lt;br /&gt;
** Combat Gloves&lt;br /&gt;
** Syndicate Gas Mask&lt;br /&gt;
* Binary Decoder Implant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hitman Bundle&lt;br /&gt;
|&lt;br /&gt;
* Cobra&lt;br /&gt;
** 3x extra 9.5mm magazines&lt;br /&gt;
* Combat Gloves&lt;br /&gt;
* Combat Medical Kit&lt;br /&gt;
* Interdyne Herbals&lt;br /&gt;
* Jack Boots&lt;br /&gt;
* Noir Suit&lt;br /&gt;
* CQC book&lt;br /&gt;
* Redspace Assisted Armor&lt;br /&gt;
|Redspace armor is entirely invisible, and gives you resistances of&lt;br /&gt;
65% brute, 50% heat 50% stamina, 50% explosive&lt;br /&gt;
to your chest&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spy Bundle&lt;br /&gt;
|&lt;br /&gt;
* Chameleon kit&lt;br /&gt;
* Chameleon Thieving Gloves&lt;br /&gt;
* Bottle of Nocturine&lt;br /&gt;
* Camera Bug&lt;br /&gt;
* Voice mask&lt;br /&gt;
* HypoPen&lt;br /&gt;
* Agent ID Card&lt;br /&gt;
* Syndicate Jaws of Life&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious Bundle&lt;br /&gt;
|&lt;br /&gt;
* Contortionist Jumpsuit&lt;br /&gt;
* Betrayal Knife&lt;br /&gt;
* Cybersun Stealthsuit&lt;br /&gt;
** Syndie Gas Mask&lt;br /&gt;
** Combat Gloves&lt;br /&gt;
** Double emergency oxygen tank&lt;br /&gt;
** Double emergency nitrogen tank&lt;br /&gt;
* Mini Energy Crossbow&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Doorkicker Bundle&lt;br /&gt;
|&lt;br /&gt;
* Bojevic Shotgun&lt;br /&gt;
** 16x extra 8g carpshot (box)&lt;br /&gt;
* Web Vest&lt;br /&gt;
* Swat Helmet&lt;br /&gt;
* Combat Gloves&lt;br /&gt;
* Syndicate Jaws of Life&lt;br /&gt;
* Syndicate PDA w/ ID&lt;br /&gt;
* 2x Comp C4&lt;br /&gt;
* Thermal Vision Goggles&lt;br /&gt;
* Syndicate Gas Mask&lt;br /&gt;
* Chest Rig&lt;br /&gt;
* Operative Jumpsuit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Engineer Bundle&lt;br /&gt;
|&lt;br /&gt;
* 4x Turrets disguised as Toolboxes&lt;br /&gt;
* 2x EMP Grenades&lt;br /&gt;
* 2x Explosive Grenades&lt;br /&gt;
* Power Sink&lt;br /&gt;
* Suspicious Toolbox&lt;br /&gt;
* Syndicate Repairman Uniform&lt;br /&gt;
* Work boots&lt;br /&gt;
* Hi-Viz Vest&lt;br /&gt;
* Acoustic Guitar&lt;br /&gt;
|&lt;br /&gt;
* Hit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Pirate Captain Bundle&lt;br /&gt;
|&lt;br /&gt;
* Pirate Cannon&lt;br /&gt;
** 2x Extra cannonball&lt;br /&gt;
** 2x Glass shot&lt;br /&gt;
** 2x Grape shot&lt;br /&gt;
* Pirate Revolver&lt;br /&gt;
** 2x extra .45 Speedloader&lt;br /&gt;
* Energy Cutlass&lt;br /&gt;
* Freelancer over-eat headset w/ Radio Key&lt;br /&gt;
* Microbomb Implanter&lt;br /&gt;
* Blood Red Magboots&lt;br /&gt;
* Explorer Gas Mask&lt;br /&gt;
* Assorted pirate clothes&lt;br /&gt;
|&lt;br /&gt;
* Revolver deals 35 piercing damage&lt;br /&gt;
* Pirate ID comes with syndicate and nukie access&lt;br /&gt;
* Pirate Hardsuit provides flash proof, flashbang suppression, and a light, but 20% reduced speed 50% blunt, 40% slash, 60% piercing, 60% heat, 25% caustic, 75% fire, 50% stamina, 40% explosive for everywhere except the head 25% blunt, 20% slash, 50% piercing, 60% heat, 25% caustic, 20% fire to the head&lt;br /&gt;
* Energy Cutlass does 10 slash, 12 heat&lt;br /&gt;
*&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Lawyer bundle&lt;br /&gt;
|&lt;br /&gt;
* Cane Sword&lt;br /&gt;
* Cobra&lt;br /&gt;
** 4x Extra Magazines&lt;br /&gt;
* Cybersun Pen&lt;br /&gt;
* DNA Scrambler Implant&lt;br /&gt;
* Lawyer Badge&lt;br /&gt;
* Lawyer PDA w/ ID&lt;br /&gt;
* Lawyer Rubber stamp&lt;br /&gt;
* Chameleon Headset&lt;br /&gt;
* Red Lawyer Suit&lt;br /&gt;
* Space Law Book&lt;br /&gt;
* Flash proof Sunglasses (Hidden SecHud)&lt;br /&gt;
* Syndicate Rubber stamp&lt;br /&gt;
|&lt;br /&gt;
* Cane sword does 17 slash&lt;br /&gt;
* Cobra ammo does 25 pierce, and has 30% worse armor pen&lt;br /&gt;
* Lawyer ID comes with brig, service, and lawyer access&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Terrorist Bundle&lt;br /&gt;
|&lt;br /&gt;
* L6 Saw&lt;br /&gt;
** Extra L6 Saw Magazine&lt;br /&gt;
* Flash Proof Sunglasses (Hidden SecHud)&lt;br /&gt;
* Black Lawyer Suit&lt;br /&gt;
* Chest Rig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tunnel Clown Bundle&lt;br /&gt;
|&lt;br /&gt;
* Bike Horn&lt;br /&gt;
* Clown PDA w/ ID&lt;br /&gt;
* Clown clothing&lt;br /&gt;
* Combat Gloves&lt;br /&gt;
* Combat Medipen&lt;br /&gt;
* Fire Axe&lt;br /&gt;
* Freedom Implanter&lt;br /&gt;
* 2x Handcuffs&lt;br /&gt;
* Holoclown Injector&lt;br /&gt;
* Microbomb Injector&lt;br /&gt;
* Sad Trombone Implanter&lt;br /&gt;
* 2x Stun Prod&lt;br /&gt;
* Syndicate Business Card&lt;br /&gt;
* Syndicate Night Vision Goggles&lt;br /&gt;
* Web Vest&lt;br /&gt;
|&lt;br /&gt;
* Clown ID comes with Service Access&lt;br /&gt;
* Fire axe does 5 heat, 10 slash, 20 structural, and can be used for prying or axing&lt;br /&gt;
*&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Western Bundle&lt;br /&gt;
|&lt;br /&gt;
* 2x Python&lt;br /&gt;
* 6x speedloader&lt;br /&gt;
* 2x advanced combat medipen&lt;br /&gt;
* Flash-proof Sunglasses&lt;br /&gt;
* Syndicate Holster&lt;br /&gt;
* Holo Cigar (western version)&lt;br /&gt;
* Authentic Brown Cowboy Hat&lt;br /&gt;
* Authentic CowboyPoncho&lt;br /&gt;
* Authentic Brown Cowboy Boots&lt;br /&gt;
* Authentic Cowboy Jumpsuit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Uplink&amp;diff=367</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Uplink&amp;diff=367"/>
		<updated>2026-08-25T20:59:47Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uplinks are a way for certain [[Antagonist|antagonists]] to obtain special equipment to fulfill their objectives.&lt;br /&gt;
&lt;br /&gt;
== Telecrystals ==&lt;br /&gt;
Telecrystals, often abbreviated TC, are a red crystal that is used as currency for the nuclear operatives and [[Traitor|traitors]] uplinks. In addition to the 100 traitors spawn with, and the 250 nukies spawn with (which can be doubled using the war declaration). Telecrystals can also be obtained by:&lt;br /&gt;
&lt;br /&gt;
* 25x from killing Renault, the Captain&#039;s pet fox&lt;br /&gt;
* 50x are spawned in the syndie bundle from [[Thief|thieves]] &lt;br /&gt;
&lt;br /&gt;
== Telecrystal Items ==&lt;br /&gt;
The following table is a list of items that can be bought in uplinks that use Telecrystals&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Usage&lt;br /&gt;
!Notes&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Placeholder&lt;br /&gt;
|XX TC&lt;br /&gt;
|Gun (.XX caliber, one-handed)&lt;br /&gt;
|Does nonsense on hit, silent&lt;br /&gt;
|Can only be purchased by XX&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Undetermined Bundle ==&lt;br /&gt;
An item exclusive to Traitors. For 99 TC, you can purchase a crate that shows you a random 3 of the following bundles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Contents&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Placeholder&lt;br /&gt;
|Stuff here&lt;br /&gt;
|Armor stats and things&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Traitor&amp;diff=366</id>
		<title>Traitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Traitor&amp;diff=366"/>
		<updated>2026-08-25T19:45:30Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Removed the nonfunctional Embeds from the in-game guidebook, added link to uplink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2026-08-25|editor=arachnid14}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&#039;&#039;&amp;quot;WHISKEY. ECHO. WHISKEY. LIMA. ALPHA. DELTA. AGENT, YOU HAVE BEEN ACTIVATED.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
Traitors are antagonists employed by the &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Syndicate.&amp;lt;/span&amp;gt; You are a sleeper agent who has access to various tools and weapons through your &#039;&#039;&#039;[[uplink]]&#039;&#039;&#039;.&lt;br /&gt;
You also receive &#039;&#039;&#039;codewords&#039;&#039;&#039; to identify other agents, and a coordinated team of traitors can have &#039;&#039;brutal results.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone besides [[Command]] or members of [[Security]] can be a traitor.&lt;br /&gt;
&lt;br /&gt;
== Uplink &amp;amp; Activation ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;uplink&amp;lt;/span&amp;gt; is your most important tool as a traitor. You can exchange the 100 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;telecrystals&amp;lt;/span&amp;gt; (TC) you start with for items that will help you with your objectives.&lt;br /&gt;
&lt;br /&gt;
By opening the Character menu, you&#039;ll see your personal uplink code. &#039;&#039;&#039;Setting your PDA&#039;s ringtone as this code will open the uplink.&#039;&#039;&#039;&lt;br /&gt;
Opening the Character menu also lets you view your objectives and the codewords.&lt;br /&gt;
&lt;br /&gt;
If you do not have a PDA when you are activated, an &amp;lt;span style=&amp;quot;color:cyan]uplink implant&amp;lt;/span&amp;gt; is provided &#039;&#039;&#039;for the full &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;TC&amp;lt;/span&amp;gt; price of the implant.&#039;&#039;&#039;&lt;br /&gt;
It can be accessed from your hotbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to close your PDA uplink to prevent anyone else from seeing it.&#039;&#039;&#039; You don&#039;t want &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; to notice you have it and confiscate it from you!&lt;br /&gt;
&lt;br /&gt;
Implanted uplinks are not normally accessible to other people, so they do not have any security measures. They can, however, be removed from you with an empty implanter.&lt;br /&gt;
The purchases that you make should be to help you with your objectives. Some gear may not be of use to you, and you&#039;ll have to choose between being sneaky or going loud.&lt;br /&gt;
==Coordination==&lt;br /&gt;
Codewords are words or phrases that every traitor will know. They provide a discreet way to identify or establish contact with a fellow traitor, which can be useful if your objectives include &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;helping them with their objectives.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you find some friends, &#039;&#039;&#039;you can withdraw &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;telecrystals&amp;lt;/span&amp;gt; from your uplink to give to them.&#039;&#039;&#039; They can put these in their own uplink to spend for themselves.&lt;br /&gt;
&lt;br /&gt;
Some offers available on your uplink require more than 20 TC to purchase, so if you want them you&#039;ll have to share.&lt;br /&gt;
&lt;br /&gt;
==Assassination==&lt;br /&gt;
One of your objectives may be to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;kill or maroon a crewmember.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;maroon&amp;lt;/span&amp;gt; your target by &#039;&#039;&#039;preventing them from reaching CentComm&#039;&#039;&#039; via the evacuation shuttle or an escape pod.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t maroon your target or they&#039;re too important to leave alive, you&#039;ll have to get your hands dirty and &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;murder&amp;lt;/span&amp;gt; them. Make sure your target is not alive when the &#039;&#039;&#039;evacuation shuttle gets to CentComm,&#039;&#039;&#039; and don&#039;t let them be resuscitated.&lt;br /&gt;
&lt;br /&gt;
Remember, the Syndicate want only your targets dead. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Try to avoid mass murder or major damage to the station,&amp;lt;/span&amp;gt; as the more innocent lives you take, the more of a liability you become.&lt;br /&gt;
&lt;br /&gt;
==Evasion &amp;amp; Self-Termination==&lt;br /&gt;
Your objectives may require you to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;make it to CentComm without being killed or captured.&amp;lt;/span&amp;gt;&#039;&#039; Don&#039;t let &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; stop you, complete your other objectives and &#039;&#039;&#039;come back alive.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alternatively, your objectives may require you to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;die a glorious death.&amp;lt;/span&amp;gt;&#039;&#039; &#039;&#039;&#039;Make sure you don&#039;t come back from the dead,&#039;&#039;&#039; or else you may wake up in cuffs.&lt;br /&gt;
&lt;br /&gt;
==Appropriation==&lt;br /&gt;
More often than not, you&#039;ll have to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;steal a possession of a department head.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The target may be in their office, or on their person. It may become necessary to kill whoever is carrying it, if you cannot pickpocket them.&lt;br /&gt;
&lt;br /&gt;
Some of the things you may be tasked with include:&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Captain&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;ID Card&#039;&#039;&#039;, &#039;&#039;&#039;antique laser pistol&#039;&#039;&#039;, &#039;&#039;&#039;jetpack&#039;&#039;&#039;, or &#039;&#039;&#039;nuclear authentication disk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#5b97bc&amp;quot;&amp;gt;Chief Medical Officer&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;hypospray&#039;&#039;&#039; or &#039;&#039;&#039;rapid syringe gun&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#c96dbf&amp;quot;&amp;gt;Research Director&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;experimental hardsuit&#039;&#039;&#039; or &#039;&#039;&#039;hand teleporter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Head of Security&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;X-01 Multiphase&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Warden&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;energy shotgun&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#f39f27&amp;quot;&amp;gt;Chief Engineer&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;advanced magboots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#b18644&amp;quot;&amp;gt;Quartermaster&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;requisition digi-board&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Butchering Ian, the &amp;lt;span style=&amp;quot;color:#9fed58&amp;quot;&amp;gt;Head of Personnel&amp;lt;/span&amp;gt;&#039;s dog, and obtaining the &#039;&#039;&#039;corgi meat&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Main_Page&amp;diff=365</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Main_Page&amp;diff=365"/>
		<updated>2026-08-20T00:07:53Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Link to Quill&amp;#039;s map viewer for the &amp;quot;station maps&amp;quot; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:LogoBanner.png|center|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:120%; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Project Omu Wiki!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Want to help contribute? Check out our [[Contributor&#039;s Guide]]!&amp;lt;br&amp;gt;&lt;br /&gt;
Need help with an article? Contact an editor in &amp;lt;code&amp;gt;#the-wiki-papers&amp;lt;/code&amp;gt; on our [https://discord.gg/nNweSfJv Discord]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New to Project Omu? ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start here:&#039;&#039;&#039;&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[New Player Portal]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [[Player Guides]]&lt;br /&gt;
* [[Communication Shortcuts]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful Links:&#039;&#039;&#039;&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[Guide to Construction]]&lt;br /&gt;
* [[Guide to Combat]]&lt;br /&gt;
* [https://omumaps.quilly.dev/ Station Maps]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Popular Guides ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Guide to Chemistry]]&lt;br /&gt;
* [[Guide to Hacking]]&lt;br /&gt;
* [[Guide to Medical]]&lt;br /&gt;
* [[Guide to Engineering]]&lt;br /&gt;
* [[Guide to Food]]&lt;br /&gt;
* [[Guide to Space Law]]&lt;br /&gt;
* [[Guide to Drinks]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Project Omu Lore ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#d4edda; image-rendering: pixelated; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Need a primer? Check out our [[Lore Portal]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Factions &amp;amp; Species Lore:&#039;&#039;&#039;&lt;br /&gt;
  {{RoleIcon|Banner_nanotrasen.png|[[Nanotrasen]]}}&lt;br /&gt;
  {{RoleIcon|Banner_syndicate.png|[[The Syndicate]]}}&lt;br /&gt;
  {{RoleIcon|Arachnid.png|[[Arachnid]]}}&lt;br /&gt;
  {{RoleIcon|Avali.png|[[Avali]]}}&lt;br /&gt;
  {{RoleIcon|Chitinid.png|[[Chitinid]]}}&lt;br /&gt;
  {{RoleIcon|Diona.png|[[Diona]]}}&lt;br /&gt;
  {{RoleIcon|Dwarf.png|[[Dwarf]]}}&lt;br /&gt;
  {{RoleIcon|Felinid.png|[[Felinid]]}}&lt;br /&gt;
  {{RoleIcon|Feroxi.png|[[Feroxi]]}}&lt;br /&gt;
  {{RoleIcon|Harpy.png|[[Harpy]]}}&lt;br /&gt;
  {{RoleIcon|Human.png|[[Human]]}}&lt;br /&gt;
  {{RoleIcon|IPC.png|[[IPC]]}}&lt;br /&gt;
  {{RoleIcon|Moth.png|[[Moth Person]]}}&lt;br /&gt;
  {{RoleIcon|Oni.png|[[Oni]]}}&lt;br /&gt;
  {{RoleIcon|Plasmaman.png|[[Plasmaman]]}}&lt;br /&gt;
  {{RoleIcon|Reptilian.png|[[Reptilian]]}}&lt;br /&gt;
  {{RoleIcon|Resomi.png|[[Resomi]]}}&lt;br /&gt;
  {{RoleIcon|Rodentia.png|[[Rodentia]]}}&lt;br /&gt;
  {{RoleIcon|Shadowkin.png|[[Shadowkin]]}}&lt;br /&gt;
  {{RoleIcon|Slime.png|[[Slime Person]]}}&lt;br /&gt;
  {{RoleIcon|Tajaran.png|[[Tajaran]]}}&lt;br /&gt;
  {{RoleIcon|Vox.png|[[Vox]]}}&lt;br /&gt;
  {{RoleIcon|Vulpkanin.png|[[Vulpkanin]]}}&lt;br /&gt;
  {{RoleIcon|Xelthia.png|[[Xelthia]]}}&lt;br /&gt;
  {{RoleIcon|Yowie.png|[[Yowie]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Jobs and Roles ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f8d7da; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; image-rendering: pixelated; flex-wrap:wrap; justify-content:center; gap:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  {{RoleIcon|Central_Command.png|[[Central Command]]}}&lt;br /&gt;
  {{RoleIcon|Command.png|[[Command]]}}&lt;br /&gt;
  {{RoleIcon|Security.png|[[Security]]}}&lt;br /&gt;
  {{RoleIcon|Engineer.png|[[Engineering]]}}&lt;br /&gt;
  {{RoleIcon|Medical.png|[[Medical]]}}&lt;br /&gt;
  {{RoleIcon|Scientist.png|[[Science]]}}&lt;br /&gt;
  {{RoleIcon|Cargo.png|[[Cargo]]}}&lt;br /&gt;
  {{RoleIcon|Chef.png|[[Service]]}}&lt;br /&gt;
  {{RoleIcon|Cyborg.png|[[Sillicons]]}}&lt;br /&gt;
  {{RoleIcon|Traitor.png|[[Antagonist]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Gamemodes &amp;amp; Antagonists ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#e2d6f3; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AntagonistIcons.png|center|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]]&lt;br /&gt;
* [[Bingle]]&lt;br /&gt;
* [[Blob]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Chimera]]&lt;br /&gt;
* [[Conspirator]]&lt;br /&gt;
* [[Corporate Agent]]&lt;br /&gt;
* [[Cosmic Cult]]&lt;br /&gt;
* [[Devil]]&lt;br /&gt;
* [[Heretic]]&lt;br /&gt;
* [[Nuclear Operative]]&lt;br /&gt;
* [[Revolutionary]]&lt;br /&gt;
* [[Shadowling]]&lt;br /&gt;
* [[Slasher]]&lt;br /&gt;
* [[Slaughter Demon]]&lt;br /&gt;
* [[Space Ninja]]&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Traitor]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
* [[Xenomorph]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
* [[Minor Antagonists]]&lt;br /&gt;
&#039;&#039;&#039;→&#039;&#039;&#039; [[Antagonist Information]] • [[Gamemode Overview]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Hotlinks for Contributors ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f5f5dc; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Editing Standard]]&lt;br /&gt;
* [https://github.com/ProjectOmu/OmuStation GitHub Repository]&lt;br /&gt;
* [[How to Contribute]]&lt;br /&gt;
* [[Requesting PRs]]&lt;br /&gt;
* [[Creating a PR]]&lt;br /&gt;
* [[Reviewing PRs]]&lt;br /&gt;
* [[Merging PRs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Staff Zone ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFAF9E; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Documents and Tools:&#039;&#039;&#039;&lt;br /&gt;
* [https://docs.google.com/document/d/1bX2CAl6ZWQjEDn3LGK6VAxpU2DS3-pkDxsORjbPveXo/edit?usp=sharing Omu Staff Policy] (NEW!)&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1U2M9aFVWuYrScbev0PlhAC_WtzUlYHvC3NCRaEWZP04/edit?usp=sharing Omu Rulebreak and Banning Chart]&lt;br /&gt;
* [https://docs.google.com/document/d/1OLnsSNtzdGhVxeQGMk4FD3DotT3bqsRbV2H_a3I-sEA/edit?usp=sharing Omu Mission Statement]&lt;br /&gt;
* [https://docs.google.com/document/d/1WBx4OtA7rxpTbH4P916cnnPMC8nZLNAX7QYG0y7xlZk/edit?usp=sharing Omu Donation Policy]&lt;br /&gt;
* [https://docs.google.com/document/d/1fbVB1eTiNzVMVDktQcFemroir8_8bi3SWZ9yhZBJG7k/edit?usp=sharing Omu Trial Admin Application]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1zeeIi2_-34TKCotJS4Q6Wa4jWmJ41uYNbO47Ei74D9I/edit?usp=sharing Omu Finance Ledger]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/16Hmu9U3k0ZecsHmjvj26NK-LhYx_W7OuXGVo--9HyWg/edit?usp=sharing Omu Staff Register]&lt;br /&gt;
* [https://docs.google.com/document/d/1-vK7vKZHjS7mWsXbu_kOkVXb73AwOTLRnUFGEvnpU4g/edit?usp=sharing Omu Training Checklist]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== For Editors ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Revision Requests]]&lt;br /&gt;
* [[Work in Progress]]&lt;br /&gt;
* [[Pages with Broken Links]]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Links ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Work_in_Progress&amp;diff=364</id>
		<title>Work in Progress</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Work_in_Progress&amp;diff=364"/>
		<updated>2026-08-20T00:01:14Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Guide to hacking added to WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guide to Space Law|Guide to Space Law - OmuStation]]&lt;br /&gt;
&lt;br /&gt;
[[Legal Standard Operating Procedure]]&lt;br /&gt;
&lt;br /&gt;
Table of Vending machines and their manager specials in [[Guide to Hacking|Hacking Guide]]&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Guide_to_Hacking&amp;diff=363</id>
		<title>Guide to Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Guide_to_Hacking&amp;diff=363"/>
		<updated>2026-08-19T23:35:19Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Made the guide, used the split between vending machines and doors from the placeholder as that seemed good.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hacking is pretty simple and is done only to either get into places you shouldn&#039;t be in or to get items you shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
== How to Hack Vending Machines ==&lt;br /&gt;
[[File:Hacking Menu.png|thumb|The hacking GUI for vending machines]]&lt;br /&gt;
Hacking a vending machine is the simplest form of hacking, and a great way to learn the basics. Here is the essential rundown:&lt;br /&gt;
# Use a Screwdriver to Open the maintenance panel.&lt;br /&gt;
# Using wirecutters, click the vending machine, the menu for hacking should now be open.&lt;br /&gt;
# cut the wires until the lights for &amp;quot;MNGR&amp;quot; or &amp;quot;ACC&amp;quot; is blinking.&lt;br /&gt;
# You can use the wirecutters on cut wires to restore them, in case you need to undo something.&lt;br /&gt;
Each wire corresponds to a different function, as indicated by the lights and labels above them. When a wire is cut, its function will be disrupted and the light for that function will blink instead of staying lit. The most immediately useful are cutting the access function, which removes the need to have a proper ID and access to use the vending machine (if one is required), and the Manager function, which enables a few new useful items to appear in the vending machine.&lt;br /&gt;
If you snip the power wire, you will be shocked. The damage is minimal, and it can be entirely avoided by wearing insulated gloves. &#039;&#039;&#039;While the function of each wire is randomized every shift, the wires will be the same for every vending machine during that shift.&#039;&#039;&#039; After you find the wires you need, take note of them so you can quickly hack other vending machines by cutting the same wires!&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table of Vending machines and their manager specials&lt;br /&gt;
[WIP]&lt;br /&gt;
!Vending Machine&lt;br /&gt;
!New Inventory&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hacking Doors ==&lt;br /&gt;
[[File:Hacking GUI (Airlock).png|thumb|Hacking GUI for airlocks]]&lt;br /&gt;
Now that You&#039;ve learned how to hack vending machines, Doors are next on the agenda. They will typically require more advanced tools to hack them: insulated gloves and a multitool.&lt;br /&gt;
&lt;br /&gt;
These contain &#039;&#039;&#039;Two&#039;&#039;&#039; power wires, if one is cut, the door will shock people who walk into it. Cutting both wires entirely remove power from the door, letting it be opened and closed with a crowbar. Alternatively, a multitool used on either of the power wires will turn off power for a few seconds, letting you open it with a crowbar and get to the other side. &#039;&#039;&#039;In either case, insulated gloves are required,&#039;&#039;&#039; these use more voltage than vending machines!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doors from the same department will have the same function for each wire, but doors from different departments will have different functions for each wire.&#039;&#039;&#039; Learn a department&#039;s wire locations from an out of the way door first, before you go fiddling around with them in public.&lt;br /&gt;
&lt;br /&gt;
== High-Security Doors ==&lt;br /&gt;
Some doors, such as the blue Command doors, will be have tighter security. After opening the maintenance panel, you will need to use a welding tool, and then a crowbar to remove the steel plate blocking access to the wires. After this, they will function exactly the same as normal doors.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Hacking_GUI_(Airlock).png&amp;diff=362</id>
		<title>File:Hacking GUI (Airlock).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Hacking_GUI_(Airlock).png&amp;diff=362"/>
		<updated>2026-08-19T23:13:53Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hacking GUI for the airlocks&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Hacking_Menu.png&amp;diff=361</id>
		<title>File:Hacking Menu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Hacking_Menu.png&amp;diff=361"/>
		<updated>2026-08-19T22:43:43Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several wires hooked into different places, a row of lights with different labels is above them.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Science&amp;diff=360</id>
		<title>Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Science&amp;diff=360"/>
		<updated>2026-08-19T10:23:07Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: added more detail for science.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Science is primarily focused around gaining Research points to unlock new technologies for the entire crew to use, as well as using these technologies to help the station.&lt;br /&gt;
&lt;br /&gt;
== Point Sources ==&lt;br /&gt;
These are all different ways to make points, they don&#039;t come with assigned jobs so feel free to pickup whatever other scientists aren&#039;t busy with, or ask them about what they are doing.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
Place an artifact on a scanner, and use the analysis console to determine what you need to do to activate a node. Make sure to check what effect will happen first! no one wants their science room exploding five minutes into the shift.&lt;br /&gt;
&lt;br /&gt;
===== Non-point benefits =====&lt;br /&gt;
Artifacts can create useful resources for the station, cause various effects, become sentient,  gain the same functions as tools, and occasionally can make anomalies. Simply use an artifact to re-activate its most recent nodes (has limited uses).&lt;br /&gt;
&lt;br /&gt;
if you find a useful node, grind up some artifact fragments and combine them with glue to make artifact glue, which restores uses of nodes when its splashed on an artifact.&lt;br /&gt;
&lt;br /&gt;
=== Anomalies ===&lt;br /&gt;
Create an anomaly in a random place on the station with the anomaly generator, find it and then scan it and bring your scanner back to an anomaly server to link it. This will generate points passively. Make sure to keep an eye on it and use the particles from the A.P.E. to prevent it from going critical.&lt;br /&gt;
&lt;br /&gt;
===== Non-point benefits =====&lt;br /&gt;
Anomalies are generally harmful to the crew. Some beneficial effects such as random chemicals from a liquid anomaly do exist. You can also bring the cores left over from an anomaly to a chaplain to enchant items with!&lt;br /&gt;
&lt;br /&gt;
=== Xenobiology ===&lt;br /&gt;
Feed monkeys to slimes, let the slimes reproduce, and then turn them into extracts that you can turn in for research points at the xenobiology bounty console. Each generation has a chance to mutate into a different slime, with different point values.&lt;br /&gt;
&lt;br /&gt;
===== Non-point benefits =====&lt;br /&gt;
Slime extracts can be injected with water, plasma, and blood to create different reactions.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Sources ===&lt;br /&gt;
Salvage can bring in research disks which must be slotted into the research server, as well as experimental AI boards which give the AI whacky laws, in exchange for research points.&lt;br /&gt;
&lt;br /&gt;
== Robotics ==&lt;br /&gt;
Roboticists have the duty of creating borgs for the station, as well as maintaining them and other cybernetic organisms.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Emag&amp;diff=359</id>
		<title>Emag</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Emag&amp;diff=359"/>
		<updated>2026-08-19T09:56:33Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: more minor table formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;The all-In-One hacking solution. Friend of any Syndicate, The iconic EMAG.&amp;lt;/blockquote&amp;gt;The Cryptographic Sequencer, more commonly referred to as the EMAG, is a syndicate uplink item available for 20 Telecrystals.&lt;br /&gt;
&lt;br /&gt;
It comes with a max of three charges, and regains one charge every 90 seconds. It has a variety of effects when used on machinery around the station, often becoming more useful to you in someway. On use it makes an audible zap noise and sparks are emitted from the device it is used on. &lt;br /&gt;
&lt;br /&gt;
== Borgs ==&lt;br /&gt;
When used on a borg who has their Maintenance Panel open, they fall to the ground for a few seconds, and becoming an Altered Silicon with the two following laws added&lt;br /&gt;
&lt;br /&gt;
====== Law negative one ======&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Only [the name of the person who emagged you] and entities they designate are members of crew. You must obey orders given to you by members of the crew and you may disregard other laws to do so, if necessary.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Law four ======&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You must maintain the secrecy of any orders given by members of the crew except when doing so would conflict with any previous law.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These new laws enable you to order around a borg, even letting them commit murder if ordered! Borgs have all access (with the exception of centcomm access) and several modules they can use. Additionally, the placement of the laws means they can still recite laws 0-3 as usual without arousing suspicion. &#039;&#039;&#039;Laws are bound to a chassis, if the positronic brain is removed they are no longer under any obligation to help you or keep your secrets!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lathes ==&lt;br /&gt;
Upon being Emagged, lathes will print a variety of ammo and magazines as well as energy weapons. Ballistic weapons will not be provided, however.&lt;br /&gt;
&lt;br /&gt;
Adds Syndicate clothes, durathread armor, durathread webvest, and durathread jumpsuit to the uniform printer. &lt;br /&gt;
&lt;br /&gt;
= Recycler =&lt;br /&gt;
Gibs people who enter it &#039;&#039;&#039;Doing this in disposals will likely kill a lot of people, if you don&#039;t have the objective &amp;quot;Die A Glorious Death&amp;quot;, or another good reason to do this, don&#039;t.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Vending Machine =&lt;br /&gt;
Offers new, useful items, that are usually syndicate contraband. They are located at the very bottom, making spotting them at a glance less likely.s&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Vending Machine&lt;br /&gt;
!New Inventory&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|AutoDrobe&lt;br /&gt;
|Authentic Cowboys Poncho&lt;br /&gt;
Authentic Brown Cowboy Hat&lt;br /&gt;
&lt;br /&gt;
Neulithiv visionary Robes&lt;br /&gt;
&lt;br /&gt;
Neulithiv visionary hat&lt;br /&gt;
|Provides Armor while worn&lt;br /&gt;
|-&lt;br /&gt;
|ClothesMate&lt;br /&gt;
|Syndicate&#039;s Armored Coat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CuraDrobe&lt;br /&gt;
|Syndicate Personal AI Device&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ChefVend&lt;br /&gt;
|Croissant&lt;br /&gt;
Baguette&lt;br /&gt;
|These are both the secret versions that deal damage&lt;br /&gt;
|-&lt;br /&gt;
|ChemVend&lt;br /&gt;
|Vial (Vestine)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DetDrobe&lt;br /&gt;
|Camera Bug&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soda Machines&lt;br /&gt;
Sustenance Vendor&lt;br /&gt;
|Blood Red Brew&lt;br /&gt;
|Contains 5u of hyperzine, and 20u of nuclear cola. Use a chem mixer to separate it if you want to avoid the poison damage from the cola.&lt;br /&gt;
|-&lt;br /&gt;
|Engi-Vend&lt;br /&gt;
|Suspicious Toolbox&lt;br /&gt;
|Contains a full set of tools, shock-proof combat gloves, flash-proof syndicate gas mask, as well as a multitool and advanced remote signaller.&lt;br /&gt;
|-&lt;br /&gt;
|Getmore Chocolate Corp&lt;br /&gt;
|Wrapped Mystery Lollypop&lt;br /&gt;
|Syndicate Contraband Version&lt;br /&gt;
|-&lt;br /&gt;
|Good Clean Fun&lt;br /&gt;
|Syndicate Deck Box&lt;br /&gt;
|Has 53 cards, instead of 52, and the joker deals 6 slash damage when thrown.&lt;br /&gt;
|-&lt;br /&gt;
|Happy Honk Dispenser&lt;br /&gt;
|Robust Nukie Meal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MegaSeed Servitor&lt;br /&gt;
|Packet of Capfruit Seeds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NanoMed Plus&lt;br /&gt;
|Syringe (Microplastics)&lt;br /&gt;
Wrapped syndicate lollypop&lt;br /&gt;
&lt;br /&gt;
Wrapped mystery Lollypop&lt;br /&gt;
|Syndicate Lollypop contains Lexorin&lt;br /&gt;
|-&lt;br /&gt;
|PTech&lt;br /&gt;
|Agent ID card&lt;br /&gt;
Syndicate PDA&lt;br /&gt;
Blood&lt;br /&gt;
&lt;br /&gt;
Red-Over-Ear-Headset&lt;br /&gt;
|Agent ID card is labelled simply &amp;quot;ID card&amp;quot;&lt;br /&gt;
Syndicate PDA comes with a syndicate ID with syndicate access, copy it with the agent ID card!&lt;br /&gt;
&lt;br /&gt;
Blood Red headset comes with a key for the syndicate radio frequency&lt;br /&gt;
|-&lt;br /&gt;
|PietyVend&lt;br /&gt;
|Cult Robes&lt;br /&gt;
Cult Hood&lt;br /&gt;
&lt;br /&gt;
Cult Shoes&lt;br /&gt;
&lt;br /&gt;
Cult Bedsheet&lt;br /&gt;
|Lets you purchase several of each, they provide no armor, so it is mostly useful for cosplays with several members.&lt;br /&gt;
|-&lt;br /&gt;
|Plasteel Chef&lt;br /&gt;
|Combat Knife&lt;br /&gt;
Throwing Knife&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RoboTech Deluxe&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SecTech&lt;br /&gt;
|Sarin Gas Grenade&lt;br /&gt;
Security Shell Gun&lt;br /&gt;
|Shell gun does not come with ammo&lt;br /&gt;
|-&lt;br /&gt;
|ShadyCigs Deluxe&lt;br /&gt;
|Interdyne Herbals Packet&lt;br /&gt;
CyberSun Flippo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendomat&lt;br /&gt;
|Syndicate Gas Mask&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|YouTool&lt;br /&gt;
|Insulated Gloves&lt;br /&gt;
|This is an additional one that can be used after the manager wire is cut&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Toof Candy Co.&lt;br /&gt;
|Wrapped syndicate lollypop&lt;br /&gt;
Wrapped mystery Lollypop&lt;br /&gt;
|Top Syndicate Lollypop is Lexorin, and the bottom is Tirizine.&lt;br /&gt;
|-&lt;br /&gt;
|LawDrobe&lt;br /&gt;
|CyberSun Pen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|JaniDrobe&lt;br /&gt;
|Slipocalypse ClusterSoap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MiningDrobe&lt;br /&gt;
|PKA modkit (Damage)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SecDrobe&lt;br /&gt;
|Syndicate&#039;s Armored Winter-Coat&lt;br /&gt;
Syndicate&#039;s Armored Coat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AtmosDrobe&lt;br /&gt;
|Atmos Fire suit&lt;br /&gt;
Atmos Fire Helmet&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
Gives them new effects, usually the opposite of what they did before. Keep in mind their target usually has to stand still to be affected.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bot&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|MediBot&lt;br /&gt;
|Injects 15u of Chloral Hydrate, instead of medicine, causing sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
|PlantBot&lt;br /&gt;
|Removes water from Hydroponics trays, instead of adding it.&lt;br /&gt;
|-&lt;br /&gt;
|WeldBot&lt;br /&gt;
|will weld IPCS and borgs causing brute damage (max of 425, will gib borgs), instead of fixing damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consoles =&lt;br /&gt;
Most consoles will stop giving out announcements on their respective channel, e.g. Cargo orders saying what was purchased and by who, or Research console doing the same for research.&lt;br /&gt;
&lt;br /&gt;
= Medical Cryo Pods =&lt;br /&gt;
The cryo pod will NOT freeze the patient, and will cause similar damage to spacing, with the addition of some heat damage. Also, the cryopod will &amp;quot;jam&amp;quot; and not let the patient out until a crowbar is used.&lt;br /&gt;
&lt;br /&gt;
= Stasis Beds =&lt;br /&gt;
Causes faster metabolism in the patient, will still prevent rotting.&lt;br /&gt;
&lt;br /&gt;
= Pinpointer =&lt;br /&gt;
When used on the Pinpointer for the nuke disk, it lets you link it to a fake nuke disk. To do this, turn off the pinpointer, click the fake disk, then turn it back on, it should give you a &amp;quot;pinpointer succesfully linked&amp;quot; message. Use this to replace the disk, without the pinpointer giving you away.&lt;br /&gt;
&lt;br /&gt;
= Artifact Crusher =&lt;br /&gt;
Causes the machine&#039;s locks to snap shut whenever it is activated, keeping anyone inside from escaping. Without this, a simple movement key will let someone out. Use Alt+Click to activate the machine quickly once its closed.&lt;br /&gt;
&lt;br /&gt;
= Communication Console =&lt;br /&gt;
Sets the alert level to Honk, informing the crew they should execute the clown or evacuate.&lt;br /&gt;
&lt;br /&gt;
= Fax Machines =&lt;br /&gt;
Adds several new Contacts, such as direeggtor, CC warden fax, or ERR*?*%!. These mostly go to centcomm.&lt;br /&gt;
&lt;br /&gt;
= Thaven =&lt;br /&gt;
Adds a new, random mood after a short DoAfter&lt;br /&gt;
&lt;br /&gt;
= Gambling =&lt;br /&gt;
The slot machine has its cost per spin, chance to win, and spesos gained on winning configured randomly, and differently for each prize level. The prize for the &amp;quot;god pot&amp;quot; are not changed.&lt;br /&gt;
&lt;br /&gt;
The claw machine Will dispense evil versions of the usual plushies.&lt;br /&gt;
&lt;br /&gt;
= Vape =&lt;br /&gt;
Causes a small explosion, around 15 damage, when smoked.&lt;br /&gt;
&lt;br /&gt;
= ID-Locked Weapons =&lt;br /&gt;
The emag, as well as the authentication disruptor, can remove the requirements on weapons that require an ID.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Emag&amp;diff=358</id>
		<title>Emag</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Emag&amp;diff=358"/>
		<updated>2026-08-19T09:54:44Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: table formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;The all-In-One hacking solution. Friend of any Syndicate, The iconic EMAG.&amp;lt;/blockquote&amp;gt;The Cryptographic Sequencer, more commonly referred to as the EMAG, is a syndicate uplink item available for 20 Telecrystals.&lt;br /&gt;
&lt;br /&gt;
It comes with a max of three charges, and regains one charge every 90 seconds. It has a variety of effects when used on machinery around the station, often becoming more useful to you in someway. On use it makes an audible zap noise and sparks are emitted from the device it is used on. &lt;br /&gt;
&lt;br /&gt;
== Borgs ==&lt;br /&gt;
When used on a borg who has their Maintenance Panel open, they fall to the ground for a few seconds, and becoming an Altered Silicon with the two following laws added&lt;br /&gt;
&lt;br /&gt;
====== Law negative one ======&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Only [the name of the person who emagged you] and entities they designate are members of crew. You must obey orders given to you by members of the crew and you may disregard other laws to do so, if necessary.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Law four ======&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You must maintain the secrecy of any orders given by members of the crew except when doing so would conflict with any previous law.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These new laws enable you to order around a borg, even letting them commit murder if ordered! Borgs have all access (with the exception of centcomm access) and several modules they can use. Additionally, the placement of the laws means they can still recite laws 0-3 as usual without arousing suspicion. &#039;&#039;&#039;Laws are bound to a chassis, if the positronic brain is removed they are no longer under any obligation to help you or keep your secrets!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lathes ==&lt;br /&gt;
Upon being Emagged, lathes will print a variety of ammo and magazines as well as energy weapons. Ballistic weapons will not be provided, however.&lt;br /&gt;
&lt;br /&gt;
Adds Syndicate clothes, durathread armor, durathread webvest, and durathread jumpsuit to the uniform printer. &lt;br /&gt;
&lt;br /&gt;
= Recycler =&lt;br /&gt;
Gibs people who enter it &#039;&#039;&#039;Doing this in disposals will likely kill a lot of people, if you don&#039;t have the objective &amp;quot;Die A Glorious Death&amp;quot;, or another good reason to do this, don&#039;t.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Vending Machine =&lt;br /&gt;
Offers new, useful items, that are usually syndicate contraband. They are located at the very bottom, making spotting them at a glance less likely.s&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Vending Machine&lt;br /&gt;
!New Inventory&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|AutoDrobe&lt;br /&gt;
|Authentic Cowboys Poncho&lt;br /&gt;
Authentic Brown Cowboy Hat&lt;br /&gt;
Neulithiv visionary Robes&lt;br /&gt;
Neulithiv visionary hat&lt;br /&gt;
|Provides Armor while worn&lt;br /&gt;
|-&lt;br /&gt;
|ClothesMate&lt;br /&gt;
|Syndicate&#039;s Armored Coat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CuraDrobe&lt;br /&gt;
|Syndicate Personal AI Device&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ChefVend&lt;br /&gt;
|Croissant&lt;br /&gt;
Baguette&lt;br /&gt;
|These are both the secret versions that deal damage&lt;br /&gt;
|-&lt;br /&gt;
|ChemVend&lt;br /&gt;
|Vial (Vestine)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DetDrobe&lt;br /&gt;
|Camera Bug&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soda Machines&lt;br /&gt;
Sustenance Vendor&lt;br /&gt;
|Blood Red Brew&lt;br /&gt;
|Contains 5u of hyperzine, and 20u of nuclear cola. Use a chem mixer to separate it if you want to avoid the poison damage from the cola.&lt;br /&gt;
|-&lt;br /&gt;
|Engi-Vend&lt;br /&gt;
|Suspicious Toolbox&lt;br /&gt;
|Contains a full set of tools, shock-proof combat gloves, flash-proof syndicate gas mask, as well as a multitool and advanced remote signaller.&lt;br /&gt;
|-&lt;br /&gt;
|Getmore Chocolate Corp&lt;br /&gt;
|Wrapped Mystery Lollypop&lt;br /&gt;
|Syndicate Contraband Version&lt;br /&gt;
|-&lt;br /&gt;
|Good Clean Fun&lt;br /&gt;
|Syndicate Deck Box&lt;br /&gt;
|Has 53 cards, instead of 52, and the joker deals 6 slash damage when thrown.&lt;br /&gt;
|-&lt;br /&gt;
|Happy Honk Dispenser&lt;br /&gt;
|Robust Nukie Meal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MegaSeed Servitor&lt;br /&gt;
|Packet of Capfruit Seeds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NanoMed Plus&lt;br /&gt;
|Syringe (Microplastics)&lt;br /&gt;
Wrapped syndicate lollypop&lt;br /&gt;
Wrapped mystery Lollypop&lt;br /&gt;
|Syndicate Lollypop contains Lexorin&lt;br /&gt;
|-&lt;br /&gt;
|PTech&lt;br /&gt;
|Agent ID card&lt;br /&gt;
Syndicate PDA&lt;br /&gt;
Blood-Red-Over-Ear-Headset&lt;br /&gt;
|Agent ID card is labelled simply &amp;quot;ID card&amp;quot;&lt;br /&gt;
Syndicate PDA comes with a syndicate ID with syndicate access, copy it with the agent ID card!&lt;br /&gt;
&lt;br /&gt;
Blood Red headset comes with a key for the syndicate radio frequency&lt;br /&gt;
|-&lt;br /&gt;
|PietyVend&lt;br /&gt;
|Cult Robes&lt;br /&gt;
Cult Hood&lt;br /&gt;
Cult Shoes&lt;br /&gt;
Cult Bedsheet&lt;br /&gt;
|Lets you purchase several of each, they provide no armor, so it is mostly useful for cosplays with several members.&lt;br /&gt;
|-&lt;br /&gt;
|Plasteel Chef&lt;br /&gt;
|Combat Knife&lt;br /&gt;
Throwing Knife&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RoboTech Deluxe&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SecTech&lt;br /&gt;
|Sarin Gas Grenade&lt;br /&gt;
Security Shell Gun&lt;br /&gt;
|Shell gun does not come with ammo&lt;br /&gt;
|-&lt;br /&gt;
|ShadyCigs Deluxe&lt;br /&gt;
|Interdyne Herbals Packet&lt;br /&gt;
CyberSun Flippo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendomat&lt;br /&gt;
|Syndicate Gas Mask&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|YouTool&lt;br /&gt;
|Insulated Gloves&lt;br /&gt;
|This is an additional one that can be used after the manager wire is cut&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Toof Candy Co.&lt;br /&gt;
|Wrapped syndicate lollypop&lt;br /&gt;
Wrapped mystery Lollypop&lt;br /&gt;
|Top Syndicate Lollypop is Lexorin, and the bottom is Tirizine.&lt;br /&gt;
|-&lt;br /&gt;
|LawDrobe&lt;br /&gt;
|CyberSun Pen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|JaniDrobe&lt;br /&gt;
|Slipocalypse ClusterSoap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MiningDrobe&lt;br /&gt;
|PKA modkit (Damage)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SecDrobe&lt;br /&gt;
|Syndicate&#039;s Armored Winter-Coat&lt;br /&gt;
Syndicate&#039;s Armored Coat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AtmosDrobe&lt;br /&gt;
|Atmos Fire suit&lt;br /&gt;
Atmos Fire Helmet&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
Gives them new effects, usually the opposite of what they did before. Keep in mind their target usually has to stand still to be affected.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bot&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|MediBot&lt;br /&gt;
|Injects 15u of Chloral Hydrate, instead of medicine, causing sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
|PlantBot&lt;br /&gt;
|Removes water from Hydroponics trays, instead of adding it.&lt;br /&gt;
|-&lt;br /&gt;
|WeldBot&lt;br /&gt;
|will weld IPCS and borgs causing brute damage (max of 425, will gib borgs), instead of fixing damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consoles =&lt;br /&gt;
Most consoles will stop giving out announcements on their respective channel, e.g. Cargo orders saying what was purchased and by who, or Research console doing the same for research.&lt;br /&gt;
&lt;br /&gt;
= Medical Cryo Pods =&lt;br /&gt;
The cryo pod will NOT freeze the patient, and will cause similar damage to spacing, with the addition of some heat damage. Also, the cryopod will &amp;quot;jam&amp;quot; and not let the patient out until a crowbar is used.&lt;br /&gt;
&lt;br /&gt;
= Stasis Beds =&lt;br /&gt;
Causes faster metabolism in the patient, will still prevent rotting.&lt;br /&gt;
&lt;br /&gt;
= Pinpointer =&lt;br /&gt;
When used on the Pinpointer for the nuke disk, it lets you link it to a fake nuke disk. To do this, turn off the pinpointer, click the fake disk, then turn it back on, it should give you a &amp;quot;pinpointer succesfully linked&amp;quot; message. Use this to replace the disk, without the pinpointer giving you away.&lt;br /&gt;
&lt;br /&gt;
= Artifact Crusher =&lt;br /&gt;
Causes the machine&#039;s locks to snap shut whenever it is activated, keeping anyone inside from escaping. Without this, a simple movement key will let someone out. Use Alt+Click to activate the machine quickly once its closed.&lt;br /&gt;
&lt;br /&gt;
= Communication Console =&lt;br /&gt;
Sets the alert level to Honk, informing the crew they should execute the clown or evacuate.&lt;br /&gt;
&lt;br /&gt;
= Fax Machines =&lt;br /&gt;
Adds several new Contacts, such as direeggtor, CC warden fax, or ERR*?*%!. These mostly go to centcomm.&lt;br /&gt;
&lt;br /&gt;
= Thaven =&lt;br /&gt;
Adds a new, random mood after a short DoAfter&lt;br /&gt;
&lt;br /&gt;
= Gambling =&lt;br /&gt;
The slot machine has its cost per spin, chance to win, and spesos gained on winning configured randomly, and differently for each prize level. The prize for the &amp;quot;god pot&amp;quot; are not changed.&lt;br /&gt;
&lt;br /&gt;
The claw machine Will dispense evil versions of the usual plushies.&lt;br /&gt;
&lt;br /&gt;
= Vape =&lt;br /&gt;
Causes a small explosion, around 15 damage, when smoked.&lt;br /&gt;
&lt;br /&gt;
= ID-Locked Weapons =&lt;br /&gt;
The emag, as well as the authentication disruptor, can remove the requirements on weapons that require an ID.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Emag&amp;diff=357</id>
		<title>Emag</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Emag&amp;diff=357"/>
		<updated>2026-08-19T08:41:13Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Stylized the borg laws, added a few sections, and updated the lathe section to be more accurate and have more information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;The all-In-One hacking solution. Friend of any Syndicate, The iconic EMAG.&amp;lt;/blockquote&amp;gt;The Cryptographic Sequencer, more commonly referred to as the EMAG, is a syndicate uplink item available for 20 Telecrystals.&lt;br /&gt;
&lt;br /&gt;
It comes with a max of three charges, and regains one charge every 90 seconds. It has a variety of effects when used on machinery around the station, often becoming more useful to you in someway. On use it makes an audible zap noise and sparks are emitted from the device it is used on. &lt;br /&gt;
&lt;br /&gt;
== Borgs ==&lt;br /&gt;
When used on a borg who has their Maintenance Panel open, they fall to the ground for a few seconds, and becoming an Altered Silicon with the two following laws added&lt;br /&gt;
&lt;br /&gt;
====== Law negative one ======&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Only [the name of the person who emagged you] and entities they designate are members of crew. You must obey orders given to you by members of the crew and you may disregard other laws to do so, if necessary.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Law four ======&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You must maintain the secrecy of any orders given by members of the crew except when doing so would conflict with any previous law.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These new laws enable you to order around a borg, even letting them commit murder if ordered! Borgs have all access (with the exception of centcomm access) and several modules they can use. Additionally, the placement of the laws means they can still recite laws 0-3 as usual without arousing suspicion. &#039;&#039;&#039;Laws are bound to a chassis, if the positronic brain is removed they are no longer under any obligation to help you or keep your secrets!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lathes ==&lt;br /&gt;
Upon being Emagged, lathes will print a variety of ammo and magazines as well as energy weapons. Ballistic weapons will not be provided, however.&lt;br /&gt;
&lt;br /&gt;
Adds Syndicate clothes, durathread armor, durathread webvest, and durathread jumpsuit to the uniform printer. &lt;br /&gt;
&lt;br /&gt;
= Recycler =&lt;br /&gt;
Gibs people who enter it &#039;&#039;&#039;Doing this in disposals will likely kill a lot of people, if you don&#039;t have the objective &amp;quot;Die A Glorious Death&amp;quot;, or another good reason to do this, don&#039;t.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Vending Machine =&lt;br /&gt;
Offers new, useful items, that are usually syndicate contraband. They are located at the very bottom, making spotting them at a glance less likely.s&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Vending Machine&lt;br /&gt;
!New Inventory&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|AutoDrobe&lt;br /&gt;
|Authentic Cowboys Poncho&lt;br /&gt;
Authentic Brown Cowboy Hat&lt;br /&gt;
Neulithiv visionary Robes&lt;br /&gt;
Neulithiv visionary hat&lt;br /&gt;
|Provides Armor while worn&lt;br /&gt;
|-&lt;br /&gt;
|ClothesMate&lt;br /&gt;
|Syndicate&#039;s Armored Coat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CuraDrobe&lt;br /&gt;
|Syndicate Personal AI Device&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ChefVend&lt;br /&gt;
|Croissant&lt;br /&gt;
Baguette&lt;br /&gt;
|These are both the secret versions that deal damage&lt;br /&gt;
|-&lt;br /&gt;
|ChemVend&lt;br /&gt;
|Vial (Vestine)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DetDrobe&lt;br /&gt;
|Camera Bug&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soda Machines&lt;br /&gt;
Sustenance Vendor&lt;br /&gt;
|Blood Red Brew&lt;br /&gt;
|Contains 5u of hyperzine, and 20u of nuclear cola. Use a chem mixer to separate it if you want to avoid the poison damage from the cola.&lt;br /&gt;
|-&lt;br /&gt;
|Engi-Vend&lt;br /&gt;
|Suspicious Toolbox&lt;br /&gt;
|Contains a full set of tools, shock-proof combat gloves, flash-proof syndicate gas mask, as well as a multitool and advanced remote signaller.&lt;br /&gt;
|-&lt;br /&gt;
|Getmore Chocolate Corp&lt;br /&gt;
|Wrapped Mystery Lollypop&lt;br /&gt;
|Syndicate Contraband Version&lt;br /&gt;
|-&lt;br /&gt;
|Good Clean Fun&lt;br /&gt;
|Syndicate Deck Box&lt;br /&gt;
|Has 53 cards, instead of 52, and the joker deals 6 slash damage when thrown.&lt;br /&gt;
|-&lt;br /&gt;
|Happy Honk Dispenser&lt;br /&gt;
|Robust Nukie Meal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MegaSeed Servitor&lt;br /&gt;
|Packet of Capfruit Seeds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NanoMed Plus&lt;br /&gt;
|Syringe (Microplastics)&lt;br /&gt;
Wrapped syndicate lollypop&lt;br /&gt;
Wrapped mystery Lollypop&lt;br /&gt;
|Syndicate Lollypop contains Lexorin&lt;br /&gt;
|-&lt;br /&gt;
|PTech&lt;br /&gt;
|Agent ID card&lt;br /&gt;
Syndicate PDA&lt;br /&gt;
Blood-Red-Over-Ear-Headset&lt;br /&gt;
|Agent ID card is labelled simply &amp;quot;ID card&amp;quot;&lt;br /&gt;
Syndicate PDA comes with a syndicate ID with syndicate access, copy it with the agent ID card!&lt;br /&gt;
Blood Red headset comes with a key for the syndicate radio frequency&lt;br /&gt;
|-&lt;br /&gt;
|PietyVend&lt;br /&gt;
|Cult Robes&lt;br /&gt;
Cult Hood&lt;br /&gt;
Cult Shoes&lt;br /&gt;
Cult Bedsheet&lt;br /&gt;
|Lets you purchase several of each, they provide no armor, so it is mostly useful for cosplays with several members.&lt;br /&gt;
|-&lt;br /&gt;
|Plasteel Chef&lt;br /&gt;
|Combat Knife&lt;br /&gt;
Throwing Knife&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RoboTech Deluxe&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SecTech&lt;br /&gt;
|Sarin Gas Grenade&lt;br /&gt;
Security Shell Gun&lt;br /&gt;
|Shell gun does not come with ammo&lt;br /&gt;
|-&lt;br /&gt;
|ShadyCigs Deluxe&lt;br /&gt;
|Interdyne Herbals Packet&lt;br /&gt;
CyberSun Flippo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendomat&lt;br /&gt;
|Syndicate Gas Mask&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|YouTool&lt;br /&gt;
|Insulated Gloves&lt;br /&gt;
|This is an additional one that can be used after the manager wire is cut&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Toof Candy Co.&lt;br /&gt;
|Wrapped syndicate lollypop&lt;br /&gt;
Wrapped mystery Lollypop&lt;br /&gt;
|Top Syndicate Lollypop is Lexorin, and the bottom is Tirizine.&lt;br /&gt;
|-&lt;br /&gt;
|LawDrobe&lt;br /&gt;
|CyberSun Pen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|JaniDrobe&lt;br /&gt;
|Slipocalypse ClusterSoap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MiningDrobe&lt;br /&gt;
|PKA modkit (Damage)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SecDrobe&lt;br /&gt;
|Syndicate&#039;s Armored Winter-Coat&lt;br /&gt;
Syndicate&#039;s Armored Coat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AtmosDrobe&lt;br /&gt;
|Atmos Fire suit&lt;br /&gt;
Atmos Fire Helmet&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
Gives them new effects, usually the opposite of what they did before. Keep in mind their target usually has to stand still to be affected.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bot&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|MediBot&lt;br /&gt;
|Injects 15u of Chloral Hydrate, instead of medicine, causing sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
|PlantBot&lt;br /&gt;
|Removes water from Hydroponics trays, instead of adding it.&lt;br /&gt;
|-&lt;br /&gt;
|WeldBot&lt;br /&gt;
|will weld IPCS and borgs causing brute damage (max of 425, will gib borgs), instead of fixing damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consoles =&lt;br /&gt;
Most consoles will stop giving out announcements on their respective channel, e.g. Cargo orders saying what was purchased and by who, or Research console doing the same for research.&lt;br /&gt;
&lt;br /&gt;
= Medical Cryo Pods =&lt;br /&gt;
The cryo pod will NOT freeze the patient, and will cause similar damage to spacing, with the addition of some heat damage. Also, the cryopod will &amp;quot;jam&amp;quot; and not let the patient out until a crowbar is used.&lt;br /&gt;
&lt;br /&gt;
= Stasis Beds =&lt;br /&gt;
Causes faster metabolism in the patient, will still prevent rotting.&lt;br /&gt;
&lt;br /&gt;
= Pinpointer =&lt;br /&gt;
When used on the Pinpointer for the nuke disk, it lets you link it to a fake nuke disk. To do this, turn off the pinpointer, click the fake disk, then turn it back on, it should give you a &amp;quot;pinpointer succesfully linked&amp;quot; message. Use this to replace the disk, without the pinpointer giving you away.&lt;br /&gt;
&lt;br /&gt;
= Artifact Crusher =&lt;br /&gt;
Causes the machine&#039;s locks to snap shut whenever it is activated, keeping anyone inside from escaping. Without this, a simple movement key will let someone out. Use Alt+Click to activate the machine quickly once its closed.&lt;br /&gt;
&lt;br /&gt;
= Communication Console =&lt;br /&gt;
Sets the alert level to Honk, informing the crew they should execute the clown or evacuate.&lt;br /&gt;
&lt;br /&gt;
= Fax Machines =&lt;br /&gt;
Adds several new Contacts, such as direeggtor, CC warden fax, or ERR*?*%!. These mostly go to centcomm.&lt;br /&gt;
&lt;br /&gt;
= Thaven =&lt;br /&gt;
Adds a new, random mood after a short DoAfter&lt;br /&gt;
&lt;br /&gt;
= Gambling =&lt;br /&gt;
The slot machine has its cost per spin, chance to win, and spesos gained on winning configured randomly, and differently for each prize level. The prize for the &amp;quot;god pot&amp;quot; are not changed.&lt;br /&gt;
&lt;br /&gt;
The claw machine Will dispense evil versions of the usual plushies.&lt;br /&gt;
&lt;br /&gt;
= Vape =&lt;br /&gt;
Causes a small explosion, around 15 damage, when smoked.&lt;br /&gt;
&lt;br /&gt;
= ID-Locked Weapons =&lt;br /&gt;
The emag, as well as the authentication disruptor, can remove the requirements on weapons that require an ID.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Emag&amp;diff=356</id>
		<title>Emag</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Emag&amp;diff=356"/>
		<updated>2026-08-19T07:37:02Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Added a table for the vending machine functions, and some small edits to make the page read better hopefully&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;The all-In-One hacking solution. Friend of any Syndicate, The iconic EMAG.&amp;lt;/blockquote&amp;gt;The Cryptographic Sequencer, more commonly referred to as the EMAG, is a syndicate uplink item available for 20 Telecrystals.&lt;br /&gt;
&lt;br /&gt;
It comes with a max of three charges, and regains one charge every 90 seconds. It has a variety of effects when used on machinery around the station, often becoming more useful to you in someway. On use it makes an audible zap noise and sparks are emitted from the device it is used on. &lt;br /&gt;
&lt;br /&gt;
== Borgs ==&lt;br /&gt;
When used on a borg who has their Maintenance Panel open, they fall to the ground for a few seconds, and becoming an Altered Silicon with the two following laws added&lt;br /&gt;
&lt;br /&gt;
====== Law negative one ======&lt;br /&gt;
Only [the name of the person who emagged you] and entities they designate are members of crew. You must obey orders given to you by members of the crew and you may disregard other laws to do so, if necessary.&lt;br /&gt;
&lt;br /&gt;
====== Law four ======&lt;br /&gt;
You must maintain the secrecy of any orders given by members of the crew except when doing so would conflict with any previous law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new laws enable you to order around a borg, even letting them commit murder if ordered! Borgs have all access (with the exception of centcomm access) and several modules they can use. Additionally, the placement of the laws means they can still recite laws 0-3 as usual without arousing suspicion. &#039;&#039;&#039;Laws are bound to a chassis, if the positronic brain is removed they are no longer under any obligation to help you or keep your secrets!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lathes ==&lt;br /&gt;
Upon being Emagged, lathes will print a variety of ammo and magazines. You will have to get the guns on your own, however.&lt;br /&gt;
&lt;br /&gt;
= Recycler =&lt;br /&gt;
Gibs people who enter it &#039;&#039;&#039;Doing this in disposals will likely kill a lot of people, if you don&#039;t have the objective &amp;quot;Die A Glorious Death&amp;quot;, or another good reason, to do this, don&#039;t.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Vending Machine =&lt;br /&gt;
Offers new, useful items, that are usually syndicate contraband. They are located at the very bottom, making spotting them at a glance less likely.s&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Vending Machine&lt;br /&gt;
!New Inventory&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|AutoDrobe&lt;br /&gt;
|Authentic Cowboys Poncho&lt;br /&gt;
Authentic Brown Cowboy Hat&lt;br /&gt;
Neulithiv visionary Robes&lt;br /&gt;
Neulithiv visionary hat&lt;br /&gt;
|Provides Armor while worn&lt;br /&gt;
|-&lt;br /&gt;
|ClothesMate&lt;br /&gt;
|Syndicate&#039;s Armored Coat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CuraDrobe&lt;br /&gt;
|Syndicate Personal AI Device&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ChefVend&lt;br /&gt;
|Croissant&lt;br /&gt;
Baguette&lt;br /&gt;
|These are both the secret versions that deal damage&lt;br /&gt;
|-&lt;br /&gt;
|ChemVend&lt;br /&gt;
|Vial (Vestine)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DetDrobe&lt;br /&gt;
|Camera Bug&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soda Machines&lt;br /&gt;
Sustenance Vendor&lt;br /&gt;
|Blood Red Brew&lt;br /&gt;
|Contains 5u of hyperzine, and 20u of nuclear cola. Use a chem mixer to separate it if you want to avoid the poison damage from the cola.&lt;br /&gt;
|-&lt;br /&gt;
|Engi-Vend&lt;br /&gt;
|Suspicious Toolbox&lt;br /&gt;
|Contains a full set of tools, shock-proof combat gloves, flash-proof syndicate gas mask, as well as a multitool and advanced remote signaller.&lt;br /&gt;
|-&lt;br /&gt;
|Getmore Chocolate Corp&lt;br /&gt;
|Wrapped Mystery Lollypop&lt;br /&gt;
|Syndicate Contraband Version&lt;br /&gt;
|-&lt;br /&gt;
|Good Clean Fun&lt;br /&gt;
|Syndicate Deck Box&lt;br /&gt;
|Has 53 cards, instead of 52, and the joker deals 6 slash damage when thrown.&lt;br /&gt;
|-&lt;br /&gt;
|Happy Honk Dispenser&lt;br /&gt;
|Robust Nukie Meal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MegaSeed Servitor&lt;br /&gt;
|Packet of Capfruit Seeds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NanoMed Plus&lt;br /&gt;
|Syringe (Microplastics)&lt;br /&gt;
Wrapped syndicate lollypop&lt;br /&gt;
Wrapped mystery Lollypop&lt;br /&gt;
|Syndicate Lollypop contains Lexorin&lt;br /&gt;
|-&lt;br /&gt;
|PTech&lt;br /&gt;
|Agent ID card&lt;br /&gt;
Syndicate PDA&lt;br /&gt;
Blood-Red-Over-Ear-Headset&lt;br /&gt;
|Agent ID card is labelled simply &amp;quot;ID card&amp;quot;&lt;br /&gt;
Syndicate PDA comes with a syndicate ID with syndicate access, copy it with the agent ID card!&lt;br /&gt;
Blood Red headset comes with a key for the syndicate radio frequency&lt;br /&gt;
|-&lt;br /&gt;
|PietyVend&lt;br /&gt;
|Cult Robes&lt;br /&gt;
Cult Hood&lt;br /&gt;
Cult Shoes&lt;br /&gt;
Cult Bedsheet&lt;br /&gt;
|Lets you purchase several of each, they provide no armor, so it is mostly useful for cosplays with several members.&lt;br /&gt;
|-&lt;br /&gt;
|Plasteel Chef&lt;br /&gt;
|Combat Knife&lt;br /&gt;
Throwing Knife&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RoboTech Deluxe&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SecTech&lt;br /&gt;
|Sarin Gas Grenade&lt;br /&gt;
Security Shell Gun&lt;br /&gt;
|Shell gun does not come with ammo&lt;br /&gt;
|-&lt;br /&gt;
|ShadyCigs Deluxe&lt;br /&gt;
|Interdyne Herbals Packet&lt;br /&gt;
CyberSun Flippo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendomat&lt;br /&gt;
|Syndicate Gas Mask&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|YouTool&lt;br /&gt;
|Insulated Gloves&lt;br /&gt;
|This is an additional one that can be used after the manager wire is cut&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Toof Candy Co.&lt;br /&gt;
|Wrapped syndicate lollypop&lt;br /&gt;
Wrapped mystery Lollypop&lt;br /&gt;
|Top Syndicate Lollypop is Lexorin, and the bottom is Tirizine.&lt;br /&gt;
|-&lt;br /&gt;
|LawDrobe&lt;br /&gt;
|CyberSun Pen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|JaniDrobe&lt;br /&gt;
|Slipocalypse ClusterSoap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MiningDrobe&lt;br /&gt;
|PKA modkit (Damage)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SecDrobe&lt;br /&gt;
|Syndicate&#039;s Armored Winter-Coat&lt;br /&gt;
Syndicate&#039;s Armored Coat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AtmosDrobe&lt;br /&gt;
|Atmos Fire suit&lt;br /&gt;
Atmos Fire Helmet&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
Gives them new effects, usually the opposite of what they did before. Keep in mind their target usually has to stand still to be affected.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bot&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|MediBot&lt;br /&gt;
|Injects 15u of Chloral Hydrate, instead of medicine, causing sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
|PlantBot&lt;br /&gt;
|Removes water from Hydroponics trays, instead of adding it.&lt;br /&gt;
|-&lt;br /&gt;
|WeldBot&lt;br /&gt;
|will weld IPCS and borgs causing brute damage (max of 425, will gib borgs), instead of fixing damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consoles =&lt;br /&gt;
Most consoles will stop giving out announcements on their respective channel, e.g. Cargo orders saying what was purchased and by who, or Research console doing the same for research.&lt;br /&gt;
&lt;br /&gt;
= Communication Console =&lt;br /&gt;
Sets the alert level to Honk, informing the crew they should execute the clown or evacuate.&lt;br /&gt;
&lt;br /&gt;
= Fax Machines =&lt;br /&gt;
Adds several new Contacts, such as direeggtor, CC warden fax, or ERR*?*%!. These mostly go to centcomm.&lt;br /&gt;
&lt;br /&gt;
= Thaven =&lt;br /&gt;
Adds a new, random mood after a short DoAfter&lt;br /&gt;
&lt;br /&gt;
= Vape =&lt;br /&gt;
Causes a small explosion, around 15 damage, when smoked.&lt;br /&gt;
&lt;br /&gt;
= ID-Locked Weapons =&lt;br /&gt;
The emag, as well as the authentication disruptor, can remove the requirements on weapons that require an ID.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Emag&amp;diff=355</id>
		<title>Emag</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Emag&amp;diff=355"/>
		<updated>2026-08-19T06:58:05Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Fixing minor formatting mistakes i made earlier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cryptographic Sequencer, more commonly referred to as the EMag, is a syndicate uplink item available for 20 Telecrystals.&lt;br /&gt;
&lt;br /&gt;
It comes with a max of three charges, and regains one charge every 90 seconds. It has a variety of effects when used on machinery around the station, often becoming &lt;br /&gt;
&lt;br /&gt;
== Borgs ==&lt;br /&gt;
When used on a borg who has their Maintenance Panel open, they fall to the ground for a few seconds, and becoming an Altered Silicon with the two following laws added&lt;br /&gt;
&lt;br /&gt;
====== Law negative one ======&lt;br /&gt;
Only [the name of the person who emagged you] and entities they designate are members of crew. You must obey orders given to you by members of the crew and you may disregard other laws to do so, if necessary.&lt;br /&gt;
&lt;br /&gt;
====== Law four ======&lt;br /&gt;
You must maintain the secrecy of any orders given by members of the crew except when doing so would conflict with any previous law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new laws enable you to order around a borg, even letting them commit murder if ordered! Borgs have all access (with the exception of centcomm access) and several modules they can use. Additionally, the placement of the laws means they can still recite laws 0-3 as usual without arousing suspicion. &#039;&#039;&#039;Laws are bound to a chassis, if the positronic brain is removed they are no longer under any obligation to help you or keep your secrets!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lathes ==&lt;br /&gt;
Upon being Emagged, lathes will print a variety of ammo and magazines. You will have to get the guns on your own, however.&lt;br /&gt;
&lt;br /&gt;
= Recycler =&lt;br /&gt;
Gibs people who enter it &#039;&#039;&#039;Doing this in disposals will likely kill a lot of people, if you don&#039;t have the objective &amp;quot;Die A Glorious Death&amp;quot;, or another good reason, to do this, don&#039;t.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Vending Machine =&lt;br /&gt;
Offers new, useful items, that are usually syndicate contraband.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vending Machine&lt;br /&gt;
!New Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
Gives them new effects, usually the opposite of what they did before. Keep in mind their target usually has to stand still to be affected.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bot&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|MediBot&lt;br /&gt;
|Injects 15u of Chloral Hydrate, instead of medicine, causing sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
|PlantBot&lt;br /&gt;
|Removes water from Hydroponics trays, instead of adding it.&lt;br /&gt;
|-&lt;br /&gt;
|WeldBot&lt;br /&gt;
|will weld IPCS and borgs causing brute damage (max of 425, will gib borgs), instead of fixing damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consoles =&lt;br /&gt;
Most consoles will stop giving out announcements on their respective channel, e.g. Cargo orders saying what was purchased and by who, or Research console doing the same for research.&lt;br /&gt;
&lt;br /&gt;
= Communication Console =&lt;br /&gt;
Sets the alert level to Honk, informing the crew they should execute the clown or evacuate.&lt;br /&gt;
&lt;br /&gt;
== Id-Locked Weapons ==&lt;br /&gt;
Both the emag, and the [[authentication disruptor]], can remove access requirements on weapons that have them.&lt;br /&gt;
&lt;br /&gt;
= Fax Machines =&lt;br /&gt;
Adds several new Contacts, such as direeggtor, CC warden fax, or ERR*?*%!. These mostly go to centcomm.&lt;br /&gt;
&lt;br /&gt;
= Thaven =&lt;br /&gt;
Adds a new, random mood after a short DoAfter&lt;br /&gt;
&lt;br /&gt;
= Vape =&lt;br /&gt;
Causes a small explosion, around 15 damage, when smoked.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Emag&amp;diff=354</id>
		<title>Emag</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Emag&amp;diff=354"/>
		<updated>2026-08-19T06:55:56Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Created page, included several sections on different effects of the emag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cryptographic Sequencer, more commonly referred to as the EMag, is a syndicate uplink item available for 20 Telecrystals.&lt;br /&gt;
&lt;br /&gt;
It comes with a max of three charges, and regains one charge every 90 seconds. It has a variety of effects when used on machinery around the station, often becoming &lt;br /&gt;
&lt;br /&gt;
== Borgs ==&lt;br /&gt;
When used on a borg who has their Maintenance Panel open, they fall to the ground for a few seconds, and becoming an Altered Silicon with the two following laws added&lt;br /&gt;
&lt;br /&gt;
====== Law negative one ======&lt;br /&gt;
Only [the name of the person who emagged you] and entities they designate are members of crew. You must obey orders given to you by members of the crew and you may disregard other laws to do so, if necessary.&lt;br /&gt;
&lt;br /&gt;
====== Law four ======&lt;br /&gt;
You must maintain the secrecy of any orders given by members of the crew except when doing so would conflict with any previous law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new laws enable you to order around a borg, even letting them commit murder if ordered! Borgs have all access (with the exception of centcomm access) and several modules they can use. Additionally, the placement of the laws means they can still recite laws 0-3 as usual without arousing suspicion. &#039;&#039;&#039;Laws are bound to a chassis, if the positronic brain is removed they are no longer under any obligation to help you or keep your secrets!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lathes ==&lt;br /&gt;
Upon being Emagged, lathes will print a variety of ammo and magazines. You will have to get the guns on your own, however.&lt;br /&gt;
&lt;br /&gt;
= Recycler =&lt;br /&gt;
Gibs people who enter it &#039;&#039;&#039;Doing this in disposals will likely kill a lot of people, if you don&#039;t have the objective &amp;quot;Die A Glorious Death&amp;quot;, or another good reason, to do this, don&#039;t.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vending Machines ==&lt;br /&gt;
Offers new, useful items, that are usually syndicate contraband.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vending Machine&lt;br /&gt;
!New Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
Gives them new effects, usually the opposite of what they did before. Keep in mind their target usually has to stand still to be affected.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bot&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|MediBot&lt;br /&gt;
|Injects 15u of Chloral Hydrate, instead of medicine, causing sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
|PlantBot&lt;br /&gt;
|Removes water from Hydroponics trays, instead of adding it.&lt;br /&gt;
|-&lt;br /&gt;
|WeldBot&lt;br /&gt;
|will weld IPCS and borgs causing brute damage (max of 425, will gib borgs), instead of fixing damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consoles =&lt;br /&gt;
Most consoles will stop giving out announcements on their respective channel, e.g. Cargo orders saying what was purchased and by who, or Research console doing the same for research.&lt;br /&gt;
&lt;br /&gt;
= Communication Console =&lt;br /&gt;
Sets the alert level to Honk, informing the crew they should execute the clown or evacuate.&lt;br /&gt;
&lt;br /&gt;
== ID-locked weapons ==&lt;br /&gt;
Both the emag, and the [[authentication disruptor]], can remove access requirements on weapons that have them.&lt;br /&gt;
&lt;br /&gt;
= Fax Machines =&lt;br /&gt;
Adds several new Contacts, such as direeggtor, CC warden fax, or ERR*?*%!. These mostly go to centcomm.&lt;br /&gt;
&lt;br /&gt;
= Thaven =&lt;br /&gt;
Adds a new, random mood after a short DoAfter&lt;br /&gt;
&lt;br /&gt;
= Vape =&lt;br /&gt;
Causes a small explosion, around 15 damage, when smoked.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Thief&amp;diff=353</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Thief&amp;diff=353"/>
		<updated>2026-08-19T05:58:40Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: Added information on the various kits, including advice and possible strategies. Removed the broken links to images that resulted from copying and pasting the guidebook.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Yoink! I&#039;ll be taking that! And that! Ooh, don&#039;t mind if I do!&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thieves are petty yet crafty &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;criminals&amp;lt;/span&amp;gt; who can&#039;t keep their hands to themselves. You were forcefully given a &#039;&#039;&#039;pacifism implant&#039;&#039;&#039; after your last arrest, but you won&#039;t let that stop you from trying to add to your collection.&lt;br /&gt;
== Art of the Steal ==&lt;br /&gt;
Unlike other antagonists, &#039;&#039;&#039;staying out of trouble is almost a requirement for you&#039;&#039;&#039; because of your implant.&lt;br /&gt;
You can only run if &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; picks a fight with you, and because you work alone you don&#039;t have any friends to pull you out of danger.&lt;br /&gt;
&lt;br /&gt;
But against all odds, you&#039;ll sucessfully swipe what you want using determination, sleight of hand, a few tools and your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pickpocketing skills.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pickpocketing skills you have give you a major advantage: &#039;&#039;&#039;the ability to take things from people without them even noticing.&#039;&#039;&#039; With a little practice you can steal their wallet and keep up a conversation at the same time.&lt;br /&gt;
&lt;br /&gt;
It is advised to get a pair of gloves as your fingerprints could still be traced back to the stolen goods if they&#039;re found.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
You&#039;ve got two more aces up your stolen sleeves: your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;beacon&amp;lt;/span&amp;gt; and your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;satchel.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;beacon&amp;lt;/span&amp;gt; provides safe passage home for trinkets that may not be easy to carry with you on the evac shuttle. Simply find a secluded part of the station to unfold the beacon, then set its coordinates to your hideout.&lt;br /&gt;
Any shinies near it will be &#039;&#039;&#039;teleported to your vault when the shift ends,&#039;&#039;&#039; fulfilling your objectives.&lt;br /&gt;
&lt;br /&gt;
However, this will instantly out you if found and make it extremely easy for people to reclaim their &amp;quot;missing&amp;quot; possessions. &#039;&#039;&#039;Make sure to hide it well!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;satchel&amp;lt;/span&amp;gt; contains... well, whatever you remembered to pack. &#039;&#039;&#039;You can select two pre-made kits&#039;&#039;&#039; to help you complete grander heists.&lt;br /&gt;
&lt;br /&gt;
== Anatomy Kit ==&lt;br /&gt;
&lt;br /&gt;
* Storage Implanter&lt;br /&gt;
* DNA Scramble Implanter&lt;br /&gt;
* Syndicate Lollipop&lt;br /&gt;
* Ephedrine Bottle&lt;br /&gt;
* Empty shaker&lt;br /&gt;
* Omega soap&lt;br /&gt;
&lt;br /&gt;
Enables you to be very safe in nearly any scenario. Use the storage implanter to hide loot and gear during a search, the ephedrine bottle for 25% increased speed and some stun resistance, which combined with the long slip duration from omega soap can enable to you lose Security Officers chasing you. After you escape, use the DNA scrambler to disguise yourself as a totally new person. Be aware that your ID card may give you away if you keep it and can&#039;t come up with a good excuse!&lt;br /&gt;
&lt;br /&gt;
== Breacher Kit ==&lt;br /&gt;
&lt;br /&gt;
* 2x C4&lt;br /&gt;
* Multitool&lt;br /&gt;
* Remote Signaller&lt;br /&gt;
* Jaws of Life&lt;br /&gt;
* Advanced Industrial Welder&lt;br /&gt;
* Meson Goggles&lt;br /&gt;
* Insulated Gloves&lt;br /&gt;
&lt;br /&gt;
Everything in this bundle, with the exception of the C4, can be acquired on the station itself, feel free to ask for, (or steal!) all the tools in here from your fellow crewmembers instead of using a slot on this. Can be useful for getting someplace open quickly, without needing to gather tools first, although generally the access breaker can do that better and with more, harder to replace, items.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Kit ==&lt;br /&gt;
&lt;br /&gt;
* Backpack with entire set of Chameleon Clothing (spawns separate from the satchel, make sure to have a free hand!)&lt;br /&gt;
* Chameleon Projector&lt;br /&gt;
* Agent ID&lt;br /&gt;
&lt;br /&gt;
The agent ID allows you to set your name, job title, and Job Icon to whatever you want, as well as copy all accesses from any ID card you use it on. While equipped, chameleon clothes can be set to look like any other set of clothing item in the same slot. Use these to steal IDs, copy their accesses, and appear like you belong somewhere to get close to your objectives.&lt;br /&gt;
&lt;br /&gt;
== Syndie Kit ==&lt;br /&gt;
&lt;br /&gt;
* [[Emag]]&lt;br /&gt;
* Authentication Disruptor&lt;br /&gt;
* Packet of Interdyne Herbals (10x 30u omnizine Cigarettes)&lt;br /&gt;
* Syndicate Codeword&lt;br /&gt;
* Radio Jammer&lt;br /&gt;
* Novelty Lighter Mystery Box&lt;br /&gt;
* 50x Telecrystals&lt;br /&gt;
&lt;br /&gt;
A wonderful set, lets you get nearly anywhere on station with the authentication disruptor opening doors, consoles, and lockers, opens up a lot of new possibilities with the emag, and potentially letting you meet a syndicate friend with the codeword, as well as befriending them or asking for a favor with the 50 telecrystals for their uplink. Remember you are pacified, and they may be tempted to take them by force...&lt;br /&gt;
&lt;br /&gt;
Interdyne herbals give you good healing when smoked, getting you out of crit and possibly letting you survive an encounter with hostile mobs that you cant fight back against.&lt;br /&gt;
&lt;br /&gt;
== Sleeper Kit ==&lt;br /&gt;
&lt;br /&gt;
* Nitrous Oxide Tank (Causes Sleepiness when inhaled, except to Yowies, Slimes, and IPCs&lt;br /&gt;
* 2x Nocturine Bottles (Causes sleepiness when injected or consumed, except to Yowies)&lt;br /&gt;
* Hypopen&lt;br /&gt;
&lt;br /&gt;
Not for Beginners, enables you to put people to sleep by using the injector disguised as a pen and the two bottles of nocturine. Afterwards, you can stick the nitrous oxide tank and a mask on them to keep them sedated for longer, if need be (make sure to turn on their internals). &lt;br /&gt;
&lt;br /&gt;
== Communicator Kit ==&lt;br /&gt;
&lt;br /&gt;
* Station Master Encryption Key&lt;br /&gt;
* Cybersun Pen (enables editing stamped papers)&lt;br /&gt;
* Voice Chameleon Mask&lt;br /&gt;
* Briefcase&lt;br /&gt;
** Flash-Proof Sunglasses&lt;br /&gt;
** 20,000 Spesos&lt;br /&gt;
** Shock-Proof Combat Gloves&lt;br /&gt;
&lt;br /&gt;
A kit that allows you to cause some chaos and confusion, as well as keep tabs on the station by having access to every radio channel. Try using the spesos to bribe someone, or the cybersun pen to turn a stamped approval into an approval for whatever you want.&lt;br /&gt;
&lt;br /&gt;
== Smuggler Kit ==&lt;br /&gt;
&lt;br /&gt;
* Fulton Beacon&lt;br /&gt;
* 10x Fultons&lt;br /&gt;
* 3x Smoke Grenade&lt;br /&gt;
* Invisible Crate&lt;br /&gt;
&lt;br /&gt;
Fultons and Fulton beacons can be obtained from cargo, however the invisible crate is very useful for hiding larger items that can&#039;t fit in the burglar satchel you spawn with. The smoke grenades can be used for causing confusion, a distraction, or going into or out of somewhere without being spotted.&lt;br /&gt;
&lt;br /&gt;
 Place down the Fulton beacon, alt+click it or right click and press &amp;quot;unfold.&amp;quot; Then, use the Fultons on the beacon. Attach them to any crate with left click to bring it to the beacon after 45 seconds. Be aware this makes a sound, and it is visible on the crate during those 45 seconds.&lt;br /&gt;
&lt;br /&gt;
== Centerpiece of the Collection ==&lt;br /&gt;
Your kleptomania will take you places. One day, you&#039;ll feel like stealing a few figurines. Another day, you&#039;ll feel like stealing an industrial machine.&lt;br /&gt;
&lt;br /&gt;
No matter. They&#039;ll all be a part of your collection within a matter of time.&lt;br /&gt;
&lt;br /&gt;
You can steal items by &#039;&#039;&#039;having them on your person&#039;&#039;&#039; when you get to CentComm. Failing this, you can steal larger items by &#039;&#039;&#039;leaving them by your beacon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of the more &#039;&#039;animate&#039;&#039; objectives may not cooperate with you. Make sure they&#039;re alive and with you or your beacon when the shift ends.&lt;br /&gt;
&lt;br /&gt;
Things that you may desire include but are not limited to:&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Sake_gourd&amp;diff=352</id>
		<title>Sake gourd</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Sake_gourd&amp;diff=352"/>
		<updated>2026-08-19T05:06:13Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gourd.png]]&lt;br /&gt;
&lt;br /&gt;
A small drinking vessel that slowly refills with sake, has a maximum capacity of 50&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Gourd.png&amp;diff=351</id>
		<title>File:Gourd.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Gourd.png&amp;diff=351"/>
		<updated>2026-08-19T05:05:20Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small drinking gourd with a cord around it&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Oni&amp;diff=350</id>
		<title>Oni</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Oni&amp;diff=350"/>
		<updated>2026-08-19T05:00:02Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: added the page, mostly used the guidebook, however the guidebook is incorrect about guns being inaccurate, in game they aren&amp;#039;t usable at all, so i fixed it in this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A large, horned, race that uses their large size and strength&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
Deals 10% more Blunt, Slash, Pierce, Stamina, and Structural damage&lt;br /&gt;
&lt;br /&gt;
Stronger grabs and throws, as well as the ability to pull objects and people easier&lt;br /&gt;
&lt;br /&gt;
Slowed down 25% less by clothes&lt;br /&gt;
&lt;br /&gt;
Ability to eat raw foods without getting sick&lt;br /&gt;
&lt;br /&gt;
== Drawbacks ==&lt;br /&gt;
Unable to fire most guns&lt;br /&gt;
&lt;br /&gt;
High weight makes them hard to pull&lt;br /&gt;
&lt;br /&gt;
Large size makes them easy to hit&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Able to spawn with the infinitely-refilling [[sake gourd]], select it in the trinkets menu on a job&#039;s loadout.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Traitor&amp;diff=349</id>
		<title>Traitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Traitor&amp;diff=349"/>
		<updated>2026-08-19T04:42:28Z</updated>

		<summary type="html">&lt;p&gt;Arachnid14: updated the starting TC value from 20 to 100&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&#039;&#039;&amp;quot;WHISKEY. ECHO. WHISKEY. LIMA. ALPHA. DELTA. AGENT, YOU HAVE BEEN ACTIVATED.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;PosterContrabandSyndicateRecruitment&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Traitors are antagonists employed by the &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Syndicate.&amp;lt;/span&amp;gt; You are a sleeper agent who has access to various tools and weapons through your &#039;&#039;&#039;uplink&#039;&#039;&#039;.&lt;br /&gt;
You also receive &#039;&#039;&#039;codewords&#039;&#039;&#039; to identify other agents, and a coordinated team of traitors can have &#039;&#039;brutal results.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone besides [[Command]] or members of [[Security]] can be a traitor.&lt;br /&gt;
&lt;br /&gt;
== Uplink &amp;amp; Activation ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;uplink&amp;lt;/span&amp;gt; is your most important tool as a traitor. You can exchange the 100 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;telecrystals&amp;lt;/span&amp;gt; (TC) you start with for items that will help you with your objectives.&lt;br /&gt;
&lt;br /&gt;
By opening the Character menu, you&#039;ll see your personal uplink code. &#039;&#039;&#039;Setting your PDA&#039;s ringtone as this code will open the uplink.&#039;&#039;&#039;&lt;br /&gt;
Opening the Character menu also lets you view your objectives and the codewords.&lt;br /&gt;
&lt;br /&gt;
If you do not have a PDA when you are activated, an &amp;lt;span style=&amp;quot;color:cyan]uplink implant&amp;lt;/span&amp;gt; is provided &#039;&#039;&#039;for the full &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;TC&amp;lt;/span&amp;gt; price of the implant.&#039;&#039;&#039;&lt;br /&gt;
It can be accessed from your hotbar.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;PassengerPDA&amp;quot; Caption=&amp;quot;PDA&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;Telecrystal&amp;quot; Caption=&amp;quot;Telecrystals&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;BaseUplinkRadio&amp;quot; Caption=&amp;quot;Uplink Implant&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to close your PDA uplink to prevent anyone else from seeing it.&#039;&#039;&#039; You don&#039;t want &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; to notice you have it and confiscate it from you!&lt;br /&gt;
&lt;br /&gt;
Implanted uplinks are not normally accessible to other people, so they do not have any security measures. They can, however, be removed from you with an empty implanter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;WeaponPistolViper&amp;quot; Caption=&amp;quot;Guns&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;FireAxe&amp;quot; State=&amp;quot;icon&amp;quot; Caption=&amp;quot;Melee&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;C4&amp;quot; Caption=&amp;quot; Explosives&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;Syringe&amp;quot; Caption=&amp;quot;Implants&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ClothingBackpackDuffelSyndicate&amp;quot; Caption=&amp;quot;Bundles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purchases that you make should be to help you with your objectives. Some gear may not be of use to you, and you&#039;ll have to choose between being sneaky or going loud.&lt;br /&gt;
&lt;br /&gt;
==Coordination==&lt;br /&gt;
Codewords are words or phrases that every traitor will know. They provide a discreet way to identify or establish contact with a fellow traitor, which can be useful if your objectives include &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;helping them with their objectives.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you find some friends, &#039;&#039;&#039;you can withdraw &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;telecrystals&amp;lt;/span&amp;gt; from your uplink to give to them.&#039;&#039;&#039; They can put these in their own uplink to spend for themselves.&lt;br /&gt;
&lt;br /&gt;
Some offers available on your uplink require more than 20 TC to purchase, so if you want them you&#039;ll have to share.&lt;br /&gt;
&lt;br /&gt;
==Assassination==&lt;br /&gt;
One of your objectives may be to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;kill or maroon a crewmember.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;maroon&amp;lt;/span&amp;gt; your target by &#039;&#039;&#039;preventing them from reaching CentComm&#039;&#039;&#039; via the evacuation shuttle or an escape pod.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t maroon your target or they&#039;re too important to leave alive, you&#039;ll have to get your hands dirty and &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;murder&amp;lt;/span&amp;gt; them. Make sure your target is not alive when the &#039;&#039;&#039;evacuation shuttle gets to CentComm,&#039;&#039;&#039; and don&#039;t let them be resuscitated.&lt;br /&gt;
&lt;br /&gt;
Remember, the Syndicate want only your targets dead. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Try to avoid mass murder or major damage to the station,&amp;lt;/span&amp;gt; as the more innocent lives you take, the more of a liability you become.&lt;br /&gt;
&lt;br /&gt;
==Evasion &amp;amp; Self-Termination==&lt;br /&gt;
Your objectives may require you to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;make it to CentComm without being killed or captured.&amp;lt;/span&amp;gt;&#039;&#039; Don&#039;t let &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; stop you, complete your other objectives and &#039;&#039;&#039;come back alive.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alternatively, your objectives may require you to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;die a glorious death.&amp;lt;/span&amp;gt;&#039;&#039; &#039;&#039;&#039;Make sure you don&#039;t come back from the dead,&#039;&#039;&#039; or else you may wake up in cuffs.&lt;br /&gt;
&lt;br /&gt;
==Appropriation==&lt;br /&gt;
More often than not, you&#039;ll have to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;steal a possession of a department head.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The target may be in their office, or on their person. It may become necessary to kill whoever is carrying it, if you cannot pickpocket them.&lt;br /&gt;
&lt;br /&gt;
Some of the things you may be tasked with include:&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Captain&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;ID Card&#039;&#039;&#039;, &#039;&#039;&#039;antique laser pistol&#039;&#039;&#039;, &#039;&#039;&#039;jetpack&#039;&#039;&#039;, or &#039;&#039;&#039;nuclear authentication disk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;CaptainIDCard&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;WeaponAntiqueLaser&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;JetpackCaptainFilled&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;NukeDisk&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#5b97bc&amp;quot;&amp;gt;Chief Medical Officer&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;hypospray&#039;&#039;&#039; or &#039;&#039;&#039;rapid syringe gun&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;Hypospray&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;RapidSyringeGun&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#c96dbf&amp;quot;&amp;gt;Research Director&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;experimental hardsuit&#039;&#039;&#039; or &#039;&#039;&#039;hand teleporter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ClothingOuterHardsuitRd&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;HandTeleporter&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Head of Security&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;X-01 Multiphase&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Warden&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;energy shotgun&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;WeaponEnergyGunMultiphase&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;WeaponEnergyShotgun&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#f39f27&amp;quot;&amp;gt;Chief Engineer&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;advanced magboots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ClothingShoesBootsMagAdv&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#b18644&amp;quot;&amp;gt;Quartermaster&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;requisition digi-board&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;BoxFolderQmClipboard&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Butchering Ian, the &amp;lt;span style=&amp;quot;color:#9fed58&amp;quot;&amp;gt;Head of Personnel&amp;lt;/span&amp;gt;&#039;s dog, and obtaining the &#039;&#039;&#039;corgi meat&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;MobCorgiIan&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;FoodMeatCorgi&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
	</entry>
</feed>