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	<id>https://wiki.projectomu.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jellygato</id>
	<title>OmuStation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectomu.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jellygato"/>
	<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/Special:Contributions/Jellygato"/>
	<updated>2026-06-06T10:27:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=178</id>
		<title>Communication Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=178"/>
		<updated>2025-10-30T14:40:55Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-30|editor=jellygato}}&lt;br /&gt;
Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Radio Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fcdf03&amp;quot; | Command || :c || Command personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff733c&amp;quot; | Engineering || :e || Engineering department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#f6ce64&amp;quot; | Freelance || :f || Rare keys found as salvage, occasionally with Visitors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | Default job radio|| :h || Your role&#039;s department radio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#57b8f0&amp;quot; | Medical || :m || Medical department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cd7ccd&amp;quot; | Science || :n || Science department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa500&amp;quot; | Prison || :p || Prisoners and Security personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#91e8e5&amp;quot; | Future || :q || Chrono Legionnaire and G-Man&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff4242&amp;quot; | Security || :s || Security department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Syndicate || :t || Syndicate antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8f4a4b&amp;quot; | Supply || :u || Cargo department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#539c00&amp;quot; | Service || :v || Service department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2288ff&amp;quot; | Xenoborg || :x || Xenoborgs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2681a5&amp;quot; | CentComm || :y || NTR, BSO; people who talk to CentComm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff2222&amp;quot; | Mothership || :z || Xenoborgs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Collective Mind Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#d600bd&amp;quot; | Glorpmind || +a || Abductor antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#5ed7aa&amp;quot; | Binary || +b || Silicon, AI, Research Director&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#6e979a&amp;quot; | Dronemind || +d || Drones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#637b19&amp;quot; | Blobmind || +e || Blob antagonist creatures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#787878&amp;quot; | Fishmind || +f || Space carp and space dragon antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa000&amp;quot; | Hivemind || +h || Changeling antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#237500&amp;quot; | Mansus Link || +m || Heretic antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c18851&amp;quot; | Piepmind || +p || Mice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#77698d&amp;quot; | Shadowmind || +q || Shadowlings&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7f32a8&amp;quot; | Empathy || +s || Shadowkin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c8c8c&amp;quot; | Tidemind || +t || Passenger mid-round event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#386a9b&amp;quot; | Binglemind || +w || Bingle antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c3986&amp;quot; | Hivemind || +z || Xenomorph hivemind&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=177</id>
		<title>Communication Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=177"/>
		<updated>2025-10-30T14:40:02Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Radio Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fcdf03&amp;quot; | Command || :c || Command personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff733c&amp;quot; | Engineering || :e || Engineering department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#f6ce64&amp;quot; | Freelance || :f || Rare keys found as salvage, occasionally with Visitors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | Default job radio|| :h || Your role&#039;s department radio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#57b8f0&amp;quot; | Medical || :m || Medical department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cd7ccd&amp;quot; | Science || :n || Science department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa500&amp;quot; | Prison || :p || Prisoners and Security personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#91e8e5&amp;quot; | Future || :q || Chrono Legionnaire and G-Man&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff4242&amp;quot; | Security || :s || Security department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Syndicate || :t || Syndicate antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8f4a4b&amp;quot; | Supply || :u || Cargo department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#539c00&amp;quot; | Service || :v || Service department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2288ff&amp;quot; | Xenoborg || :x || Xenoborgs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2681a5&amp;quot; | CentComm || :y || NTR, BSO; people who talk to CentComm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff2222&amp;quot; | Mothership || :z || Xenoborgs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Collective Mind Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#d600bd&amp;quot; | Glorpmind || +a || Abductor antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#5ed7aa&amp;quot; | Binary || +b || Silicon, AI, Research Director&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#6e979a&amp;quot; | Dronemind || +d || Drones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#637b19&amp;quot; | Blobmind || +e || Blob antagonist creatures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#787878&amp;quot; | Fishmind || +f || Space carp and space dragon antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa000&amp;quot; | Hivemind || +h || Changeling antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#237500&amp;quot; | Mansus Link || +m || Heretic antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c18851&amp;quot; | Piepmind || +p || Mice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#77698d&amp;quot; | Shadowmind || +q || Shadowlings&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7f32a8&amp;quot; | Empathy || +s || Shadowkin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c8c8c&amp;quot; | Tidemind || +t || Passenger mid-round event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#386a9b&amp;quot; | Binglemind || +w || Bingle antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c3986&amp;quot; | Hivemind || +z || Xenomorph hivemind&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=165</id>
		<title>Communication Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=165"/>
		<updated>2025-10-29T20:14:03Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Radio Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fcdf03&amp;quot; | Command || :c || Command personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff733c&amp;quot; | Engineering || :e || Engineering department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#f6ce64&amp;quot; | Freelance || :f || Rare keys found as salvage, occasionally with Visitors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | Default job radio|| :h || Your role&#039;s department radio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#57b8f0&amp;quot; | Medical || :m || Medical department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cd7ccd&amp;quot; | Science || :n || Science department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa500&amp;quot; | Prison || :p || Prisoners and Security personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#91e8e5&amp;quot; | Future || :q || Chrono Legionnaire and G-Man&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff4242&amp;quot; | Security || :s || Security department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Syndicate || :t || Syndicate antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8f4a4b&amp;quot; | Supply || :u || Cargo department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#539c00&amp;quot; | Service || :v || Service department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2288ff&amp;quot; | Xenoborg || :x || Xenoborgs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2681a5&amp;quot; | CentComm || :y || NTR, BSO; people who talk to CentComm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff2222&amp;quot; | Mothership || :z || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Collective Mind Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#d600bd&amp;quot; | Glorpmind || +a || Abductor antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#5ed7aa&amp;quot; | Binary || +b || Silicon, AI, Research Director&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#6e979a&amp;quot; | Dronemind || +d || Drones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#637b19&amp;quot; | Blobmind || +e || Blob antagonist creatures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#787878&amp;quot; | Fishmind || +f || Space carp and space dragon antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa000&amp;quot; | Hivemind || +h || Changeling antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#237500&amp;quot; | Mansus Link || +m || Heretic antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c18851&amp;quot; | Piepmind || +p || Mice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#77698d&amp;quot; | Shadowmind || +q || Shadowlings&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7f32a8&amp;quot; | Empathy || +s || Shadowkin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c8c8c&amp;quot; | Tidemind || +t || Passenger mid-round event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#386a9b&amp;quot; | Binglemind || +w || Bingle antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c3986&amp;quot; | Hivemind || +z || Xenomorph hivemind&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Changeling_Abilities&amp;diff=164</id>
		<title>Changeling Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Changeling_Abilities&amp;diff=164"/>
		<updated>2025-10-29T17:09:25Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: Copied from guidebook XML, small spelling/grammar updates. Might be cool to add the ability icons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Absorb DNA ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039;0 Chems&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Allows you to slowly and noisily absorb a dead, crit, cuffed or hard*grabbed crew mate. This adds their DNA to your pool, gives you 2 evolution points, and refills your biomass.&lt;br /&gt;
* If another changeling is absorbed, you instead get half of their total evolution points and half of their max chemicals.&lt;br /&gt;
* Target must be in a HARD grab to use this ability.&lt;br /&gt;
* Can be used in lesser form.&lt;br /&gt;
* Cannot be used while on fire.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Extract DNA Sting ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039;25 Chems&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Adds the stung player&#039;s DNA to your pool.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
&lt;br /&gt;
=== Cycle DNA ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039;0 Chems&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Changes the active DNA used for transform.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
&lt;br /&gt;
=== Transform ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039;5 Chems&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Transforms you to have the exact name and voice of your currently active DNA, consumes the DNA.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
&lt;br /&gt;
=== Enter Regenerative Stasis ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039;0 chems&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Changeling instantly dies, and the exit stasis ability is unlocked.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Exit Regenerative Stasis ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039;30 Chems&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Changeling instantly revives, all health is fully recovered.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
* Can only be used after a set duration. This scales with damage taken prior to stasis, up to 180 seconds.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Dissonant Shriek ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 2 Evolution Points / 30 Chems / 1 Absorbed Organic &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Changeling emits an EMP blast, disabling borgs, [[IPC]]s, suit coordinates, and other electronic equipment.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Resonant Shriek ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 2 Evolution Points / 30 Chems / 1 Absorbed Organic &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Screeches, blinding anyone in the nearby area without flash protection, breaks nearby lights as well.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Organic Shield ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 2 Evolution Points / 20 Chems / 1 Absorbed Organic &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Grows one of its arms into a robust shield, absorbs 50% of incoming damage until destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Strained Muscles ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 2 Evolution Points / 0 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Speeds the changeling up greatly, but deals heavy stamina damage over time to self. Toggles on and off.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire&lt;br /&gt;
&lt;br /&gt;
=== Bone Shard ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 3 Evolution Points / 15 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms a bone shard throwing weapon that hardstuns in two hits, shards dissolve after a short while.&lt;br /&gt;
&lt;br /&gt;
=== Dart Gun ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 3 Evolution Points / 15 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms an arm into a dart gun. Dart gun fires any of the lings evolved stings, costs 1/3 the sting&#039;s cost in chems per shot.&lt;br /&gt;
* Can shoot and select darts while on fire (if in use/toggled)&lt;br /&gt;
&lt;br /&gt;
=== Arm Blade ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points / 15 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms an arm into a blade. Deals heavy limb damage on light attack when targeting a limb.&lt;br /&gt;
&lt;br /&gt;
=== Arm Claw ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points / 15 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms an arm into a claw. Claws can grab organisms and prevent them from moving. Claw cannot be used to attack while grabbing.&lt;br /&gt;
&lt;br /&gt;
=== Arm Hammer ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points / 15 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms an arm into a hammer. Deals blunt damage, knocks down, and flings targets on light attack.&lt;br /&gt;
&lt;br /&gt;
=== Chitinous Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points / 25 Chems / 2 Absorbed Organics &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms body into a mass of armor, only usable when outerwear and head slots are empty.&lt;br /&gt;
* Armor slows ling by 15 percent&lt;br /&gt;
* Armor reduces all damage by 50 percent&lt;br /&gt;
* Head armor reduces brute and burn damages by 10 percent&lt;br /&gt;
* Has decent protection against fires&lt;br /&gt;
* Slows down chem regen rate by 25%.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Stings Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Blind Sting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 2 Evolution Points / 20 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling injects organic with 2 units of blind toxin, blinding the target for 12 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Does not work on [[Yowies]].&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
&lt;br /&gt;
=== Cryogenic Sting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 2 Evolution Points / 20 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling injects organic with 10 units of fresium, dropping their temperature to 0 degrees Celsius in most cases.&lt;br /&gt;
* Cold organics move far slower.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
&lt;br /&gt;
=== Mute Sting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 2 Evolution Points / 20 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling injects organic with 2 units of mute toxin, muting the target for 40 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
* Does not work on [[Yowies]].&lt;br /&gt;
&lt;br /&gt;
=== Lethargic Sting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 3 Evolution Points / 30 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling injects organic with 5 units of impredrezene and tirizene, causing numerous effects.&lt;br /&gt;
* Slows target by 35%&lt;br /&gt;
* Deals 20 poison damage&lt;br /&gt;
* Deals 15 stamina damage per second for ten seconds&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
* Does not work on [[Yowies]].&lt;br /&gt;
&lt;br /&gt;
=== False Armblade Sting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points / 50 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling injects organic with some of its genome, forcing the organic to grow a temporary useless armblade.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Lasts roughly 60 seconds.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Utility Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Anatomic Panacea ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 2 Evolution Points / 30 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Produces 10 units of Ling Panacea within the changeling.&lt;br /&gt;
* Heals 60 genetic, radiation and poison damage.&lt;br /&gt;
* Cures disabilities (permanent blindness, narcolepsy, leg paralysis etc.)&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
&lt;br /&gt;
=== Last Resort ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 2 Evolution Points / 20 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Explodes the changelings current body and turns them into a headslug.&lt;br /&gt;
* Headslugs are extremely fast, can ventcrawl, and can crawl under doors.&lt;br /&gt;
* It can be used while cuffed but cannot be used in lesser form.&lt;br /&gt;
* Headslugs can infect a non*hollow corpse to turn into a lesser form changeling after a short timer.&lt;br /&gt;
* If the infected body is destroyed, the headslug will not revive, and will be forever lost.&lt;br /&gt;
* Can be activated while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Form ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 2 Evolution Points / 20 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling turns into a monkey.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* Monkey can ventcrawl, but loses some abilities that the ling would otherwise have.&lt;br /&gt;
&lt;br /&gt;
=== Absorb Biomatter ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 3 Evolution Points &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Consuming meat products restores the changelings chemical stores.&lt;br /&gt;
&lt;br /&gt;
=== Augmented Eyesight ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points / 0 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling can toggle eyesight between flash resistant and thermal vision.&lt;br /&gt;
* While using thermal vision, flashes stun the changeling for twice as long.&lt;br /&gt;
* Thermal vision also provides changeling with night vision.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
&lt;br /&gt;
=== Biodegrade ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points / 30 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Burns cuffs off the changeling.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* Splashes anyone grabbing changeling with acid, doing slight caustic damage, blinding them and knocking them down.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Chameleon Skin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points / 20 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling gains invisibility.&lt;br /&gt;
* Invisibility increases while standing still.&lt;br /&gt;
* Invisibility rapidly decreases while moving.&lt;br /&gt;
* Can be used while cuffed.&lt;br /&gt;
* Slows down chem regen rate by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline Reserves ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points / 25 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling produces 5 units of Changeling Adrenaline.&lt;br /&gt;
* Deals 6.75 poison damage to changeling upon immediate second use.&lt;br /&gt;
* Removes stuns, knockdown times, and makes you impervious to most forms of fatigue.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Hivemind Access ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Shows a symbol above all changelings with this ability.&lt;br /&gt;
* Toggleable on and off.&lt;br /&gt;
* Grants access to the hivemind channel - :g&lt;br /&gt;
&lt;br /&gt;
=== Void Adaption ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 4 Evolution Points / 0 Chems / 2 Absorbed Organics &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Renders you immune to barotrauma (spacing) damage if active.&lt;br /&gt;
* Immune to freezing temperatures and its effects if active.&lt;br /&gt;
* Does not protect from cold damage.&lt;br /&gt;
* Changeling no longer needs to breathe if active.&lt;br /&gt;
* Slows down chem regen rate by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Fleshmend ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&#039;&#039; 5 Evolution Points / 35 Chems &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* User is given the &amp;quot;Fleshmend&amp;quot; status effect, lasting for 10 seconds.&lt;br /&gt;
* Fleshmend&#039;s effects will temporarily cease while on fire.&lt;br /&gt;
* Heals 10 overall brute damage per tick (100 in total).&lt;br /&gt;
* Heals 5 overall burn damage per tick (50 in total).&lt;br /&gt;
* Heals 2 asphyxiation damage per tick (20 in total).&lt;br /&gt;
* Reduces bleeding severity by 2.5 per tick (25 in total).&lt;br /&gt;
* Restores roughly 3.5% blood level per tick (35% in total).&lt;br /&gt;
* Usable while in critical condition.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Changeling&amp;diff=163</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Changeling&amp;diff=163"/>
		<updated>2025-10-29T16:57:25Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: Created page with &amp;quot;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}   &amp;lt;GuideEntityEmbed Entity=&amp;quot;GuidebookChangelingFluff&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;  A Changeling is an  alien creature able to morph into humanoids. A changeling&amp;#039;s natural form is a headslug, but before a shift started, they killed someone and began imitating them. The main weapons of the Changeling are its ability to internally synthesize dangerous chemicals, morph into other creatures that it has absorbed, and blend in with humans.  The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}  &lt;br /&gt;
&amp;lt;GuideEntityEmbed Entity=&amp;quot;GuidebookChangelingFluff&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Changeling is an  alien creature able to morph into humanoids. A changeling&#039;s natural form is a headslug, but before a shift started, they killed someone and began imitating them.&lt;br /&gt;
The main weapons of the Changeling are its ability to internally synthesize dangerous chemicals, morph into other creatures that it has absorbed, and blend in with humans.&lt;br /&gt;
&lt;br /&gt;
The changeling can be anyone it&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Unlike the Traitor, the Changeling&#039;s only objective is to survive until the shuttle arrives and escape on it while transformed into somebody else.&lt;br /&gt;
&lt;br /&gt;
Remember that Changelings are not obliged to work with each other as a team, and some may go solo/rogue depending on how they like it.&lt;br /&gt;
&lt;br /&gt;
== I&#039;ve turned into myself, what do? ==&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
Chemicals are your source of abilities. Without them you won&#039;t be able to use your powers.&lt;br /&gt;
They regenerate slowly over time, and absorption will increase their max capacity.&lt;br /&gt;
&lt;br /&gt;
=== DNA Absorption ===&lt;br /&gt;
Your main weapon is deception. Transform into other humanoid creatures to confuse the crew.&lt;br /&gt;
To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and absorb them using either the Absorb ability, or the DNA Extraction Sting.&lt;br /&gt;
You can only have a maximum of 5 DNA strands at a time, and must transform to obtain more.&lt;br /&gt;
&lt;br /&gt;
Acquiring DNA via absorption requires the victim&#039;s incapacitation, critical condition or death. Simply, handcuff, put him into crit or kill him if you need to absorb him.&lt;br /&gt;
* Absorbing someone takes a lot of time, so prepare a safe spot or do it somewhere with the least amount of ears possible.&lt;br /&gt;
* Absorbing a victim will recover all of your biomass, increase your maximum chemical capacity and give you bonus evolution points to buy new abilities.&lt;br /&gt;
* Absorbing another changeling will, on top of that, increase your maximum biomass capacity, allowing you to stay alive for more time and give you even more chemicals and evolution points.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:=red&amp;quot;&amp;gt;Absorbed victims cannot be cloned.&amp;lt;/span&amp;gt; On the other hand, they can still be turned into cyborgs.&lt;br /&gt;
&lt;br /&gt;
=== You exclaim, &amp;quot;I am the only one here!&amp;quot; ===&lt;br /&gt;
Changelings are limited, however, to how much DNA they can absorb at once! If a changeling has 5 DNAs stored and attempts to gain another, they must purge the older DNA by transforming. Eventually, any changeling will have to be a twin of someone else on the station, living or dead.&lt;br /&gt;
The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed. This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them.&lt;br /&gt;
Changelings can also, via their lesser form ability, transform into monkeys and do monkey things.&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
Also known as Regenerative Stasis, changelings have the ability to &#039;kill&#039; themselves, and appear dead. After an uncertain amount of time, the changeling can revive at will, fully healed of all injuries and illness.&lt;br /&gt;
Entering stasis will start a timer that scales with damage taken, and leaving will cost 30 chemicals. Chemicals will still regenerate while a changeling is dead.&lt;br /&gt;
&lt;br /&gt;
Changelings can also choose to revive by defibrillator, making it even harder to tell if they are one or not.&lt;br /&gt;
&lt;br /&gt;
This makes them nigh-unkillable, as they can fully regenerate themselves even from death if they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to cremate them, put them on mining colonies or in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
=== Going Solo or Teaming Up ===&lt;br /&gt;
Like traitors, changelings operate individually and are in no way obligated to assist each other. It is not required for changelings to even reveal their identity to each other, as it&#039;s not uncommon for changelings to backstab each other to remove competition.&lt;br /&gt;
Even so, &amp;lt;span style=&amp;quot;color:=red&amp;quot;&amp;gt;a coordinated group of changelings is truly a terror to behold&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Identifying a changeling ==&lt;br /&gt;
Changelings have a different blood type. Even if a changeling is pretending to be a diona, vox or a moth person, they have one blood type.&lt;br /&gt;
Also, when put in a centrifuge, the changeling&#039;s blood reacts violently.&lt;br /&gt;
You cannot identify changelings in any other possible way, unless they&#039;re dead obvious and start going loud.&lt;br /&gt;
&lt;br /&gt;
== Your true weakness... ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:=orange&amp;quot;&amp;gt;Kill it with fire!&amp;lt;/span&amp;gt;&lt;br /&gt;
* While on fire, they are &amp;lt;span style=&amp;quot;color:=red&amp;quot;&amp;gt;unable to use or toggle most of their combat, defensive and utility oriented abilities.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Changelings also suffer a massive reduction to their chemical generation, being &amp;lt;span style=&amp;quot;color:=red&amp;quot;&amp;gt;reduced to a 1/4 of its current amount&amp;lt;/span&amp;gt; when on fire!&lt;br /&gt;
&lt;br /&gt;
[[Changeling Abilities]]&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Thief&amp;diff=162</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Thief&amp;diff=162"/>
		<updated>2025-10-29T16:35:08Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: Pulled directly from guidebook, needs pictures. Changed cyan to blue for readability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Yoink! I&#039;ll be taking that! And that! Ooh, don&#039;t mind if I do!&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ClothingNeckCloakVoid&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thieves are petty yet crafty &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;criminals&amp;lt;/span&amp;gt; who can&#039;t keep their hands to themselves. You were forcefully given a &#039;&#039;&#039;pacifism implant&#039;&#039;&#039; after your last arrest, but you won&#039;t let that stop you from trying to add to your collection.&lt;br /&gt;
&lt;br /&gt;
== Art of the Steal ==&lt;br /&gt;
Unlike other antagonists, &#039;&#039;&#039;staying out of trouble is almost a requirement for you&#039;&#039;&#039; because of your implant.&lt;br /&gt;
You can only run if &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; picks a fight with you, and because you work alone you don&#039;t have any friends to pull you out of danger.&lt;br /&gt;
&lt;br /&gt;
But against all odds, you&#039;ll sucessfully swipe what you want using determination, sleight of hand, a few tools and your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pickpocketing skills.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pickpocketing skills you have give you a major advantage: &#039;&#039;&#039;the ability to take things from people without them even noticing.&#039;&#039;&#039; With a little practice you can steal their wallet and keep up a conversation at the same time.&lt;br /&gt;
&lt;br /&gt;
It is advised to get a pair of gloves as your fingerprints could still be traced back to the stolen goods if they&#039;re found.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
You&#039;ve got two more aces up your stolen sleeves: your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;beacon&amp;lt;/span&amp;gt; and your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;satchel.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;beacon&amp;lt;/span&amp;gt; provides safe passage home for trinkets that may not be easy to carry with you on the evac shuttle. Simply find a secluded part of the station to unfold the beacon, then set its coordinates to your hideout.&lt;br /&gt;
Any shinies near it will be &#039;&#039;&#039;teleported to your vault when the shift ends,&#039;&#039;&#039; fulfilling your objectives.&lt;br /&gt;
&lt;br /&gt;
However, this will instantly out you if found and make it extremely easy for people to reclaim their &amp;quot;missing&amp;quot; possessions. &#039;&#039;&#039;Make sure to hide it well!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ThiefBeacon&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;satchel&amp;lt;/span&amp;gt; contains... well, whatever you remembered to pack. &#039;&#039;&#039;You can select two pre-made kits&#039;&#039;&#039; to help you complete grander heists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;SatchelThief&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;Implanter&amp;quot; Caption=&amp;quot;Anatomy&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;C4&amp;quot; Caption=&amp;quot;Breacher&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ChameleonProjector&amp;quot; Caption=&amp;quot;Chameleon&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;BaseUplinkRadio&amp;quot; Caption=&amp;quot;Communicator&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;NitrousOxideTank&amp;quot; Caption=&amp;quot;Sleeper&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;Fulton&amp;quot; Caption=&amp;quot;Smuggler&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;Telecrystal&amp;quot; Caption=&amp;quot;Syndie&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Centerpiece of the Collection ==&lt;br /&gt;
Your kleptomania will take you places. One day, you&#039;ll feel like stealing a few figurines. Another day, you&#039;ll feel like stealing an industrial machine.&lt;br /&gt;
&lt;br /&gt;
No matter. They&#039;ll all be a part of your collection within a matter of time.&lt;br /&gt;
&lt;br /&gt;
You can steal items by &#039;&#039;&#039;having them on your person&#039;&#039;&#039; when you get to CentComm. Failing this, you can steal larger items by &#039;&#039;&#039;leaving them by your beacon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of the more &#039;&#039;animate&#039;&#039; objectives may not cooperate with you. Make sure they&#039;re alive and with you or your beacon when the shift ends.&lt;br /&gt;
&lt;br /&gt;
Things that you may desire include but are not limited to:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ToyFigurineGreytider&amp;quot; Caption=&amp;quot;Figurines&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;PassengerIDCard&amp;quot; Caption=&amp;quot;ID cards&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ChemDispenser&amp;quot; Caption=&amp;quot;Structures&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;MobCorgiIan&amp;quot; Caption=&amp;quot;Animals/Pets&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Traitor&amp;diff=161</id>
		<title>Traitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Traitor&amp;diff=161"/>
		<updated>2025-10-29T16:27:50Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: Created page with &amp;quot;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}  &amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;quot;WHISKEY. ECHO. WHISKEY. LIMA. ALPHA. DELTA. AGENT, YOU HAVE BEEN ACTIVATED.&amp;quot;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;         &amp;lt;GuideEntityEmbed Entity=&amp;quot;PosterContrabandSyndicateRecruitment&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;  Traitors are antagonists employed by the &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Syndicate.&amp;lt;/span&amp;gt; You are a sleeper agent who has access to various tools and weapons through your &amp;#039;&amp;#039;&amp;#039;uplink&amp;#039;&amp;#039;&amp;#039;. You also receive &amp;#039;&amp;#039;&amp;#039;codewords&amp;#039;&amp;#039;&amp;#039; to ident...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&#039;&#039;&amp;quot;WHISKEY. ECHO. WHISKEY. LIMA. ALPHA. DELTA. AGENT, YOU HAVE BEEN ACTIVATED.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;PosterContrabandSyndicateRecruitment&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Traitors are antagonists employed by the &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Syndicate.&amp;lt;/span&amp;gt; You are a sleeper agent who has access to various tools and weapons through your &#039;&#039;&#039;uplink&#039;&#039;&#039;.&lt;br /&gt;
You also receive &#039;&#039;&#039;codewords&#039;&#039;&#039; to identify other agents, and a coordinated team of traitors can have &#039;&#039;brutal results.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone besides [[Command]] or members of [[Security]] can be a traitor.&lt;br /&gt;
&lt;br /&gt;
== Uplink &amp;amp; Activation ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;uplink&amp;lt;/span&amp;gt; is your most important tool as a traitor. You can exchange the 20 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;telecrystals&amp;lt;/span&amp;gt; (TC) you start with for items that will help you with your objectives.&lt;br /&gt;
&lt;br /&gt;
By opening the Character menu, you&#039;ll see your personal uplink code. &#039;&#039;&#039;Setting your PDA&#039;s ringtone as this code will open the uplink.&#039;&#039;&#039;&lt;br /&gt;
Opening the Character menu also lets you view your objectives and the codewords.&lt;br /&gt;
&lt;br /&gt;
If you do not have a PDA when you are activated, an &amp;lt;span style=&amp;quot;color:cyan]uplink implant&amp;lt;/span&amp;gt; is provided &#039;&#039;&#039;for the full &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;TC&amp;lt;/span&amp;gt; price of the implant.&#039;&#039;&#039;&lt;br /&gt;
It can be accessed from your hotbar.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;PassengerPDA&amp;quot; Caption=&amp;quot;PDA&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;Telecrystal&amp;quot; Caption=&amp;quot;Telecrystals&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;BaseUplinkRadio&amp;quot; Caption=&amp;quot;Uplink Implant&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to close your PDA uplink to prevent anyone else from seeing it.&#039;&#039;&#039; You don&#039;t want &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; to notice you have it and confiscate it from you!&lt;br /&gt;
&lt;br /&gt;
Implanted uplinks are not normally accessible to other people, so they do not have any security measures. They can, however, be removed from you with an empty implanter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;WeaponPistolViper&amp;quot; Caption=&amp;quot;Guns&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;FireAxe&amp;quot; State=&amp;quot;icon&amp;quot; Caption=&amp;quot;Melee&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;C4&amp;quot; Caption=&amp;quot; Explosives&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;Syringe&amp;quot; Caption=&amp;quot;Implants&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ClothingBackpackDuffelSyndicate&amp;quot; Caption=&amp;quot;Bundles&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purchases that you make should be to help you with your objectives. Some gear may not be of use to you, and you&#039;ll have to choose between being sneaky or going loud.&lt;br /&gt;
&lt;br /&gt;
==Coordination==&lt;br /&gt;
Codewords are words or phrases that every traitor will know. They provide a discreet way to identify or establish contact with a fellow traitor, which can be useful if your objectives include &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;helping them with their objectives.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you find some friends, &#039;&#039;&#039;you can withdraw &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;telecrystals&amp;lt;/span&amp;gt; from your uplink to give to them.&#039;&#039;&#039; They can put these in their own uplink to spend for themselves.&lt;br /&gt;
&lt;br /&gt;
Some offers available on your uplink require more than 20 TC to purchase, so if you want them you&#039;ll have to share.&lt;br /&gt;
&lt;br /&gt;
==Assassination==&lt;br /&gt;
One of your objectives may be to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;kill or maroon a crewmember.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;maroon&amp;lt;/span&amp;gt; your target by &#039;&#039;&#039;preventing them from reaching CentComm&#039;&#039;&#039; via the evacuation shuttle or an escape pod.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t maroon your target or they&#039;re too important to leave alive, you&#039;ll have to get your hands dirty and &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;murder&amp;lt;/span&amp;gt; them. Make sure your target is not alive when the &#039;&#039;&#039;evacuation shuttle gets to CentComm,&#039;&#039;&#039; and don&#039;t let them be resuscitated.&lt;br /&gt;
&lt;br /&gt;
Remember, the Syndicate want only your targets dead. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Try to avoid mass murder or major damage to the station,&amp;lt;/span&amp;gt; as the more innocent lives you take, the more of a liability you become.&lt;br /&gt;
&lt;br /&gt;
==Evasion &amp;amp; Self-Termination==&lt;br /&gt;
Your objectives may require you to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;make it to CentComm without being killed or captured.&amp;lt;/span&amp;gt;&#039;&#039; Don&#039;t let &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Security&amp;lt;/span&amp;gt; stop you, complete your other objectives and &#039;&#039;&#039;come back alive.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alternatively, your objectives may require you to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;die a glorious death.&amp;lt;/span&amp;gt;&#039;&#039; &#039;&#039;&#039;Make sure you don&#039;t come back from the dead,&#039;&#039;&#039; or else you may wake up in cuffs.&lt;br /&gt;
&lt;br /&gt;
==Appropriation==&lt;br /&gt;
More often than not, you&#039;ll have to &#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;steal a possession of a department head.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The target may be in their office, or on their person. It may become necessary to kill whoever is carrying it, if you cannot pickpocket them.&lt;br /&gt;
&lt;br /&gt;
Some of the things you may be tasked with include:&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Captain&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;ID Card&#039;&#039;&#039;, &#039;&#039;&#039;antique laser pistol&#039;&#039;&#039;, &#039;&#039;&#039;jetpack&#039;&#039;&#039;, or &#039;&#039;&#039;nuclear authentication disk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;CaptainIDCard&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;WeaponAntiqueLaser&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;JetpackCaptainFilled&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;NukeDisk&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#5b97bc&amp;quot;&amp;gt;Chief Medical Officer&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;hypospray&#039;&#039;&#039; or &#039;&#039;&#039;rapid syringe gun&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;Hypospray&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;RapidSyringeGun&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#c96dbf&amp;quot;&amp;gt;Research Director&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;experimental hardsuit&#039;&#039;&#039; or &#039;&#039;&#039;hand teleporter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ClothingOuterHardsuitRd&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;HandTeleporter&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Head of Security&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;X-01 Multiphase&#039;&#039;&#039; or the &amp;lt;span style=&amp;quot;color:#cb0000&amp;quot;&amp;gt;Warden&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;energy shotgun&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;WeaponEnergyGunMultiphase&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;WeaponEnergyShotgun&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#f39f27&amp;quot;&amp;gt;Chief Engineer&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;advanced magboots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;ClothingShoesBootsMagAdv&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Stealing the &amp;lt;span style=&amp;quot;color:#b18644&amp;quot;&amp;gt;Quartermaster&amp;lt;/span&amp;gt;&#039;s &#039;&#039;&#039;requisition digi-board&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;BoxFolderQmClipboard&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Butchering Ian, the &amp;lt;span style=&amp;quot;color:#9fed58&amp;quot;&amp;gt;Head of Personnel&amp;lt;/span&amp;gt;&#039;s dog, and obtaining the &#039;&#039;&#039;corgi meat&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;MobCorgiIan&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;FoodMeatCorgi&amp;quot; Caption=&amp;quot;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=160</id>
		<title>Communication Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=160"/>
		<updated>2025-10-29T16:09:10Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Radio Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fcdf03&amp;quot; | Command || :c || Command personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff733c&amp;quot; | Engineering || :e || Engineering department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#f6ce64&amp;quot; | Freelance || :f || Rare keys found as salvage, occasionally with Visitors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | Default job radio|| :h || Your role&#039;s department radio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#57b8f0&amp;quot; | Medical || :m || Medical department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cd7ccd&amp;quot; | Science || :n || Science department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa500&amp;quot; | Prison || :p || Prisoners and Security personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#91e8e5&amp;quot; | Future || :q || Future Agents. Possibly a rare ghost role.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff4242&amp;quot; | Security || :s || Security department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Syndicate || :t || Syndicate antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8f4a4b&amp;quot; | Supply || :u || Cargo department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#539c00&amp;quot; | Service || :v || Service department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2288ff&amp;quot; | Xenoborg || :x || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2681a5&amp;quot; | CentComm || :y || NTR, BSO; people who talk to CentComm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff2222&amp;quot; | Mothership || :z || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Collective Mind Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#d600bd&amp;quot; | Glorpmind || +a || Abductor antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#5ed7aa&amp;quot; | Binary || +b || Silicon, AI, Research Director&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#6e979a&amp;quot; | Dronemind || +d || Drones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#637b19&amp;quot; | Blobmind || +e || Blob antagonist creatures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#787878&amp;quot; | Fishmind || +f || Space carp and space dragon antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa000&amp;quot; | Hivemind || +h || Changeling antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#237500&amp;quot; | Mansus Link || +m || Heretic antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c18851&amp;quot; | Piepmind || +p || Mice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#77698d&amp;quot; | Shadowmind || +q || Shadowlings?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7f32a8&amp;quot; | Empathy || +s || Shadowkin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c8c8c&amp;quot; | Tidemind || +t || Tiders...?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#386a9b&amp;quot; | Binglemind || +w || Bingle antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c3986&amp;quot; | Hivemind || +z || Xenomorph hivemind&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=159</id>
		<title>Communication Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=159"/>
		<updated>2025-10-29T16:08:46Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Radio Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fcdf03&amp;quot; | Command || :c || Command personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff733c&amp;quot; | Engineering || :e || Engineering department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#f6ce64&amp;quot; | Freelance || :f || Rare keys found as salvage, occasionally with Visitors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | Default job radio|| :h || Your role&#039;s department radio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#57b8f0&amp;quot; | Medical || :m || Medical department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cd7ccd&amp;quot; | Science || :n || Science department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa500&amp;quot; | Prison || :p || Prisoners and Security personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#91e8e5&amp;quot; | Future || :q || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff4242&amp;quot; | Security || :s || Security department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Syndicate || :t || Syndicate antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8f4a4b&amp;quot; | Supply || :u || Cargo department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#539c00&amp;quot; | Service || :v || Service department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2288ff&amp;quot; | Xenoborg || :x || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2681a5&amp;quot; | CentComm || :y || NTR, BSO; people who talk to CentComm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff2222&amp;quot; | Mothership || :z || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Collective Mind Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#d600bd&amp;quot; | Glorpmind || +a || Abductor antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#5ed7aa&amp;quot; | Binary || +b || Silicon, AI, Research Director&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#6e979a&amp;quot; | Dronemind || +d || Drones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#637b19&amp;quot; | Blobmind || +e || Blob antagonist creatures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#787878&amp;quot; | Fishmind || +f || Space carp and space dragon antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa000&amp;quot; | Hivemind || +h || Changeling antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#237500&amp;quot; | Mansus Link || +m || Heretic antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c18851&amp;quot; | Piepmind || +p || Mice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#77698d&amp;quot; | Shadowmind || +q || Shadowlings?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7f32a8&amp;quot; | Empathy || +s || Shadowkin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c8c8c&amp;quot; | Tidemind || +t || Tiders...?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#386a9b&amp;quot; | Binglemind || +w || Bingle antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c3986&amp;quot; | Hivemind || +z || Xenomorph hivemind&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=158</id>
		<title>Communication Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=158"/>
		<updated>2025-10-29T16:07:53Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Radio Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fcdf03&amp;quot; | Command || :c || Command personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff733c&amp;quot; | Engineering || :e || Engineering department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#f6ce64&amp;quot; | Freelance || :f || Rare keys found as salvage, occasionally with Visitors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | Default job radio|| :h || Your role&#039;s department radio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#57b8f0&amp;quot; | Medical || :m || Medical department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cd7ccd&amp;quot; | Science || :n || Science department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa500&amp;quot; | Prison || :p || Prisoners and Security personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#91e8e5&amp;quot; | Future || :q || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff4242&amp;quot; | Security || :s || Security department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Syndicate || :t || Syndicate antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8f4a4b&amp;quot; | Supply || :u || Cargo department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#539c00&amp;quot; | Service || :v || Service department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2288ff&amp;quot; | Xenoborg || :x || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2681a5&amp;quot; | CentComm || :y || ??? we have two channels for CentComm?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff2222&amp;quot; | Mothership || :z || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Collective Mind Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#d600bd&amp;quot; | Glorpmind || +a || Abductor antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#5ed7aa&amp;quot; | Binary || +b || Silicon, AI, Research Director&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#6e979a&amp;quot; | Dronemind || +d || Drones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#637b19&amp;quot; | Blobmind || +e || Blob antagonist creatures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#787878&amp;quot; | Fishmind || +f || Space carp and space dragon antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa000&amp;quot; | Hivemind || +h || Changeling antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#237500&amp;quot; | Mansus Link || +m || Heretic antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c18851&amp;quot; | Piepmind || +p || Mice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#77698d&amp;quot; | Shadowmind || +q || Shadowlings?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7f32a8&amp;quot; | Empathy || +s || Shadowkin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c8c8c&amp;quot; | Tidemind || +t || Tiders...?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#386a9b&amp;quot; | Binglemind || +w || Bingle antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c3986&amp;quot; | Hivemind || +z || Xenomorph hivemind&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=157</id>
		<title>Communication Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=157"/>
		<updated>2025-10-29T16:07:07Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Radio Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fcdf03&amp;quot; | Command || :c || Command personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff733c&amp;quot; | Engineering || :e || Engineering department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#f6ce64&amp;quot; | Freelance || :f || Rare keys found as salvage, occasionally with Visitors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Default job radio|| :h || Your role&#039;s department radio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#57b8f0&amp;quot; | Medical || :m || Medical department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cd7ccd&amp;quot; | Science || :n || Science department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa500&amp;quot; | Prison || :p || Prisoners and Security personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#91e8e5&amp;quot; | Future || :q || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff4242&amp;quot; | Security || :s || Security department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Syndicate || :t || Syndicate antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8f4a4b&amp;quot; | Supply || :u || Cargo department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#539c00&amp;quot; | Service || :v || Service department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2288ff&amp;quot; | Xenoborg || :x || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2681a5&amp;quot; | CentComm || :y || ??? we have two channels for CentComm?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff2222&amp;quot; | Mothership || :z || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Collective Mind Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#d600bd&amp;quot; | Glorpmind || +a || Abductor antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#5ed7aa&amp;quot; | Binary || +b || Silicon, AI, Research Director&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#6e979a&amp;quot; | Dronemind || +d || Drones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#637b19&amp;quot; | Blobmind || +e || Blob antagonist creatures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#787878&amp;quot; | Fishmind || +f || Space carp and space dragon antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa000&amp;quot; | Hivemind || +h || Changeling antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#237500&amp;quot; | Mansus Link || +m || Heretic antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c18851&amp;quot; | Piepmind || +p || Mice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#77698d&amp;quot; | Shadowmind || +q || Shadowlings?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7f32a8&amp;quot; | Empathy || +s || Shadowkin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c8c8c&amp;quot; | Tidemind || +t || Tiders...?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#386a9b&amp;quot; | Binglemind || +w || Bingle antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c3986&amp;quot; | Hivemind || +z || Xenomorph hivemind&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=142</id>
		<title>Communication Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=142"/>
		<updated>2025-10-28T23:35:37Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-28|editor=jellygato}}&lt;br /&gt;
Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Radio Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#fcdf03&amp;quot; | Command || :c || Command personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff733c&amp;quot; | Engineering || :e || Engineering department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#f6ce64&amp;quot; | Freelance || :f || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | CentComm || :h || NTR? BSO? People who talk to CentComm? Appears in game but has no yml apparently&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#57b8f0&amp;quot; | Medical || :m || Medical department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#cd7ccd&amp;quot; | Science || :n || Science department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa500&amp;quot; | Prison || :p || Prisoners and Security personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#91e8e5&amp;quot; | Future || :q || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff4242&amp;quot; | Security || :s || Security department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Syndicate || :t || Syndicate antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8f4a4b&amp;quot; | Supply || :u || Cargo department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#539c00&amp;quot; | Service || :v || Service department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2288ff&amp;quot; | Xenoborg || :x || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#2681a5&amp;quot; | CentComm || :y || ??? we have two channels for CentComm?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff2222&amp;quot; | Mothership || :z || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Collective Mind Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#d600bd&amp;quot; | Glorpmind || +a || Abductor antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#5ed7aa&amp;quot; | Binary || +b || Silicon, AI, Research Director&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#6e979a&amp;quot; | Dronemind || +d || Drones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#637b19&amp;quot; | Blobmind || +e || Blob antagonist creatures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#787878&amp;quot; | Fishmind || +f || Space carp and space dragon antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffa000&amp;quot; | Hivemind || +h || Changeling antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#237500&amp;quot; | Mansus Link || +m || Heretic antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c18851&amp;quot; | Piepmind || +p || Mice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#77698d&amp;quot; | Shadowmind || +q || Shadowlings?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#7f32a8&amp;quot; | Empathy || +s || Shadowkin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c8c8c&amp;quot; | Tidemind || +t || Tiders...?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#386a9b&amp;quot; | Binglemind || +w || Bingle antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#8c3986&amp;quot; | Hivemind || +z || Xenomorph hivemind&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=141</id>
		<title>Communication Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=141"/>
		<updated>2025-10-28T23:22:11Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-28|editor=jellygato}}&lt;br /&gt;
Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Radio Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Command || :c || Command personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Engineering || :e || Engineering department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Freelance || :f || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | CentComm || :h || NTR? BSO? People who talk to CentComm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Medical || :m || Medical department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Science || :n || Science department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Prison || :p || Prisoners and Security personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Future || :q || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Security || :s || Security department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Syndicate || :t || Syndicate antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Supply || :u || Cargo department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Service || :v || Service department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Xenoborg || :x || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | CentComm || :y || ??? we have two channels for CentComm?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Mothership || :z || ??&lt;br /&gt;
|-&lt;br /&gt;
|black&lt;br /&gt;
| style=&amp;quot;background:#000000; color:#ffffff; font-family:monospace;&amp;quot; |#000000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Collective Mind Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Glorpmind || +a || ???&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Binary || +b || Silicon, AI, Research Director&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Dronemind || +d || Drones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Blobmind || +e || Blob antagonist creatures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Fishmind || +f || Space carp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Hivemind || +h || Changelings?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Mansus Link || +m || Heretic antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Piepmind || +p || Mice?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Shadowmind || +q || Shadowlings?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Empathy || +s || Shadowkin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Tidemind || +t || Tiders...?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Binglemind || +w || Bingle antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Hivemind || +z || Different hivemind from +h&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=140</id>
		<title>Communication Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Communication_Shortcuts&amp;diff=140"/>
		<updated>2025-10-28T23:10:19Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: Created page with &amp;quot;{{WIP|lastUpdated=2025-10-28|editor=jellygato}} Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.  {| class=&amp;quot;wikitable sortable&amp;quot; |+ Radio Channels |- ! Title !! Shortcut !! Usage |- | style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists |- | style=&amp;quot;color:#4cabb3&amp;quot; | Command || :c || Command personnel |- | style=&amp;quot;color:#4cabb3&amp;quot; | Engineering || :e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-28|editor=jellygato}}&lt;br /&gt;
Omu Station has many individual channels to communicate with based on factors such as role, species, or trait. Here is a list of how to access those channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Radio Channels&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Shortcut !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Astral Murmur || :a || Cosmic Cult antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Command || :c || Command personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Engineering || :e || Engineering department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Freelance || :f || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | CentComm || :h || NTR? BSO? People who talk to CentComm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Medical || :m || Medical department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Science || :n || Science department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Prison || :p || Prisoners and Security personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Future || :q || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Security || :s || Security department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Syndicate || :t || Syndicate antagonists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Supply || :u || Cargo department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Service || :v || Service department&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Xenoborg || :x || ??&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | CentComm || :y || ??? we have two channels for CentComm?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#4cabb3&amp;quot; | Mothership || :z || ??&lt;br /&gt;
|-&lt;br /&gt;
|black&lt;br /&gt;
| style=&amp;quot;background:#000000; color:#ffffff; font-family:monospace;&amp;quot; |#000000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Main_Page&amp;diff=139</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Main_Page&amp;diff=139"/>
		<updated>2025-10-28T22:46:04Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: /* New to Project Omu? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:LogoBanner.png|center|frameless|800px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:120%; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Project Omu Wiki!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Want to help contribute? Check out our [[Contributor&#039;s Guide]]!&amp;lt;br&amp;gt;&lt;br /&gt;
Need help with an article? Contact an editor in &amp;lt;code&amp;gt;#the-wiki-papers&amp;lt;/code&amp;gt; on our [https://discord.gg/FVevq6V6 Discord]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New to Project Omu? ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start here:&#039;&#039;&#039;&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[New Player Portal]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [[Player Guides]]&lt;br /&gt;
* [[Communication Shortcuts]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful Links:&#039;&#039;&#039;&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[Guide to Construction]]&lt;br /&gt;
* [[Guide to Combat]]&lt;br /&gt;
* [[Station Maps]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Jobs and Roles ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f8d7da; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; image-rendering: pixelated; flex-wrap:wrap; justify-content:center; gap:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  {{RoleIcon|NanoTrasen.png|[[Nanotrasen]]}}&lt;br /&gt;
  {{RoleIcon|Command.png|[[Command]]}}&lt;br /&gt;
  {{RoleIcon|Security.png|[[Security]]}}&lt;br /&gt;
  {{RoleIcon|Lawyer.png|[[Legal]]}}&lt;br /&gt;
  {{RoleIcon|Engineer.png|[[Engineering]]}}&lt;br /&gt;
  {{RoleIcon|Medical.png|[[Medical]]}}&lt;br /&gt;
  {{RoleIcon|Scientist.png|[[Science]]}}&lt;br /&gt;
  {{RoleIcon|Cargo.png|[[Cargo]]}}&lt;br /&gt;
  {{RoleIcon|Chef.png|[[Service]]}}&lt;br /&gt;
  {{RoleIcon|Cyborg.png|[[Synthetics]]}}&lt;br /&gt;
  {{RoleIcon|Traitor.png|[[Antagonist]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Project Omu Lore ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#d4edda; image-rendering: pixelated; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Need a primer? Check out our [[Lore Portal]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Factions &amp;amp; Species Lore:&#039;&#039;&#039;&lt;br /&gt;
  {{RoleIcon|Banner_nanotrasen.png|[[Nanotrasen]]}}&lt;br /&gt;
  {{RoleIcon|Banner_syndicate.png|[[The Syndicate]]}}&lt;br /&gt;
  {{RoleIcon|Human.png|[[Human]]}}&lt;br /&gt;
  {{RoleIcon|Rodentia.png|[[Rodentia]]}}&lt;br /&gt;
  {{RoleIcon|Arachnid.png|[[Arachnid]]}}&lt;br /&gt;
  {{RoleIcon|Felinid.png|[[Felinid]]}}&lt;br /&gt;
  {{RoleIcon|Plasmaman.png|[[Plasmaman]]}}&lt;br /&gt;
  {{RoleIcon|Shadowkin.png|[[Shadowkin]]}}&lt;br /&gt;
  {{RoleIcon|Dwarf.png|[[Dwarf]]}}&lt;br /&gt;
  {{RoleIcon|Tajaran.png|[[Tajaran]]}}&lt;br /&gt;
  {{RoleIcon|Vulpkanin.png|[[Vulpkanin]]}}&lt;br /&gt;
  {{RoleIcon|Yowie.png|[[Yowie]]}}&lt;br /&gt;
  {{RoleIcon|Reptilian.png|[[Reptilian]]}}&lt;br /&gt;
  {{RoleIcon|Moth.png|[[Moth Person]]}}&lt;br /&gt;
  {{RoleIcon|Chitinid.png|[[Chitinid]]}}&lt;br /&gt;
  {{RoleIcon|Vox.png|[[Vox]]}}&lt;br /&gt;
  {{RoleIcon|Resomi.png|[[Resomi]]}}&lt;br /&gt;
  {{RoleIcon|Oni.png|[[Oni]]}}&lt;br /&gt;
  {{RoleIcon|IPC.png|[[IPC]]}}&lt;br /&gt;
  {{RoleIcon|Feroxi.png|[[Feroxi]]}}&lt;br /&gt;
  {{RoleIcon|Diona.png|[[Diona]]}}&lt;br /&gt;
  {{RoleIcon|Slime.png|[[Slime Person]]}}&lt;br /&gt;
  {{RoleIcon|Harpy.png|[[Harpy]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Gamemodes &amp;amp; Antagonists ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#e2d6f3; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AntagonistIcons.png|center|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonists:&#039;&#039;&#039;&lt;br /&gt;
* [[Traitor]]&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Nuclear Operatives]]&lt;br /&gt;
* [[Heretic]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
* [[Abductor]]&lt;br /&gt;
* [[Blob]]&lt;br /&gt;
* [[Xenomorph]]&lt;br /&gt;
* [[Demon]]&lt;br /&gt;
* [[Revenant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;→&#039;&#039;&#039; [[Antagonist Information]] • [[Gamemode Overview]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Popular Guides ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Guide to Chemistry]]&lt;br /&gt;
* [[Guide to Hacking]]&lt;br /&gt;
* [[Guide to Medical]]&lt;br /&gt;
* [[Guide to Engineering]]&lt;br /&gt;
* [[Guide to Food]]&lt;br /&gt;
* [[Guide to Space Law]]&lt;br /&gt;
* [[Guide to Drinks]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffe5b4; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Security]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
* [[Medical]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Supply]]&lt;br /&gt;
* [[General]]&lt;br /&gt;
* [[High Risk]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Syndicate]]&lt;br /&gt;
* [[Nuclear Agent]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Hotlinks for Contributors ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f5f5dc; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Editing Standard]]&lt;br /&gt;
* [https://github.com/ProjectOmu/OmuStation GitHub Repository]&lt;br /&gt;
* [[How to Contribute]]&lt;br /&gt;
* [[Requesting PRs]]&lt;br /&gt;
* [[Creating a PR]]&lt;br /&gt;
* [[Reviewing PRs]]&lt;br /&gt;
* [[Merging PRs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Staff Zone ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFAF9E; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Documents and Tools:&#039;&#039;&#039;&lt;br /&gt;
* [[Omu Staff Policy]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1U2M9aFVWuYrScbev0PlhAC_WtzUlYHvC3NCRaEWZP04/edit?usp=sharing Omu Rulebreak and Banning Chart]&lt;br /&gt;
* [[Omu Mission Statement]]&lt;br /&gt;
* [[Omu Maintainer and GitHub Policy]]&lt;br /&gt;
* [[Omu Funding Policy]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1zeeIi2_-34TKCotJS4Q6Wa4jWmJ41uYNbO47Ei74D9I/edit?usp=sharing Omu Finance Ledger]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/16Hmu9U3k0ZecsHmjvj26NK-LhYx_W7OuXGVo--9HyWg/edit?usp=sharing Omu Staff Register]&lt;br /&gt;
* [[Omu Training Checklist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== For Editors ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#cce5ff; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Revision Requests]]&lt;br /&gt;
* [[Work in Progress]]&lt;br /&gt;
* [[Pages with Broken Links]]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Links ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=138</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=138"/>
		<updated>2025-10-28T22:09:05Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of these keybinds can be rebound via the in-game &#039;&#039;&#039;Options&#039;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Move Up || &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Left || &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Down || &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Right || &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Walk || &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sprint || &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crawl/Stand || &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Camera==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Rotate left || &amp;lt;code&amp;gt;Numpad 7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate right || &amp;lt;code&amp;gt;Numpad 9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reset || &amp;lt;code&amp;gt;Numpad 8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zoom in || &amp;lt;code&amp;gt;Numpad 6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zoom out || &amp;lt;code&amp;gt;Numpad 4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reset zoom || &amp;lt;code&amp;gt;Numpad 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic Interaction==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Use || &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use secondary || &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate item in hand || &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Alternative activate item in hand || &amp;lt;code&amp;gt;Alt + Z&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate item in world || &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Alternative activate item in world || &amp;lt;code&amp;gt;Alt + Mouse left&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Alt + E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Drop item || &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Examine || &amp;lt;code&amp;gt;Shift + Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swap hands || &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resist grab || &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swap hands (other direction) || &amp;lt;code&amp;gt;Shift + X&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move stored item || &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate stored item || &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Save item location || &amp;lt;code&amp;gt;Mouse middle&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Interaction==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Smart-equip to backpack || &amp;lt;code&amp;gt;Shift + B&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smart-equip to belt || &amp;lt;code&amp;gt;Shift + E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smart-equip to back slot || &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open backpack || &amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open belt || &amp;lt;code&amp;gt;Shift + V&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Throw item || &amp;lt;code&amp;gt;Ctrl + Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pull object || &amp;lt;code&amp;gt;Ctrl + Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move pulled object || &amp;lt;code&amp;gt;Ctrl + Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Release pulled object || &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Point at location || &amp;lt;code&amp;gt;Shift + Mouse middle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate clockwise || &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate counterclockwise || &amp;lt;code&amp;gt;Shift + R&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Flip || &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat || &amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (IC) || &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Emote) || &amp;lt;code&amp;gt;Shift + &#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Whisper) || &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Radio) || &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (LOOC) || &amp;lt;code&amp;gt;Shift + 9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (OOC) || &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Admin) || &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Dead) || &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Console) || &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle channel (forward) || &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle channel (backward) || &amp;lt;code&amp;gt;Ctrl + Tab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open character menu || &amp;lt;code&amp;gt;Shift + C&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open crafting menu || &amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open guidebook || &amp;lt;code&amp;gt;Numpad 0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open inventory || &amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open language menu || &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open admin help || &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open action menu || &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open emotes menu || &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle round end summary window || &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open entity spawn menu || &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open sandbox menu || &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open tile spawn menu || &amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open decal spawn menu || &amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open admin menu || &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Close all windows || &amp;lt;code&amp;gt;Shift + Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Close recent window || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle game menu || &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Close recent window or toggle game menu || &amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Target head || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target chest || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target groin || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left arm || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left hand || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right arm || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right hand || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left leg || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left foot || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right leg || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right foot || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Take screenshot || &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Take screenshot (without UI) || &amp;lt;code&amp;gt;Shift + F2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle fullscreen || &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hotbar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 1 || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 2 || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 3 || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 4 || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 5 || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 6 || &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 7 || &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 8 || &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 9 || &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 0 || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 1 || &amp;lt;code&amp;gt;Shift + 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 2 || &amp;lt;code&amp;gt;Shift + 2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 3 || &amp;lt;code&amp;gt;Shift + 3&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 4 || &amp;lt;code&amp;gt;Shift + 4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 5 || &amp;lt;code&amp;gt;Shift + 5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 6 || &amp;lt;code&amp;gt;Shift + 6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 7 || &amp;lt;code&amp;gt;Shift + 7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 8 || &amp;lt;code&amp;gt;Shift + 8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 9 || &amp;lt;code&amp;gt;Shift + 9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 0 || &amp;lt;code&amp;gt;Shift + 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shuttle==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Strafe up || &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strafe right || &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strafe left || &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strafe down || &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate left || &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate right || &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Brake || &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map Editor==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Place object || &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cancel placement || &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Place in grid || &amp;lt;code&amp;gt;Ctrl + Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Place line || &amp;lt;code&amp;gt;Shift + Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || &amp;lt;code&amp;gt;Mouse middle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Flip || &amp;lt;code&amp;gt;Ctrl + Mouse middle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Copy || &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Open console || &amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Show debug monitors || &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hide UI || &amp;lt;code&amp;gt;Shift + F4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Inspect entity || &amp;lt;code&amp;gt;Alt + V&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=137</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=137"/>
		<updated>2025-10-28T22:05:22Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-28|editor=jellygato}}&lt;br /&gt;
All of these keybinds can be rebound via the in-game &#039;&#039;&#039;Options&#039;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Move Up || &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Left || &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Down || &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Right || &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Walk || &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sprint || &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crawl/Stand || &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Camera==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Rotate left || &amp;lt;code&amp;gt;Numpad 7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate right || &amp;lt;code&amp;gt;Numpad 9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reset || &amp;lt;code&amp;gt;Numpad 8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zoom in || &amp;lt;code&amp;gt;Numpad 6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zoom out || &amp;lt;code&amp;gt;Numpad 4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reset zoom || &amp;lt;code&amp;gt;Numpad 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic Interaction==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Use || &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use secondary || &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate item in hand || &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Alternative activate item in hand || &amp;lt;code&amp;gt;Alt + Z&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate item in world || &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Alternative activate item in world || &amp;lt;code&amp;gt;Alt + Mouse left&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Alt + E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Drop item || &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Examine || &amp;lt;code&amp;gt;Shift + Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swap hands || &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resist grab || &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swap hands (other direction) || &amp;lt;code&amp;gt;Shift + X&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move stored item || &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate stored item || &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Save item location || &amp;lt;code&amp;gt;Mouse middle&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Interaction==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Smart-equip to backpack || &amp;lt;code&amp;gt;Shift + B&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smart-equip to belt || &amp;lt;code&amp;gt;Shift + E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smart-equip to back slot || &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open backpack || &amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open belt || &amp;lt;code&amp;gt;Shift + V&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Throw item || &amp;lt;code&amp;gt;Ctrl + Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pull object || &amp;lt;code&amp;gt;Ctrl + Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move pulled object || &amp;lt;code&amp;gt;Ctrl + Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Release pulled object || &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Point at location || &amp;lt;code&amp;gt;Shift + Mouse middle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate clockwise || &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate counterclockwise || &amp;lt;code&amp;gt;Shift + R&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Flip || &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat || &amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (IC) || &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Emote) || &amp;lt;code&amp;gt;Shift + &#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Whisper) || &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Radio) || &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (LOOC) || &amp;lt;code&amp;gt;Shift + 9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (OOC) || &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Admin) || &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Dead) || &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Console) || &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle channel (forward) || &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle channel (backward) || &amp;lt;code&amp;gt;Ctrl + Tab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open character menu || &amp;lt;code&amp;gt;Shift + C&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open crafting menu || &amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open guidebook || &amp;lt;code&amp;gt;Numpad 0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open inventory || &amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open language menu || &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open admin help || &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open action menu || &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open emotes menu || &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle round end summary window || &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open entity spawn menu || &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open sandbox menu || &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open tile spawn menu || &amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open decal spawn menu || &amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open admin menu || &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Close all windows || &amp;lt;code&amp;gt;Shift + Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Close recent window || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle game menu || &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Close recent window or toggle game menu || &amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Target head || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target chest || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target groin || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left arm || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left hand || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right arm || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right hand || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left leg || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left foot || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right leg || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right foot || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Take screenshot || &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Take screenshot (without UI) || &amp;lt;code&amp;gt;Shift + F2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle fullscreen || &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hotbar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 1 || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 2 || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 3 || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 4 || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 5 || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 6 || &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 7 || &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 8 || &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 9 || &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 0 || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 1 || &amp;lt;code&amp;gt;Shift + 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 2 || &amp;lt;code&amp;gt;Shift + 2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 3 || &amp;lt;code&amp;gt;Shift + 3&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 4 || &amp;lt;code&amp;gt;Shift + 4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 5 || &amp;lt;code&amp;gt;Shift + 5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 6 || &amp;lt;code&amp;gt;Shift + 6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 7 || &amp;lt;code&amp;gt;Shift + 7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 8 || &amp;lt;code&amp;gt;Shift + 8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 9 || &amp;lt;code&amp;gt;Shift + 9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 0 || &amp;lt;code&amp;gt;Shift + 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shuttle==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Strafe up || &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strafe right || &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strafe left || &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strafe down || &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate left || &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate right || &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Brake || &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map Editor==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Place object || &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cancel placement || &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Place in grid || &amp;lt;code&amp;gt;Ctrl + Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Place line || &amp;lt;code&amp;gt;Shift + Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || &amp;lt;code&amp;gt;Mouse middle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Flip || &amp;lt;code&amp;gt;Ctrl + Mouse middle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Copy || &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Open console || &amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Show debug monitors || &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hide UI || &amp;lt;code&amp;gt;Shift + F4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Inspect entity || &amp;lt;code&amp;gt;Alt + V&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=136</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=136"/>
		<updated>2025-10-28T21:52:36Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-21|editor=jellygato}}&lt;br /&gt;
All of these keybinds can be rebound via the in-game &#039;&#039;&#039;Options&#039;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Move Up || &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Left || &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Down || &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Right || &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Walk || &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sprint || &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crawl/Stand || &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Camera==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Rotate left || &amp;lt;code&amp;gt;Numpad 7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate right || &amp;lt;code&amp;gt;Numpad 9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reset || &amp;lt;code&amp;gt;Numpad 8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zoom in || &amp;lt;code&amp;gt;Numpad 6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zoom out || &amp;lt;code&amp;gt;Numpad 4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reset zoom || &amp;lt;code&amp;gt;Numpad 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic Interaction==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Use || &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use secondary || &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate item in hand || &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Alternative activate item in hand || &amp;lt;code&amp;gt;Alt + Z&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate item in world || &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Alternative activate item in world || &amp;lt;code&amp;gt;Alt + Mouse left, Alt + E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Drop item || &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Examine || &amp;lt;code&amp;gt;Shift + Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swap hands || &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resist grab || &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swap hands (other direction) || &amp;lt;code&amp;gt;Shift + X&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move stored item || &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate stored item || &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Save item location || &amp;lt;code&amp;gt;Mouse middle&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Interaction==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Smart-equip to backpack || &amp;lt;code&amp;gt;Shift + B&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smart-equip to belt || &amp;lt;code&amp;gt;Shift + E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smart-equip to back slot || &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open backpack || &amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open belt || &amp;lt;code&amp;gt;Shift + V&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Throw item || &amp;lt;code&amp;gt;Ctrl + Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pull object || &amp;lt;code&amp;gt;Ctrl + Mouse left&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move pulled object || &amp;lt;code&amp;gt;Ctrl + Mouse right&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Release pulled object || &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Point at location || &amp;lt;code&amp;gt;Shift + Mouse middle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate clockwise || &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate counterclockwise || &amp;lt;code&amp;gt;Shift + R&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Flip || &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat || &amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (IC) || &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Emote) || &amp;lt;code&amp;gt;Shift + &#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Whisper) || &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Radio) || &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (LOOC) || &amp;lt;code&amp;gt;Shift + 9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (OOC) || &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Admin) || &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Dead) || &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Focus chat (Console) || &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle channel (forward) || &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle channel (backward) || &amp;lt;code&amp;gt;Ctrl + Tab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open character menu || &amp;lt;code&amp;gt;Shift + C&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open crafting menu || &amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open guidebook || &amp;lt;code&amp;gt;Numpad 0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open inventory || &amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open language menu || &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open admin help || &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open action menu || &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open emotes menu || &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle round end summary window || &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open entity spawn menu || &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open sandbox menu || &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open tile spawn menu || &amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open decal spawn menu || &amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open admin menu || &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Close all windows || &amp;lt;code&amp;gt;Shift + Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Close recent window || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle game menu || &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Close recent window or toggle game menu || &amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Target head || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target chest || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target groin || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left arm || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left hand || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right arm || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right hand || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left leg || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target left foot || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right leg || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Target right foot || &amp;lt;code&amp;gt;Unbound&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Take screenshot || &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Take screenshot (without UI) || &amp;lt;code&amp;gt;Shift + F2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle fullscreen || &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hotbar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 1 || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 2 || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 3 || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 4 || &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 5 || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 6 || &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 7 || &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 8 || &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 9 || &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot 0 || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 1 || &amp;lt;code&amp;gt;Shift + 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 2 || &amp;lt;code&amp;gt;Shift + 2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 3 || &amp;lt;code&amp;gt;Shift + 3&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 4 || &amp;lt;code&amp;gt;Shift + 4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 5 || &amp;lt;code&amp;gt;Shift + 5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 6 || &amp;lt;code&amp;gt;Shift + 6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 7 || &amp;lt;code&amp;gt;Shift + 7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 8 || &amp;lt;code&amp;gt;Shift + 8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 9 || &amp;lt;code&amp;gt;Shift + 9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hotbar slot Shift + 0 || &amp;lt;code&amp;gt;Shift + 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shuttle==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Strafe up || &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strafe right || &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strafe left || &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strafe down || &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate left || &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rotate right || &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Brake || &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map Editor==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=User:Jellygato&amp;diff=130</id>
		<title>User:Jellygato</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=User:Jellygato&amp;diff=130"/>
		<updated>2025-10-23T15:40:04Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: Created page with &amp;quot;Hello, this is jellygato&amp;#039;s page.  I play Scarlet Stargazer and Ursa Major on Omu.  If you have questions please feel free to ping me in the Omu Discord.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, this is jellygato&#039;s page.&lt;br /&gt;
&lt;br /&gt;
I play Scarlet Stargazer and Ursa Major on Omu.&lt;br /&gt;
&lt;br /&gt;
If you have questions please feel free to ping me in the Omu Discord.&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=127</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=127"/>
		<updated>2025-10-21T13:53:20Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-21|editor=jellygato}}&lt;br /&gt;
All of these keybinds can be rebound via the in-game &#039;&#039;&#039;Options&#039;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Move Up || &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Left || &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Down || &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Right || &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Walk || &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Camera==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic Interaction==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Interaction==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hotbar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shuttle==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map Editor==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=126</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=126"/>
		<updated>2025-10-21T13:52:11Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-21|editor=jellygato}}&lt;br /&gt;
&lt;br /&gt;
All of these keybinds can be rebound via the in-game &#039;&#039;&#039;Options&#039;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Move Up || &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Left || &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Down || &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Move Right || &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Walk || &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Camera==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basic Interaction==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Interaction==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hotbar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shuttle==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map Editor==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=125</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Keyboard_Shortcuts&amp;diff=125"/>
		<updated>2025-10-21T13:45:19Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: Created page with &amp;quot;{{WIP|lastUpdated=2025-10-21|editor=jellygato}}  All of these keybinds can be rebound via the in-game &amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039; menu.  {| class=&amp;quot;wikitable sortable&amp;quot; |+ Default Keybinds |- ! Control !! Keybind |- | Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt; |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-21|editor=jellygato}}&lt;br /&gt;
&lt;br /&gt;
All of these keybinds can be rebound via the in-game &#039;&#039;&#039;Options&#039;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Default Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Control !! Keybind&lt;br /&gt;
|-&lt;br /&gt;
| Example || &amp;lt;code&amp;gt;Example&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=124</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=124"/>
		<updated>2025-10-21T13:38:13Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
You can change your keybinds at any time using the &#039;&#039;&#039;Options&#039;&#039;&#039; menu in-game. The in-game controls page will dynamically update to show you what your current controls are, so don&#039;t worry if you rebound a key and forgot! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The keybinds shown on this Wiki are the default keybinds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
At the top left you&#039;ll see all the &#039;&#039;&#039;menu buttons&#039;&#039;&#039; with their corresponding hotkeys.&lt;br /&gt;
Take a look at what they do, especially the emotes menu.&lt;br /&gt;
Notably, the &#039;&#039;&#039;Admin Help&#039;&#039;&#039; (&#039;&#039;ahelp&#039;&#039;) menu button will become &#039;&#039;&#039;red&#039;&#039;&#039; if an admin is trying to contact you.&lt;br /&gt;
&lt;br /&gt;
=== Action bar ===&lt;br /&gt;
Below the menu buttons, there&#039;s the &#039;&#039;&#039;action bar&#039;&#039;&#039; that shows buttons for generic and equipment-dependent &#039;&#039;&#039;actions&#039;&#039;&#039; your character can perform.&lt;br /&gt;
Hover over them to learn their function.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a &#039;&#039;&#039;hotbar&#039;&#039;&#039; — perform those actions by pressing their corresponding &#039;&#039;&#039;number keys&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
Rearrange them by &#039;&#039;&#039;dragging&#039;&#039;&#039; one icon over another, or remove icons temporarily by dragging them away.&lt;br /&gt;
&lt;br /&gt;
===Status bar===&lt;br /&gt;
Below the chat window on the right, there&#039;s the &#039;&#039;&#039;status bar&#039;&#039;&#039; showing your character&#039;s statuses.&lt;br /&gt;
As with the action bar, hover over those icons to see what they mean.&lt;br /&gt;
&lt;br /&gt;
Some of those icons can also be clicked.&lt;br /&gt;
For example, if your character ever &#039;&#039;&#039;catches on fire&#039;&#039;&#039;, a fire icon will appear.&lt;br /&gt;
You would click &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt; on it to &#039;&#039;&#039;drop and roll&#039;&#039;&#039;.&lt;br /&gt;
The same applies to &#039;&#039;&#039;breaking handcuffs&#039;&#039;&#039; if you need to escape restraint.&lt;br /&gt;
&lt;br /&gt;
===Inventory bar===&lt;br /&gt;
Along the bottom you’ll find the &#039;&#039;&#039;inventory bar&#039;&#039;&#039; that contains all the icons related to your equipment and storage, left to right:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clothing inventory&#039;&#039;&#039; (bottom left corner) — opened with &amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt; — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PDA&#039;&#039;&#039; slot — used to store a usable PDA that holds an ID and a pen,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;belt&#039;&#039;&#039; slot — used for toolbelts and jetpacks,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;back&#039;&#039;&#039; slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hand&#039;&#039;&#039; slots — you can think of them as transfer slots,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;pocket&#039;&#039;&#039; slots — useful for storing small items for easy access,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;suit storage&#039;&#039;&#039; slot — usable only when wearing a space suit, hardsuit or armor.&lt;br /&gt;
Meant for air tanks and jetpacks, but can also hold guns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: non-humanoid species may have slightly different slots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
To move your character around, use &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Carried objects and afflictions influence your movement speed, but you can also hold &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt; to &#039;&#039;&#039;walk&#039;&#039;&#039;.&lt;br /&gt;
This reduces your speed and helps you avoid &#039;&#039;&#039;slipping&#039;&#039;&#039; and falling over when walking over slippery hazards like banana peels or spills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: walking can be switched to a &#039;&#039;&#039;toggle&#039;&#039;&#039; in the controls menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spacewalks===&lt;br /&gt;
If you find yourself in &#039;&#039;&#039;zero gravity&#039;&#039;&#039;, you&#039;ll still be able to move — although with reduced friction — as long as you&#039;re within reach of any structure.&lt;br /&gt;
&lt;br /&gt;
If you drift completely off station and into &#039;&#039;&#039;space&#039;&#039;&#039;, you&#039;ll need to use the laws of motion, such as by &#039;&#039;&#039;throwing&#039;&#039;&#039; objects in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
==Hands==&lt;br /&gt;
Your character’s hands are represented by &#039;&#039;&#039;hand slots&#039;&#039;&#039;, which are centered along the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
* One of your hands is always the &#039;&#039;&#039;active hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Swap&#039;&#039;&#039; hands with &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to control which one is active.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Take&#039;&#039;&#039; items into your active, empty hand with &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Use &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt; to &#039;&#039;&#039;put&#039;&#039;&#039; a held item from your active hand somewhere else, or to &#039;&#039;&#039;use it&#039;&#039;&#039; on something or someone, depending on the context.&lt;br /&gt;
&lt;br /&gt;
* Pay attention to your active hand when interacting with the world to prevent accidentally using held items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items can&#039;t be transferred by drag and drop.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dropping and throwing===&lt;br /&gt;
Use &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; to &#039;&#039;&#039;drop&#039;&#039;&#039; (or place) an item from your hand within arm&#039;s reach.&lt;br /&gt;
&#039;&#039;&#039;Throw&#039;&#039;&#039; items to your cursor with &amp;lt;code&amp;gt;Ctrl + Q&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Pulling and pushing===&lt;br /&gt;
You can pull movable &#039;&#039;&#039;entities&#039;&#039;&#039; — items, objects, and mobs such as players, as long as you have an empty hand.&lt;br /&gt;
&lt;br /&gt;
* Use &amp;lt;code&amp;gt;Ctrl + Mouse left&amp;lt;/code&amp;gt; to start &#039;&#039;&#039;pulling&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Push&#039;&#039;&#039; pulled entities to your cursor with &amp;lt;code&amp;gt;Ctrl + Mouse right&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* To &#039;&#039;&#039;release&#039;&#039;&#039;, press &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt; or pull the same entity again.&lt;br /&gt;
&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; to release pulled entities from your active hand.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
The game features &#039;&#039;&#039;six&#039;&#039;&#039; types of context-sensitive interactions, accessible through different methods.&lt;br /&gt;
&lt;br /&gt;
===Standard and alternative===&lt;br /&gt;
Clicking &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt; performs &#039;&#039;&#039;standard interactions&#039;&#039;&#039;.&lt;br /&gt;
They heavily depend on the item you&#039;re holding and what you click on.&lt;br /&gt;
&lt;br /&gt;
Standard interactions range from clicking &#039;&#039;&#039;tables&#039;&#039;&#039; to put held items onto them, to &#039;&#039;&#039;using&#039;&#039;&#039; objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.&lt;br /&gt;
&lt;br /&gt;
In some situations, you can directly &#039;&#039;&#039;swap items&#039;&#039;&#039; by clicking.&lt;br /&gt;
For example, while holding a beaker, click on a machine that holds another beaker.&lt;br /&gt;
&lt;br /&gt;
Some items have &#039;&#039;&#039;alternative interactions&#039;&#039;&#039; — use &amp;lt;code&amp;gt;Alt + Mouse left&amp;lt;/code&amp;gt; to &#039;&#039;&#039;lock&#039;&#039;&#039; lockers, &#039;&#039;&#039;eject&#039;&#039;&#039; sub-items such as batteries from other items, etc.&lt;br /&gt;
&lt;br /&gt;
===Activation===&lt;br /&gt;
Interact with objects such as containers even when your hands are full by performing &#039;&#039;&#039;activation interactions&#039;&#039;&#039; with &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;.&lt;br /&gt;
This allows you to, for example, &#039;&#039;&#039;open containers&#039;&#039;&#039; without picking them up, &#039;&#039;&#039;open doors&#039;&#039;&#039; without using the item you&#039;re holding, and to &#039;&#039;&#039;cycle guns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Notably, press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; on a mob to open the &#039;&#039;&#039;strip menu&#039;&#039;&#039;, allowing you to view their inventory — which lets you try to take it.&lt;br /&gt;
&lt;br /&gt;
===In-hand===&lt;br /&gt;
Many items also have &#039;&#039;&#039;use-in-hand interactions&#039;&#039;&#039;, such as opening bottles, &#039;&#039;&#039;wielding&#039;&#039;&#039; two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or &#039;&#039;&#039;cycling&#039;&#039;&#039; guns.&lt;br /&gt;
&lt;br /&gt;
You may just perform them by clicking on your active hand, but it&#039;s worth remembering the hotkeys — &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Alt + Z&amp;lt;/code&amp;gt; for &#039;&#039;&#039;standard&#039;&#039;&#039; and &#039;&#039;&#039;alternative&#039;&#039;&#039; in-hand interactions, respectively.&lt;br /&gt;
&lt;br /&gt;
===Click and drag===&lt;br /&gt;
To &amp;quot;use&amp;quot; a mob (player or NPC) &#039;&#039;on&#039;&#039; a static object, click and drag them onto said object with &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;.&lt;br /&gt;
(Not to be confused with &#039;&#039;pulling&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
Use it to:&lt;br /&gt;
* &#039;&#039;&#039;Put&#039;&#039;&#039; a mob on a chair, bed, into a cryogenic chamber, etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Climb&#039;&#039;&#039; yourself onto a table — you can also click &amp;lt;code&amp;gt;Alt + Mouse left&amp;lt;/code&amp;gt; on the table.&lt;br /&gt;
&lt;br /&gt;
* Open the &#039;&#039;&#039;strip menu&#039;&#039;&#039; by dragging another mob onto your character — which is also doable with &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;, as mentioned earlier.&lt;br /&gt;
&lt;br /&gt;
===Pointing===&lt;br /&gt;
Use &amp;lt;code&amp;gt;Shift + Mouse middle&amp;lt;/code&amp;gt; to &#039;&#039;&#039;point&#039;&#039;&#039; at a location in the world, creating a temporary arrow visible to everyone.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
The main interactions are:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;standard&#039;&#039;&#039;&#039;&#039; (&amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;),&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;alternative&#039;&#039; (&amp;lt;code&amp;gt;Alt + Mouse left&amp;lt;/code&amp;gt;),&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;activation&#039;&#039;&#039; (&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;),&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;use-in-hand&#039;&#039;&#039; (&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;),&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;alternative use-in-hand&#039;&#039; (&amp;lt;code&amp;gt;Alt + Z&amp;lt;/code&amp;gt;),&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;click and drag&#039;&#039;&#039; (which is unique for placing mobs onto objects).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry about having to memorize them — they&#039;re usually intuitive and consistent across entity categories, and you&#039;ll find that most entities only use one or two interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items are still interactable while stored in containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Context menus ==&lt;br /&gt;
Click &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt; on any interactive entity to open the &#039;&#039;&#039;context menu&#039;&#039;&#039;, which shows you additional interaction you can currently perform.&lt;br /&gt;
The context menu can offer interactions such as:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;transferring all contents&#039;&#039;&#039; from a container held in your active hand to another container,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;splitting item stacks&#039;&#039;&#039; using presets,&lt;br /&gt;
&lt;br /&gt;
* choosing more precise &#039;&#039;&#039;transfer amounts&#039;&#039;&#039; for chemicals,&lt;br /&gt;
&lt;br /&gt;
* showing &#039;&#039;&#039;deconstruction steps&#039;&#039;&#039; for objects.&lt;br /&gt;
&lt;br /&gt;
If you click &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt; on a pile of items, you&#039;ll open the &#039;&#039;&#039;entity menu&#039;&#039;&#039;, listing overlapping entities you can interact with normally.&lt;br /&gt;
&lt;br /&gt;
=== Examining ===&lt;br /&gt;
If you&#039;re ever unsure about any entity, whether it&#039;s an object or a mob, &#039;&#039;&#039;examine&#039;&#039;&#039; it with &amp;lt;code&amp;gt;Shift + Mouse left&amp;lt;/code&amp;gt;.&lt;br /&gt;
You can also examine items listed in the entity menu.&lt;br /&gt;
&lt;br /&gt;
Besides viewing the entity&#039;s description, you&#039;ll see some icons in the bottom right of the menu:&lt;br /&gt;
&lt;br /&gt;
* a question mark icon that links to the appropriate guidebook section,&lt;br /&gt;
&lt;br /&gt;
* a lightning icon to view the item&#039;s statistics,&lt;br /&gt;
&lt;br /&gt;
* a heart icon to view a mob&#039;s health,&lt;br /&gt;
&lt;br /&gt;
* and more.&lt;br /&gt;
&lt;br /&gt;
==Inventory and clothing==&lt;br /&gt;
All items can be equipped/unequipped by using &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt; on the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
The easiest way to &#039;&#039;&#039;wear&#039;&#039;&#039; (or equip) a piece of clothing is to &#039;&#039;&#039;use&#039;&#039;&#039; it in your active hand with &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;.&lt;br /&gt;
Some items don&#039;t support this, so you may need to &#039;&#039;&#039;manually equip them&#039;&#039;&#039; them in the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some clothes have internal inventories and behave like containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Item stacks===&lt;br /&gt;
To &#039;&#039;&#039;halve&#039;&#039;&#039; a stack of items, use &amp;lt;code&amp;gt;Alt + Mouse left&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Back and belt slots===&lt;br /&gt;
If you have a bag or a belt, open their inventories with &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; or by clicking the mini-icons in the &#039;&#039;&#039;bottom right&#039;&#039;&#039; of their icons.&lt;br /&gt;
You can also use the &amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + V&amp;lt;/code&amp;gt; hotkeys for that.&lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;code&amp;gt;Shift + B&amp;lt;/code&amp;gt; to &#039;&#039;&#039;quick-equip&#039;&#039;&#039; — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand.&lt;br /&gt;
&amp;lt;code&amp;gt;Shift + E&amp;lt;/code&amp;gt; does the same for your belt, making tool access faster.&lt;br /&gt;
&#039;&#039;Tip: You can also quick-equip single items stored in the back slot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Organizing grid inventories===&lt;br /&gt;
&#039;&#039;&#039;Rearrange&#039;&#039;&#039; items by dragging them with &amp;lt;code&amp;gt;Mouse left&amp;lt;/code&amp;gt;.&lt;br /&gt;
While dragging, &#039;&#039;&#039;rotate&#039;&#039;&#039; them with &amp;lt;code&amp;gt;Mouse right&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Click &amp;lt;code&amp;gt;Mouse middle&amp;lt;/code&amp;gt; on an item inside a container to &#039;&#039;&#039;save&#039;&#039;&#039; its position, so it always goes back to that position when stored.&lt;br /&gt;
View saved positions by &#039;&#039;&#039;hovering&#039;&#039;&#039; over items.&lt;br /&gt;
&lt;br /&gt;
==Camera==&lt;br /&gt;
&#039;&#039;&#039;Zoom&#039;&#039;&#039; the camera with &amp;lt;code&amp;gt;Numpad 6&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Numpad 4&amp;lt;/code&amp;gt; and reset with &amp;lt;code&amp;gt;Numpad 5&amp;lt;/code&amp;gt;.&lt;br /&gt;
&#039;&#039;&#039;Rotate&#039;&#039;&#039; it with &amp;lt;code&amp;gt;Numpad 7&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Numpad 9&amp;lt;/code&amp;gt; and reset with &amp;lt;code&amp;gt;Numpad 8&amp;lt;/code&amp;gt;.&lt;br /&gt;
&#039;&#039;Note: maps are generally designed to be played with the default camera rotation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For more details about controls, you can refer to the &#039;&#039;&#039;Wiki&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=123</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=123"/>
		<updated>2025-10-21T13:17:00Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
You can change your keybinds at any time using the &#039;&#039;&#039;Options&#039;&#039;&#039; menu in-game. The in-game controls page will dynamically update to show you what your current controls are, so don&#039;t worry if you rebound a key and forgot! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The keybinds shown on this Wiki are the default keybinds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
At the top left you&#039;ll see all the &#039;&#039;&#039;menu buttons&#039;&#039;&#039; with their corresponding hotkeys.&lt;br /&gt;
Take a look at what they do, especially the emotes menu.&lt;br /&gt;
Notably, the &#039;&#039;&#039;Admin Help&#039;&#039;&#039; (&#039;&#039;ahelp&#039;&#039;) menu button will become &#039;&#039;&#039;red&#039;&#039;&#039; if an admin is trying to contact you.&lt;br /&gt;
&lt;br /&gt;
=== Action bar ===&lt;br /&gt;
Below the menu buttons, there&#039;s the &#039;&#039;&#039;action bar&#039;&#039;&#039; that shows buttons for generic and equipment-dependent &#039;&#039;&#039;actions&#039;&#039;&#039; your character can perform.&lt;br /&gt;
Hover over them to learn their function.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a &#039;&#039;&#039;hotbar&#039;&#039;&#039; — perform those actions by pressing their corresponding &#039;&#039;&#039;number keys&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
Rearrange them by &#039;&#039;&#039;dragging&#039;&#039;&#039; one icon over another, or remove icons temporarily by dragging them away.&lt;br /&gt;
&lt;br /&gt;
===Status bar===&lt;br /&gt;
Below the chat window on the right, there&#039;s the &#039;&#039;&#039;status bar&#039;&#039;&#039; showing your character&#039;s statuses.&lt;br /&gt;
As with the action bar, hover over those icons to see what they mean.&lt;br /&gt;
&lt;br /&gt;
Some of those icons can also be clicked.&lt;br /&gt;
For example, if your character ever &#039;&#039;&#039;catches on fire&#039;&#039;&#039;, a fire icon will appear.&lt;br /&gt;
You would click &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; on it to &#039;&#039;&#039;drop and roll&#039;&#039;&#039;.&lt;br /&gt;
The same applies to &#039;&#039;&#039;breaking handcuffs&#039;&#039;&#039; if you need to escape restraint.&lt;br /&gt;
&lt;br /&gt;
===Inventory bar===&lt;br /&gt;
Along the bottom you’ll find the &#039;&#039;&#039;inventory bar&#039;&#039;&#039; that contains all the icons related to your equipment and storage, left to right:&lt;br /&gt;
- &#039;&#039;&#039;clothing inventory&#039;&#039;&#039; (bottom left corner) — opened with &#039;&#039;&#039;[keybind=&amp;quot;OpenInventoryMenu&amp;quot;]&#039;&#039;&#039; — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,&lt;br /&gt;
- &#039;&#039;&#039;PDA&#039;&#039;&#039; slot — used to store a usable PDA that holds an ID and a pen,&lt;br /&gt;
- &#039;&#039;&#039;belt&#039;&#039;&#039; slot — used for toolbelts and jetpacks,&lt;br /&gt;
- &#039;&#039;&#039;back&#039;&#039;&#039; slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.&lt;br /&gt;
- &#039;&#039;&#039;hand&#039;&#039;&#039; slots — you can think of them as transfer slots,&lt;br /&gt;
- &#039;&#039;&#039;pocket&#039;&#039;&#039; slots — useful for storing small items for easy access,&lt;br /&gt;
- &#039;&#039;&#039;suit storage&#039;&#039;&#039; slot — usable only when wearing a space suit, hardsuit or armor.&lt;br /&gt;
Meant for air tanks and jetpacks, but can also hold guns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: non-humanoid species may have slightly different slots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
To move your character around, use &#039;&#039;&#039;[keybind=&amp;quot;MoveUp&amp;quot;][keybind=&amp;quot;MoveLeft&amp;quot;][keybind=&amp;quot;MoveDown&amp;quot;][keybind=&amp;quot;MoveRight&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Carried objects and afflictions influence your movement speed, but you can also hold &#039;&#039;&#039;[keybind=&amp;quot;Walk&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;walk&#039;&#039;&#039;.&lt;br /&gt;
This reduces your speed and helps you avoid &#039;&#039;&#039;slipping&#039;&#039;&#039; and falling over when walking over slippery hazards like banana peels or spills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: walking can be switched to a &#039;&#039;&#039;toggle&#039;&#039;&#039; in the controls menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spacewalks===&lt;br /&gt;
If you find yourself in &#039;&#039;&#039;zero gravity&#039;&#039;&#039;, you&#039;ll still be able to move — although with reduced friction — as long as you&#039;re within reach of any structure.&lt;br /&gt;
&lt;br /&gt;
If you drift completely off station and into &#039;&#039;&#039;space&#039;&#039;&#039;, you&#039;ll need to use the laws of motion, such as by &#039;&#039;&#039;throwing&#039;&#039;&#039; objects in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Your character’s hands are represented by &#039;&#039;&#039;hand slots&#039;&#039;&#039;, which are centered along the bottom of the screen.&lt;br /&gt;
- One of your hands is always the &#039;&#039;&#039;active hand&#039;&#039;&#039;.&lt;br /&gt;
- &#039;&#039;&#039;Swap&#039;&#039;&#039; hands with &#039;&#039;&#039;[keybind=&amp;quot;SwapHands&amp;quot;]&#039;&#039;&#039; to control which one is active.&lt;br /&gt;
- &#039;&#039;&#039;Take&#039;&#039;&#039; items into your active, empty hand with &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
- Use &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;put&#039;&#039;&#039; a held item from your active hand somewhere else, or to &#039;&#039;&#039;use it&#039;&#039;&#039; on something or someone, depending on the context.&lt;br /&gt;
- Pay attention to your active hand when interacting with the world to prevent accidentally using held items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items can&#039;t be transferred by drag and drop.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dropping and throwing===&lt;br /&gt;
Use &#039;&#039;&#039;[keybind=&amp;quot;Drop&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;drop&#039;&#039;&#039; (or place) an item from your hand within arm&#039;s reach.&lt;br /&gt;
&#039;&#039;&#039;Throw&#039;&#039;&#039; items to your cursor with &#039;&#039;&#039;[keybind=&amp;quot;ThrowItemInHand&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pulling and pushing===&lt;br /&gt;
You can pull movable &#039;&#039;&#039;entities&#039;&#039;&#039; — items, objects, and mobs such as players, as long as you have an empty hand.&lt;br /&gt;
- Use &#039;&#039;&#039;[keybind=&amp;quot;TryPullObject&amp;quot;]&#039;&#039;&#039; to start &#039;&#039;&#039;pulling&#039;&#039;&#039;.&lt;br /&gt;
- &#039;&#039;&#039;Push&#039;&#039;&#039; pulled entities to your cursor with &#039;&#039;&#039;[keybind=&amp;quot;MovePulledObject&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
- To &#039;&#039;&#039;release&#039;&#039;&#039;, press &#039;&#039;&#039;[keybind=&amp;quot;ReleasePulledObject&amp;quot;]&#039;&#039;&#039; or pull the same entity again.&lt;br /&gt;
&lt;br /&gt;
You can also use &#039;&#039;&#039;[keybind=&amp;quot;Drop&amp;quot;]&#039;&#039;&#039; to release pulled entities from your active hand.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
The game features &#039;&#039;&#039;six&#039;&#039;&#039; types of context-sensitive interactions, accessible through different methods.&lt;br /&gt;
&lt;br /&gt;
===Standard and alternative===&lt;br /&gt;
Clicking &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; performs &#039;&#039;&#039;standard interactions&#039;&#039;&#039;.&lt;br /&gt;
They heavily depend on the item you&#039;re holding and what you click on.&lt;br /&gt;
&lt;br /&gt;
Standard interactions range from clicking &#039;&#039;&#039;tables&#039;&#039;&#039; to put held items onto them, to &#039;&#039;&#039;using&#039;&#039;&#039; objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.&lt;br /&gt;
&lt;br /&gt;
In some situations, you can directly &#039;&#039;&#039;swap items&#039;&#039;&#039; by clicking.&lt;br /&gt;
For example, while holding a beaker, click on a machine that holds another beaker.&lt;br /&gt;
&lt;br /&gt;
Some items have &#039;&#039;&#039;alternative interactions&#039;&#039;&#039; — use &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;lock&#039;&#039;&#039; lockers, &#039;&#039;&#039;eject&#039;&#039;&#039; sub-items such as batteries from other items, etc.&lt;br /&gt;
&lt;br /&gt;
===Activation===&lt;br /&gt;
Interact with objects such as containers even when your hands are full by performing &#039;&#039;&#039;activation interactions&#039;&#039;&#039; with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
This allows you to, for example, &#039;&#039;&#039;open containers&#039;&#039;&#039; without picking them up, &#039;&#039;&#039;open doors&#039;&#039;&#039; without using the item you&#039;re holding, and to &#039;&#039;&#039;cycle guns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Notably, press &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039; on a mob to open the &#039;&#039;&#039;strip menu&#039;&#039;&#039;, allowing you to view their inventory — which lets you try to take it.&lt;br /&gt;
&lt;br /&gt;
===In-hand===&lt;br /&gt;
Many items also have &#039;&#039;&#039;use-in-hand interactions&#039;&#039;&#039;, such as opening bottles, &#039;&#039;&#039;wielding&#039;&#039;&#039; two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or &#039;&#039;&#039;cycling&#039;&#039;&#039; guns.&lt;br /&gt;
&lt;br /&gt;
You may just perform them by clicking on your active hand, but it&#039;s worth remembering the hotkeys — &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&#039;&#039;&#039; for &#039;&#039;&#039;standard&#039;&#039;&#039; and &#039;&#039;&#039;alternative&#039;&#039;&#039; in-hand interactions, respectively.&lt;br /&gt;
&lt;br /&gt;
===Click and drag===&lt;br /&gt;
To &amp;quot;use&amp;quot; a mob (player or NPC) &#039;&#039;on&#039;&#039; a static object, click and drag them onto said object with &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
(Not to be confused with &#039;&#039;pulling&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
Use it to:&lt;br /&gt;
- &#039;&#039;&#039;Put&#039;&#039;&#039; a mob on a chair, bed, into a cryogenic chamber, etc.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Climb&#039;&#039;&#039; yourself onto a table — you can also click &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039; on the table.&lt;br /&gt;
&lt;br /&gt;
- Open the &#039;&#039;&#039;strip menu&#039;&#039;&#039; by dragging another mob onto your character — which is also doable with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;, as mentioned earlier.&lt;br /&gt;
&lt;br /&gt;
===Pointing===&lt;br /&gt;
Use &#039;&#039;&#039;[keybind=&amp;quot;Point&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;point&#039;&#039;&#039; at a location in the world, creating a temporary arrow visible to everyone.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
The main interactions are:&lt;br /&gt;
- [bolditalic]standard[/bolditalic] (&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;alternative&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;&#039;activation&#039;&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- [bolditalic]use-in-hand[/bolditalic] (&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;alternative use-in-hand&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- click and drag (which is unique for placing mobs onto objects).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry about having to memorize them — they&#039;re usually intuitive and consistent across entity categories, and you&#039;ll find that most entities only use one or two interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items are still interactable while stored in containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Context menus ==&lt;br /&gt;
Click &#039;&#039;&#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&#039;&#039;&#039; on any interactive entity to open the &#039;&#039;&#039;context menu&#039;&#039;&#039;, which shows you additional interaction you can currently perform.&lt;br /&gt;
The context menu can offer interactions such as:&lt;br /&gt;
- &#039;&#039;&#039;transferring all contents&#039;&#039;&#039; from a container held in your active hand to another container,&lt;br /&gt;
- &#039;&#039;&#039;splitting item stacks&#039;&#039;&#039; using presets,&lt;br /&gt;
- choosing more precise &#039;&#039;&#039;transfer amounts&#039;&#039;&#039; for chemicals,&lt;br /&gt;
- showing &#039;&#039;&#039;deconstruction steps&#039;&#039;&#039; for objects.&lt;br /&gt;
&lt;br /&gt;
If you click &#039;&#039;&#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&#039;&#039;&#039; on a pile of items, you&#039;ll open the &#039;&#039;&#039;entity menu&#039;&#039;&#039;, listing overlapping entities you can interact with normally.&lt;br /&gt;
&lt;br /&gt;
== Examining ==&lt;br /&gt;
If you&#039;re ever unsure about any entity, whether it&#039;s an object or a mob, &#039;&#039;&#039;examine&#039;&#039;&#039; it with &#039;&#039;&#039;[keybind=&amp;quot;ExamineEntity&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
You can also examine items listed in the entity menu.&lt;br /&gt;
&lt;br /&gt;
Besides viewing the entity&#039;s description, you&#039;ll see some icons in the bottom right of the menu:&lt;br /&gt;
- a question mark icon that links to the appropriate guidebook section,&lt;br /&gt;
- a lightning icon to view the item&#039;s statistics,&lt;br /&gt;
- a heart icon to view a mob&#039;s health,&lt;br /&gt;
- and more.&lt;br /&gt;
&lt;br /&gt;
==Inventory and clothing==&lt;br /&gt;
All items can be equipped/unequipped by using &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; on the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
The easiest way to &#039;&#039;&#039;wear&#039;&#039;&#039; (or equip) a piece of clothing is to &#039;&#039;&#039;use&#039;&#039;&#039; it in your active hand with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
Some items don&#039;t support this, so you may need to &#039;&#039;&#039;manually equip them&#039;&#039;&#039; them in the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some clothes have internal inventories and behave like containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Item stacks==&lt;br /&gt;
To &#039;&#039;&#039;halve&#039;&#039;&#039; a stack of items, use &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Back and belt slots==&lt;br /&gt;
If you have a bag or a belt, open their inventories with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039; or by clicking the mini-icons in the &#039;&#039;&#039;bottom right&#039;&#039;&#039; of their icons.&lt;br /&gt;
You can also use the &#039;&#039;&#039;[keybind=&amp;quot;OpenBackpack&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;&#039;[keybind=&amp;quot;OpenBelt&amp;quot;]&#039;&#039;&#039; hotkeys for that.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;[keybind=&amp;quot;SmartEquipBackpack&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;quick-equip&#039;&#039;&#039; — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand.&lt;br /&gt;
&#039;&#039;&#039;[keybind=&amp;quot;SmartEquipBelt&amp;quot;]&#039;&#039;&#039; does the same for your belt, making tool access faster.&lt;br /&gt;
&#039;&#039;Tip: You can also quick-equip single items stored in the back slot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Organizing grid inventories==&lt;br /&gt;
&#039;&#039;&#039;Rearrange&#039;&#039;&#039; items by dragging them with &#039;&#039;&#039;[keybind=&amp;quot;MoveStoredItem&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
While dragging, &#039;&#039;&#039;rotate&#039;&#039;&#039; them with &#039;&#039;&#039;[keybind=&amp;quot;RotateStoredItem&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;&#039;[keybind=&amp;quot;SaveItemLocation&amp;quot;]&#039;&#039;&#039; on an item inside a container to &#039;&#039;&#039;save&#039;&#039;&#039; its position, so it always goes back to that position when stored.&lt;br /&gt;
View saved positions by &#039;&#039;&#039;hovering&#039;&#039;&#039; over items.&lt;br /&gt;
&lt;br /&gt;
==Camera==&lt;br /&gt;
&#039;&#039;&#039;Zoom&#039;&#039;&#039; the camera with &#039;&#039;&#039;[keybind=&amp;quot;ZoomIn&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;ZoomOut&amp;quot;]&#039;&#039;&#039; and reset with &#039;&#039;&#039;[keybind=&amp;quot;ResetZoom&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Rotate&#039;&#039;&#039; it with &#039;&#039;&#039;[keybind=&amp;quot;CameraRotateLeft&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;CameraRotateRight&amp;quot;]&#039;&#039;&#039; and reset with &#039;&#039;&#039;[keybind=&amp;quot;CameraReset&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
\n&#039;&#039;Note: maps are generally designed to be played with the default camera rotation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For more details about controls, you can refer to the &#039;&#039;&#039;Wiki&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=122</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=122"/>
		<updated>2025-10-21T13:16:03Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
You can change your keybinds at any time using the &#039;&#039;&#039;Options&#039;&#039;&#039; menu in-game. The in-game controls page will dynamically update to show you what your current controls are, so don&#039;t worry if you rebound a key and forgot! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The keybinds shown on this Wiki are the default keybinds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
At the top left you&#039;ll see all the &#039;&#039;&#039;menu buttons&#039;&#039;&#039; with their corresponding hotkeys.&lt;br /&gt;
Take a look at what they do, especially the emotes menu.&lt;br /&gt;
Notably, the &#039;&#039;&#039;Admin Help&#039;&#039;&#039; (&#039;&#039;ahelp&#039;&#039;) menu button will become &#039;&#039;&#039;red&#039;&#039;&#039; if an admin is trying to contact you.&lt;br /&gt;
&lt;br /&gt;
=== Action bar ===&lt;br /&gt;
Below the menu buttons, there&#039;s the &#039;&#039;&#039;action bar&#039;&#039;&#039; that shows buttons for generic and equipment-dependent &#039;&#039;&#039;actions&#039;&#039;&#039; your character can perform.&lt;br /&gt;
Hover over them to learn their function.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a &#039;&#039;&#039;hotbar&#039;&#039;&#039; — perform those actions by pressing their corresponding &#039;&#039;&#039;number keys&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
Rearrange them by &#039;&#039;&#039;dragging&#039;&#039;&#039; one icon over another, or remove icons temporarily by dragging them away.&lt;br /&gt;
&lt;br /&gt;
===Status bar===&lt;br /&gt;
Below the chat window on the right, there&#039;s the &#039;&#039;&#039;status bar&#039;&#039;&#039; showing your character&#039;s statuses.&lt;br /&gt;
As with the action bar, hover over those icons to see what they mean.&lt;br /&gt;
&lt;br /&gt;
Some of those icons can also be clicked.&lt;br /&gt;
For example, if your character ever &#039;&#039;&#039;catches on fire&#039;&#039;&#039;, a fire icon will appear.&lt;br /&gt;
You would click &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; on it to &#039;&#039;&#039;drop and roll&#039;&#039;&#039;.&lt;br /&gt;
The same applies to &#039;&#039;&#039;breaking handcuffs&#039;&#039;&#039; if you need to escape restraint.&lt;br /&gt;
&lt;br /&gt;
===Inventory bar===&lt;br /&gt;
Along the bottom you’ll find the &#039;&#039;&#039;inventory bar&#039;&#039;&#039; that contains all the icons related to your equipment and storage, left to right:&lt;br /&gt;
- &#039;&#039;&#039;clothing inventory&#039;&#039;&#039; (bottom left corner) — opened with &#039;&#039;&#039;[keybind=&amp;quot;OpenInventoryMenu&amp;quot;]&#039;&#039;&#039; — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,&lt;br /&gt;
- &#039;&#039;&#039;PDA&#039;&#039;&#039; slot — used to store a usable PDA that holds an ID and a pen,&lt;br /&gt;
- &#039;&#039;&#039;belt&#039;&#039;&#039; slot — used for toolbelts and jetpacks,&lt;br /&gt;
- &#039;&#039;&#039;back&#039;&#039;&#039; slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.&lt;br /&gt;
- &#039;&#039;&#039;hand&#039;&#039;&#039; slots — you can think of them as transfer slots,&lt;br /&gt;
- &#039;&#039;&#039;pocket&#039;&#039;&#039; slots — useful for storing small items for easy access,&lt;br /&gt;
- &#039;&#039;&#039;suit storage&#039;&#039;&#039; slot — usable only when wearing a space suit, hardsuit or armor.&lt;br /&gt;
Meant for air tanks and jetpacks, but can also hold guns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: non-humanoid species may have slightly different slots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
To move your character around, use &#039;&#039;&#039;[keybind=&amp;quot;MoveUp&amp;quot;][keybind=&amp;quot;MoveLeft&amp;quot;][keybind=&amp;quot;MoveDown&amp;quot;][keybind=&amp;quot;MoveRight&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Carried objects and afflictions influence your movement speed, but you can also hold &#039;&#039;&#039;[keybind=&amp;quot;Walk&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;walk&#039;&#039;&#039;.&lt;br /&gt;
This reduces your speed and helps you avoid &#039;&#039;&#039;slipping&#039;&#039;&#039; and falling over when walking over slippery hazards like banana peels or spills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: walking can be switched to a &#039;&#039;&#039;toggle&#039;&#039;&#039; in the controls menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spacewalks===&lt;br /&gt;
If you find yourself in &#039;&#039;&#039;zero gravity&#039;&#039;&#039;, you&#039;ll still be able to move — although with reduced friction — as long as you&#039;re within reach of any structure.&lt;br /&gt;
&lt;br /&gt;
If you drift completely off station and into &#039;&#039;&#039;space&#039;&#039;&#039;, you&#039;ll need to use the laws of motion, such as by &#039;&#039;&#039;throwing&#039;&#039;&#039; objects in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Your character’s hands are represented by &#039;&#039;&#039;hand slots&#039;&#039;&#039;, which are centered along the bottom of the screen.&lt;br /&gt;
- One of your hands is always the &#039;&#039;&#039;active hand&#039;&#039;&#039;.&lt;br /&gt;
- &#039;&#039;&#039;Swap&#039;&#039;&#039; hands with &#039;&#039;&#039;[keybind=&amp;quot;SwapHands&amp;quot;]&#039;&#039;&#039; to control which one is active.&lt;br /&gt;
- &#039;&#039;&#039;Take&#039;&#039;&#039; items into your active, empty hand with &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
- Use &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;put&#039;&#039;&#039; a held item from your active hand somewhere else, or to &#039;&#039;&#039;use it&#039;&#039;&#039; on something or someone, depending on the context.&lt;br /&gt;
- Pay attention to your active hand when interacting with the world to prevent accidentally using held items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items can&#039;t be transferred by drag and drop.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dropping and throwing===&lt;br /&gt;
Use &#039;&#039;&#039;[keybind=&amp;quot;Drop&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;drop&#039;&#039;&#039; (or place) an item from your hand within arm&#039;s reach.&lt;br /&gt;
&#039;&#039;&#039;Throw&#039;&#039;&#039; items to your cursor with &#039;&#039;&#039;[keybind=&amp;quot;ThrowItemInHand&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pulling and pushing===&lt;br /&gt;
You can pull movable &#039;&#039;&#039;entities&#039;&#039;&#039; — items, objects, and mobs such as players, as long as you have an empty hand.&lt;br /&gt;
- Use &#039;&#039;&#039;[keybind=&amp;quot;TryPullObject&amp;quot;]&#039;&#039;&#039; to start &#039;&#039;&#039;pulling&#039;&#039;&#039;.&lt;br /&gt;
- &#039;&#039;&#039;Push&#039;&#039;&#039; pulled entities to your cursor with &#039;&#039;&#039;[keybind=&amp;quot;MovePulledObject&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
- To &#039;&#039;&#039;release&#039;&#039;&#039;, press &#039;&#039;&#039;[keybind=&amp;quot;ReleasePulledObject&amp;quot;]&#039;&#039;&#039; or pull the same entity again.&lt;br /&gt;
&lt;br /&gt;
You can also use &#039;&#039;&#039;[keybind=&amp;quot;Drop&amp;quot;]&#039;&#039;&#039; to release pulled entities from your active hand.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
The game features &#039;&#039;&#039;six&#039;&#039;&#039; types of context-sensitive interactions, accessible through different methods.&lt;br /&gt;
&lt;br /&gt;
===Standard and alternative===&lt;br /&gt;
Clicking &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; performs &#039;&#039;&#039;standard interactions&#039;&#039;&#039;.&lt;br /&gt;
They heavily depend on the item you&#039;re holding and what you click on.&lt;br /&gt;
&lt;br /&gt;
Standard interactions range from clicking &#039;&#039;&#039;tables&#039;&#039;&#039; to put held items onto them, to &#039;&#039;&#039;using&#039;&#039;&#039; objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.&lt;br /&gt;
&lt;br /&gt;
In some situations, you can directly &#039;&#039;&#039;swap items&#039;&#039;&#039; by clicking.&lt;br /&gt;
For example, while holding a beaker, click on a machine that holds another beaker.&lt;br /&gt;
&lt;br /&gt;
Some items have &#039;&#039;&#039;alternative interactions&#039;&#039;&#039; — use &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;lock&#039;&#039;&#039; lockers, &#039;&#039;&#039;eject&#039;&#039;&#039; sub-items such as batteries from other items, etc.&lt;br /&gt;
&lt;br /&gt;
===Activation===&lt;br /&gt;
Interact with objects such as containers even when your hands are full by performing &#039;&#039;&#039;activation interactions&#039;&#039;&#039; with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
This allows you to, for example, &#039;&#039;&#039;open containers&#039;&#039;&#039; without picking them up, &#039;&#039;&#039;open doors&#039;&#039;&#039; without using the item you&#039;re holding, and to &#039;&#039;&#039;cycle guns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Notably, press &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039; on a mob to open the &#039;&#039;&#039;strip menu&#039;&#039;&#039;, allowing you to view their inventory — which lets you try to take it.&lt;br /&gt;
&lt;br /&gt;
===In-hand===&lt;br /&gt;
Many items also have &#039;&#039;&#039;use-in-hand interactions&#039;&#039;&#039;, such as opening bottles, &#039;&#039;&#039;wielding&#039;&#039;&#039; two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or &#039;&#039;&#039;cycling&#039;&#039;&#039; guns.&lt;br /&gt;
&lt;br /&gt;
You may just perform them by clicking on your active hand, but it&#039;s worth remembering the hotkeys — &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&#039;&#039;&#039; for &#039;&#039;&#039;standard&#039;&#039;&#039; and &#039;&#039;&#039;alternative&#039;&#039;&#039; in-hand interactions, respectively.&lt;br /&gt;
&lt;br /&gt;
===Click and drag===&lt;br /&gt;
To &amp;quot;use&amp;quot; a mob (player or NPC) &#039;&#039;on&#039;&#039; a static object, click and drag them onto said object with &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
(Not to be confused with &#039;&#039;pulling&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
Use it to:&lt;br /&gt;
- &#039;&#039;&#039;Put&#039;&#039;&#039; a mob on a chair, bed, into a cryogenic chamber, etc.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Climb&#039;&#039;&#039; yourself onto a table — you can also click &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039; on the table.&lt;br /&gt;
&lt;br /&gt;
- Open the &#039;&#039;&#039;strip menu&#039;&#039;&#039; by dragging another mob onto your character — which is also doable with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;, as mentioned earlier.&lt;br /&gt;
&lt;br /&gt;
===Pointing===&lt;br /&gt;
Use &#039;&#039;&#039;[keybind=&amp;quot;Point&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;point&#039;&#039;&#039; at a location in the world, creating a temporary arrow visible to everyone.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
The main interactions are:&lt;br /&gt;
- [bolditalic]standard[/bolditalic] (&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;alternative&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;&#039;activation&#039;&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- [bolditalic]use-in-hand[/bolditalic] (&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;alternative use-in-hand&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- click and drag (which is unique for placing mobs onto objects).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry about having to memorize them — they&#039;re usually intuitive and consistent across entity categories, and you&#039;ll find that most entities only use one or two interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items are still interactable while stored in containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Context menus ==&lt;br /&gt;
Click &#039;&#039;&#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&#039;&#039;&#039; on any interactive entity to open the &#039;&#039;&#039;context menu&#039;&#039;&#039;, which shows you additional interaction you can currently perform.&lt;br /&gt;
The context menu can offer interactions such as:&lt;br /&gt;
- &#039;&#039;&#039;transferring all contents&#039;&#039;&#039; from a container held in your active hand to another container,&lt;br /&gt;
- &#039;&#039;&#039;splitting item stacks&#039;&#039;&#039; using presets,&lt;br /&gt;
- choosing more precise &#039;&#039;&#039;transfer amounts&#039;&#039;&#039; for chemicals,&lt;br /&gt;
- showing &#039;&#039;&#039;deconstruction steps&#039;&#039;&#039; for objects.&lt;br /&gt;
&lt;br /&gt;
If you click &#039;&#039;&#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&#039;&#039;&#039; on a pile of items, you&#039;ll open the &#039;&#039;&#039;entity menu&#039;&#039;&#039;, listing overlapping entities you can interact with normally.&lt;br /&gt;
&lt;br /&gt;
== Examining ==&lt;br /&gt;
If you&#039;re ever unsure about any entity, whether it&#039;s an object or a mob, &#039;&#039;&#039;examine&#039;&#039;&#039; it with &#039;&#039;&#039;[keybind=&amp;quot;ExamineEntity&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
You can also examine items listed in the entity menu.&lt;br /&gt;
&lt;br /&gt;
Besides viewing the entity&#039;s description, you&#039;ll see some icons in the bottom right of the menu:&lt;br /&gt;
- a question mark icon that links to the appropriate guidebook section,&lt;br /&gt;
- a lightning icon to view the item&#039;s statistics,&lt;br /&gt;
- a heart icon to view a mob&#039;s health,&lt;br /&gt;
- and more.&lt;br /&gt;
&lt;br /&gt;
==Inventory and clothing==&lt;br /&gt;
All items can be equipped/unequipped by using &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; on the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
The easiest way to &#039;&#039;&#039;wear&#039;&#039;&#039; (or equip) a piece of clothing is to &#039;&#039;&#039;use&#039;&#039;&#039; it in your active hand with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
Some items don&#039;t support this, so you may need to &#039;&#039;&#039;manually equip them&#039;&#039;&#039; them in the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some clothes have internal inventories and behave like containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Item stacks==&lt;br /&gt;
To &#039;&#039;&#039;halve&#039;&#039;&#039; a stack of items, use &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Back and belt slots==&lt;br /&gt;
If you have a bag or a belt, open their inventories with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039; or by clicking the mini-icons in the &#039;&#039;&#039;bottom right&#039;&#039;&#039; of their icons.&lt;br /&gt;
You can also use the &#039;&#039;&#039;[keybind=&amp;quot;OpenBackpack&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;&#039;[keybind=&amp;quot;OpenBelt&amp;quot;]&#039;&#039;&#039; hotkeys for that.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;[keybind=&amp;quot;SmartEquipBackpack&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;quick-equip&#039;&#039;&#039; — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand.&lt;br /&gt;
&#039;&#039;&#039;[keybind=&amp;quot;SmartEquipBelt&amp;quot;]&#039;&#039;&#039; does the same for your belt, making tool access faster.&lt;br /&gt;
&#039;&#039;Tip: You can also quick-equip single items stored in the back slot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Organizing grid inventories==&lt;br /&gt;
&#039;&#039;&#039;Rearrange&#039;&#039;&#039; items by dragging them with &#039;&#039;&#039;[keybind=&amp;quot;MoveStoredItem&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
While dragging, &#039;&#039;&#039;rotate&#039;&#039;&#039; them with &#039;&#039;&#039;[keybind=&amp;quot;RotateStoredItem&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;&#039;[keybind=&amp;quot;SaveItemLocation&amp;quot;]&#039;&#039;&#039; on an item inside a container to &#039;&#039;&#039;save&#039;&#039;&#039; its position, so it always goes back to that position when stored.&lt;br /&gt;
View saved positions by &#039;&#039;&#039;hovering&#039;&#039;&#039; over items.&lt;br /&gt;
&lt;br /&gt;
==Camera==&lt;br /&gt;
&#039;&#039;&#039;Zoom&#039;&#039;&#039; the camera with &#039;&#039;&#039;[keybind=&amp;quot;ZoomIn&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;ZoomOut&amp;quot;]&#039;&#039;&#039; and reset with &#039;&#039;&#039;[keybind=&amp;quot;ResetZoom&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Rotate&#039;&#039;&#039; it with &#039;&#039;&#039;[keybind=&amp;quot;CameraRotateLeft&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;CameraRotateRight&amp;quot;]&#039;&#039;&#039; and reset with &#039;&#039;&#039;[keybind=&amp;quot;CameraReset&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
\n&#039;&#039;Note: maps are generally designed to be played with the default camera rotation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For more details about controls, you can refer to the &#039;&#039;&#039;Wiki&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=121</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=121"/>
		<updated>2025-10-21T13:14:49Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
==Controls==&lt;br /&gt;
You can change your keybinds at any time using the &#039;&#039;&#039;Options&#039;&#039;&#039; menu in-game. &lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
At the top left you&#039;ll see all the &#039;&#039;&#039;menu buttons&#039;&#039;&#039; with their corresponding hotkeys.&lt;br /&gt;
Take a look at what they do, especially the emotes menu.&lt;br /&gt;
Notably, the &#039;&#039;&#039;Admin Help&#039;&#039;&#039; (&#039;&#039;ahelp&#039;&#039;) menu button will become &#039;&#039;&#039;red&#039;&#039;&#039; if an admin is trying to contact you.&lt;br /&gt;
&lt;br /&gt;
=== Action bar ===&lt;br /&gt;
Below the menu buttons, there&#039;s the &#039;&#039;&#039;action bar&#039;&#039;&#039; that shows buttons for generic and equipment-dependent &#039;&#039;&#039;actions&#039;&#039;&#039; your character can perform.&lt;br /&gt;
Hover over them to learn their function.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a &#039;&#039;&#039;hotbar&#039;&#039;&#039; — perform those actions by pressing their corresponding &#039;&#039;&#039;number keys&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
Rearrange them by &#039;&#039;&#039;dragging&#039;&#039;&#039; one icon over another, or remove icons temporarily by dragging them away.&lt;br /&gt;
&lt;br /&gt;
===Status bar===&lt;br /&gt;
Below the chat window on the right, there&#039;s the &#039;&#039;&#039;status bar&#039;&#039;&#039; showing your character&#039;s statuses.&lt;br /&gt;
As with the action bar, hover over those icons to see what they mean.&lt;br /&gt;
&lt;br /&gt;
Some of those icons can also be clicked.&lt;br /&gt;
For example, if your character ever &#039;&#039;&#039;catches on fire&#039;&#039;&#039;, a fire icon will appear.&lt;br /&gt;
You would click &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; on it to &#039;&#039;&#039;drop and roll&#039;&#039;&#039;.&lt;br /&gt;
The same applies to &#039;&#039;&#039;breaking handcuffs&#039;&#039;&#039; if you need to escape restraint.&lt;br /&gt;
&lt;br /&gt;
===Inventory bar===&lt;br /&gt;
Along the bottom you’ll find the &#039;&#039;&#039;inventory bar&#039;&#039;&#039; that contains all the icons related to your equipment and storage, left to right:&lt;br /&gt;
- &#039;&#039;&#039;clothing inventory&#039;&#039;&#039; (bottom left corner) — opened with &#039;&#039;&#039;[keybind=&amp;quot;OpenInventoryMenu&amp;quot;]&#039;&#039;&#039; — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,&lt;br /&gt;
- &#039;&#039;&#039;PDA&#039;&#039;&#039; slot — used to store a usable PDA that holds an ID and a pen,&lt;br /&gt;
- &#039;&#039;&#039;belt&#039;&#039;&#039; slot — used for toolbelts and jetpacks,&lt;br /&gt;
- &#039;&#039;&#039;back&#039;&#039;&#039; slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.&lt;br /&gt;
- &#039;&#039;&#039;hand&#039;&#039;&#039; slots — you can think of them as transfer slots,&lt;br /&gt;
- &#039;&#039;&#039;pocket&#039;&#039;&#039; slots — useful for storing small items for easy access,&lt;br /&gt;
- &#039;&#039;&#039;suit storage&#039;&#039;&#039; slot — usable only when wearing a space suit, hardsuit or armor.&lt;br /&gt;
Meant for air tanks and jetpacks, but can also hold guns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: non-humanoid species may have slightly different slots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
To move your character around, use &#039;&#039;&#039;[keybind=&amp;quot;MoveUp&amp;quot;][keybind=&amp;quot;MoveLeft&amp;quot;][keybind=&amp;quot;MoveDown&amp;quot;][keybind=&amp;quot;MoveRight&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Carried objects and afflictions influence your movement speed, but you can also hold &#039;&#039;&#039;[keybind=&amp;quot;Walk&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;walk&#039;&#039;&#039;.&lt;br /&gt;
This reduces your speed and helps you avoid &#039;&#039;&#039;slipping&#039;&#039;&#039; and falling over when walking over slippery hazards like banana peels or spills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: walking can be switched to a &#039;&#039;&#039;toggle&#039;&#039;&#039; in the controls menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spacewalks===&lt;br /&gt;
If you find yourself in &#039;&#039;&#039;zero gravity&#039;&#039;&#039;, you&#039;ll still be able to move — although with reduced friction — as long as you&#039;re within reach of any structure.&lt;br /&gt;
&lt;br /&gt;
If you drift completely off station and into &#039;&#039;&#039;space&#039;&#039;&#039;, you&#039;ll need to use the laws of motion, such as by &#039;&#039;&#039;throwing&#039;&#039;&#039; objects in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Your character’s hands are represented by &#039;&#039;&#039;hand slots&#039;&#039;&#039;, which are centered along the bottom of the screen.&lt;br /&gt;
- One of your hands is always the &#039;&#039;&#039;active hand&#039;&#039;&#039;.&lt;br /&gt;
- &#039;&#039;&#039;Swap&#039;&#039;&#039; hands with &#039;&#039;&#039;[keybind=&amp;quot;SwapHands&amp;quot;]&#039;&#039;&#039; to control which one is active.&lt;br /&gt;
- &#039;&#039;&#039;Take&#039;&#039;&#039; items into your active, empty hand with &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
- Use &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;put&#039;&#039;&#039; a held item from your active hand somewhere else, or to &#039;&#039;&#039;use it&#039;&#039;&#039; on something or someone, depending on the context.&lt;br /&gt;
- Pay attention to your active hand when interacting with the world to prevent accidentally using held items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items can&#039;t be transferred by drag and drop.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dropping and throwing===&lt;br /&gt;
Use &#039;&#039;&#039;[keybind=&amp;quot;Drop&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;drop&#039;&#039;&#039; (or place) an item from your hand within arm&#039;s reach.&lt;br /&gt;
&#039;&#039;&#039;Throw&#039;&#039;&#039; items to your cursor with &#039;&#039;&#039;[keybind=&amp;quot;ThrowItemInHand&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pulling and pushing===&lt;br /&gt;
You can pull movable &#039;&#039;&#039;entities&#039;&#039;&#039; — items, objects, and mobs such as players, as long as you have an empty hand.&lt;br /&gt;
- Use &#039;&#039;&#039;[keybind=&amp;quot;TryPullObject&amp;quot;]&#039;&#039;&#039; to start &#039;&#039;&#039;pulling&#039;&#039;&#039;.&lt;br /&gt;
- &#039;&#039;&#039;Push&#039;&#039;&#039; pulled entities to your cursor with &#039;&#039;&#039;[keybind=&amp;quot;MovePulledObject&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
- To &#039;&#039;&#039;release&#039;&#039;&#039;, press &#039;&#039;&#039;[keybind=&amp;quot;ReleasePulledObject&amp;quot;]&#039;&#039;&#039; or pull the same entity again.&lt;br /&gt;
&lt;br /&gt;
You can also use &#039;&#039;&#039;[keybind=&amp;quot;Drop&amp;quot;]&#039;&#039;&#039; to release pulled entities from your active hand.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
The game features &#039;&#039;&#039;six&#039;&#039;&#039; types of context-sensitive interactions, accessible through different methods.&lt;br /&gt;
&lt;br /&gt;
===Standard and alternative===&lt;br /&gt;
Clicking &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; performs &#039;&#039;&#039;standard interactions&#039;&#039;&#039;.&lt;br /&gt;
They heavily depend on the item you&#039;re holding and what you click on.&lt;br /&gt;
&lt;br /&gt;
Standard interactions range from clicking &#039;&#039;&#039;tables&#039;&#039;&#039; to put held items onto them, to &#039;&#039;&#039;using&#039;&#039;&#039; objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.&lt;br /&gt;
&lt;br /&gt;
In some situations, you can directly &#039;&#039;&#039;swap items&#039;&#039;&#039; by clicking.&lt;br /&gt;
For example, while holding a beaker, click on a machine that holds another beaker.&lt;br /&gt;
&lt;br /&gt;
Some items have &#039;&#039;&#039;alternative interactions&#039;&#039;&#039; — use &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;lock&#039;&#039;&#039; lockers, &#039;&#039;&#039;eject&#039;&#039;&#039; sub-items such as batteries from other items, etc.&lt;br /&gt;
&lt;br /&gt;
===Activation===&lt;br /&gt;
Interact with objects such as containers even when your hands are full by performing &#039;&#039;&#039;activation interactions&#039;&#039;&#039; with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
This allows you to, for example, &#039;&#039;&#039;open containers&#039;&#039;&#039; without picking them up, &#039;&#039;&#039;open doors&#039;&#039;&#039; without using the item you&#039;re holding, and to &#039;&#039;&#039;cycle guns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Notably, press &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039; on a mob to open the &#039;&#039;&#039;strip menu&#039;&#039;&#039;, allowing you to view their inventory — which lets you try to take it.&lt;br /&gt;
&lt;br /&gt;
===In-hand===&lt;br /&gt;
Many items also have &#039;&#039;&#039;use-in-hand interactions&#039;&#039;&#039;, such as opening bottles, &#039;&#039;&#039;wielding&#039;&#039;&#039; two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or &#039;&#039;&#039;cycling&#039;&#039;&#039; guns.&lt;br /&gt;
&lt;br /&gt;
You may just perform them by clicking on your active hand, but it&#039;s worth remembering the hotkeys — &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&#039;&#039;&#039; for &#039;&#039;&#039;standard&#039;&#039;&#039; and &#039;&#039;&#039;alternative&#039;&#039;&#039; in-hand interactions, respectively.&lt;br /&gt;
&lt;br /&gt;
===Click and drag===&lt;br /&gt;
To &amp;quot;use&amp;quot; a mob (player or NPC) &#039;&#039;on&#039;&#039; a static object, click and drag them onto said object with &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
(Not to be confused with &#039;&#039;pulling&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
Use it to:&lt;br /&gt;
- &#039;&#039;&#039;Put&#039;&#039;&#039; a mob on a chair, bed, into a cryogenic chamber, etc.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Climb&#039;&#039;&#039; yourself onto a table — you can also click &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039; on the table.&lt;br /&gt;
&lt;br /&gt;
- Open the &#039;&#039;&#039;strip menu&#039;&#039;&#039; by dragging another mob onto your character — which is also doable with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;, as mentioned earlier.&lt;br /&gt;
&lt;br /&gt;
===Pointing===&lt;br /&gt;
Use &#039;&#039;&#039;[keybind=&amp;quot;Point&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;point&#039;&#039;&#039; at a location in the world, creating a temporary arrow visible to everyone.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
The main interactions are:&lt;br /&gt;
- [bolditalic]standard[/bolditalic] (&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;alternative&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;&#039;activation&#039;&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- [bolditalic]use-in-hand[/bolditalic] (&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;alternative use-in-hand&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- click and drag (which is unique for placing mobs onto objects).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry about having to memorize them — they&#039;re usually intuitive and consistent across entity categories, and you&#039;ll find that most entities only use one or two interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items are still interactable while stored in containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Context menus ==&lt;br /&gt;
Click &#039;&#039;&#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&#039;&#039;&#039; on any interactive entity to open the &#039;&#039;&#039;context menu&#039;&#039;&#039;, which shows you additional interaction you can currently perform.&lt;br /&gt;
The context menu can offer interactions such as:&lt;br /&gt;
- &#039;&#039;&#039;transferring all contents&#039;&#039;&#039; from a container held in your active hand to another container,&lt;br /&gt;
- &#039;&#039;&#039;splitting item stacks&#039;&#039;&#039; using presets,&lt;br /&gt;
- choosing more precise &#039;&#039;&#039;transfer amounts&#039;&#039;&#039; for chemicals,&lt;br /&gt;
- showing &#039;&#039;&#039;deconstruction steps&#039;&#039;&#039; for objects.&lt;br /&gt;
&lt;br /&gt;
If you click &#039;&#039;&#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&#039;&#039;&#039; on a pile of items, you&#039;ll open the &#039;&#039;&#039;entity menu&#039;&#039;&#039;, listing overlapping entities you can interact with normally.&lt;br /&gt;
&lt;br /&gt;
== Examining ==&lt;br /&gt;
If you&#039;re ever unsure about any entity, whether it&#039;s an object or a mob, &#039;&#039;&#039;examine&#039;&#039;&#039; it with &#039;&#039;&#039;[keybind=&amp;quot;ExamineEntity&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
You can also examine items listed in the entity menu.&lt;br /&gt;
&lt;br /&gt;
Besides viewing the entity&#039;s description, you&#039;ll see some icons in the bottom right of the menu:&lt;br /&gt;
- a question mark icon that links to the appropriate guidebook section,&lt;br /&gt;
- a lightning icon to view the item&#039;s statistics,&lt;br /&gt;
- a heart icon to view a mob&#039;s health,&lt;br /&gt;
- and more.&lt;br /&gt;
&lt;br /&gt;
==Inventory and clothing==&lt;br /&gt;
All items can be equipped/unequipped by using &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; on the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
The easiest way to &#039;&#039;&#039;wear&#039;&#039;&#039; (or equip) a piece of clothing is to &#039;&#039;&#039;use&#039;&#039;&#039; it in your active hand with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
Some items don&#039;t support this, so you may need to &#039;&#039;&#039;manually equip them&#039;&#039;&#039; them in the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some clothes have internal inventories and behave like containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Item stacks==&lt;br /&gt;
To &#039;&#039;&#039;halve&#039;&#039;&#039; a stack of items, use &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Back and belt slots==&lt;br /&gt;
If you have a bag or a belt, open their inventories with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039; or by clicking the mini-icons in the &#039;&#039;&#039;bottom right&#039;&#039;&#039; of their icons.&lt;br /&gt;
You can also use the &#039;&#039;&#039;[keybind=&amp;quot;OpenBackpack&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;&#039;[keybind=&amp;quot;OpenBelt&amp;quot;]&#039;&#039;&#039; hotkeys for that.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;[keybind=&amp;quot;SmartEquipBackpack&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;quick-equip&#039;&#039;&#039; — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand.&lt;br /&gt;
&#039;&#039;&#039;[keybind=&amp;quot;SmartEquipBelt&amp;quot;]&#039;&#039;&#039; does the same for your belt, making tool access faster.&lt;br /&gt;
&#039;&#039;Tip: You can also quick-equip single items stored in the back slot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Organizing grid inventories==&lt;br /&gt;
&#039;&#039;&#039;Rearrange&#039;&#039;&#039; items by dragging them with &#039;&#039;&#039;[keybind=&amp;quot;MoveStoredItem&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
While dragging, &#039;&#039;&#039;rotate&#039;&#039;&#039; them with &#039;&#039;&#039;[keybind=&amp;quot;RotateStoredItem&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;&#039;[keybind=&amp;quot;SaveItemLocation&amp;quot;]&#039;&#039;&#039; on an item inside a container to &#039;&#039;&#039;save&#039;&#039;&#039; its position, so it always goes back to that position when stored.&lt;br /&gt;
View saved positions by &#039;&#039;&#039;hovering&#039;&#039;&#039; over items.&lt;br /&gt;
&lt;br /&gt;
==Camera==&lt;br /&gt;
&#039;&#039;&#039;Zoom&#039;&#039;&#039; the camera with &#039;&#039;&#039;[keybind=&amp;quot;ZoomIn&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;ZoomOut&amp;quot;]&#039;&#039;&#039; and reset with &#039;&#039;&#039;[keybind=&amp;quot;ResetZoom&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Rotate&#039;&#039;&#039; it with &#039;&#039;&#039;[keybind=&amp;quot;CameraRotateLeft&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;CameraRotateRight&amp;quot;]&#039;&#039;&#039; and reset with &#039;&#039;&#039;[keybind=&amp;quot;CameraReset&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
\n&#039;&#039;Note: maps are generally designed to be played with the default camera rotation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For more details about controls, you can refer to the &#039;&#039;&#039;Wiki&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=120</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=120"/>
		<updated>2025-10-21T13:12:23Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
==Controls==&lt;br /&gt;
You can change your keybinds at any time using the &#039;&#039;&#039;Options&#039;&#039;&#039; menu in-game. &lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
At the top left you&#039;ll see all the &#039;&#039;&#039;menu buttons&#039;&#039;&#039; with their corresponding hotkeys.&lt;br /&gt;
Take a look at what they do, especially the emotes menu.&lt;br /&gt;
Notably, the &#039;&#039;&#039;Admin Help&#039;&#039;&#039; (&#039;&#039;ahelp&#039;&#039;) menu button will become &#039;&#039;&#039;red&#039;&#039;&#039; if an admin is trying to contact you.&lt;br /&gt;
&lt;br /&gt;
== Action bar ==&lt;br /&gt;
Below the menu buttons, there&#039;s the &#039;&#039;&#039;action bar&#039;&#039;&#039; that shows buttons for generic and equipment-dependent &#039;&#039;&#039;actions&#039;&#039;&#039; your character can perform.&lt;br /&gt;
Hover over them to learn their function.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a &#039;&#039;&#039;hotbar&#039;&#039;&#039; — perform those actions by pressing their corresponding &#039;&#039;&#039;number keys&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
Rearrange them by &#039;&#039;&#039;dragging&#039;&#039;&#039; one icon over another, or remove icons temporarily by dragging them away.&lt;br /&gt;
&lt;br /&gt;
==Status bar==&lt;br /&gt;
Below the chat window on the right, there&#039;s the &#039;&#039;&#039;status bar&#039;&#039;&#039; showing your character&#039;s statuses.&lt;br /&gt;
As with the action bar, hover over those icons to see what they mean.&lt;br /&gt;
&lt;br /&gt;
Some of those icons can also be clicked.&lt;br /&gt;
For example, if your character ever &#039;&#039;&#039;catches on fire&#039;&#039;&#039;, a fire icon will appear.&lt;br /&gt;
You would click &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; on it to &#039;&#039;&#039;drop and roll&#039;&#039;&#039;.&lt;br /&gt;
The same applies to &#039;&#039;&#039;breaking handcuffs&#039;&#039;&#039; if you need to escape restraint.&lt;br /&gt;
&lt;br /&gt;
==Inventory bar==&lt;br /&gt;
Along the bottom you’ll find the &#039;&#039;&#039;inventory bar&#039;&#039;&#039; that contains all the icons related to your equipment and storage, left to right:&lt;br /&gt;
- &#039;&#039;&#039;clothing inventory&#039;&#039;&#039; (bottom left corner) — opened with &#039;&#039;&#039;[keybind=&amp;quot;OpenInventoryMenu&amp;quot;]&#039;&#039;&#039; — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,&lt;br /&gt;
- &#039;&#039;&#039;PDA&#039;&#039;&#039; slot — used to store a usable PDA that holds an ID and a pen,&lt;br /&gt;
- &#039;&#039;&#039;belt&#039;&#039;&#039; slot — used for toolbelts and jetpacks,&lt;br /&gt;
- &#039;&#039;&#039;back&#039;&#039;&#039; slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.&lt;br /&gt;
- &#039;&#039;&#039;hand&#039;&#039;&#039; slots — you can think of them as transfer slots,&lt;br /&gt;
- &#039;&#039;&#039;pocket&#039;&#039;&#039; slots — useful for storing small items for easy access,&lt;br /&gt;
- &#039;&#039;&#039;suit storage&#039;&#039;&#039; slot — usable only when wearing a space suit, hardsuit or armor.&lt;br /&gt;
Meant for air tanks and jetpacks, but can also hold guns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: non-humanoid species may have slightly different slots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
To move your character around, use &#039;&#039;&#039;[keybind=&amp;quot;MoveUp&amp;quot;][keybind=&amp;quot;MoveLeft&amp;quot;][keybind=&amp;quot;MoveDown&amp;quot;][keybind=&amp;quot;MoveRight&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Carried objects and afflictions influence your movement speed, but you can also hold &#039;&#039;&#039;[keybind=&amp;quot;Walk&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;walk&#039;&#039;&#039;.&lt;br /&gt;
This reduces your speed and helps you avoid &#039;&#039;&#039;slipping&#039;&#039;&#039; and falling over when walking over slippery hazards like banana peels or spills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: walking can be switched to a &#039;&#039;&#039;toggle&#039;&#039;&#039; in the controls menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Spacewalks==&lt;br /&gt;
If you find yourself in &#039;&#039;&#039;zero gravity&#039;&#039;&#039;, you&#039;ll still be able to move — although with reduced friction — as long as you&#039;re within reach of any structure.&lt;br /&gt;
&lt;br /&gt;
If you drift completely off station and into &#039;&#039;&#039;space&#039;&#039;&#039;, you&#039;ll need to use the laws of motion, such as by &#039;&#039;&#039;throwing&#039;&#039;&#039; objects in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
==Hands==&lt;br /&gt;
Your character’s hands are represented by &#039;&#039;&#039;hand slots&#039;&#039;&#039;, which are centered along the bottom of the screen.&lt;br /&gt;
- One of your hands is always the &#039;&#039;&#039;active hand&#039;&#039;&#039;.&lt;br /&gt;
- &#039;&#039;&#039;Swap&#039;&#039;&#039; hands with &#039;&#039;&#039;[keybind=&amp;quot;SwapHands&amp;quot;]&#039;&#039;&#039; to control which one is active.&lt;br /&gt;
- &#039;&#039;&#039;Take&#039;&#039;&#039; items into your active, empty hand with &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
- Use &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;put&#039;&#039;&#039; a held item from your active hand somewhere else, or to &#039;&#039;&#039;use it&#039;&#039;&#039; on something or someone, depending on the context.&lt;br /&gt;
- Pay attention to your active hand when interacting with the world to prevent accidentally using held items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items can&#039;t be transferred by drag and drop.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dropping and throwing==&lt;br /&gt;
Use &#039;&#039;&#039;[keybind=&amp;quot;Drop&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;drop&#039;&#039;&#039; (or place) an item from your hand within arm&#039;s reach.&lt;br /&gt;
&#039;&#039;&#039;Throw&#039;&#039;&#039; items to your cursor with &#039;&#039;&#039;[keybind=&amp;quot;ThrowItemInHand&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Pulling and pushing==&lt;br /&gt;
You can pull movable &#039;&#039;&#039;entities&#039;&#039;&#039; — items, objects, and mobs such as players, as long as you have an empty hand.&lt;br /&gt;
- Use &#039;&#039;&#039;[keybind=&amp;quot;TryPullObject&amp;quot;]&#039;&#039;&#039; to start &#039;&#039;&#039;pulling&#039;&#039;&#039;.&lt;br /&gt;
- &#039;&#039;&#039;Push&#039;&#039;&#039; pulled entities to your cursor with &#039;&#039;&#039;[keybind=&amp;quot;MovePulledObject&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
- To &#039;&#039;&#039;release&#039;&#039;&#039;, press &#039;&#039;&#039;[keybind=&amp;quot;ReleasePulledObject&amp;quot;]&#039;&#039;&#039; or pull the same entity again.&lt;br /&gt;
&lt;br /&gt;
You can also use &#039;&#039;&#039;[keybind=&amp;quot;Drop&amp;quot;]&#039;&#039;&#039; to release pulled entities from your active hand.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
The game features &#039;&#039;&#039;six&#039;&#039;&#039; types of context-sensitive interactions, accessible through different methods.&lt;br /&gt;
&lt;br /&gt;
==Standard and alternative==&lt;br /&gt;
Clicking &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; performs &#039;&#039;&#039;standard interactions&#039;&#039;&#039;.&lt;br /&gt;
They heavily depend on the item you&#039;re holding and what you click on.&lt;br /&gt;
&lt;br /&gt;
Standard interactions range from clicking &#039;&#039;&#039;tables&#039;&#039;&#039; to put held items onto them, to &#039;&#039;&#039;using&#039;&#039;&#039; objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.&lt;br /&gt;
&lt;br /&gt;
In some situations, you can directly &#039;&#039;&#039;swap items&#039;&#039;&#039; by clicking.&lt;br /&gt;
For example, while holding a beaker, click on a machine that holds another beaker.&lt;br /&gt;
&lt;br /&gt;
Some items have &#039;&#039;&#039;alternative interactions&#039;&#039;&#039; — use &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;lock&#039;&#039;&#039; lockers, &#039;&#039;&#039;eject&#039;&#039;&#039; sub-items such as batteries from other items, etc.&lt;br /&gt;
&lt;br /&gt;
==Activation==&lt;br /&gt;
Interact with objects such as containers even when your hands are full by performing &#039;&#039;&#039;activation interactions&#039;&#039;&#039; with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
This allows you to, for example, &#039;&#039;&#039;open containers&#039;&#039;&#039; without picking them up, &#039;&#039;&#039;open doors&#039;&#039;&#039; without using the item you&#039;re holding, and to &#039;&#039;&#039;cycle guns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Notably, press &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039; on a mob to open the &#039;&#039;&#039;strip menu&#039;&#039;&#039;, allowing you to view their inventory — which lets you try to take it.&lt;br /&gt;
&lt;br /&gt;
==In-hand==&lt;br /&gt;
Many items also have &#039;&#039;&#039;use-in-hand interactions&#039;&#039;&#039;, such as opening bottles, &#039;&#039;&#039;wielding&#039;&#039;&#039; two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or &#039;&#039;&#039;cycling&#039;&#039;&#039; guns.&lt;br /&gt;
&lt;br /&gt;
You may just perform them by clicking on your active hand, but it&#039;s worth remembering the hotkeys — &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&#039;&#039;&#039; for &#039;&#039;&#039;standard&#039;&#039;&#039; and &#039;&#039;&#039;alternative&#039;&#039;&#039; in-hand interactions, respectively.&lt;br /&gt;
&lt;br /&gt;
==Click and drag==&lt;br /&gt;
To &amp;quot;use&amp;quot; a mob (player or NPC) &#039;&#039;on&#039;&#039; a static object, click and drag them onto said object with &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
(Not to be confused with &#039;&#039;pulling&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
Use it to:&lt;br /&gt;
- &#039;&#039;&#039;Put&#039;&#039;&#039; a mob on a chair, bed, into a cryogenic chamber, etc.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Climb&#039;&#039;&#039; yourself onto a table — you can also click &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039; on the table.&lt;br /&gt;
&lt;br /&gt;
- Open the &#039;&#039;&#039;strip menu&#039;&#039;&#039; by dragging another mob onto your character — which is also doable with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;, as mentioned earlier.&lt;br /&gt;
&lt;br /&gt;
==Pointing==&lt;br /&gt;
Use &#039;&#039;&#039;[keybind=&amp;quot;Point&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;point&#039;&#039;&#039; at a location in the world, creating a temporary arrow visible to everyone.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
The main interactions are:&lt;br /&gt;
- [bolditalic]standard[/bolditalic] (&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;alternative&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;&#039;activation&#039;&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- [bolditalic]use-in-hand[/bolditalic] (&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- &#039;&#039;alternative use-in-hand&#039;&#039; (&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&#039;&#039;&#039;),&lt;br /&gt;
- click and drag (which is unique for placing mobs onto objects).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry about having to memorize them — they&#039;re usually intuitive and consistent across entity categories, and you&#039;ll find that most entities only use one or two interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items are still interactable while stored in containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
## Context menus&lt;br /&gt;
Click &#039;&#039;&#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&#039;&#039;&#039; on any interactive entity to open the &#039;&#039;&#039;context menu&#039;&#039;&#039;, which shows you additional interaction you can currently perform.&lt;br /&gt;
The context menu can offer interactions such as:&lt;br /&gt;
- &#039;&#039;&#039;transferring all contents&#039;&#039;&#039; from a container held in your active hand to another container,&lt;br /&gt;
- &#039;&#039;&#039;splitting item stacks&#039;&#039;&#039; using presets,&lt;br /&gt;
- choosing more precise &#039;&#039;&#039;transfer amounts&#039;&#039;&#039; for chemicals,&lt;br /&gt;
- showing &#039;&#039;&#039;deconstruction steps&#039;&#039;&#039; for objects.&lt;br /&gt;
&lt;br /&gt;
If you click &#039;&#039;&#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&#039;&#039;&#039; on a pile of items, you&#039;ll open the &#039;&#039;&#039;entity menu&#039;&#039;&#039;, listing overlapping entities you can interact with normally.&lt;br /&gt;
&lt;br /&gt;
### Examining&lt;br /&gt;
If you&#039;re ever unsure about any entity, whether it&#039;s an object or a mob, &#039;&#039;&#039;examine&#039;&#039;&#039; it with &#039;&#039;&#039;[keybind=&amp;quot;ExamineEntity&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
You can also examine items listed in the entity menu.&lt;br /&gt;
&lt;br /&gt;
Besides viewing the entity&#039;s description, you&#039;ll see some icons in the bottom right of the menu:&lt;br /&gt;
- a question mark icon that links to the appropriate guidebook section,&lt;br /&gt;
- a lightning icon to view the item&#039;s statistics,&lt;br /&gt;
- a heart icon to view a mob&#039;s health,&lt;br /&gt;
- and more.&lt;br /&gt;
&lt;br /&gt;
## Inventory and clothing&lt;br /&gt;
All items can be equipped/unequipped by using &#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039; on the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
The easiest way to &#039;&#039;&#039;wear&#039;&#039;&#039; (or equip) a piece of clothing is to &#039;&#039;&#039;use&#039;&#039;&#039; it in your active hand with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
Some items don&#039;t support this, so you may need to &#039;&#039;&#039;manually equip them&#039;&#039;&#039; them in the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some clothes have internal inventories and behave like containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
### Item stacks&lt;br /&gt;
To &#039;&#039;&#039;halve&#039;&#039;&#039; a stack of items, use &#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
### Back and belt slots&lt;br /&gt;
If you have a bag or a belt, open their inventories with &#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039; or by clicking the mini-icons in the &#039;&#039;&#039;bottom right&#039;&#039;&#039; of their icons.&lt;br /&gt;
You can also use the &#039;&#039;&#039;[keybind=&amp;quot;OpenBackpack&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;&#039;[keybind=&amp;quot;OpenBelt&amp;quot;]&#039;&#039;&#039; hotkeys for that.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;[keybind=&amp;quot;SmartEquipBackpack&amp;quot;]&#039;&#039;&#039; to &#039;&#039;&#039;quick-equip&#039;&#039;&#039; — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand.&lt;br /&gt;
&#039;&#039;&#039;[keybind=&amp;quot;SmartEquipBelt&amp;quot;]&#039;&#039;&#039; does the same for your belt, making tool access faster.&lt;br /&gt;
&#039;&#039;Tip: You can also quick-equip single items stored in the back slot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
### Organizing grid inventories&lt;br /&gt;
&#039;&#039;&#039;Rearrange&#039;&#039;&#039; items by dragging them with &#039;&#039;&#039;[keybind=&amp;quot;MoveStoredItem&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
While dragging, &#039;&#039;&#039;rotate&#039;&#039;&#039; them with &#039;&#039;&#039;[keybind=&amp;quot;RotateStoredItem&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;&#039;[keybind=&amp;quot;SaveItemLocation&amp;quot;]&#039;&#039;&#039; on an item inside a container to &#039;&#039;&#039;save&#039;&#039;&#039; its position, so it always goes back to that position when stored.&lt;br /&gt;
View saved positions by &#039;&#039;&#039;hovering&#039;&#039;&#039; over items.&lt;br /&gt;
&lt;br /&gt;
## Camera&lt;br /&gt;
&#039;&#039;&#039;Zoom&#039;&#039;&#039; the camera with &#039;&#039;&#039;[keybind=&amp;quot;ZoomIn&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;ZoomOut&amp;quot;]&#039;&#039;&#039; and reset with &#039;&#039;&#039;[keybind=&amp;quot;ResetZoom&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Rotate&#039;&#039;&#039; it with &#039;&#039;&#039;[keybind=&amp;quot;CameraRotateLeft&amp;quot;]&#039;&#039;&#039; and &#039;&#039;&#039;[keybind=&amp;quot;CameraRotateRight&amp;quot;]&#039;&#039;&#039; and reset with &#039;&#039;&#039;[keybind=&amp;quot;CameraReset&amp;quot;]&#039;&#039;&#039;.&lt;br /&gt;
\n&#039;&#039;Note: maps are generally designed to be played with the default camera rotation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For more details about controls, you can refer to the &#039;&#039;&#039;Wiki&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Station_and_Shifts&amp;diff=119</id>
		<title>Station and Shifts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Station_and_Shifts&amp;diff=119"/>
		<updated>2025-10-21T12:59:06Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-21|editor=jellygato}}&lt;br /&gt;
== Station and Shifts ==&lt;br /&gt;
&lt;br /&gt;
Every round of SS14 is a &#039;&#039;&#039;self-contained shift&#039;&#039;&#039; that takes place on one of many different stations.&lt;br /&gt;
&lt;br /&gt;
Rounds typically last from &#039;&#039;&#039;45 to 90 minutes&#039;&#039;&#039;, but players are free to leave and join at any point during a round.&lt;br /&gt;
&lt;br /&gt;
== Shuttle Terminal ==&lt;br /&gt;
If you join in the middle of a shift, you will likely spawn on the &#039;&#039;&#039;shuttle terminal&#039;&#039;&#039;.&lt;br /&gt;
Here you can grab drinks, converse with other players, and wait for the shuttle to take you to the station.&lt;br /&gt;
&lt;br /&gt;
Screens on the walls will give you an ETA for the shuttle.&lt;br /&gt;
When it arrives, simply walk on to be transported to the station.&lt;br /&gt;
&lt;br /&gt;
Make sure to stay inside the terminal and to not stand in the shuttle landing zone.&#039;&#039;&#039;You can be crushed by shuttles flying in&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
Every station has a wide variety of locations to visit.&lt;br /&gt;
These range from specific departments where work happens to common areas where you can relax and chat with others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
StationMap.png|Station Map&lt;br /&gt;
SignDirectionalDorms.png|Directional Signs&lt;br /&gt;
SignBridge.png|Marker Signs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Station maps&#039;&#039;&#039; give you an overview of the entire station with colored markers denoting locations of different things.&lt;br /&gt;
Regular &#039;&#039;&#039;signs&#039;&#039;&#039; on walls can point you to different departments.&lt;br /&gt;
&lt;br /&gt;
== Leaving the Station ==&lt;br /&gt;
At the end of the shift (barring a &#039;&#039;&#039;nuclear disaster&#039;&#039;&#039;), you will leave the station via the &#039;&#039;&#039;evac shuttle&#039;&#039;&#039;.&lt;br /&gt;
When it&#039;s called, an announcement will play on the station alerting the crew and signaling its &#039;&#039;&#039;arrival in 10 minutes.&#039;&#039;&#039;&lt;br /&gt;
Once it arrives, you&#039;ll need to make your way over to it, board it, and then survive the trip to &#039;&#039;&#039;Central Command&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The round doesn&#039;t officially end until you reach &#039;&#039;&#039;Central Command&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CryogenicSleepUnit.png|Cryogenic Sleep Unit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
If you need to leave a round early, you can do so through a &#039;&#039;&#039;cryogenic sleep unit&#039;&#039;&#039;.&lt;br /&gt;
Simply going inside and leaving the game will store your belongings and ensure that they are not stolen or misused.&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
Learning the controls? Click here to read about the different controls.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how to perform a job? Click here to jump to a list of departments.&lt;br /&gt;
&lt;br /&gt;
Keep dying? Click here to see a survival guide.&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:CryogenicSleepUnit.png&amp;diff=118</id>
		<title>File:CryogenicSleepUnit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:CryogenicSleepUnit.png&amp;diff=118"/>
		<updated>2025-10-21T12:58:48Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:SignDirectionalDorms.png&amp;diff=117</id>
		<title>File:SignDirectionalDorms.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:SignDirectionalDorms.png&amp;diff=117"/>
		<updated>2025-10-21T12:56:10Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:StationMap.png&amp;diff=116</id>
		<title>File:StationMap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:StationMap.png&amp;diff=116"/>
		<updated>2025-10-21T12:55:42Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:SignBridge.png&amp;diff=115</id>
		<title>File:SignBridge.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:SignBridge.png&amp;diff=115"/>
		<updated>2025-10-21T12:55:09Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Station_and_Shifts&amp;diff=114</id>
		<title>Station and Shifts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Station_and_Shifts&amp;diff=114"/>
		<updated>2025-10-21T12:52:53Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: Created page with &amp;quot;{{WIP|lastUpdated=2025-10-21|editor=jellygato}} == Station and Shifts ==  Every round of SS14 is a &amp;#039;&amp;#039;&amp;#039;self-contained shift&amp;#039;&amp;#039;&amp;#039; that takes place on one of many different stations.  Rounds typically last from &amp;#039;&amp;#039;&amp;#039;45 to 90 minutes&amp;#039;&amp;#039;&amp;#039;, but players are free to leave and join at any point during a round.  == Shuttle Terminal == If you join in the middle of a shift, you will likely spawn on the &amp;#039;&amp;#039;&amp;#039;shuttle terminal&amp;#039;&amp;#039;&amp;#039;. Here you can grab drinks, converse with other players, and wai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-21|editor=jellygato}}&lt;br /&gt;
== Station and Shifts ==&lt;br /&gt;
&lt;br /&gt;
Every round of SS14 is a &#039;&#039;&#039;self-contained shift&#039;&#039;&#039; that takes place on one of many different stations.&lt;br /&gt;
&lt;br /&gt;
Rounds typically last from &#039;&#039;&#039;45 to 90 minutes&#039;&#039;&#039;, but players are free to leave and join at any point during a round.&lt;br /&gt;
&lt;br /&gt;
== Shuttle Terminal ==&lt;br /&gt;
If you join in the middle of a shift, you will likely spawn on the &#039;&#039;&#039;shuttle terminal&#039;&#039;&#039;.&lt;br /&gt;
Here you can grab drinks, converse with other players, and wait for the shuttle to take you to the station.&lt;br /&gt;
&lt;br /&gt;
Screens on the walls will give you an ETA for the shuttle.&lt;br /&gt;
When it arrives, simply walk on to be transported to the station.&lt;br /&gt;
&lt;br /&gt;
Make sure to stay inside the terminal and to not stand in the shuttle landing zone.&#039;&#039;&#039;You can be crushed by shuttles flying in&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
Every station has a wide variety of locations to visit.&lt;br /&gt;
These range from specific departments where work happens to common areas where you can relax and chat with others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Box&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;StationMap&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;SignDirectionalDorms&amp;quot; Caption=&amp;quot;Directional Signs&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;SignBridge&amp;quot; Caption=&amp;quot;Marker Signs&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Station maps&#039;&#039;&#039; give you an overview of the entire station with colored markers denoting locations of different things.&lt;br /&gt;
Regular &#039;&#039;&#039;signs&#039;&#039;&#039; on walls can point you to different departments.&lt;br /&gt;
&lt;br /&gt;
== Leaving the Station ==&lt;br /&gt;
At the end of the shift (barring a &#039;&#039;&#039;nuclear disaster&#039;&#039;&#039;), you will leave the station via the &#039;&#039;&#039;evac shuttle&#039;&#039;&#039;.&lt;br /&gt;
When it&#039;s called, an announcement will play on the station alerting the crew and signaling its &#039;&#039;&#039;arrival in 10 minutes.&#039;&#039;&#039;&lt;br /&gt;
Once it arrives, you&#039;ll need to make your way over to it, board it, and then survive the trip to &#039;&#039;&#039;Central Command&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The round doesn&#039;t officially end until you reach &#039;&#039;&#039;Central Command&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Box&amp;gt;&lt;br /&gt;
  &amp;lt;GuideEntityEmbed Entity=&amp;quot;CryogenicSleepUnit&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/Box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you need to leave a round early, you can do so through a &#039;&#039;&#039;cryogenic sleep unit&#039;&#039;&#039;.&lt;br /&gt;
Simply going inside and leaving the game will store your belongings and ensure that they are not stolen or misused.&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
Learning the controls? Click here to read about the different controls.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how to perform a job? Click here to jump to a list of departments.&lt;br /&gt;
&lt;br /&gt;
Keep dying? Click here to see a survival guide.&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Feroxi.png&amp;diff=113</id>
		<title>File:Feroxi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Feroxi.png&amp;diff=113"/>
		<updated>2025-10-21T12:45:28Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:IPC.png&amp;diff=112</id>
		<title>File:IPC.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:IPC.png&amp;diff=112"/>
		<updated>2025-10-21T12:45:10Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Oni.png&amp;diff=111</id>
		<title>File:Oni.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Oni.png&amp;diff=111"/>
		<updated>2025-10-21T12:44:46Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Tajaran.png&amp;diff=110</id>
		<title>File:Tajaran.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Tajaran.png&amp;diff=110"/>
		<updated>2025-10-21T12:44:19Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Shadowkin.png&amp;diff=109</id>
		<title>File:Shadowkin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Shadowkin.png&amp;diff=109"/>
		<updated>2025-10-21T12:43:51Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Felinid.png&amp;diff=108</id>
		<title>File:Felinid.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Felinid.png&amp;diff=108"/>
		<updated>2025-10-21T12:43:29Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Plasmaman.png&amp;diff=107</id>
		<title>File:Plasmaman.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Plasmaman.png&amp;diff=107"/>
		<updated>2025-10-21T12:42:49Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=File:Dwarf.png&amp;diff=106</id>
		<title>File:Dwarf.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=File:Dwarf.png&amp;diff=106"/>
		<updated>2025-10-21T12:33:21Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=105</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=105"/>
		<updated>2025-10-17T00:26:56Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: Created page with &amp;quot;{{WIP|lastUpdated=2025-10-16|editor=jellygato}} ==Controls== You can change your keybinds at any time using the &amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039; menu in-game.   ## Interface   At the top left you&amp;#039;ll see all the &amp;#039;&amp;#039;&amp;#039;menu buttons&amp;#039;&amp;#039;&amp;#039; with their corresponding hotkeys.   Take a look at what they do, especially the emotes menu.   Notably, the [color=red]Admin Help[/color] (&amp;#039;&amp;#039;ahelp&amp;#039;&amp;#039;) menu button will become [color=red]&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;[/color] if an admin is trying to contact you.    ### Action bar   Bel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
==Controls==&lt;br /&gt;
You can change your keybinds at any time using the &#039;&#039;&#039;Options&#039;&#039;&#039; menu in-game. &lt;br /&gt;
&lt;br /&gt;
## Interface&lt;br /&gt;
  At the top left you&#039;ll see all the &#039;&#039;&#039;menu buttons&#039;&#039;&#039; with their corresponding hotkeys.&lt;br /&gt;
  Take a look at what they do, especially the emotes menu.&lt;br /&gt;
  Notably, the [color=red]Admin Help[/color] (&#039;&#039;ahelp&#039;&#039;) menu button will become [color=red]&#039;&#039;&#039;red&#039;&#039;&#039;[/color] if an admin is trying to contact you.&lt;br /&gt;
&lt;br /&gt;
  ### Action bar&lt;br /&gt;
  Below the menu buttons, there&#039;s the &#039;&#039;&#039;action bar&#039;&#039;&#039; that shows buttons for generic and equipment-dependent [color=cyan]actions[/color] your character can perform.&lt;br /&gt;
  Hover over them to learn their function.&lt;br /&gt;
&lt;br /&gt;
  It&#039;s also a &#039;&#039;&#039;hotbar&#039;&#039;&#039; — perform those actions by pressing their corresponding [color=yellow]&#039;&#039;&#039;number keys&#039;&#039;&#039;[/color] on your keyboard.&lt;br /&gt;
  Rearrange them by &#039;&#039;&#039;dragging&#039;&#039;&#039; one icon over another, or remove icons temporarily by dragging them away.&lt;br /&gt;
&lt;br /&gt;
  ### Status bar&lt;br /&gt;
  Below the chat window on the right, there&#039;s the &#039;&#039;&#039;status bar&#039;&#039;&#039; showing your character&#039;s statuses.&lt;br /&gt;
  As with the action bar, hover over those icons to see what they mean.&lt;br /&gt;
&lt;br /&gt;
  Some of those icons can also be clicked.&lt;br /&gt;
  For example, if your character ever [color=orangered]catches on fire[/color], a fire icon will appear.&lt;br /&gt;
  You would click [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;[/color] on it to [color=cyan]drop and roll[/color].&lt;br /&gt;
  The same applies to [color=cyan]breaking handcuffs[/color] if you need to escape restraint.&lt;br /&gt;
&lt;br /&gt;
  ### Inventory bar&lt;br /&gt;
  Along the bottom you’ll find the &#039;&#039;&#039;inventory bar&#039;&#039;&#039; that contains all the icons related to your equipment and storage, left to right:&lt;br /&gt;
  - [color=cyan]clothing inventory[/color] (bottom left corner) — opened with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;OpenInventoryMenu&amp;quot;]&#039;&#039;&#039;[/color] — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,&lt;br /&gt;
  - &#039;&#039;&#039;PDA&#039;&#039;&#039; slot — used to store a usable PDA that holds an ID and a pen,&lt;br /&gt;
  - &#039;&#039;&#039;belt&#039;&#039;&#039; slot — used for toolbelts and jetpacks,&lt;br /&gt;
  - &#039;&#039;&#039;back&#039;&#039;&#039; slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.&lt;br /&gt;
  - &#039;&#039;&#039;hand&#039;&#039;&#039; slots — you can think of them as transfer slots,&lt;br /&gt;
  - &#039;&#039;&#039;pocket&#039;&#039;&#039; slots — useful for storing small items for easy access,&lt;br /&gt;
  - &#039;&#039;&#039;suit storage&#039;&#039;&#039; slot — usable only when wearing a space suit, hardsuit or armor.&lt;br /&gt;
  Meant for air tanks and jetpacks, but can also hold guns.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Note: non-humanoid species may have slightly different slots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  ## Movement&lt;br /&gt;
  To move your character around, use [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;MoveUp&amp;quot;][keybind=&amp;quot;MoveLeft&amp;quot;][keybind=&amp;quot;MoveDown&amp;quot;][keybind=&amp;quot;MoveRight&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
&lt;br /&gt;
  Carried objects and afflictions influence your movement speed, but you can also hold [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Walk&amp;quot;]&#039;&#039;&#039;[/color] to [color=cyan]walk[/color].&lt;br /&gt;
  This reduces your speed and helps you avoid [color=cyan]slipping[/color] and falling over when walking over slippery hazards like banana peels or spills.&lt;br /&gt;
  \n&#039;&#039;Note: walking can be switched to a [bolditalic]toggle[/bolditalic] in the controls menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  ### Spacewalks&lt;br /&gt;
  If you find yourself in [color=#EB2D3A]zero gravity[/color], you&#039;ll still be able to move — although with reduced friction — as long as you&#039;re within reach of any structure.&lt;br /&gt;
&lt;br /&gt;
  If you drift completely off station and into [color=#EB2D3A]space[/color], you&#039;ll need to use the laws of motion, such as by &#039;&#039;&#039;throwing&#039;&#039;&#039; objects in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
  ## Hands&lt;br /&gt;
  Your character’s hands are represented by &#039;&#039;&#039;hand slots&#039;&#039;&#039;, which are centered along the bottom of the screen.&lt;br /&gt;
  - One of your hands is always the [color=cyan]active hand[/color].&lt;br /&gt;
  - [color=cyan]Swap[/color] hands with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;SwapHands&amp;quot;]&#039;&#039;&#039;[/color] to control which one is active.&lt;br /&gt;
  - [color=cyan]Take[/color] items into your active, empty hand with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
  - Use [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;[/color] to [color=cyan]put[/color] a held item from your active hand somewhere else, or to [color=cyan]use it[/color] on something or someone, depending on the context.&lt;br /&gt;
  - Pay attention to your active hand when interacting with the world to prevent accidentally using held items.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Items can&#039;t be transferred by drag and drop.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  ### Dropping and throwing&lt;br /&gt;
  Use [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Drop&amp;quot;]&#039;&#039;&#039;[/color] to [color=cyan]drop[/color] (or place) an item from your hand within arm&#039;s reach.&lt;br /&gt;
  \n[color=cyan]Throw[/color] items to your cursor with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ThrowItemInHand&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
&lt;br /&gt;
  ### Pulling and pushing&lt;br /&gt;
  You can pull movable &#039;&#039;&#039;entities&#039;&#039;&#039; — items, objects, and mobs such as players, as long as you have an empty hand.&lt;br /&gt;
  - Use [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;TryPullObject&amp;quot;]&#039;&#039;&#039;[/color] to start [color=cyan]pulling[/color].&lt;br /&gt;
  - [color=cyan]Push[/color] pulled entities to your cursor with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;MovePulledObject&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
  - To [color=cyan]release[/color], press [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ReleasePulledObject&amp;quot;]&#039;&#039;&#039;[/color] or pull the same entity again.&lt;br /&gt;
&lt;br /&gt;
  You can also use [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Drop&amp;quot;]&#039;&#039;&#039;[/color] to release pulled entities from your active hand.&lt;br /&gt;
&lt;br /&gt;
  ## Interactions&lt;br /&gt;
  The game features &#039;&#039;&#039;six&#039;&#039;&#039; types of context-sensitive interactions, accessible through different methods.&lt;br /&gt;
&lt;br /&gt;
  ### Standard and alternative&lt;br /&gt;
  Clicking [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;[/color] performs [color=cyan]standard interactions[/color].&lt;br /&gt;
  They heavily depend on the item you&#039;re holding and what you click on.&lt;br /&gt;
&lt;br /&gt;
  Standard interactions range from clicking &#039;&#039;&#039;tables&#039;&#039;&#039; to put held items onto them, to &#039;&#039;&#039;using&#039;&#039;&#039; objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.&lt;br /&gt;
&lt;br /&gt;
  In some situations, you can directly [color=cyan]swap items[/color] by clicking.&lt;br /&gt;
  For example, while holding a beaker, click on a machine that holds another beaker.&lt;br /&gt;
&lt;br /&gt;
  Some items have [color=cyan]alternative interactions[/color] — use [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;[/color] to &#039;&#039;&#039;lock&#039;&#039;&#039; lockers, &#039;&#039;&#039;eject&#039;&#039;&#039; subitems such as batteries from other items, etc.&lt;br /&gt;
&lt;br /&gt;
  ### Activation&lt;br /&gt;
  Interact with objects such as containers even when your hands are full by performing [color=cyan]activation interactions[/color] with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
  This allows you to, for example, &#039;&#039;&#039;open containers&#039;&#039;&#039; without picking them up, &#039;&#039;&#039;open doors&#039;&#039;&#039; without using the item you&#039;re holding, and to &#039;&#039;&#039;cycle guns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
  Notably, press [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;[/color] on a mob to open the [color=cyan]strip menu[/color], allowing you to view their inventory — which lets you try to take it.&lt;br /&gt;
&lt;br /&gt;
  ### In-hand&lt;br /&gt;
  Many items also have &#039;&#039;&#039;use-in-hand interactions&#039;&#039;&#039;, such as opening bottles, &#039;&#039;&#039;wielding&#039;&#039;&#039; two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or &#039;&#039;&#039;cycling&#039;&#039;&#039; guns.&lt;br /&gt;
&lt;br /&gt;
  You may just perform them by clicking on your active hand, but it&#039;s worth remembering the hotkeys — [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;[/color] and [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&#039;&#039;&#039;[/color] for [color=cyan]standard[/color] and [color=cyan]alternative[/color] in-hand interactions, respectively.&lt;br /&gt;
&lt;br /&gt;
  ### Click and drag&lt;br /&gt;
  To &amp;quot;use&amp;quot; a mob (player or NPC) &#039;&#039;on&#039;&#039; a static object, click and drag them onto said object with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
  \n(Not to be confused with &#039;&#039;pulling&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
  Use it to:&lt;br /&gt;
  - [color=cyan]Put[/color] a mob on a chair, bed, into a cryogenic chamber, etc.&lt;br /&gt;
&lt;br /&gt;
  - [color=cyan]Climb[/color] yourself onto a table — you can also click [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;[/color] on the table.&lt;br /&gt;
&lt;br /&gt;
  - Open the [color=cyan]strip menu[/color] by dragging another mob onto your character — which is also doable with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;[/color], as mentioned earlier.&lt;br /&gt;
&lt;br /&gt;
  ### Pointing&lt;br /&gt;
  Use [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Point&amp;quot;]&#039;&#039;&#039;[/color] to [color=cyan]point[/color] at a location in the world, creating a temporary arrow visible to everyone.&lt;br /&gt;
&lt;br /&gt;
  ### Conclusion&lt;br /&gt;
  The main interactions are:&lt;br /&gt;
  - [bolditalic]standard[/bolditalic] ([color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;[/color]),&lt;br /&gt;
  - &#039;&#039;alternative&#039;&#039; ([color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;[/color]),&lt;br /&gt;
  - &#039;&#039;&#039;activation&#039;&#039;&#039; ([color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;[/color]),&lt;br /&gt;
  - [bolditalic]use-in-hand[/bolditalic] ([color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;[/color]),&lt;br /&gt;
  - &#039;&#039;alternative use-in-hand&#039;&#039; ([color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&#039;&#039;&#039;[/color]),&lt;br /&gt;
  - click and drag (which is unique for placing mobs onto objects).&lt;br /&gt;
&lt;br /&gt;
  Don&#039;t worry about having to memorize them — they&#039;re usually intuitive and consistent across entity categories, and you&#039;ll find that most entities only use one or two interactions.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Items are still interactable while stored in containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  ## Context menus&lt;br /&gt;
  Click [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&#039;&#039;&#039;[/color] on any interactive entity to open the [color=cyan]context menu[/color], which shows you additional interaction you can currently perform.&lt;br /&gt;
  The context menu can offer interactions such as:&lt;br /&gt;
  - &#039;&#039;&#039;transferring all contents&#039;&#039;&#039; from a container held in your active hand to another container,&lt;br /&gt;
  - &#039;&#039;&#039;splitting item stacks&#039;&#039;&#039; using presets,&lt;br /&gt;
  - choosing more precise &#039;&#039;&#039;transfer amounts&#039;&#039;&#039; for chemicals,&lt;br /&gt;
  - showing &#039;&#039;&#039;deconstruction steps&#039;&#039;&#039; for objects.&lt;br /&gt;
&lt;br /&gt;
  If you click [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&#039;&#039;&#039;[/color] on a pile of items, you&#039;ll open the [color=cyan]entity menu[/color], listing overlapping entities you can interact with normally.&lt;br /&gt;
&lt;br /&gt;
  ### Examining&lt;br /&gt;
  If you&#039;re ever unsure about any entity, whether it&#039;s an object or a mob, [color=cyan]examine[/color] it with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ExamineEntity&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
  You can also examine items listed in the entity menu.&lt;br /&gt;
&lt;br /&gt;
  Besides viewing the entity&#039;s description, you&#039;ll see some icons in the bottom right of the menu:&lt;br /&gt;
  - a question mark icon that links to the appropriate guidebook section,&lt;br /&gt;
  - a lightning icon to view the item&#039;s statistics,&lt;br /&gt;
  - a heart icon to view a mob&#039;s health,&lt;br /&gt;
  - and more.&lt;br /&gt;
&lt;br /&gt;
  ## Inventory and clothing&lt;br /&gt;
  All items can be equipped/unequipped by using [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;Use&amp;quot;]&#039;&#039;&#039;[/color] on the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
  The easiest way to [color=cyan]wear[/color] (or equip) a piece of clothing is to [color=cyan]use[/color] it in your active hand with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
  Some items don&#039;t support this, so you may need to [color=cyan]manually equip them[/color] them in the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Some clothes have internal inventories and behave like containers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  ### Item stacks&lt;br /&gt;
  To [color=cyan]halve[/color] a stack of items, use [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
&lt;br /&gt;
  ### Back and belt slots&lt;br /&gt;
  If you have a bag or a belt, open their inventories with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&#039;&#039;&#039;[/color] or by clicking the mini-icons in the &#039;&#039;&#039;bottom right&#039;&#039;&#039; of their icons.&lt;br /&gt;
  You can also use the [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;OpenBackpack&amp;quot;]&#039;&#039;&#039;[/color] and [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;OpenBelt&amp;quot;]&#039;&#039;&#039;[/color] hotkeys for that.&lt;br /&gt;
&lt;br /&gt;
  Press [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;SmartEquipBackpack&amp;quot;]&#039;&#039;&#039;[/color] to [color=cyan]quick-equip[/color] — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand.&lt;br /&gt;
  \n[color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;SmartEquipBelt&amp;quot;]&#039;&#039;&#039;[/color] does the same for your belt, making tool access faster.&lt;br /&gt;
  \n&#039;&#039;Tip: You can also quick-equip single items stored in the back slot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  ### Organizing grid inventories&lt;br /&gt;
  [color=cyan]Rearrange[/color] items by dragging them with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;MoveStoredItem&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
  While dragging, [color=cyan]rotate[/color] them with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;RotateStoredItem&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
&lt;br /&gt;
  Click [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;SaveItemLocation&amp;quot;]&#039;&#039;&#039;[/color] on an item inside a container to [color=cyan]save[/color] its position, so it always goes back to that position when stored.&lt;br /&gt;
  View saved positions by [color=yellow]&#039;&#039;&#039;hovering&#039;&#039;&#039;[/color] over items.&lt;br /&gt;
&lt;br /&gt;
  ## Camera&lt;br /&gt;
  [color=cyan]Zoom[/color] the camera with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ZoomIn&amp;quot;]&#039;&#039;&#039;[/color] and [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ZoomOut&amp;quot;]&#039;&#039;&#039;[/color] and reset with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;ResetZoom&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
  \n[color=cyan]Rotate[/color] it with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;CameraRotateLeft&amp;quot;]&#039;&#039;&#039;[/color] and [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;CameraRotateRight&amp;quot;]&#039;&#039;&#039;[/color] and reset with [color=yellow]&#039;&#039;&#039;[keybind=&amp;quot;CameraReset&amp;quot;]&#039;&#039;&#039;[/color].&lt;br /&gt;
  \n&#039;&#039;Note: maps are generally designed to be played with the default camera rotation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  For more details about controls, you can refer to the [color=cyan]Wiki[/color].&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Beginner%27s_Guide&amp;diff=104</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Beginner%27s_Guide&amp;diff=104"/>
		<updated>2025-10-17T00:12:53Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
== Welcome to Space Station 14! ==&lt;br /&gt;
You&#039;ve just begun your shift aboard a Nanotrasen space station.&lt;br /&gt;
You and your fellow crewmates are tasked with working together, surviving, and having fun!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to follow all server rules.&#039;&#039;&#039; You can ask questions or report rule breaks to the &#039;&#039;&#039;admin team&#039;&#039;&#039; by using the &#039;&#039;&#039;admin help menu&#039;&#039;&#039;. (&#039;&#039;accessible by pressing &#039;&#039; &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
More detailed guides about &#039;&#039;specific jobs&#039;&#039; and &#039;&#039;mechanics&#039;&#039; can be found [[Station and Shifts|here]].&lt;br /&gt;
&lt;br /&gt;
This guide can be reopened at any time &#039;&#039;&#039;in-game&#039;&#039;&#039; using &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Basic Controls ==&lt;br /&gt;
The following are the controls you&#039;ll need for regular gameplay:&lt;br /&gt;
&lt;br /&gt;
* Run using &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;. Hold down &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt; to walk&lt;br /&gt;
&lt;br /&gt;
* Examine the world around you with &amp;lt;code&amp;gt;Shift + Mouse Left&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Interact with the world using &amp;lt;code&amp;gt;Mouse Left&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hovering over an entity and pressing &amp;lt;code&amp;gt;Mouse Right&amp;lt;/code&amp;gt; shows the &#039;&#039;context menu&#039;&#039;, which contains additional interactions&lt;br /&gt;
&lt;br /&gt;
* Swap hands using &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; and activate the currently held item with &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop held items with &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; or throw them using &amp;lt;code&amp;gt;Control + Q&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pull and release things with &amp;lt;code&amp;gt;Control + Mouse Left&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A more comprehensive list can be found on the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
== What is SS14? ==&lt;br /&gt;
Space Station 14 is a multiplayer game about paranoia and chaos on a space station and a remake of the cult-classic Space Station 13.&lt;br /&gt;
&lt;br /&gt;
Join dozens of other players on an intricately designed and simulated space station, immersing yourself in roleplay and dealing with threats along the way.&lt;br /&gt;
&lt;br /&gt;
SS14 is an &#039;&#039;open-source game&#039;&#039; developed by people &#039;&#039;&#039;just like you!&#039;&#039;&#039;&lt;br /&gt;
It receives daily updates and may at times be &#039;&#039;&#039;unstable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to report bugs or help with development, join the [[Discord]] and learn how to get started.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Beginner%27s_Guide&amp;diff=103</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Beginner%27s_Guide&amp;diff=103"/>
		<updated>2025-10-17T00:12:13Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
== Welcome to Space Station 14! ==&lt;br /&gt;
You&#039;ve just begun your shift aboard a Nanotrasen space station.&lt;br /&gt;
You and your fellow crewmates are tasked with working together, surviving, and having fun!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to follow all server rules.&#039;&#039;&#039; You can ask questions or report rule breaks to the &#039;&#039;&#039;admin team&#039;&#039;&#039; by using the &#039;&#039;&#039;admin help menu&#039;&#039;&#039;. (&#039;&#039;accessible by pressing &#039;&#039; &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
More detailed guides about &#039;&#039;specific jobs&#039;&#039; and &#039;&#039;mechanics&#039;&#039; can be found [[Station and Shifts|here]].&lt;br /&gt;
&lt;br /&gt;
This guide can be reopened at any time &#039;&#039;&#039;in-game&#039;&#039;&#039; using &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Basic Controls ==&lt;br /&gt;
The following are the controls you&#039;ll need for regular gameplay:&lt;br /&gt;
&lt;br /&gt;
- Run using &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;. Hold down &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt; to walk&lt;br /&gt;
&lt;br /&gt;
- Examine the world around you with &amp;lt;code&amp;gt;Shift + Mouse Left&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Interact with the world using &amp;lt;code&amp;gt;Mouse Left&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Hovering over an entity and pressing &amp;lt;code&amp;gt;Mouse Right&amp;lt;/code&amp;gt; shows the &#039;&#039;context menu&#039;&#039;, which contains additional interactions&lt;br /&gt;
&lt;br /&gt;
- Swap hands using &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; and activate the currently held item with &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Drop held items with &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; or throw them using &amp;lt;code&amp;gt;Control + Q&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Pull and release things with &amp;lt;code&amp;gt;Control + Mouse Left&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A more comprehensive list can be found on the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
== What is SS14? ==&lt;br /&gt;
Space Station 14 is a multiplayer game about paranoia and chaos on a space station and a remake of the cult-classic Space Station 13.&lt;br /&gt;
&lt;br /&gt;
Join dozens of other players on an intricately designed and simulated space station, immersing yourself in roleplay and dealing with threats along the way.&lt;br /&gt;
&lt;br /&gt;
SS14 is an &#039;&#039;open-source game&#039;&#039; developed by people &#039;&#039;&#039;just like you!&#039;&#039;&#039;&lt;br /&gt;
It receives daily updates and may at times be &#039;&#039;&#039;unstable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to report bugs or help with development, join the [[Discord]] and learn how to get started.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Beginner%27s_Guide&amp;diff=102</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Beginner%27s_Guide&amp;diff=102"/>
		<updated>2025-10-17T00:11:55Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
== Welcome to Space Station 14! ==&lt;br /&gt;
You&#039;ve just begun your shift aboard a Nanotrasen space station.&lt;br /&gt;
You and your fellow crewmates are tasked with working together, surviving, and having fun!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to follow all server rules.&#039;&#039;&#039; You can ask questions or report rule breaks to the &#039;&#039;&#039;admin team&#039;&#039;&#039; by using the &#039;&#039;&#039;admin help menu&#039;&#039;&#039;. (&#039;&#039;accessible by pressing &#039;&#039; &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
More detailed guides about &#039;&#039;specific jobs&#039;&#039; and &#039;&#039;mechanics&#039;&#039; can be found [[Station and Shifts|here]].&lt;br /&gt;
&lt;br /&gt;
This guide can be reopened at any time using &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Basic Controls ==&lt;br /&gt;
The following are the controls you&#039;ll need for regular gameplay:&lt;br /&gt;
&lt;br /&gt;
- Run using &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;. Hold down &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt; to walk&lt;br /&gt;
&lt;br /&gt;
- Examine the world around you with &amp;lt;code&amp;gt;Shift + Mouse Left&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Interact with the world using &amp;lt;code&amp;gt;Mouse Left&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Hovering over an entity and pressing &amp;lt;code&amp;gt;Mouse Right&amp;lt;/code&amp;gt; shows the &#039;&#039;context menu&#039;&#039;, which contains additional interactions&lt;br /&gt;
&lt;br /&gt;
- Swap hands using &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; and activate the currently held item with &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Drop held items with &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; or throw them using &amp;lt;code&amp;gt;Control + Q&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Pull and release things with &amp;lt;code&amp;gt;Control + Mouse Left&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A more comprehensive list can be found on the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
== What is SS14? ==&lt;br /&gt;
Space Station 14 is a multiplayer game about paranoia and chaos on a space station and a remake of the cult-classic Space Station 13.&lt;br /&gt;
&lt;br /&gt;
Join dozens of other players on an intricately designed and simulated space station, immersing yourself in roleplay and dealing with threats along the way.&lt;br /&gt;
&lt;br /&gt;
SS14 is an &#039;&#039;open-source game&#039;&#039; developed by people &#039;&#039;&#039;just like you!&#039;&#039;&#039;&lt;br /&gt;
It receives daily updates and may at times be &#039;&#039;&#039;unstable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to report bugs or help with development, join the [[Discord]] and learn how to get started.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Beginner%27s_Guide&amp;diff=101</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Beginner%27s_Guide&amp;diff=101"/>
		<updated>2025-10-17T00:06:46Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
== Welcome to Space Station 14! ==&lt;br /&gt;
You&#039;ve just begun your shift aboard a Nanotrasen space station.&lt;br /&gt;
You and your fellow crewmates are tasked with working together, surviving, and having fun!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to follow all server rules.&#039;&#039;&#039; You can ask questions or report rule breaks to the &#039;&#039;&#039;admin team&#039;&#039;&#039; by using the &#039;&#039;&#039;admin help menu&#039;&#039;&#039;. (&#039;&#039;accessible by pressing &#039;&#039; &#039;&#039;&#039;F1&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
More detailed guides about &#039;&#039;specific jobs&#039;&#039; and &#039;&#039;mechanics&#039;&#039; can be found [[Station and Shifts|here]].&lt;br /&gt;
&lt;br /&gt;
This guide can be reopened at any time using &#039;&#039;&#039;0&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Basic Controls ==&lt;br /&gt;
The following are the controls you&#039;ll need for regular gameplay:&lt;br /&gt;
&lt;br /&gt;
- Run using &#039;&#039;&#039;WASD&#039;&#039;&#039;. Hold down &#039;&#039;&#039;Shift&#039;&#039;&#039; to walk&lt;br /&gt;
&lt;br /&gt;
- Examine the world around you with &#039;&#039;&#039;Shift + Mouse Left&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Interact with the world using &#039;&#039;&#039;Mouse Left&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Hovering over an entity and pressing &#039;&#039;&#039;Mouse Right&#039;&#039;&#039; shows the &#039;&#039;context menu&#039;&#039;, which contains additional interactions&lt;br /&gt;
&lt;br /&gt;
- Swap hands using &#039;&#039;&#039;X&#039;&#039;&#039; and activate the currently held item with &#039;&#039;&#039;Z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Drop held items with &#039;&#039;&#039;Q&#039;&#039;&#039; or throw them using &#039;&#039;&#039;Control + Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Pull and release things with &#039;&#039;&#039;Control + Mouse Left&#039;&#039;&#039; and &#039;&#039;&#039;H&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A more comprehensive list can be found on the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
== What is SS14? ==&lt;br /&gt;
Space Station 14 is a multiplayer game about paranoia and chaos on a space station and a remake of the cult-classic Space Station 13.&lt;br /&gt;
&lt;br /&gt;
Join dozens of other players on an intricately designed and simulated space station, immersing yourself in roleplay and dealing with threats along the way.&lt;br /&gt;
&lt;br /&gt;
SS14 is an &#039;&#039;open-source game&#039;&#039; developed by people &#039;&#039;&#039;just like you!&#039;&#039;&#039;&lt;br /&gt;
It receives daily updates and may at times be &#039;&#039;&#039;unstable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to report bugs or help with development, join the [[Discord]] and learn how to get started.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Beginner%27s_Guide&amp;diff=100</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Beginner%27s_Guide&amp;diff=100"/>
		<updated>2025-10-17T00:04:54Z</updated>

		<summary type="html">&lt;p&gt;Jellygato: Created page with &amp;quot;{{WIP|lastUpdated=2025-10-16|editor=jellygato}} == Welcome to Space Station 14! == You&amp;#039;ve just begun your shift aboard a Nanotrasen space station. You and your fellow crewmates are tasked with working together, surviving, and having fun!  &amp;#039;&amp;#039;&amp;#039;Make sure to follow all server rules.&amp;#039;&amp;#039;&amp;#039; You can ask questions or report rule breaks to the &amp;#039;&amp;#039;&amp;#039;admin team&amp;#039;&amp;#039;&amp;#039; by using the &amp;#039;&amp;#039;&amp;#039;admin help menu&amp;#039;&amp;#039;&amp;#039;. (&amp;#039;&amp;#039;accessible by pressing &amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039;)  More detailed guides about &amp;#039;&amp;#039;specific jobs&amp;#039;&amp;#039; and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
== Welcome to Space Station 14! ==&lt;br /&gt;
You&#039;ve just begun your shift aboard a Nanotrasen space station.&lt;br /&gt;
You and your fellow crewmates are tasked with working together, surviving, and having fun!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to follow all server rules.&#039;&#039;&#039; You can ask questions or report rule breaks to the &#039;&#039;&#039;admin team&#039;&#039;&#039; by using the &#039;&#039;&#039;admin help menu&#039;&#039;&#039;. (&#039;&#039;accessible by pressing &#039;&#039; &#039;&#039;&#039;F1&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
More detailed guides about &#039;&#039;specific jobs&#039;&#039; and &#039;&#039;mechanics&#039;&#039; can be found here on this Wiki.&lt;br /&gt;
&lt;br /&gt;
This guide can be reopened at any time using &#039;&#039;&#039;0&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Basic Controls ==&lt;br /&gt;
The following are the controls you&#039;ll need for regular gameplay:&lt;br /&gt;
&lt;br /&gt;
- Run using &#039;&#039;&#039;WASD&#039;&#039;&#039;. Hold down &#039;&#039;&#039;Shift&#039;&#039;&#039; to walk&lt;br /&gt;
&lt;br /&gt;
- Examine the world around you with &#039;&#039;&#039;Shift + Mouse Left&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Interact with the world using &#039;&#039;&#039;Mouse Left&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Hovering over an entity and pressing &#039;&#039;&#039;Mouse Right&#039;&#039;&#039; shows the &#039;&#039;context menu&#039;&#039;, which contains additional interactions&lt;br /&gt;
&lt;br /&gt;
- Swap hands using &#039;&#039;&#039;X&#039;&#039;&#039; and activate the currently held item with &#039;&#039;&#039;Z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Drop held items with &#039;&#039;&#039;Q&#039;&#039;&#039; or throw them using &#039;&#039;&#039;Control + Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Pull and release things with &#039;&#039;&#039;Control + Mouse Left&#039;&#039;&#039; and &#039;&#039;&#039;H&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A more comprehensive list can be found on the Controls page.&lt;br /&gt;
&lt;br /&gt;
== What is SS14? ==&lt;br /&gt;
Space Station 14 is a multiplayer game about paranoia and chaos on a space station and a remake of the cult-classic Space Station 13.&lt;br /&gt;
&lt;br /&gt;
Join dozens of other players on an intricately designed and simulated space station, immersing yourself in roleplay and dealing with threats along the way.&lt;br /&gt;
&lt;br /&gt;
SS14 is an &#039;&#039;open-source game&#039;&#039; developed by people &#039;&#039;&#039;just like you!&#039;&#039;&#039;&lt;br /&gt;
It receives daily updates and may at times be &#039;&#039;&#039;unstable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to report bugs or help with development, join the Discord and learn how to get started.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
</feed>