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	<id>https://wiki.projectomu.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sinnamon</id>
	<title>OmuStation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectomu.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sinnamon"/>
	<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/Special:Contributions/Sinnamon"/>
	<updated>2026-07-21T21:59:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Medical_Standard_Operating_Procedure&amp;diff=336</id>
		<title>Medical Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Medical_Standard_Operating_Procedure&amp;diff=336"/>
		<updated>2026-07-14T06:57:30Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Page Start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Standard_Operating_Procedure&amp;diff=335</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Standard_Operating_Procedure&amp;diff=335"/>
		<updated>2026-07-14T06:54:56Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Legal Standard Operating Procedure]]&lt;br /&gt;
&lt;br /&gt;
[[Medical Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=IPC&amp;diff=334</id>
		<title>IPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=IPC&amp;diff=334"/>
		<updated>2026-07-09T12:59:27Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Bullet points for hardware&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An IPC (Integrated Positronic Chassis), is a type of sentient robot and is considered an &#039;&#039;&#039;Independent Individual,&#039;&#039;&#039; meaning they are notguided by any laws of robotics.&lt;br /&gt;
&lt;br /&gt;
IPC&#039;s cannot be hacked by Emags because they do not have to follow any predefined directives in their system.&lt;br /&gt;
&lt;br /&gt;
IPCs are silicon-based beings, they are usually healed by Science or Engineering instead of Medical.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
==== Positive ====&lt;br /&gt;
&lt;br /&gt;
* IPCs take &#039;&#039;&#039;20%&#039;&#039;&#039; less brute damage, &#039;&#039;&#039;60%&#039;&#039;&#039; less radiation damage.&lt;br /&gt;
* Due to IPCs being silicon-based beings, They have no bones and will &#039;&#039;&#039;not&#039;&#039;&#039; suffer from breakage due to high amounts of damage to a limb, They can still lose limbs though.&lt;br /&gt;
* IPCs are &#039;&#039;&#039;resistant&#039;&#039;&#039; to low pressures, but they are not immune to them.&lt;br /&gt;
* Being a robot, IPCs don&#039;t need food or water to function at full capacity, instead needing power in the form of power cells.&lt;br /&gt;
&lt;br /&gt;
==== Negative ====&lt;br /&gt;
&lt;br /&gt;
* IPCs take &#039;&#039;&#039;70%&#039;&#039;&#039; more heat damage and &#039;&#039;&#039;100%&#039;&#039;&#039; more shock damage.&lt;br /&gt;
&lt;br /&gt;
=== Recharging an IPC ===&lt;br /&gt;
IPCs can be recharged in 3 different ways&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APC Terminals:&#039;&#039;&#039; IPCs can use APC Terminals to recharge. Pressing &#039;&#039;&#039;Alt + Left Click&#039;&#039;&#039; on a terminal as many times as they need to full recharge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborg Rechargers:&#039;&#039;&#039; IPCs can use Cyborg Rechargers to refill their battery, it&#039;s recommended to use ones &#039;&#039;&#039;outside&#039;&#039;&#039; of Sci to avoid headaches, you can sometimes find one in the restroom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Cells:&#039;&#039;&#039; IPCs can drink energy from power cells to charge their internal battery. &#039;&#039;&#039;Right Click and select Drain&#039;&#039;&#039; on a power cell or battery powered device to drink from it.&lt;br /&gt;
&lt;br /&gt;
=== Integrated Radio ===&lt;br /&gt;
IPCs do &#039;&#039;&#039;not&#039;&#039;&#039; use external radios because they already have one built in. They only need to get an &#039;&#039;&#039;encryption key&#039;&#039;&#039; from a radio. By &#039;&#039;&#039;clicking&#039;&#039;&#039; on an IPC with a &#039;&#039;&#039;wire cutter&#039;&#039;&#039;, you can remove their keys. You can find new keys around the station or remove one from a &#039;&#039;&#039;headset&#039;&#039;&#039; using a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Repairing an IPC ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Welders&#039;&#039;&#039; can be used to repair &#039;&#039;&#039;Brute&#039;&#039;&#039; damage.&lt;br /&gt;
* &#039;&#039;&#039;Cables&#039;&#039;&#039; can be used to repair &#039;&#039;&#039;Burns&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Glass sheets&#039;&#039;&#039; can be used to repair &#039;&#039;&#039;Blindness&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Coolant Bottles&#039;&#039;&#039; can be used to replenish &#039;&#039;&#039;Coolant&#039;&#039;&#039; &#039;&#039;&#039;level&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the event an IPC &#039;&#039;&#039;dies&#039;&#039;&#039;, after being fully repaired, it should be restarted using the &#039;&#039;&#039;&amp;quot;Restart&amp;quot;&#039;&#039;&#039; button (located by right-clicking).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT ELECTROCUTE AN IPC with a defibrillator or any other way while they are dead, this will cause the battery to discharge energy rays outward!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=IPC&amp;diff=333</id>
		<title>IPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=IPC&amp;diff=333"/>
		<updated>2026-07-09T12:42:27Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: /* Repairing an IPC */ Fixing a formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An IPC (Integrated Positronic Chassis), is a type of sentient robot and is considered an &#039;&#039;&#039;Independent Individual,&#039;&#039;&#039; meaning they are notguided by any laws of robotics.&lt;br /&gt;
&lt;br /&gt;
IPC&#039;s cannot be hacked by Emags because they do not have to follow any predefined directives in their system.&lt;br /&gt;
&lt;br /&gt;
IPCs are silicon-based beings, they are usually healed by Science or Engineering instead of Medical.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
==== Positive ====&lt;br /&gt;
IPCs take &#039;&#039;&#039;20%&#039;&#039;&#039; less brute damage, &#039;&#039;&#039;60%&#039;&#039;&#039; less radiation damage.&lt;br /&gt;
&lt;br /&gt;
Due to IPCs being silicon-based beings, They have no bones and will &#039;&#039;&#039;not&#039;&#039;&#039; suffer from breakage due to high amounts of damage to a limb, They can still lose limbs though.&lt;br /&gt;
&lt;br /&gt;
IPCs are &#039;&#039;&#039;resistant&#039;&#039;&#039; to low pressures, but they are not immune to them.&lt;br /&gt;
&lt;br /&gt;
Being a robot, IPCs don&#039;t need food or water to function at full capacity, instead needing power in the form of power cells.&lt;br /&gt;
&lt;br /&gt;
==== Negative ====&lt;br /&gt;
IPCs take &#039;&#039;&#039;70%&#039;&#039;&#039; more heat damage and &#039;&#039;&#039;100%&#039;&#039;&#039; more shock damage.&lt;br /&gt;
&lt;br /&gt;
=== Recharging an IPC ===&lt;br /&gt;
IPCs can be recharged in 3 different ways&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APC Terminals:&#039;&#039;&#039; IPCs can use APC Terminals to recharge. Pressing &#039;&#039;&#039;Alt + Left Click&#039;&#039;&#039; on a terminal as many times as they need to full recharge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborg Rechargers:&#039;&#039;&#039; IPCs can use Cyborg Rechargers to refill their battery, it&#039;s recommended to use ones &#039;&#039;&#039;outside&#039;&#039;&#039; of Sci to avoid headaches, you can sometimes find one in the restroom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Cells:&#039;&#039;&#039; IPCs can drink energy from power cells to charge their internal battery. &#039;&#039;&#039;Right Click and select Drain&#039;&#039;&#039; on a power cell or battery powered device to drink from it.&lt;br /&gt;
&lt;br /&gt;
=== Integrated Radio ===&lt;br /&gt;
IPCs do &#039;&#039;&#039;not&#039;&#039;&#039; use external radios because they already have one built in. They only need to get an &#039;&#039;&#039;encryption key&#039;&#039;&#039; from a radio. By &#039;&#039;&#039;clicking&#039;&#039;&#039; on an IPC with a &#039;&#039;&#039;wire cutter&#039;&#039;&#039;, you can remove their keys. You can find new keys around the station or remove one from a &#039;&#039;&#039;headset&#039;&#039;&#039; using a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Repairing an IPC ===&lt;br /&gt;
&#039;&#039;&#039;Welders&#039;&#039;&#039; can be used to repair &#039;&#039;&#039;Brute&#039;&#039;&#039; damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cables&#039;&#039;&#039; can be used to repair &#039;&#039;&#039;Burns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glass sheets&#039;&#039;&#039; can be used to repair &#039;&#039;&#039;Blindness&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coolant Bottles&#039;&#039;&#039; can be used to replenish &#039;&#039;&#039;Coolant&#039;&#039;&#039; &#039;&#039;&#039;level&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the event an IPC &#039;&#039;&#039;dies&#039;&#039;&#039;, after being fully repaired, it should be restarted using the &#039;&#039;&#039;&amp;quot;Restart&amp;quot;&#039;&#039;&#039; button (located by right-clicking).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT ELECTROCUTE AN IPC with a defibrillator or any other way while they are dead, this will cause the battery to discharge energy rays outward!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=IPC&amp;diff=332</id>
		<title>IPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=IPC&amp;diff=332"/>
		<updated>2026-07-09T12:41:18Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Guidebook Port for IPCs, Foundation for lore set&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An IPC (Integrated Positronic Chassis), is a type of sentient robot and is considered an &#039;&#039;&#039;Independent Individual,&#039;&#039;&#039; meaning they are notguided by any laws of robotics.&lt;br /&gt;
&lt;br /&gt;
IPC&#039;s cannot be hacked by Emags because they do not have to follow any predefined directives in their system.&lt;br /&gt;
&lt;br /&gt;
IPCs are silicon-based beings, they are usually healed by Science or Engineering instead of Medical.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
==== Positive ====&lt;br /&gt;
IPCs take &#039;&#039;&#039;20%&#039;&#039;&#039; less brute damage, &#039;&#039;&#039;60%&#039;&#039;&#039; less radiation damage.&lt;br /&gt;
&lt;br /&gt;
Due to IPCs being silicon-based beings, They have no bones and will &#039;&#039;&#039;not&#039;&#039;&#039; suffer from breakage due to high amounts of damage to a limb, They can still lose limbs though.&lt;br /&gt;
&lt;br /&gt;
IPCs are &#039;&#039;&#039;resistant&#039;&#039;&#039; to low pressures, but they are not immune to them.&lt;br /&gt;
&lt;br /&gt;
Being a robot, IPCs don&#039;t need food or water to function at full capacity, instead needing power in the form of power cells.&lt;br /&gt;
&lt;br /&gt;
==== Negative ====&lt;br /&gt;
IPCs take &#039;&#039;&#039;70%&#039;&#039;&#039; more heat damage and &#039;&#039;&#039;100%&#039;&#039;&#039; more shock damage.&lt;br /&gt;
&lt;br /&gt;
=== Recharging an IPC ===&lt;br /&gt;
IPCs can be recharged in 3 different ways&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APC Terminals:&#039;&#039;&#039; IPCs can use APC Terminals to recharge. Pressing &#039;&#039;&#039;Alt + Left Click&#039;&#039;&#039; on a terminal as many times as they need to full recharge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborg Rechargers:&#039;&#039;&#039; IPCs can use Cyborg Rechargers to refill their battery, it&#039;s recommended to use ones &#039;&#039;&#039;outside&#039;&#039;&#039; of Sci to avoid headaches, you can sometimes find one in the restroom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Cells:&#039;&#039;&#039; IPCs can drink energy from power cells to charge their internal battery. &#039;&#039;&#039;Right Click and select Drain&#039;&#039;&#039; on a power cell or battery powered device to drink from it.&lt;br /&gt;
&lt;br /&gt;
=== Integrated Radio ===&lt;br /&gt;
IPCs do &#039;&#039;&#039;not&#039;&#039;&#039; use external radios because they already have one built in. They only need to get an &#039;&#039;&#039;encryption key&#039;&#039;&#039; from a radio. By &#039;&#039;&#039;clicking&#039;&#039;&#039; on an IPC with a &#039;&#039;&#039;wire cutter&#039;&#039;&#039;, you can remove their keys. You can find new keys around the station or remove one from a &#039;&#039;&#039;headset&#039;&#039;&#039; using a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Repairing an IPC ====&lt;br /&gt;
&#039;&#039;&#039;Welders&#039;&#039;&#039; can be used to repair &#039;&#039;&#039;Brute&#039;&#039;&#039; damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cables&#039;&#039;&#039; can be used to repair &#039;&#039;&#039;Burns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glass sheets&#039;&#039;&#039; can be used to repair &#039;&#039;&#039;Blindness&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coolant Bottles&#039;&#039;&#039; can be used to replenish &#039;&#039;&#039;Coolant&#039;&#039;&#039; &#039;&#039;&#039;level&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the event an IPC &#039;&#039;&#039;dies&#039;&#039;&#039;, after being fully repaired, it should be restarted using the &#039;&#039;&#039;&amp;quot;Restart&amp;quot;&#039;&#039;&#039; button (located by right-clicking).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT ELECTROCUTE AN IPC with a defibrillator or any other way while they are dead, this will cause the battery to discharge energy rays outward!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Feroxi&amp;diff=331</id>
		<title>Feroxi</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Feroxi&amp;diff=331"/>
		<updated>2026-07-09T12:26:49Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Adding fun quotes for uniqueness and to match the human page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;&#039;&#039;Gnashes&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Feroxi (fer-ox-i) are a race of humanoids sharing close genetic ancestry to old earth sharks, they are carnivores with a stranger than average bite force.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Due to their cartilaginous skeleton, they resist blunt force trauma, reducing blunt damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Their adaptation to their native environments means they resist extreme colds, reducing cold damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Their biology also allows them to &#039;&#039;&#039;breathe&#039;&#039;&#039; water vapour.&lt;br /&gt;
&lt;br /&gt;
Feroxi&#039;s will take &#039;&#039;&#039;10%&#039;&#039;&#039; more slash damage&lt;br /&gt;
&lt;br /&gt;
Due to their aquatic origins, Feroxi&#039;s get thirsty &#039;&#039;&#039;2x&#039;&#039;&#039; faster than other species, and when becoming dehydrated they will begin to suffocate.&lt;br /&gt;
&lt;br /&gt;
Due to their unique biology, Feroxi lungs are &#039;&#039;&#039;unremovable&#039;&#039;&#039; as they&#039;re integrated with their gills.&lt;br /&gt;
&lt;br /&gt;
Being a Carnivore, Feroxi&#039;s &#039;&#039;&#039;only&#039;&#039;&#039; eat meat.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Harpy&amp;diff=330</id>
		<title>Harpy</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Harpy&amp;diff=330"/>
		<updated>2026-07-09T12:24:45Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Bullet points for biology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harpies are an avian/human mutation, sprouting feathered wings and ruffled tails. They see the world through an ultraviolet view, slash with their claws dealing percing damage, and walk around on digitrade legs. &lt;br /&gt;
&lt;br /&gt;
Their most inconic ability, however, is to take to the skies!&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
* Harpies innately have a full vocal range and more from birth, able to sing a tune on the spot with their voice, playing music wherever they are, so long as they aren&#039;t muffled, this also allows them to be incredibly proficient impressionists, capable of imitating the sounds of most species.&lt;br /&gt;
* Harpies wings are fully functional, capable of taking to the sky and &#039;&#039;&#039;increasing&#039;&#039;&#039; their movement speed dramatically, this does come with drawbacks how ever, as it &#039;&#039;&#039;heavily&#039;&#039;&#039; drains their stamina and &#039;&#039;&#039;disables&#039;&#039;&#039; the use of their hands.&lt;br /&gt;
* Their wings also give them &#039;&#039;&#039;better&#039;&#039;&#039; acceleration if there is no gravity on the station, but they still can&#039;t move without equipment when floating out in space.&lt;br /&gt;
* Due to their digitrade legs, Harpies are &#039;&#039;&#039;unable&#039;&#039;&#039; to wear any type of footwear.&lt;br /&gt;
* Harpies breath &#039;&#039;&#039;3x&#039;&#039;&#039; faster than other races.&lt;br /&gt;
* Harpies have hollow bones, making them &#039;&#039;&#039;weak&#039;&#039;&#039; to breaking, this makes them very &#039;&#039;&#039;lightweigh&#039;&#039;&#039;t, causing difficulty with pulling other species, on the brighter side, they also can run &#039;&#039;&#039;10%&#039;&#039;&#039; faster than other species.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Harpies, or Uru&#039; Nar, are a species of Humanoids that originate from the planet [[Avatel-Ran]]. In appearance, they are small, wispy humanoids with large wings and bird feet, with no hair, and pinfeathers in the places of human hair. Their wings also have three taloned hands on them, which are double opposing, with two thumbs, and one true finger. Despite this, Harpies are some of the most dexterous peoples in known space. This dexterity, combined with their natural compulsiveness to craftmanship, has led to harpies being some of the most talented tradesmen and craftsmen to be discovered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given their homeworlds abundance of resources, and their own tendencies, Harpies are a people of neurotic compulsions. Harpies are struck with cravings on the regular, and will be driven to total insanity by their cravings until sated. These cravings can range from as little as a glass of wine, to as much as learning and perfecting a artform. To that end, most harpies gain a fixation at some point in their life, that deeply pulls them into a trade, which they will devote much of their adult life to. Due to their all consuming devotion to their interests, harpies are often among the best in their field, if one can get over their mannerisms and eccentricities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When human expansion crossed paths with the Harpy, the harpies had already formed a bustling sector of multispecies trade fueled by an decadent civilian economy, and a culture of one-upmanship. This sector, Appalia, still stands independent to this day, mainly due to the might of the Appalia Trade Consulate, and the large navy it commands in the name of keeping its borders secure and trade unimpeded. Given the status of the sector, most of the major human corporations never established major footholds in harpy space, but nonetheless, harpies became regulars to Nanotrasen stations, through their own endless desire for improvement and satisfaction.&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Diona&amp;diff=329</id>
		<title>Diona</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Diona&amp;diff=329"/>
		<updated>2026-07-09T12:24:14Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Bullet points for biology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;&#039;&#039;Leaves, everywhere, please pick up your mess after you...&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diona are a type of sentient plant-life with the preference to appear in a humanoid form.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
* Diona take 30% less blunt damage and 20% less slash damage; but they also take 50% more heat damage, 20% more shock damage, and they can easily catch on fire when receiving enough heat damage from ANY source.&lt;br /&gt;
* Diona can&#039;t wear shoes, but they aren&#039;t slowed by kudzu.&lt;br /&gt;
* Due to Diona&#039;s unique biology, their metabolism is slowed, making them get hungry and thirsty slower.&lt;br /&gt;
* Diona Blood is a tree sap, unable to be metabolised from Iron&lt;br /&gt;
* Due to Diona being made almost entirely from heavy hard-wood, they can pull lighter species with ease&lt;br /&gt;
* Being a plant-based lifeform, Weed Killer poisons a Diona, while Robust Harvest heals them (But there is risk when overused.)&lt;br /&gt;
* Being Exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree, dropping all their equipment, Cutting down this tree will return the Diona to their natural, mobile state.&lt;br /&gt;
* After death, a Diona can voluntarily destroy their own body, releasing their &amp;quot;internal organs&amp;quot; as three nymphs, with the player taking control of the brain nymph. it can talk, but it has no hands or inventory and can&#039;t do much beyond that.&lt;br /&gt;
* After 10 minutes, a Nymph can reform into a whole diona. This will be a new randomised body with a random name, and there will be little to no evidence beyond their word about who they were before.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Chitinid&amp;diff=328</id>
		<title>Chitinid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Chitinid&amp;diff=328"/>
		<updated>2026-07-09T12:23:53Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Bullet points for biology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;&#039;&#039;He&#039;s just standing there, right next to the supermatter? I heard they ate radiation but I don&#039;t think they can eat that much&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chitinids are an industrious hymenoptera species, the Chitinid are strong and diligent, thanks to their evolution, they have grown an acute resistance to radiation, but it isn&#039;t without its side effects.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
* Chitinids can eat &#039;&#039;&#039;raw&#039;&#039;&#039; meat.&lt;br /&gt;
* Chitinids take &#039;&#039;&#039;80%&#039;&#039;&#039; &#039;&#039;&#039;less&#039;&#039;&#039; radiation, &#039;&#039;&#039;10% less&#039;&#039;&#039; brute damage.&lt;br /&gt;
* Their bodies naturally recover from light radiation damage &#039;&#039;&#039;up to a point&#039;&#039;&#039;, once they accumulate enough radiation they must purge it from their systems in the form of a small rock. &#039;&#039;&#039;WARNING: The chitzite they expel is slightly radioactive.&#039;&#039;&#039;&lt;br /&gt;
* Chitinids naturally posess a bio light.&lt;br /&gt;
* Chitinids take &#039;&#039;&#039;15%&#039;&#039;&#039; &#039;&#039;&#039;more&#039;&#039;&#039; Shock damage due to their biology&lt;br /&gt;
* Due to their hard shells, normal syringes can &#039;&#039;&#039;not&#039;&#039;&#039; pierce them, requireing hypos to bypass the toughness&lt;br /&gt;
* Thanks to their overactive systems, they get hungry &#039;&#039;&#039;33%&#039;&#039;&#039; &#039;&#039;&#039;faster.&#039;&#039;&#039;&lt;br /&gt;
* The cold does not agree with Chitinid biology, making them &#039;&#039;&#039;sluggish&#039;&#039;&#039; the colder it gets, the cold also harms them more causing them to take &#039;&#039;&#039;25% more&#039;&#039;&#039; damage from it.&lt;br /&gt;
* Chitinid&#039;s have bug blood.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Avali&amp;diff=327</id>
		<title>Avali</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Avali&amp;diff=327"/>
		<updated>2026-07-09T12:23:08Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Bullet points for biology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;You wouldn&#039;t use an Avali as a melee weapon, would you?&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avali are a species of ammonia-based intelligent bird/raptor humanoids, due to this odd combination, many refer to them as &amp;quot;Space Raptors&amp;quot; and as you might expect, they are carnivores.&lt;br /&gt;
&lt;br /&gt;
Their unique biology allows them to deal exceedingly well with the cold and they are capable of basic flight in no to low gravity environments&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
* Avali recieve &#039;&#039;&#039;40%&#039;&#039;&#039; &#039;&#039;&#039;more&#039;&#039;&#039; fire damage and &#039;&#039;&#039;40% less&#039;&#039;&#039; cold damage.&lt;br /&gt;
* Avali can survive in temperatures of up to &#039;&#039;&#039;-50c&#039;&#039;&#039; before taking cold damage.&lt;br /&gt;
* Avali deal &#039;&#039;&#039;6.25&#039;&#039;&#039; slashing damage with their claws.&lt;br /&gt;
* Avali can fly in Zero-G.&lt;br /&gt;
* Avali have a &#039;&#039;&#039;2x&#039;&#039;&#039; Hunger Rate.&lt;br /&gt;
* Avali can only eat &#039;&#039;&#039;meat-based&#039;&#039;&#039; food and pills.&lt;br /&gt;
* &#039;&#039;&#039;Saline&#039;&#039;&#039; will burn Avali, and both &#039;&#039;&#039;Dexalin&#039;&#039;&#039; and &#039;&#039;&#039;Dexalin+&#039;&#039;&#039; are &#039;&#039;&#039;lethal&#039;&#039;&#039; to you. Remember to remind doctors about it!&lt;br /&gt;
* Avali fall into crit at &#039;&#039;&#039;90&#039;&#039;&#039; and die at &#039;&#039;&#039;180 health.&#039;&#039;&#039;&lt;br /&gt;
* Avali have &#039;&#039;&#039;impeccable&#039;&#039;&#039; species drip.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Arachnid&amp;diff=326</id>
		<title>Arachnid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Arachnid&amp;diff=326"/>
		<updated>2026-07-09T12:22:52Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Bullet points for biology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;&#039;&#039;My roommate was an arachnid, they were sweet enough but I swear the amount of webs I&#039;d have to pull from clothes before going to work.&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arachnids are humanoid-spider hybrids with a knack for craftsmanship using their innate ability to produce webs.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
* Arachnids have two extra pockets seperate from their clothing that they can store things in.&lt;br /&gt;
* Arachnids suffocate &#039;&#039;&#039;50%&#039;&#039;&#039; faster&lt;br /&gt;
* An Arachnid&#039;s blood cannot be metabolised from Iron, instead being based on Copper&lt;br /&gt;
* Arachnids unarmed attacks use piercing damage instead of blunt.&lt;br /&gt;
* Arachnids can create websilk at the cost of getting hungrier, They (and only they) can craft bundles of this websilk into a variety of items and structures, ranging from clothing and shields to entire walls.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Dwarf&amp;diff=325</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Dwarf&amp;diff=325"/>
		<updated>2026-07-09T12:21:20Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Adding fun quotes for uniqueness and to match the human&amp;#039;s bio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;&#039;&#039;ACH, SOD OFF.&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves are basically [[Human|humans]], however they are not poisoned by alcohol and instead even slightly healed by it. Their mining insticts allow them to feel nearby ore in a 2 tile radius. They are slightly smaller than humans, though are also slightly heavier. They suffocate two tiems faster.&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Diona&amp;diff=324</id>
		<title>Diona</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Diona&amp;diff=324"/>
		<updated>2026-07-09T12:19:36Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Adding fun quotes for uniqueness and to match the human&amp;#039;s bio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;&#039;&#039;Leaves, everywhere, please pick up your mess after you...&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diona are a type of sentient plant-life with the preference to appear in a humanoid form.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Diona take 30% less blunt damage and 20% less slash damage; but they also take 50% more heat damage, 20% more shock damage, and they can easily catch on fire when receiving enough heat damage from ANY source.&lt;br /&gt;
&lt;br /&gt;
Diona can&#039;t wear shoes, but they aren&#039;t slowed by kudzu.&lt;br /&gt;
&lt;br /&gt;
Due to Diona&#039;s unique biology, their metabolism is slowed, making them get hungry and thirsty slower.&lt;br /&gt;
&lt;br /&gt;
Diona Blood is a tree sap, unable to be metabolised from Iron&lt;br /&gt;
&lt;br /&gt;
Due to Diona being made almost entirely from heavy hard-wood, they can pull lighter species with ease&lt;br /&gt;
&lt;br /&gt;
Being a plant-based lifeform, Weed Killer poisons a Diona, while Robust Harvest heals them (But there is risk when overused.)&lt;br /&gt;
&lt;br /&gt;
Being Exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree, dropping all their equipment, Cutting down this tree will return the Diona to their natural, mobile state.&lt;br /&gt;
&lt;br /&gt;
After death, a Diona can voluntarily destroy their own body, releasing their &amp;quot;internal organs&amp;quot; as three nymphs, with the player taking control of the brain nymph. it can talk, but it has no hands or inventory and can&#039;t do much beyond that.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes, a Nymph can reform into a whole diona. This will be a new randomised body with a random name, and there will be little to no evidence beyond their word about who they were before.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Chitinid&amp;diff=323</id>
		<title>Chitinid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Chitinid&amp;diff=323"/>
		<updated>2026-07-09T12:18:13Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Adding fun quotes for uniqueness and to match the human page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;&#039;&#039;He&#039;s just standing there, right next to the supermatter? I heard they ate radiation but I don&#039;t think they can eat that much&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chitinids are an industrious hymenoptera species, the Chitinid are strong and diligent, thanks to their evolution, they have grown an acute resistance to radiation, but it isn&#039;t without its side effects.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Chitinids can eat &#039;&#039;&#039;raw&#039;&#039;&#039; meat.&lt;br /&gt;
&lt;br /&gt;
Chitinids take &#039;&#039;&#039;80%&#039;&#039;&#039; &#039;&#039;&#039;less&#039;&#039;&#039; radiation, &#039;&#039;&#039;10% less&#039;&#039;&#039; brute damage.&lt;br /&gt;
&lt;br /&gt;
Their bodies naturally recover from light radiation damage &#039;&#039;&#039;up to a point&#039;&#039;&#039;, once they accumulate enough radiation they must purge it from their systems in the form of a small rock. &#039;&#039;&#039;WARNING: The chitzite they expel is slightly radioactive.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chitinids naturally posess a bio light.&lt;br /&gt;
&lt;br /&gt;
Chitinids take &#039;&#039;&#039;15%&#039;&#039;&#039; &#039;&#039;&#039;more&#039;&#039;&#039; Shock damage due to their biology&lt;br /&gt;
&lt;br /&gt;
Due to their hard shells, normal syringes can &#039;&#039;&#039;not&#039;&#039;&#039; pierce them, requireing hypos to bypass the toughness&lt;br /&gt;
&lt;br /&gt;
Thanks to their overactive systems, they get hungry &#039;&#039;&#039;33%&#039;&#039;&#039; &#039;&#039;&#039;faster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The cold does not agree with Chitinid biology, making them &#039;&#039;&#039;sluggish&#039;&#039;&#039; the colder it gets, the cold also harms them more causing them to take &#039;&#039;&#039;25% more&#039;&#039;&#039; damage from it.&lt;br /&gt;
&lt;br /&gt;
Chitinid&#039;s have bug blood.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Avali&amp;diff=322</id>
		<title>Avali</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Avali&amp;diff=322"/>
		<updated>2026-07-09T12:16:08Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Adding fun quotes for uniqueness and to match the human&amp;#039;s bio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;You wouldn&#039;t use an Avali as a melee weapon, would you?&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avali are a species of ammonia-based intelligent bird/raptor humanoids, due to this odd combination, many refer to them as &amp;quot;Space Raptors&amp;quot; and as you might expect, they are carnivores.&lt;br /&gt;
&lt;br /&gt;
Their unique biology allows them to deal exceedingly well with the cold and they are capable of basic flight in no to low gravity environments&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Avali recieve &#039;&#039;&#039;40%&#039;&#039;&#039; &#039;&#039;&#039;more&#039;&#039;&#039; fire damage and &#039;&#039;&#039;40% less&#039;&#039;&#039; cold damage.&lt;br /&gt;
&lt;br /&gt;
Avali can survive in temperatures of up to &#039;&#039;&#039;-50c&#039;&#039;&#039; before taking cold damage.&lt;br /&gt;
&lt;br /&gt;
Avali deal &#039;&#039;&#039;6.25&#039;&#039;&#039; slashing damage with their claws.&lt;br /&gt;
&lt;br /&gt;
Avali can fly in Zero-G.&lt;br /&gt;
&lt;br /&gt;
Avali have a &#039;&#039;&#039;2x&#039;&#039;&#039; Hunger Rate.&lt;br /&gt;
&lt;br /&gt;
Avali can only eat &#039;&#039;&#039;meat-based&#039;&#039;&#039; food and pills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saline&#039;&#039;&#039; will burn Avali, and both &#039;&#039;&#039;Dexalin&#039;&#039;&#039; and &#039;&#039;&#039;Dexalin+&#039;&#039;&#039; are &#039;&#039;&#039;lethal&#039;&#039;&#039; to you. Remember to remind doctors about it!&lt;br /&gt;
&lt;br /&gt;
Avali fall into crit at &#039;&#039;&#039;90&#039;&#039;&#039; and die at &#039;&#039;&#039;180 health.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Avali have &#039;&#039;&#039;impeccable&#039;&#039;&#039; species drip.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Arachnid&amp;diff=321</id>
		<title>Arachnid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Arachnid&amp;diff=321"/>
		<updated>2026-07-09T12:12:19Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;&#039;&#039;My roommate was an arachnid, they were sweet enough but I swear the amount of webs I&#039;d have to pull from clothes before going to work.&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arachnids are humanoid-spider hybrids with a knack for craftsmanship using their innate ability to produce webs.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Arachnids have two extra pockets seperate from their clothing that they can store things in.&lt;br /&gt;
&lt;br /&gt;
Arachnids suffocate &#039;&#039;&#039;50%&#039;&#039;&#039; faster&lt;br /&gt;
&lt;br /&gt;
An Arachnid&#039;s blood cannot be metabolised from Iron, instead being based on Copper&lt;br /&gt;
&lt;br /&gt;
Arachnids unarmed attacks use piercing damage instead of blunt.&lt;br /&gt;
&lt;br /&gt;
Arachnids can create websilk at the cost of getting hungrier, They (and only they) can craft bundles of this websilk into a variety of items and structures, ranging from clothing and shields to entire walls.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Feroxi&amp;diff=320</id>
		<title>Feroxi</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Feroxi&amp;diff=320"/>
		<updated>2026-07-09T09:13:21Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Guidebook port for feroxi, Foundation for lore set.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Feroxi (fer-ox-i) are a race of humanoids sharing close genetic ancestry to old earth sharks, they are carnivores with a stranger than average bite force.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Due to their cartilaginous skeleton, they resist blunt force trauma, reducing blunt damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Their adaptation to their native environments means they resist extreme colds, reducing cold damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Their biology also allows them to &#039;&#039;&#039;breathe&#039;&#039;&#039; water vapour.&lt;br /&gt;
&lt;br /&gt;
Feroxi&#039;s will take &#039;&#039;&#039;10%&#039;&#039;&#039; more slash damage&lt;br /&gt;
&lt;br /&gt;
Due to their aquatic origins, Feroxi&#039;s get thirsty &#039;&#039;&#039;2x&#039;&#039;&#039; faster than other species, and when becoming dehydrated they will begin to suffocate.&lt;br /&gt;
&lt;br /&gt;
Due to their unique biology, Feroxi lungs are &#039;&#039;&#039;unremovable&#039;&#039;&#039; as they&#039;re integrated with their gills.&lt;br /&gt;
&lt;br /&gt;
Being a Carnivore, Feroxi&#039;s &#039;&#039;&#039;only&#039;&#039;&#039; eat meat.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Diona&amp;diff=319</id>
		<title>Diona</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Diona&amp;diff=319"/>
		<updated>2026-06-19T23:47:46Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Guidebook port for Diona, Foundation for lore set.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diona are a type of sentient plant-life with the preference to appear in a humanoid form.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Diona take 30% less blunt damage and 20% less slash damage; but they also take 50% more heat damage, 20% more shock damage, and they can easily catch on fire when receiving enough heat damage from ANY source.&lt;br /&gt;
&lt;br /&gt;
Diona can&#039;t wear shoes, but they aren&#039;t slowed by kudzu.&lt;br /&gt;
&lt;br /&gt;
Due to Diona&#039;s unique biology, their metabolism is slowed, making them get hungry and thirsty slower.&lt;br /&gt;
&lt;br /&gt;
Diona Blood is a tree sap, unable to be metabolised from Iron&lt;br /&gt;
&lt;br /&gt;
Due to Diona being made almost entirely from heavy hard-wood, they can pull lighter species with ease&lt;br /&gt;
&lt;br /&gt;
Being a plant-based lifeform, Weed Killer poisons a Diona, while Robust Harvest heals them (But there is risk when overused.)&lt;br /&gt;
&lt;br /&gt;
Being Exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree, dropping all their equipment, Cutting down this tree will return the Diona to their natural, mobile state.&lt;br /&gt;
&lt;br /&gt;
After death, a Diona can voluntarily destroy their own body, releasing their &amp;quot;internal organs&amp;quot; as three nymphs, with the player taking control of the brain nymph. it can talk, but it has no hands or inventory and can&#039;t do much beyond that.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes, a Nymph can reform into a whole diona. This will be a new randomised body with a random name, and there will be little to no evidence beyond their word about who they were before.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Harpy&amp;diff=318</id>
		<title>Harpy</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Harpy&amp;diff=318"/>
		<updated>2026-06-19T23:39:22Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Updated to include guidebook port, and placed Vivs lore under the origins panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harpies are an avian/human mutation, sprouting feathered wings and ruffled tails. They see the world through an ultraviolet view, slash with their claws dealing percing damage, and walk around on digitrade legs. &lt;br /&gt;
&lt;br /&gt;
Their most inconic ability, however, is to take to the skies!&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Harpies innately have a full vocal range and more from birth, able to sing a tune on the spot with their voice, playing music wherever they are, so long as they aren&#039;t muffled, this also allows them to be incredibly proficient impressionists, capable of imitating the sounds of most species.&lt;br /&gt;
&lt;br /&gt;
Harpies wings are fully functional, capable of taking to the sky and &#039;&#039;&#039;increasing&#039;&#039;&#039; their movement speed dramatically, this does come with drawbacks how ever, as it &#039;&#039;&#039;heavily&#039;&#039;&#039; drains their stamina and &#039;&#039;&#039;disables&#039;&#039;&#039; the use of their hands.&lt;br /&gt;
&lt;br /&gt;
Their wings also give them &#039;&#039;&#039;better&#039;&#039;&#039; acceleration if there is no gravity on the station, but they still can&#039;t move without equipment when floating out in space.&lt;br /&gt;
&lt;br /&gt;
Due to their digitrade legs, Harpies are &#039;&#039;&#039;unable&#039;&#039;&#039; to wear any type of footwear.&lt;br /&gt;
&lt;br /&gt;
Harpies breath &#039;&#039;&#039;3x&#039;&#039;&#039; faster than other races.&lt;br /&gt;
&lt;br /&gt;
Harpies have hollow bones, making them &#039;&#039;&#039;weak&#039;&#039;&#039; to breaking, this makes them very &#039;&#039;&#039;lightweigh&#039;&#039;&#039;t, causing difficulty with pulling other species, on the brighter side, they also can run &#039;&#039;&#039;10%&#039;&#039;&#039; faster than other species.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Harpies, or Uru&#039; Nar, are a species of Humanoids that originate from the planet [[Avatel-Ran]]. In appearance, they are small, wispy humanoids with large wings and bird feet, with no hair, and pinfeathers in the places of human hair. Their wings also have three taloned hands on them, which are double opposing, with two thumbs, and one true finger. Despite this, Harpies are some of the most dexterous peoples in known space. This dexterity, combined with their natural compulsiveness to craftmanship, has led to harpies being some of the most talented tradesmen and craftsmen to be discovered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given their homeworlds abundance of resources, and their own tendencies, Harpies are a people of neurotic compulsions. Harpies are struck with cravings on the regular, and will be driven to total insanity by their cravings until sated. These cravings can range from as little as a glass of wine, to as much as learning and perfecting a artform. To that end, most harpies gain a fixation at some point in their life, that deeply pulls them into a trade, which they will devote much of their adult life to. Due to their all consuming devotion to their interests, harpies are often among the best in their field, if one can get over their mannerisms and eccentricities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When human expansion crossed paths with the Harpy, the harpies had already formed a bustling sector of multispecies trade fueled by an decadent civilian economy, and a culture of one-upmanship. This sector, Appalia, still stands independent to this day, mainly due to the might of the Appalia Trade Consulate, and the large navy it commands in the name of keeping its borders secure and trade unimpeded. Given the status of the sector, most of the major human corporations never established major footholds in harpy space, but nonetheless, harpies became regulars to Nanotrasen stations, through their own endless desire for improvement and satisfaction.&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Chitinid&amp;diff=317</id>
		<title>Chitinid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Chitinid&amp;diff=317"/>
		<updated>2026-06-19T08:08:10Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Chitinid port from the guidebook and foundations for lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chitinids are an industrious hymenoptera species, the Chitinid are strong and diligent, thanks to their evolution, they have grown an acute resistance to radiation, but it isn&#039;t without its side effects.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Chitinids can eat &#039;&#039;&#039;raw&#039;&#039;&#039; meat.&lt;br /&gt;
&lt;br /&gt;
Chitinids take &#039;&#039;&#039;80%&#039;&#039;&#039; &#039;&#039;&#039;less&#039;&#039;&#039; radiation, &#039;&#039;&#039;10% less&#039;&#039;&#039; brute damage.&lt;br /&gt;
&lt;br /&gt;
Their bodies naturally recover from light radiation damage &#039;&#039;&#039;up to a point&#039;&#039;&#039;, once they accumulate enough radiation they must purge it from their systems in the form of a small rock. &#039;&#039;&#039;WARNING: The chitzite they expel is slightly radioactive.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chitinids naturally posess a bio light.&lt;br /&gt;
&lt;br /&gt;
Chitinids take &#039;&#039;&#039;15%&#039;&#039;&#039; &#039;&#039;&#039;more&#039;&#039;&#039; Shock damage due to their biology&lt;br /&gt;
&lt;br /&gt;
Due to their hard shells, normal syringes can &#039;&#039;&#039;not&#039;&#039;&#039; pierce them, requireing hypos to bypass the toughness&lt;br /&gt;
&lt;br /&gt;
Thanks to their overactive systems, they get hungry &#039;&#039;&#039;33%&#039;&#039;&#039; &#039;&#039;&#039;faster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The cold does not agree with Chitinid biology, making them &#039;&#039;&#039;sluggish&#039;&#039;&#039; the colder it gets, the cold also harms them more causing them to take &#039;&#039;&#039;25% more&#039;&#039;&#039; damage from it.&lt;br /&gt;
&lt;br /&gt;
Chitinid&#039;s have bug blood.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Avali&amp;diff=316</id>
		<title>Avali</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Avali&amp;diff=316"/>
		<updated>2026-06-19T07:58:11Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Avali guidebook entry port into wiki and foundation for lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Avali are a species of ammonia-based intelligent bird/raptor humanoids, due to this odd combination, many refer to them as &amp;quot;Space Raptors&amp;quot; and as you might expect, they are carnivores.&lt;br /&gt;
&lt;br /&gt;
Their unique biology allows them to deal exceedingly well with the cold and they are capable of basic flight in no to low gravity environments&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Avali recieve &#039;&#039;&#039;40%&#039;&#039;&#039; &#039;&#039;&#039;more&#039;&#039;&#039; fire damage and &#039;&#039;&#039;40% less&#039;&#039;&#039; cold damage.&lt;br /&gt;
&lt;br /&gt;
Avali can survive in temperatures of up to &#039;&#039;&#039;-50c&#039;&#039;&#039; before taking cold damage.&lt;br /&gt;
&lt;br /&gt;
Avali deal &#039;&#039;&#039;6.25&#039;&#039;&#039; slashing damage with their claws.&lt;br /&gt;
&lt;br /&gt;
Avali can fly in Zero-G.&lt;br /&gt;
&lt;br /&gt;
Avali have a &#039;&#039;&#039;2x&#039;&#039;&#039; Hunger Rate.&lt;br /&gt;
&lt;br /&gt;
Avali can only eat &#039;&#039;&#039;meat-based&#039;&#039;&#039; food and pills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saline&#039;&#039;&#039; will burn Avali, and both &#039;&#039;&#039;Dexalin&#039;&#039;&#039; and &#039;&#039;&#039;Dexalin+&#039;&#039;&#039; are &#039;&#039;&#039;lethal&#039;&#039;&#039; to you. Remember to remind doctors about it!&lt;br /&gt;
&lt;br /&gt;
Avali fall into crit at &#039;&#039;&#039;90&#039;&#039;&#039; and die at &#039;&#039;&#039;180 health.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Avali have &#039;&#039;&#039;impeccable&#039;&#039;&#039; species drip.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Arachnid&amp;diff=315</id>
		<title>Arachnid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Arachnid&amp;diff=315"/>
		<updated>2026-06-19T07:52:15Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Fixed more spelling mistakes cause I&amp;#039;m stupid and can&amp;#039;t do grammar &amp;lt;/3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arachnids are humanoid-spider hybrids with a knack for craftsmanship using their innate ability to produce webs.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Arachnids have two extra pockets seperate from their clothing that they can store things in.&lt;br /&gt;
&lt;br /&gt;
Arachnids suffocate &#039;&#039;&#039;50%&#039;&#039;&#039; faster&lt;br /&gt;
&lt;br /&gt;
An Arachnid&#039;s blood cannot be metabolised from Iron, instead being based on Copper&lt;br /&gt;
&lt;br /&gt;
Arachnids unarmed attacks use piercing damage instead of blunt.&lt;br /&gt;
&lt;br /&gt;
Arachnids can create websilk at the cost of getting hungrier, They (and only they) can craft bundles of this websilk into a variety of items and structures, ranging from clothing and shields to entire walls.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Arachnid&amp;diff=314</id>
		<title>Arachnid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Arachnid&amp;diff=314"/>
		<updated>2026-06-19T07:51:37Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Fixed a minor spelling mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arachnids are humanoid-spider hybrids with a knack for craftsmanship using their innate ability to produce webs.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Arachnid&#039;s have two extra pockets seperate from their clothing that they can store things in.&lt;br /&gt;
&lt;br /&gt;
Arachnid&#039;s suffocate &#039;&#039;&#039;50%&#039;&#039;&#039; faster&lt;br /&gt;
&lt;br /&gt;
Arachnid&#039;s blood cannot be metabolised from Iron, instead being based on Copper&lt;br /&gt;
&lt;br /&gt;
Arachnid&#039;s unarmed attacks use piercing damage instead of blunt.&lt;br /&gt;
&lt;br /&gt;
Arachnid&#039;s can create websilk at the cost of getting hungrier, They (and only they) can craft bundles of this websilk into a variety of items and structures, ranging from clothing and shields to entire walls.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Arachnid&amp;diff=313</id>
		<title>Arachnid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Arachnid&amp;diff=313"/>
		<updated>2026-06-19T07:51:16Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Ported the Species description from the guidebook to here and set up foundation for lore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arachnid&#039;s are humanoid-spider hybrids with a knack for craftsmanship using their innate ability to produce webs.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Arachnid&#039;s have two extra pockets seperate from their clothing that they can store things in.&lt;br /&gt;
&lt;br /&gt;
Arachnid&#039;s suffocate &#039;&#039;&#039;50%&#039;&#039;&#039; faster&lt;br /&gt;
&lt;br /&gt;
Arachnid&#039;s blood cannot be metabolised from Iron, instead being based on Copper&lt;br /&gt;
&lt;br /&gt;
Arachnid&#039;s unarmed attacks use piercing damage instead of blunt.&lt;br /&gt;
&lt;br /&gt;
Arachnid&#039;s can create websilk at the cost of getting hungrier, They (and only they) can craft bundles of this websilk into a variety of items and structures, ranging from clothing and shields to entire walls.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Security&amp;diff=300</id>
		<title>Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Security&amp;diff=300"/>
		<updated>2026-06-16T16:33:31Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: The Barebones Basics of the Security Department&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are Nanotrasen&#039;s Corporate Security Team, ensuring the safety of both the station and crew is the number one priority for &#039;&#039;&#039;Security.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are expected to be ready for any situation and on call to maintain order on the station, and of course, listen to Central Command&#039;s Orders above all else.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
Security&#039;s staff is made up of, in order of rank.&lt;br /&gt;
&lt;br /&gt;
* The Head of Security, responsible for ensuring that security does their job and keeping them organised.&lt;br /&gt;
* The Warden, responsible for managing and protecting the armory and brig, they are also responsible for processing criminals and sentencing them.&lt;br /&gt;
* The Sergeant, who is the fallback for becoming acting Warden or HoS in their absence, they are also responsible for directing, advising and leading all officers and cadets.&lt;br /&gt;
* The Corpsman, responsible for ensuring the health of security officers and prisoners.&lt;br /&gt;
&lt;br /&gt;
* The Detective, responsible for investigating any crimes without a obvious perpetrator&lt;br /&gt;
&lt;br /&gt;
* Security Officers, responsible for normal security tasks such as arrests, dispersing of crowds or handling threats.&lt;br /&gt;
* Security Cadets, who hold the same responsiblities as Security Officers, but are given less equipment and are to be trained either formally or on field during the shift.&lt;br /&gt;
&lt;br /&gt;
=== Head of Security ===&lt;br /&gt;
The Head of Security is leader of the Security Department, they are expected to handle all internal issues, deal with unruly Security Officers, hand out orders, be the relay between command and security and act as the last line of defense between any threat and the station, without you doing your job, Security is chaos, unorganised and crippled without a strong leader to keep them organised.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve been given a variety of tools for this job, a Special Spaceproof Suit that injects you with emergency chemicals to bring you out of crit and some of the most powerful weaponry provided to the security team.&lt;br /&gt;
&lt;br /&gt;
Despite this weaponry, depending on the threats you face, you alone will not be enough, it is important to work with your team to tackle threats together. (TO BE IMPROVED)&lt;br /&gt;
&lt;br /&gt;
=== Warden ===&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Sergeant ===&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Corpsman ===&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Detective ===&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Security Officer ===&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Security Cadet ===&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Common Tactics ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Antag Specific Strategies ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Guide_to_Space_Law&amp;diff=299</id>
		<title>Guide to Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Guide_to_Space_Law&amp;diff=299"/>
		<updated>2026-06-16T15:58:06Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Removed the bold text on the sub-heading 2 for Removal cause it&amp;#039;s UGLY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Space Law ==&lt;br /&gt;
  Omu Station operates under abbreviated space law. All crew, passengers, and visitors aboard the station are expected to know and follow these laws.&lt;br /&gt;
&lt;br /&gt;
   The Head of Security and especially Warden should be &#039;&#039;&#039;VERY&#039;&#039;&#039; familiar with space law.&lt;br /&gt;
&lt;br /&gt;
   Security players should strive to fully comprehend Space Law.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Ignoring or misuse of Space Law may be subject to punishment under incompetence. Do not play security if you do not plan to follow the rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===   Treatment Of Prisoners ===&lt;br /&gt;
&lt;br /&gt;
====    Prisoners still have rights that &#039;&#039;&#039;must&#039;&#039;&#039; be upheld by law enforcement: ====&lt;br /&gt;
&lt;br /&gt;
*   Prisoners must be granted adequate medical care. They should also be provided psychiatric and spiritual counselling if requested.&lt;br /&gt;
*   Prisoners must be allowed access to communications equipment (Radios) so long as they are not abused.&lt;br /&gt;
*   Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
*   Prisoners must be given access to legal counsel during an interrogation if requested and available.&lt;br /&gt;
*   Prisoners must be given their shift mandated PDA during confinement. Unless there is solid proof of PDA tampering, in which case the PDA is to be secured and replaced with a fresh one&lt;br /&gt;
*   Prisoners must be granted freedom of movement, and should not be restrained with handcuffs or other devices after incarceration unless there is an undue risk to life and limb. Similarly, any prisoners held for extended or permanent confinement should be held in the communal brig, and should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===   Searches ===&lt;br /&gt;
   A personnel search is a seizure of the objects in a person&#039;s backpack, hands, coat, belt, pockets, and hat. If any contraband is found during a search the officer may choose to further the search into a detainment or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person.&lt;br /&gt;
&lt;br /&gt;
   A crewmate may legally decline any search conducted without a warrant while the alert level is green. Should be noted that if the alert level is blue or above all personnel searches are legal and no longer require a warrant.&lt;br /&gt;
&lt;br /&gt;
===   Implantation ===&lt;br /&gt;
  Any prisoner in custody can be subjected to implantation or implant removal procedures, so long as there&#039;s proof, or reasonable suspicion of an implant. The process of removing an implant should be done quickly, not holding the detainee for longer than their stated sentence. A prisoner can still be subject to receive an implant/removal if there has been clear permission given.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Mind Shields:&#039;&#039;&#039; Shields can be administered to any inmate who has been clearly mind controlled, lost control of themselves, or a suspect charged with unlawful control. Unlike standard implantation you may hold a prisoner until you finish issuing Mind Shields, so long as it&#039;s done in a timely fashion. If a suspect refuses cooperate or the implant fails to function they can be charged with Refusal of Mental Shielding.&lt;br /&gt;
&lt;br /&gt;
====    Removal ====&lt;br /&gt;
  A suspect can be forced to receive implant removal if there is strong reasonable proof that they have been implanted, such as an officer seeing them use one or their prints being on a discarded injector. Unlike implantation procedure a prisoner can have their sentence entirely delayed or extended until they comply with the procedure, as long as security are actively making attempts to preform it. Akin to implanting, if an inmate gives their clear permission, implant removal can proceed without proof.&lt;br /&gt;
&lt;br /&gt;
===   ===&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
All sentencing is to be handled by the Warden, if no Warden is available the HoS is to take over that duty, if there&#039;s no HoS it falls onto the highest ranking security member.&lt;br /&gt;
&lt;br /&gt;
  Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don&#039;t have to always give the maximum time or always look to demote someone. Always take in account the severity and only charge for what is needed for someone to learn their lesson.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Accessory, Attempting, And Intention:&#039;&#039;&#039; If someone intentionally, knowingly and substantially assists someone in enacting a crime they can be charged with the relevant crimes, such as an engineer giving someone tools, who says they are going to break into an area. Same goes for a clear and solid attempt at a crime, or a person who shows clear intent to act out a crime, such as a syndicate nuclear operative arming a nuke but getting arrested before it goes off, they can still be charged with terrorism. Does not apply to crimes that have an attempted listing already, like attempted murder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Stackable Crimes:&#039;&#039;&#039; Crimes are to be considered &#039;stackable&#039; in the sense that if you charge someone with two or more different crimes, you should combine the times you would give them for each crime.&lt;br /&gt;
&lt;br /&gt;
=====      &#039;&#039;&#039;YOU MAY NOT EXCEED 10 MINUTES AS A BRIG TIME&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Any total brig time that adds up to above 10 minutes will be shortened to meet this limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;If it goes above 20 minutes, you may perma the person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==   &#039;&#039;&#039;Crimes&#039;&#039;&#039; ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== I Degree ===&lt;br /&gt;
&amp;gt;  For minor crimes, fix the issue then warn the person to not attempt the crime again, if they still proceed to do it at a later date, a brig time may be better.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Disturbance ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To cause a public disturbance.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Sometimes referred to as hooliganism. The catch-all for obnoxious crewmates. Covers things such as public nudity, needless insults, obstructing authorities, and inciting crime or violence.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Petty Theft ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take non-vital or inexpensive property of another individual, organization, or common property, without consent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The difference between petty theft and grand theft is based on how crucial the stolen item is, things like instruments, clothing and tools fall under petty theft. In most cases all you need to do is detain the thief, return the stolen item and let them go with a warning.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Possession/Use of Illegal Substances ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To make, hold, or abuse restricted drugs or chemicals.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is to be followed in accordance with Standard Operating Procedure. If anything questionable is not brought up in SOP the captain or highest standing command staff may publicly restrict it.[/bold]&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Trespass ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To enter a non-secured area without permission.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; It&#039;s best to just remove them from the area unless this is a repeated crime.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Vandalism ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To intentionally deface or superficially damage public or private property.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Painting graffiti, smashing bar glasses, and cracking internal windows is vandalism, breaking a window into space or secure areas is not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    II Degree ===&lt;br /&gt;
&amp;gt; Depending on the situation you may want to issue a warning instead of detaining&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Animal Cruelty ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To inflict unnecessary suffering or harm on a non-sapient being with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This doesn&#039;t include legitimate and authorized animal testing and usually doesn&#039;t extend to vermin or creatures that could pose a threat to the station.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Damage/Destruction of Property ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To maliciously damage or deface public or private property or equipment.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Step up from vandalism but a step down from mass destruction.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Endangerment ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To recklessly put yourself or others in danger, either through direct action, or failure to act.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Covers industrial accidents, industrial negligence, self-experimentation, or even medical malpractice.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Failure to Comply ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To resist reasonable orders given by an authority. This extends to warrants and authorized searches.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The order has to be reasonable and the person has to receive a good amount of warning before the arrest is issued.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Posession of Restricted Gear ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To hold or use non-lethal items or objects that are restricted or illegal.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 5:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is mostly for syndicate contraband; EMAGs, syndicate gas masks, bloodred hardsuits, hijacked PDAs, or implants, however can sometimes extend to things the individual shouldn&#039;t possess like kevlar vests and security gear.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Rioting ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take part in a large group of personnel creating an unlawful public disturbance.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Crimes like damage of property or battery are expected to be thrown on top of this charge. Leaders of a riot can be charged with all crimes that happen under their lead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    III Degree ===&lt;br /&gt;
&amp;gt; Assault and Manslaughter are linked crimes, and cannot be stacked against a suspect&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It is recommended to not use maximum sentences for those being compliant&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Assault/Battery ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To threaten to or to use physical force against someone without the intent to kill.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Attempted murder and battery are different, make sure you&#039;ve got it right.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Breach of Arrest ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To intentionally resist and flee arrest or detainment by an authorized staff.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This only applies if the person is actively being physically arrested. Includes people uncuffing or assisting others out of an arrest. Breach of custody is a separate crime.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Grand Theft ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take critical or unreplaceable property of another individual or organization without consent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The difference between petty theft and grand theft is based on how crucial the stolen item is, this mostly is used for the theft of command staff items, things like door remotes, hardsuits, jetpacks, and unreplaceable machine parts.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Manslaughter ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To incidentally kill a sapient being without intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 8:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Includes manslaughter in self-defense and negligent manslaughter.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Mass Destruction ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To cause massive damage to an area or major station system.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is mostly used for deadly bombings or sabotage of major station systems such as power production, cloning, substations, or atmos.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Posession of Restricted Weaponry ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To hold or use a weapon that is unlawful or contraband.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Everything from guns without a permit, deadly blades, explosives, syndicate firearms to explosive implants.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Secure Tresspass ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To enter a secured area without permission.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This covers places like telecomms, head offices, security zones, command areas, the vault and armory.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Breach of Custody ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To break out of a cell or custody with the intention of escaping.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 5:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This time should be added on top of a prisoners current brig time. While rare, this charge can be bumped to permanent brig if the suspect has repeatedly attempted to break out of the permanent brig. Includes people breaking others out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    IV Degree ===&lt;br /&gt;
&amp;gt; Particularly violent offenders may be placed in perma. (Attacking officers in an attempt to escape prison)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Attempted murder and murder are linked crimes and cannot be stacked together.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Attempted murderers should be granted a more lenient sentence than a murderer&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Attempted Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To make an attempt to use physical force against someone with the clear intent to kill.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Make sure you&#039;ve got the proof to back up the intention claims.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Unlawful Control/Kidnapping/Hostage Taking ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To unlawfully restrain, transport, control or confine a sapient being against that individual&#039;s will.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; A large range of things, used mostly as a catch all when dealing with unlawful control of another being.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To kill a sapient being with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This only changes from attempted to full on murder if the victim enters a state of being deceased, having to be resurrected.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===    V Degree ===&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;ALL&#039;&#039;&#039; Executions are to be confirmed and overseen by the Captain. A prisoner may request a specific execution method, if reasonable. Otherwise the most humane method is preferred. Refer to &#039;&#039;&#039;S&#039;&#039;&#039;tandard &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;P&#039;&#039;&#039;rocedures to further understand any guidelines applied to execution.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Mass Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To kill three or more sapient beings with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Death&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Only applies when there have been multiple killings with intention.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Prevention of Revival ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To render a body unresurrectable.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Death&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This covers gibbing, spacing, intentionally hiding a body leading to it rotting, or other ways of preventing a body with a soul from being resurrected.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Refusal of Mental Shielding ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To refuse to comply with a reasonable Mind Shielding procedure.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Death&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Applies if the suspect is excessively uncooperative or the implant fails to function due to the mental state of the prisoner already being too far gone. If the implant fails the maximum punishment is upped to Expedited Execution.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Terrorism ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To engage in maliciously destructive actions which threaten to destroy, or successfully destroy a vessel or habitat.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Death&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Multiple cases of extreme sabotage of station systems or setting off self-destruction systems. Plasma flooding or loosing may fall under this.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Guide_to_Space_Law&amp;diff=298</id>
		<title>Guide to Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Guide_to_Space_Law&amp;diff=298"/>
		<updated>2026-06-16T15:56:43Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Fixes error in maximum punishment for V Degree crimes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Space Law ==&lt;br /&gt;
  Omu Station operates under abbreviated space law. All crew, passengers, and visitors aboard the station are expected to know and follow these laws.&lt;br /&gt;
&lt;br /&gt;
   The Head of Security and especially Warden should be &#039;&#039;&#039;VERY&#039;&#039;&#039; familiar with space law.&lt;br /&gt;
&lt;br /&gt;
   Security players should strive to fully comprehend Space Law.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Ignoring or misuse of Space Law may be subject to punishment under incompetence. Do not play security if you do not plan to follow the rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===   Treatment Of Prisoners ===&lt;br /&gt;
&lt;br /&gt;
====    Prisoners still have rights that &#039;&#039;&#039;must&#039;&#039;&#039; be upheld by law enforcement: ====&lt;br /&gt;
&lt;br /&gt;
*   Prisoners must be granted adequate medical care. They should also be provided psychiatric and spiritual counselling if requested.&lt;br /&gt;
*   Prisoners must be allowed access to communications equipment (Radios) so long as they are not abused.&lt;br /&gt;
*   Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
*   Prisoners must be given access to legal counsel during an interrogation if requested and available.&lt;br /&gt;
*   Prisoners must be given their shift mandated PDA during confinement. Unless there is solid proof of PDA tampering, in which case the PDA is to be secured and replaced with a fresh one&lt;br /&gt;
*   Prisoners must be granted freedom of movement, and should not be restrained with handcuffs or other devices after incarceration unless there is an undue risk to life and limb. Similarly, any prisoners held for extended or permanent confinement should be held in the communal brig, and should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===   Searches ===&lt;br /&gt;
   A personnel search is a seizure of the objects in a person&#039;s backpack, hands, coat, belt, pockets, and hat. If any contraband is found during a search the officer may choose to further the search into a detainment or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person.&lt;br /&gt;
&lt;br /&gt;
   A crewmate may legally decline any search conducted without a warrant while the alert level is green. Should be noted that if the alert level is blue or above all personnel searches are legal and no longer require a warrant.&lt;br /&gt;
&lt;br /&gt;
===   Implantation ===&lt;br /&gt;
  Any prisoner in custody can be subjected to implantation or implant removal procedures, so long as there&#039;s proof, or reasonable suspicion of an implant. The process of removing an implant should be done quickly, not holding the detainee for longer than their stated sentence. A prisoner can still be subject to receive an implant/removal if there has been clear permission given.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Mind Shields:&#039;&#039;&#039; Shields can be administered to any inmate who has been clearly mind controlled, lost control of themselves, or a suspect charged with unlawful control. Unlike standard implantation you may hold a prisoner until you finish issuing Mind Shields, so long as it&#039;s done in a timely fashion. If a suspect refuses cooperate or the implant fails to function they can be charged with Refusal of Mental Shielding.&lt;br /&gt;
&lt;br /&gt;
====     &#039;&#039;&#039;Removal&#039;&#039;&#039; ====&lt;br /&gt;
  A suspect can be forced to receive implant removal if there is strong reasonable proof that they have been implanted, such as an officer seeing them use one or their prints being on a discarded injector. Unlike implantation procedure a prisoner can have their sentence entirely delayed or extended until they comply with the procedure, as long as security are actively making attempts to preform it. Akin to implanting, if an inmate gives their clear permission, implant removal can proceed without proof.&lt;br /&gt;
&lt;br /&gt;
===   ===&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
All sentencing is to be handled by the Warden, if no Warden is available the HoS is to take over that duty, if there&#039;s no HoS it falls onto the highest ranking security member.&lt;br /&gt;
&lt;br /&gt;
  Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don&#039;t have to always give the maximum time or always look to demote someone. Always take in account the severity and only charge for what is needed for someone to learn their lesson.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Accessory, Attempting, And Intention:&#039;&#039;&#039; If someone intentionally, knowingly and substantially assists someone in enacting a crime they can be charged with the relevant crimes, such as an engineer giving someone tools, who says they are going to break into an area. Same goes for a clear and solid attempt at a crime, or a person who shows clear intent to act out a crime, such as a syndicate nuclear operative arming a nuke but getting arrested before it goes off, they can still be charged with terrorism. Does not apply to crimes that have an attempted listing already, like attempted murder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Stackable Crimes:&#039;&#039;&#039; Crimes are to be considered &#039;stackable&#039; in the sense that if you charge someone with two or more different crimes, you should combine the times you would give them for each crime.&lt;br /&gt;
&lt;br /&gt;
=====      &#039;&#039;&#039;YOU MAY NOT EXCEED 10 MINUTES AS A BRIG TIME&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Any total brig time that adds up to above 10 minutes will be shortened to meet this limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;If it goes above 20 minutes, you may perma the person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==   &#039;&#039;&#039;Crimes&#039;&#039;&#039; ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== I Degree ===&lt;br /&gt;
&amp;gt;  For minor crimes, fix the issue then warn the person to not attempt the crime again, if they still proceed to do it at a later date, a brig time may be better.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Disturbance ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To cause a public disturbance.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Sometimes referred to as hooliganism. The catch-all for obnoxious crewmates. Covers things such as public nudity, needless insults, obstructing authorities, and inciting crime or violence.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Petty Theft ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take non-vital or inexpensive property of another individual, organization, or common property, without consent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The difference between petty theft and grand theft is based on how crucial the stolen item is, things like instruments, clothing and tools fall under petty theft. In most cases all you need to do is detain the thief, return the stolen item and let them go with a warning.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Possession/Use of Illegal Substances ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To make, hold, or abuse restricted drugs or chemicals.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is to be followed in accordance with Standard Operating Procedure. If anything questionable is not brought up in SOP the captain or highest standing command staff may publicly restrict it.[/bold]&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Trespass ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To enter a non-secured area without permission.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; It&#039;s best to just remove them from the area unless this is a repeated crime.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Vandalism ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To intentionally deface or superficially damage public or private property.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Painting graffiti, smashing bar glasses, and cracking internal windows is vandalism, breaking a window into space or secure areas is not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    II Degree ===&lt;br /&gt;
&amp;gt; Depending on the situation you may want to issue a warning instead of detaining&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Animal Cruelty ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To inflict unnecessary suffering or harm on a non-sapient being with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This doesn&#039;t include legitimate and authorized animal testing and usually doesn&#039;t extend to vermin or creatures that could pose a threat to the station.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Damage/Destruction of Property ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To maliciously damage or deface public or private property or equipment.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Step up from vandalism but a step down from mass destruction.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Endangerment ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To recklessly put yourself or others in danger, either through direct action, or failure to act.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Covers industrial accidents, industrial negligence, self-experimentation, or even medical malpractice.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Failure to Comply ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To resist reasonable orders given by an authority. This extends to warrants and authorized searches.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The order has to be reasonable and the person has to receive a good amount of warning before the arrest is issued.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Posession of Restricted Gear ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To hold or use non-lethal items or objects that are restricted or illegal.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 5:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is mostly for syndicate contraband; EMAGs, syndicate gas masks, bloodred hardsuits, hijacked PDAs, or implants, however can sometimes extend to things the individual shouldn&#039;t possess like kevlar vests and security gear.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Rioting ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take part in a large group of personnel creating an unlawful public disturbance.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Crimes like damage of property or battery are expected to be thrown on top of this charge. Leaders of a riot can be charged with all crimes that happen under their lead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    III Degree ===&lt;br /&gt;
&amp;gt; Assault and Manslaughter are linked crimes, and cannot be stacked against a suspect&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It is recommended to not use maximum sentences for those being compliant&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Assault/Battery ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To threaten to or to use physical force against someone without the intent to kill.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Attempted murder and battery are different, make sure you&#039;ve got it right.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Breach of Arrest ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To intentionally resist and flee arrest or detainment by an authorized staff.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This only applies if the person is actively being physically arrested. Includes people uncuffing or assisting others out of an arrest. Breach of custody is a separate crime.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Grand Theft ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take critical or unreplaceable property of another individual or organization without consent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The difference between petty theft and grand theft is based on how crucial the stolen item is, this mostly is used for the theft of command staff items, things like door remotes, hardsuits, jetpacks, and unreplaceable machine parts.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Manslaughter ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To incidentally kill a sapient being without intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 8:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Includes manslaughter in self-defense and negligent manslaughter.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Mass Destruction ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To cause massive damage to an area or major station system.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is mostly used for deadly bombings or sabotage of major station systems such as power production, cloning, substations, or atmos.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Posession of Restricted Weaponry ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To hold or use a weapon that is unlawful or contraband.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Everything from guns without a permit, deadly blades, explosives, syndicate firearms to explosive implants.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Secure Tresspass ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To enter a secured area without permission.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This covers places like telecomms, head offices, security zones, command areas, the vault and armory.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Breach of Custody ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To break out of a cell or custody with the intention of escaping.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 5:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This time should be added on top of a prisoners current brig time. While rare, this charge can be bumped to permanent brig if the suspect has repeatedly attempted to break out of the permanent brig. Includes people breaking others out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    IV Degree ===&lt;br /&gt;
&amp;gt; Particularly violent offenders may be placed in perma. (Attacking officers in an attempt to escape prison)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Attempted murder and murder are linked crimes and cannot be stacked together.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Attempted murderers should be granted a more lenient sentence than a murderer&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Attempted Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To make an attempt to use physical force against someone with the clear intent to kill.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Make sure you&#039;ve got the proof to back up the intention claims.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Unlawful Control/Kidnapping/Hostage Taking ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To unlawfully restrain, transport, control or confine a sapient being against that individual&#039;s will.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; A large range of things, used mostly as a catch all when dealing with unlawful control of another being.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To kill a sapient being with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This only changes from attempted to full on murder if the victim enters a state of being deceased, having to be resurrected.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===    V Degree ===&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;ALL&#039;&#039;&#039; Executions are to be confirmed and overseen by the Captain. A prisoner may request a specific execution method, if reasonable. Otherwise the most humane method is preferred. Refer to &#039;&#039;&#039;S&#039;&#039;&#039;tandard &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;P&#039;&#039;&#039;rocedures to further understand any guidelines applied to execution.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Mass Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To kill three or more sapient beings with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Death&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Only applies when there have been multiple killings with intention.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Prevention of Revival ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To render a body unresurrectable.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Death&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This covers gibbing, spacing, intentionally hiding a body leading to it rotting, or other ways of preventing a body with a soul from being resurrected.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Refusal of Mental Shielding ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To refuse to comply with a reasonable Mind Shielding procedure.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Death&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Applies if the suspect is excessively uncooperative or the implant fails to function due to the mental state of the prisoner already being too far gone. If the implant fails the maximum punishment is upped to Expedited Execution.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Terrorism ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To engage in maliciously destructive actions which threaten to destroy, or successfully destroy a vessel or habitat.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Death&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Multiple cases of extreme sabotage of station systems or setting off self-destruction systems. Plasma flooding or loosing may fall under this.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Guide_to_Space_Law&amp;diff=287</id>
		<title>Guide to Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Guide_to_Space_Law&amp;diff=287"/>
		<updated>2026-06-16T11:15:19Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: fixed a formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Space Law ==&lt;br /&gt;
  Omu Station operates under abbreviated space law. All crew, passengers, and visitors aboard the station are expected to know and follow these laws.&lt;br /&gt;
&lt;br /&gt;
   The Head of Security and especially Warden should be &#039;&#039;&#039;VERY&#039;&#039;&#039; familiar with space law.&lt;br /&gt;
&lt;br /&gt;
   Security players should strive to fully comprehend Space Law.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Ignoring or misuse of Space Law may be subject to punishment under incompetence. Do not play security if you do not plan to follow the rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===   Treatment Of Prisoners ===&lt;br /&gt;
&lt;br /&gt;
====    Prisoners still have rights that &#039;&#039;&#039;must&#039;&#039;&#039; be upheld by law enforcement: ====&lt;br /&gt;
&lt;br /&gt;
*   Prisoners must be granted adequate medical care. They should also be provided psychiatric and spiritual counselling if requested.&lt;br /&gt;
*   Prisoners must be allowed access to communications equipment (Radios) so long as they are not abused.&lt;br /&gt;
*   Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
*   Prisoners must be given access to legal counsel during an interrogation if requested and available.&lt;br /&gt;
*   Prisoners must be given their shift mandated PDA during confinement. Unless there is solid proof of PDA tampering, in which case the PDA is to be secured and replaced with a fresh one&lt;br /&gt;
*   Prisoners must be granted freedom of movement, and should not be restrained with handcuffs or other devices after incarceration unless there is an undue risk to life and limb. Similarly, any prisoners held for extended or permanent confinement should be held in the communal brig, and should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===   Searches ===&lt;br /&gt;
   A personnel search is a seizure of the objects in a person&#039;s backpack, hands, coat, belt, pockets, and hat. If any contraband is found during a search the officer may choose to further the search into a detainment or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person.&lt;br /&gt;
&lt;br /&gt;
   A crewmate may legally decline any search conducted without a warrant while the alert level is green. Should be noted that if the alert level is blue or above all personnel searches are legal and no longer require a warrant.&lt;br /&gt;
&lt;br /&gt;
===   Implantation ===&lt;br /&gt;
  Any prisoner in custody can be subjected to implantation or implant removal procedures, so long as there&#039;s proof, or reasonable suspicion of an implant. The process of removing an implant should be done quickly, not holding the detainee for longer than their stated sentence. A prisoner can still be subject to receive an implant/removal if there has been clear permission given.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Mind Shields:&#039;&#039;&#039; Shields can be administered to any inmate who has been clearly mind controlled, lost control of themselves, or a suspect charged with unlawful control. Unlike standard implantation you may hold a prisoner until you finish issuing Mind Shields, so long as it&#039;s done in a timely fashion. If a suspect refuses cooperate or the implant fails to function they can be charged with Refusal of Mental Shielding.&lt;br /&gt;
&lt;br /&gt;
====     &#039;&#039;&#039;Removal&#039;&#039;&#039; ====&lt;br /&gt;
  A suspect can be forced to receive implant removal if there is strong reasonable proof that they have been implanted, such as an officer seeing them use one or their prints being on a discarded injector. Unlike implantation procedure a prisoner can have their sentence entirely delayed or extended until they comply with the procedure, as long as security are actively making attempts to preform it. Akin to implanting, if an inmate gives their clear permission, implant removal can proceed without proof.&lt;br /&gt;
&lt;br /&gt;
===   ===&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
All sentencing is to be handled by the Warden, if no Warden is available the HoS is to take over that duty, if there&#039;s no HoS it falls onto the highest ranking security member.&lt;br /&gt;
&lt;br /&gt;
  Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don&#039;t have to always give the maximum time or always look to demote someone. Always take in account the severity and only charge for what is needed for someone to learn their lesson.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Accessory, Attempting, And Intention:&#039;&#039;&#039; If someone intentionally, knowingly and substantially assists someone in enacting a crime they can be charged with the relevant crimes, such as an engineer giving someone tools, who says they are going to break into an area. Same goes for a clear and solid attempt at a crime, or a person who shows clear intent to act out a crime, such as a syndicate nuclear operative arming a nuke but getting arrested before it goes off, they can still be charged with terrorism. Does not apply to crimes that have an attempted listing already, like attempted murder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Stackable Crimes:&#039;&#039;&#039; Crimes are to be considered &#039;stackable&#039; in the sense that if you charge someone with two or more different crimes, you should combine the times you would give them for each crime.&lt;br /&gt;
&lt;br /&gt;
=====      &#039;&#039;&#039;YOU MAY NOT EXCEED 10 MINUTES AS A BRIG TIME&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Any total brig time that adds up to above 10 minutes will be shortened to meet this limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;If it goes above 20 minutes, you may perma the person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==   &#039;&#039;&#039;Crimes&#039;&#039;&#039; ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== I Degree ===&lt;br /&gt;
&amp;gt;  For minor crimes, fix the issue then warn the person to not attempt the crime again, if they still proceed to do it at a later date, a brig time may be better.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Disturbance ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To cause a public disturbance.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Sometimes referred to as hooliganism. The catch-all for obnoxious crewmates. Covers things such as public nudity, needless insults, obstructing authorities, and inciting crime or violence.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Petty Theft ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take non-vital or inexpensive property of another individual, organization, or common property, without consent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The difference between petty theft and grand theft is based on how crucial the stolen item is, things like instruments, clothing and tools fall under petty theft. In most cases all you need to do is detain the thief, return the stolen item and let them go with a warning.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Possession/Use of Illegal Substances ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To make, hold, or abuse restricted drugs or chemicals.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is to be followed in accordance with Standard Operating Procedure. If anything questionable is not brought up in SOP the captain or highest standing command staff may publicly restrict it.[/bold]&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Trespass ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To enter a non-secured area without permission.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; It&#039;s best to just remove them from the area unless this is a repeated crime.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Vandalism ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To intentionally deface or superficially damage public or private property.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Painting graffiti, smashing bar glasses, and cracking internal windows is vandalism, breaking a window into space or secure areas is not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    II Degree ===&lt;br /&gt;
&amp;gt; Depending on the situation you may want to issue a warning instead of detaining&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Animal Cruelty ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To inflict unnecessary suffering or harm on a non-sapient being with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This doesn&#039;t include legitimate and authorized animal testing and usually doesn&#039;t extend to vermin or creatures that could pose a threat to the station.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Damage/Destruction of Property ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To maliciously damage or deface public or private property or equipment.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Step up from vandalism but a step down from mass destruction.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Endangerment ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To recklessly put yourself or others in danger, either through direct action, or failure to act.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Covers industrial accidents, industrial negligence, self-experimentation, or even medical malpractice.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Failure to Comply ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To resist reasonable orders given by an authority. This extends to warrants and authorized searches.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The order has to be reasonable and the person has to receive a good amount of warning before the arrest is issued.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Posession of Restricted Gear ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To hold or use non-lethal items or objects that are restricted or illegal.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 5:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is mostly for syndicate contraband; EMAGs, syndicate gas masks, bloodred hardsuits, hijacked PDAs, or implants, however can sometimes extend to things the individual shouldn&#039;t possess like kevlar vests and security gear.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Rioting ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take part in a large group of personnel creating an unlawful public disturbance.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Crimes like damage of property or battery are expected to be thrown on top of this charge. Leaders of a riot can be charged with all crimes that happen under their lead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    III Degree ===&lt;br /&gt;
&amp;gt; Assault and Manslaughter are linked crimes, and cannot be stacked against a suspect&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It is recommended to not use maximum sentences for those being compliant&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Assault/Battery ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To threaten to or to use physical force against someone without the intent to kill.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Attempted murder and battery are different, make sure you&#039;ve got it right.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Breach of Arrest ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To intentionally resist and flee arrest or detainment by an authorized staff.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This only applies if the person is actively being physically arrested. Includes people uncuffing or assisting others out of an arrest. Breach of custody is a separate crime.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Grand Theft ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take critical or unreplaceable property of another individual or organization without consent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The difference between petty theft and grand theft is based on how crucial the stolen item is, this mostly is used for the theft of command staff items, things like door remotes, hardsuits, jetpacks, and unreplaceable machine parts.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Manslaughter ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To incidentally kill a sapient being without intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 8:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Includes manslaughter in self-defense and negligent manslaughter.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Mass Destruction ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To cause massive damage to an area or major station system.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is mostly used for deadly bombings or sabotage of major station systems such as power production, cloning, substations, or atmos.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Posession of Restricted Weaponry ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To hold or use a weapon that is unlawful or contraband.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Everything from guns without a permit, deadly blades, explosives, syndicate firearms to explosive implants.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Secure Tresspass ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To enter a secured area without permission.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This covers places like telecomms, head offices, security zones, command areas, the vault and armory.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Breach of Custody ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To break out of a cell or custody with the intention of escaping.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 5:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This time should be added on top of a prisoners current brig time. While rare, this charge can be bumped to permanent brig if the suspect has repeatedly attempted to break out of the permanent brig. Includes people breaking others out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    IV Degree ===&lt;br /&gt;
&amp;gt; Particularly violent offenders may be placed in perma. (Attacking officers in an attempt to escape prison)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Attempted murder and murder are linked crimes and cannot be stacked together.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Attempted murderers should be granted a more lenient sentence than a murderer&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Attempted Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To make an attempt to use physical force against someone with the clear intent to kill.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Make sure you&#039;ve got the proof to back up the intention claims.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Unlawful Control/Kidnapping/Hostage Taking ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To unlawfully restrain, transport, control or confine a sapient being against that individual&#039;s will.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; A large range of things, used mostly as a catch all when dealing with unlawful control of another being.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To kill a sapient being with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This only changes from attempted to full on murder if the victim enters a state of being deceased, having to be resurrected.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===    V Degree ===&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;ALL&#039;&#039;&#039; Executions are to be confirmed and overseen by the Captain. A prisoner may request a specific execution method, if reasonable. Otherwise the most humane method is preferred. Refer to &#039;&#039;&#039;S&#039;&#039;&#039;tandard &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;P&#039;&#039;&#039;rocedures to further understand any guidelines applied to execution.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Mass Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To kill three or more sapient beings with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Only applies when there have been multiple killings with intention.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Prevention of Revival ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To render a body unresurrectable.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This covers gibbing, spacing, intentionally hiding a body leading to it rotting, or other ways of preventing a body with a soul from being resurrected.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Refusal of Mental Shielding ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To refuse to comply with a reasonable Mind Shielding procedure.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Applies if the suspect is excessively uncooperative or the implant fails to function due to the mental state of the prisoner already being too far gone. If the implant fails the maximum punishment is upped to Expedited Execution.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Terrorism ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To engage in maliciously destructive actions which threaten to destroy, or successfully destroy a vessel or habitat.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Execution&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Summed up; extreme sabotage of station systems or setting off self-destruction systems.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Guide_to_Space_Law&amp;diff=286</id>
		<title>Guide to Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Guide_to_Space_Law&amp;diff=286"/>
		<updated>2026-06-16T11:14:33Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Fixed a minor spelling mistake for a 1st Degree entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Space Law ==&lt;br /&gt;
  Omu Station operates under abbreviated space law. All crew, passengers, and visitors aboard the station are expected to know and follow these laws.&lt;br /&gt;
&lt;br /&gt;
   The Head of Security and especially Warden should be &#039;&#039;&#039;VERY&#039;&#039;&#039; familiar with space law.&lt;br /&gt;
&lt;br /&gt;
   Security players should strive to fully comprehend Space Law.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Ignoring or misuse of Space Law may be subject to punishment under incompetence. Do not play security if you do not plan to follow the rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===   Treatment Of Prisoners ===&lt;br /&gt;
&lt;br /&gt;
====    Prisoners still have rights that &#039;&#039;&#039;must&#039;&#039;&#039; be upheld by law enforcement: ====&lt;br /&gt;
&lt;br /&gt;
*   Prisoners must be granted adequate medical care. They should also be provided psychiatric and spiritual counselling if requested.&lt;br /&gt;
*   Prisoners must be allowed access to communications equipment (Radios) so long as they are not abused.&lt;br /&gt;
*   Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
*   Prisoners must be given access to legal counsel during an interrogation if requested and available.&lt;br /&gt;
*   Prisoners must be given their shift mandated PDA during confinement. Unless there is solid proof of PDA tampering, in which case the PDA is to be secured and replaced with a fresh one&lt;br /&gt;
*   Prisoners must be granted freedom of movement, and should not be restrained with handcuffs or other devices after incarceration unless there is an undue risk to life and limb. Similarly, any prisoners held for extended or permanent confinement should be held in the communal brig, and should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===   Searches ===&lt;br /&gt;
   A personnel search is a seizure of the objects in a person&#039;s backpack, hands, coat, belt, pockets, and hat. If any contraband is found during a search the officer may choose to further the search into a detainment or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person.&lt;br /&gt;
&lt;br /&gt;
   A crewmate may legally decline any search conducted without a warrant while the alert level is green. Should be noted that if the alert level is blue or above all personnel searches are legal and no longer require a warrant.&lt;br /&gt;
&lt;br /&gt;
===   Implantation ===&lt;br /&gt;
  Any prisoner in custody can be subjected to implantation or implant removal procedures, so long as there&#039;s proof, or reasonable suspicion of an implant. The process of removing an implant should be done quickly, not holding the detainee for longer than their stated sentence. A prisoner can still be subject to receive an implant/removal if there has been clear permission given.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Mind Shields:&#039;&#039;&#039; Shields can be administered to any inmate who has been clearly mind controlled, lost control of themselves, or a suspect charged with unlawful control. Unlike standard implantation you may hold a prisoner until you finish issuing Mind Shields, so long as it&#039;s done in a timely fashion. If a suspect refuses cooperate or the implant fails to function they can be charged with Refusal of Mental Shielding.&lt;br /&gt;
&lt;br /&gt;
====     &#039;&#039;&#039;Removal&#039;&#039;&#039; ====&lt;br /&gt;
  A suspect can be forced to receive implant removal if there is strong reasonable proof that they have been implanted, such as an officer seeing them use one or their prints being on a discarded injector. Unlike implantation procedure a prisoner can have their sentence entirely delayed or extended until they comply with the procedure, as long as security are actively making attempts to preform it. Akin to implanting, if an inmate gives their clear permission, implant removal can proceed without proof.&lt;br /&gt;
&lt;br /&gt;
===   ===&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
All sentencing is to be handled by the Warden, if no Warden is available the HoS is to take over that duty, if there&#039;s no HoS it falls onto the highest ranking security member.&lt;br /&gt;
&lt;br /&gt;
  Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don&#039;t have to always give the maximum time or always look to demote someone. Always take in account the severity and only charge for what is needed for someone to learn their lesson.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Accessory, Attempting, And Intention:&#039;&#039;&#039; If someone intentionally, knowingly and substantially assists someone in enacting a crime they can be charged with the relevant crimes, such as an engineer giving someone tools, who says they are going to break into an area. Same goes for a clear and solid attempt at a crime, or a person who shows clear intent to act out a crime, such as a syndicate nuclear operative arming a nuke but getting arrested before it goes off, they can still be charged with terrorism. Does not apply to crimes that have an attempted listing already, like attempted murder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Stackable Crimes:&#039;&#039;&#039; Crimes are to be considered &#039;stackable&#039; in the sense that if you charge someone with two or more different crimes, you should combine the times you would give them for each crime.&lt;br /&gt;
&lt;br /&gt;
=====      &#039;&#039;&#039;YOU MAY NOT EXCEED 10 MINUTES AS A BRIG TIME&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Any total brig time that adds up to above 10 minutes will be shortened to meet this limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;If it goes above 20 minutes, you may perma the person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==   &#039;&#039;&#039;Crimes&#039;&#039;&#039; ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== I Degree ===&lt;br /&gt;
  For minor crimes, fix the issue then warn the person to not attempt the crime again, if they still proceed to do it at a later date, a brig time may be better.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Disturbance ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To cause a public disturbance.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Sometimes referred to as hooliganism. The catch-all for obnoxious crewmates. Covers things such as public nudity, needless insults, obstructing authorities, and inciting crime or violence.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Petty Theft ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take non-vital or inexpensive property of another individual, organization, or common property, without consent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The difference between petty theft and grand theft is based on how crucial the stolen item is, things like instruments, clothing and tools fall under petty theft. In most cases all you need to do is detain the thief, return the stolen item and let them go with a warning.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Possession/Use of Illegal Substances ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To make, hold, or abuse restricted drugs or chemicals.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is to be followed in accordance with Standard Operating Procedure. If anything questionable is not brought up in SOP the captain or highest standing command staff may publicly restrict it.[/bold]&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Trespass ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To enter a non-secured area without permission.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; It&#039;s best to just remove them from the area unless this is a repeated crime.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Vandalism ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To intentionally deface or superficially damage public or private property.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Painting graffiti, smashing bar glasses, and cracking internal windows is vandalism, breaking a window into space or secure areas is not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    II Degree ===&lt;br /&gt;
&amp;gt; Depending on the situation you may want to issue a warning instead of detaining&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Animal Cruelty ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To inflict unnecessary suffering or harm on a non-sapient being with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This doesn&#039;t include legitimate and authorized animal testing and usually doesn&#039;t extend to vermin or creatures that could pose a threat to the station.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Damage/Destruction of Property ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To maliciously damage or deface public or private property or equipment.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Step up from vandalism but a step down from mass destruction.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Endangerment ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To recklessly put yourself or others in danger, either through direct action, or failure to act.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Covers industrial accidents, industrial negligence, self-experimentation, or even medical malpractice.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Failure to Comply ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To resist reasonable orders given by an authority. This extends to warrants and authorized searches.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The order has to be reasonable and the person has to receive a good amount of warning before the arrest is issued.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Posession of Restricted Gear ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To hold or use non-lethal items or objects that are restricted or illegal.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 5:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is mostly for syndicate contraband; EMAGs, syndicate gas masks, bloodred hardsuits, hijacked PDAs, or implants, however can sometimes extend to things the individual shouldn&#039;t possess like kevlar vests and security gear.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Rioting ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take part in a large group of personnel creating an unlawful public disturbance.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Crimes like damage of property or battery are expected to be thrown on top of this charge. Leaders of a riot can be charged with all crimes that happen under their lead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    III Degree ===&lt;br /&gt;
&amp;gt; Assault and Manslaughter are linked crimes, and cannot be stacked against a suspect&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It is recommended to not use maximum sentences for those being compliant&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Assault/Battery ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To threaten to or to use physical force against someone without the intent to kill.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Attempted murder and battery are different, make sure you&#039;ve got it right.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Breach of Arrest ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To intentionally resist and flee arrest or detainment by an authorized staff.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This only applies if the person is actively being physically arrested. Includes people uncuffing or assisting others out of an arrest. Breach of custody is a separate crime.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Grand Theft ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take critical or unreplaceable property of another individual or organization without consent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The difference between petty theft and grand theft is based on how crucial the stolen item is, this mostly is used for the theft of command staff items, things like door remotes, hardsuits, jetpacks, and unreplaceable machine parts.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Manslaughter ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To incidentally kill a sapient being without intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 8:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Includes manslaughter in self-defense and negligent manslaughter.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Mass Destruction ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To cause massive damage to an area or major station system.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is mostly used for deadly bombings or sabotage of major station systems such as power production, cloning, substations, or atmos.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Posession of Restricted Weaponry ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To hold or use a weapon that is unlawful or contraband.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Everything from guns without a permit, deadly blades, explosives, syndicate firearms to explosive implants.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Secure Tresspass ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To enter a secured area without permission.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This covers places like telecomms, head offices, security zones, command areas, the vault and armory.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Breach of Custody ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To break out of a cell or custody with the intention of escaping.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 5:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This time should be added on top of a prisoners current brig time. While rare, this charge can be bumped to permanent brig if the suspect has repeatedly attempted to break out of the permanent brig. Includes people breaking others out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    IV Degree ===&lt;br /&gt;
&amp;gt; Particularly violent offenders may be placed in perma. (Attacking officers in an attempt to escape prison)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Attempted murder and murder are linked crimes and cannot be stacked together.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Attempted murderers should be granted a more lenient sentence than a murderer&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Attempted Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To make an attempt to use physical force against someone with the clear intent to kill.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Make sure you&#039;ve got the proof to back up the intention claims.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Unlawful Control/Kidnapping/Hostage Taking ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To unlawfully restrain, transport, control or confine a sapient being against that individual&#039;s will.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; A large range of things, used mostly as a catch all when dealing with unlawful control of another being.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To kill a sapient being with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This only changes from attempted to full on murder if the victim enters a state of being deceased, having to be resurrected.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===    V Degree ===&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;ALL&#039;&#039;&#039; Executions are to be confirmed and overseen by the Captain. A prisoner may request a specific execution method, if reasonable. Otherwise the most humane method is preferred. Refer to &#039;&#039;&#039;S&#039;&#039;&#039;tandard &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;P&#039;&#039;&#039;rocedures to further understand any guidelines applied to execution.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Mass Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To kill three or more sapient beings with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Only applies when there have been multiple killings with intention.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Prevention of Revival ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To render a body unresurrectable.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This covers gibbing, spacing, intentionally hiding a body leading to it rotting, or other ways of preventing a body with a soul from being resurrected.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Refusal of Mental Shielding ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To refuse to comply with a reasonable Mind Shielding procedure.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Applies if the suspect is excessively uncooperative or the implant fails to function due to the mental state of the prisoner already being too far gone. If the implant fails the maximum punishment is upped to Expedited Execution.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Terrorism ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To engage in maliciously destructive actions which threaten to destroy, or successfully destroy a vessel or habitat.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Execution&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Summed up; extreme sabotage of station systems or setting off self-destruction systems.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Guide_to_Space_Law&amp;diff=285</id>
		<title>Guide to Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Guide_to_Space_Law&amp;diff=285"/>
		<updated>2026-06-16T11:13:20Z</updated>

		<summary type="html">&lt;p&gt;Sinnamon: Added the converted guidebook entry for Space Law to fit Wikipedia format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Space Law ==&lt;br /&gt;
  Omu Station operates under abbreviated space law. All crew, passengers, and visitors aboard the station are expected to know and follow these laws.&lt;br /&gt;
&lt;br /&gt;
   The Head of Security and especially Warden should be &#039;&#039;&#039;VERY&#039;&#039;&#039; familiar with space law.&lt;br /&gt;
&lt;br /&gt;
   Security players should strive to fully comprehend Space Law.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Ignoring or misuse of Space Law may be subject to punishment under incompetence. Do not play security if you do not plan to follow the rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===   Treatment Of Prisoners ===&lt;br /&gt;
&lt;br /&gt;
====    Prisoners still have rights that &#039;&#039;&#039;must&#039;&#039;&#039; be upheld by law enforcement: ====&lt;br /&gt;
&lt;br /&gt;
*   Prisoners must be granted adequate medical care. They should also be provided psychiatric and spiritual counselling if requested.&lt;br /&gt;
*   Prisoners must be allowed access to communications equipment (Radios) so long as they are not abused.&lt;br /&gt;
*   Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
*   Prisoners must be given access to legal counsel during an interrogation if requested and available.&lt;br /&gt;
*   Prisoners must be given their shift mandated PDA during confinement. Unless there is solid proof of PDA tampering, in which case the PDA is to be secured and replaced with a fresh one&lt;br /&gt;
*   Prisoners must be granted freedom of movement, and should not be restrained with handcuffs or other devices after incarceration unless there is an undue risk to life and limb. Similarly, any prisoners held for extended or permanent confinement should be held in the communal brig, and should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===   Searches ===&lt;br /&gt;
   A personnel search is a seizure of the objects in a person&#039;s backpack, hands, coat, belt, pockets, and hat. If any contraband is found during a search the officer may choose to further the search into a detainment or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person.&lt;br /&gt;
&lt;br /&gt;
   A crewmate may legally decline any search conducted without a warrant while the alert level is green. Should be noted that if the alert level is blue or above all personnel searches are legal and no longer require a warrant.&lt;br /&gt;
&lt;br /&gt;
===   Implantation ===&lt;br /&gt;
  Any prisoner in custody can be subjected to implantation or implant removal procedures, so long as there&#039;s proof, or reasonable suspicion of an implant. The process of removing an implant should be done quickly, not holding the detainee for longer than their stated sentence. A prisoner can still be subject to receive an implant/removal if there has been clear permission given.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Mind Shields:&#039;&#039;&#039; Shields can be administered to any inmate who has been clearly mind controlled, lost control of themselves, or a suspect charged with unlawful control. Unlike standard implantation you may hold a prisoner until you finish issuing Mind Shields, so long as it&#039;s done in a timely fashion. If a suspect refuses cooperate or the implant fails to function they can be charged with Refusal of Mental Shielding.&lt;br /&gt;
&lt;br /&gt;
====     &#039;&#039;&#039;Removal&#039;&#039;&#039; ====&lt;br /&gt;
  A suspect can be forced to receive implant removal if there is strong reasonable proof that they have been implanted, such as an officer seeing them use one or their prints being on a discarded injector. Unlike implantation procedure a prisoner can have their sentence entirely delayed or extended until they comply with the procedure, as long as security are actively making attempts to preform it. Akin to implanting, if an inmate gives their clear permission, implant removal can proceed without proof.&lt;br /&gt;
&lt;br /&gt;
===   ===&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
All sentencing is to be handled by the Warden, if no Warden is available the HoS is to take over that duty, if there&#039;s no HoS it falls onto the highest ranking security member.&lt;br /&gt;
&lt;br /&gt;
  Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don&#039;t have to always give the maximum time or always look to demote someone. Always take in account the severity and only charge for what is needed for someone to learn their lesson.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Accessory, Attempting, And Intention:&#039;&#039;&#039; If someone intentionally, knowingly and substantially assists someone in enacting a crime they can be charged with the relevant crimes, such as an engineer giving someone tools, who says they are going to break into an area. Same goes for a clear and solid attempt at a crime, or a person who shows clear intent to act out a crime, such as a syndicate nuclear operative arming a nuke but getting arrested before it goes off, they can still be charged with terrorism. Does not apply to crimes that have an attempted listing already, like attempted murder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Stackable Crimes:&#039;&#039;&#039; Crimes are to be considered &#039;stackable&#039; in the sense that if you charge someone with two or more different crimes, you should combine the times you would give them for each crime.&lt;br /&gt;
&lt;br /&gt;
=====      &#039;&#039;&#039;YOU MAY NOT EXCEED 10 MINUTES AS A BRIG TIME&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Any total brig time that adds up to above 10 minutes will be shortened to meet this limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;If it goes above 20 minutes, you may perma the person.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==   &#039;&#039;&#039;Crimes&#039;&#039;&#039; ==&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
=== I Degree ===&lt;br /&gt;
  For minor crimes, fix the issue then warn the person to not attempt the crime again, if they still proceed to do it at a later date, a brig time may be better.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Disturbance ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To cause a public disturbance.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Sometimes referred to as hooliganism. The catch-all for obnoxious crewmates. Covers things such as public nudity, needless insults, obstructing authorities, and inciting crime or violence.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Petty Theft ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take non-vital or inexpensive property of another individual, organization, or common property, without consent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The difference between petty theft and grand theft is based on how crucial the stolen item is, things like instruments, clothing and tools fall under petty theft. In most cases all you need to do is detain the thief, return the stolen item and let them go with a warning.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Possession/Use of Illegal Substances ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To make, hold, or abuse restricted drugs or chemicals.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is to be followed in accordance with Standard Operating Procedure. If anything questionable is not brought up in SOP the captain or highest standing command staff may publicly restrict it.[/bold]&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Tresspass ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To enter a non-secured area without permission.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; It&#039;s best to just remove them from the area unless this is a repeated crime.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Vandalism ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To intentionally deface or superficially damage public or private property.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Painting graffiti, smashing bar glasses, and cracking internal windows is vandalism, breaking a window into space or secure areas is not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    II Degree ===&lt;br /&gt;
&amp;gt; Depending on the situation you may want to issue a warning instead of detaining&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Animal Cruelty ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To inflict unnecessary suffering or harm on a non-sapient being with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 3:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This doesn&#039;t include legitimate and authorized animal testing and usually doesn&#039;t extend to vermin or creatures that could pose a threat to the station.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Damage/Destruction of Property ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To maliciously damage or deface public or private property or equipment.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Step up from vandalism but a step down from mass destruction.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Endangerment ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To recklessly put yourself or others in danger, either through direct action, or failure to act.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Covers industrial accidents, industrial negligence, self-experimentation, or even medical malpractice.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Failure to Comply ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To resist reasonable orders given by an authority. This extends to warrants and authorized searches.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 2:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The order has to be reasonable and the person has to receive a good amount of warning before the arrest is issued.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Posession of Restricted Gear ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To hold or use non-lethal items or objects that are restricted or illegal.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 5:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is mostly for syndicate contraband; EMAGs, syndicate gas masks, bloodred hardsuits, hijacked PDAs, or implants, however can sometimes extend to things the individual shouldn&#039;t possess like kevlar vests and security gear.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Rioting ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take part in a large group of personnel creating an unlawful public disturbance.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Crimes like damage of property or battery are expected to be thrown on top of this charge. Leaders of a riot can be charged with all crimes that happen under their lead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    III Degree ===&lt;br /&gt;
&amp;gt; Assault and Manslaughter are linked crimes, and cannot be stacked against a suspect&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It is recommended to not use maximum sentences for those being compliant&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Assault/Battery ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To threaten to or to use physical force against someone without the intent to kill.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Attempted murder and battery are different, make sure you&#039;ve got it right.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Breach of Arrest ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To intentionally resist and flee arrest or detainment by an authorized staff.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 4:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This only applies if the person is actively being physically arrested. Includes people uncuffing or assisting others out of an arrest. Breach of custody is a separate crime.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Grand Theft ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To take critical or unreplaceable property of another individual or organization without consent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; The difference between petty theft and grand theft is based on how crucial the stolen item is, this mostly is used for the theft of command staff items, things like door remotes, hardsuits, jetpacks, and unreplaceable machine parts.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Manslaughter ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To incidentally kill a sapient being without intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 8:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Includes manslaughter in self-defense and negligent manslaughter.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Mass Destruction ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To cause massive damage to an area or major station system.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is mostly used for deadly bombings or sabotage of major station systems such as power production, cloning, substations, or atmos.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Posession of Restricted Weaponry ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To hold or use a weapon that is unlawful or contraband.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Everything from guns without a permit, deadly blades, explosives, syndicate firearms to explosive implants.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Secure Tresspass ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To enter a secured area without permission.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 6:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This covers places like telecomms, head offices, security zones, command areas, the vault and armory.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Breach of Custody ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To break out of a cell or custody with the intention of escaping.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 5:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This time should be added on top of a prisoners current brig time. While rare, this charge can be bumped to permanent brig if the suspect has repeatedly attempted to break out of the permanent brig. Includes people breaking others out.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===    IV Degree ===&lt;br /&gt;
&amp;gt; Particularly violent offenders may be placed in perma. (Attacking officers in an attempt to escape prison)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Attempted murder and murder are linked crimes and cannot be stacked together.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Attempted murderers should be granted a more lenient sentence than a murderer&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Attempted Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To make an attempt to use physical force against someone with the clear intent to kill.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Make sure you&#039;ve got the proof to back up the intention claims.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Unlawful Control/Kidnapping/Hostage Taking ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To unlawfully restrain, transport, control or confine a sapient being against that individual&#039;s will.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; A large range of things, used mostly as a catch all when dealing with unlawful control of another being.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To kill a sapient being with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; 10:00&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This only changes from attempted to full on murder if the victim enters a state of being deceased, having to be resurrected.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===    V Degree ===&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;ALL&#039;&#039;&#039; Executions are to be confirmed and overseen by the Captain. A prisoner may request a specific execution method, if reasonable. Otherwise the most humane method is preferred. Refer to &#039;&#039;&#039;S&#039;&#039;&#039;tandard &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;P&#039;&#039;&#039;rocedures to further understand any guidelines applied to execution.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Mass Murder ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To kill three or more sapient beings with malicious intent.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Only applies when there have been multiple killings with intention.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Prevention of Revival ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To render a body unresurrectable.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; This covers gibbing, spacing, intentionally hiding a body leading to it rotting, or other ways of preventing a body with a soul from being resurrected.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Refusal of Mental Shielding ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To refuse to comply with a reasonable Mind Shielding procedure.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Applies if the suspect is excessively uncooperative or the implant fails to function due to the mental state of the prisoner already being too far gone. If the implant fails the maximum punishment is upped to Expedited Execution.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====    Terrorism ====&lt;br /&gt;
  &#039;&#039;&#039;Description&#039;&#039;&#039;: To engage in maliciously destructive actions which threaten to destroy, or successfully destroy a vessel or habitat.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Maximum Punishment:&#039;&#039;&#039; Execution&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Notes:&#039;&#039;&#039; Summed up; extreme sabotage of station systems or setting off self-destruction systems.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sinnamon</name></author>
	</entry>
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