<?xml version="1.0"?>
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	<id>https://wiki.projectomu.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vince12332</id>
	<title>OmuStation - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectomu.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vince12332"/>
	<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/Special:Contributions/Vince12332"/>
	<updated>2026-08-24T05:58:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Reptilian&amp;diff=348</id>
		<title>Reptilian</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Reptilian&amp;diff=348"/>
		<updated>2026-08-18T08:47:26Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: removed silly qoute&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Neutral gameplay changes ===&lt;br /&gt;
&lt;br /&gt;
* Their unarmed melee attacks are done with claws, dealing slash damage instead of blunt.&lt;br /&gt;
* They prefer hotter tempratures, getting cold easier but also being able to resist hotter tempratures better than other species.&lt;br /&gt;
&lt;br /&gt;
=== Positive gameplay changes ===&lt;br /&gt;
&lt;br /&gt;
* They can eat raw meat and drink blood without any negative impacts.&lt;br /&gt;
* They can drag items with their tail, leaving both hands free.&lt;br /&gt;
&lt;br /&gt;
=== Negative gameplay changes ===&lt;br /&gt;
&lt;br /&gt;
* They take 30% more cold damage.&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Conspirator&amp;diff=347</id>
		<title>Conspirator</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Conspirator&amp;diff=347"/>
		<updated>2026-08-18T08:46:26Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: fixed yellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&#039;&#039;&amp;quot;We are the chill wind on a winter&#039;s day. We are the shadow in the moonless night. We are the poison in your tea and the whisper in your ear. We are everywhere.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  The Conspiracy are a group of crew members who will collaborate to bring a sinister conspiracy to life. Conspirators are indifferentiable from crew members, but inherently know each other and are implanted with a [color=cyan]conspiracy radio implant[/color], allowing them to communicate with each other.&lt;br /&gt;
&lt;br /&gt;
==   Playing as a Conspirator ==&lt;br /&gt;
  Conspiring is rather simple.&lt;br /&gt;
&lt;br /&gt;
  - Check your character menu to see the identities of the other conspirators, as well as your [bold]objective[/bold]. This objective is to be followed unless explicitly stated otherwise, if the group wishes to change objective, Ahelp your new suggestion.&lt;br /&gt;
&lt;br /&gt;
  - Use your radio implant &amp;lt;span style=&amp;quot;color:#d9d94e&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;(:O)&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;  to communicate with your fellow conspirators.&lt;br /&gt;
&lt;br /&gt;
  - Work together with the other conspirators to bring your dreams to life, at the crew&#039;s expense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Document&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Conspirator&amp;diff=346</id>
		<title>Conspirator</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Conspirator&amp;diff=346"/>
		<updated>2026-08-18T08:46:03Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: changed yellow to be visible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&#039;&#039;&amp;quot;We are the chill wind on a winter&#039;s day. We are the shadow in the moonless night. We are the poison in your tea and the whisper in your ear. We are everywhere.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  The Conspiracy are a group of crew members who will collaborate to bring a sinister conspiracy to life. Conspirators are indifferentiable from crew members, but inherently know each other and are implanted with a [color=cyan]conspiracy radio implant[/color], allowing them to communicate with each other.&lt;br /&gt;
&lt;br /&gt;
==   Playing as a Conspirator ==&lt;br /&gt;
  Conspiring is rather simple.&lt;br /&gt;
&lt;br /&gt;
  - Check your character menu to see the identities of the other conspirators, as well as your [bold]objective[/bold]. This objective is to be followed unless explicitly stated otherwise, if the group wishes to change objective, Ahelp your new suggestion.&lt;br /&gt;
&lt;br /&gt;
  - Use your radio implant &amp;lt;span style=&amp;quot;color:##d9d94e&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;(:O)&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;  to communicate with your fellow conspirators.&lt;br /&gt;
&lt;br /&gt;
  - Work together with the other conspirators to bring your dreams to life, at the crew&#039;s expense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Document&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Conspirator&amp;diff=345</id>
		<title>Conspirator</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Conspirator&amp;diff=345"/>
		<updated>2026-08-18T08:44:50Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  # Conspirators&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;Box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&#039;&#039;&amp;quot;We are the chill wind on a winter&#039;s day. We are the shadow in the moonless night. We are the poison in your tea and the whisper in your ear. We are everywhere.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/Box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  The Conspiracy are a group of crew members who will collaborate to bring a sinister conspiracy to life. Conspirators are indifferentiable from crew members, but inherently know each other and are implanted with a [color=cyan]conspiracy radio implant[/color], allowing them to communicate with each other.&lt;br /&gt;
&lt;br /&gt;
  ## Playing as a Conspirator&lt;br /&gt;
&lt;br /&gt;
  Conspiring is rather simple.&lt;br /&gt;
&lt;br /&gt;
  - Check your character menu to see the identities of the other conspirators, as well as your [bold]objective[/bold]. This objective is to be followed unless explicitly stated otherwise, if the group wishes to change objective, Ahelp your new suggestion.&lt;br /&gt;
&lt;br /&gt;
  - Use your radio implant &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;(:O)&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;  to communicate with your fellow conspirators.&lt;br /&gt;
&lt;br /&gt;
  - Work together with the other conspirators to bring your dreams to life, at the crew&#039;s expense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Document&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Blob&amp;diff=344</id>
		<title>Blob</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Blob&amp;diff=344"/>
		<updated>2026-08-18T01:26:51Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: Added WIP; will be finished when I add images and give it a final read after&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;Confirmed level 5 biohazard onboard the station. All personnel must contain the outbreak&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WIP|lastUpdated=8/18/26|editor=Vince12332}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A blob is a fast-growing dangerous organism whose main goal is to take over the station.&lt;br /&gt;
&lt;br /&gt;
You can become a blob carrier both at the beginning of the round and in the middle if you take on the role of a ghost. The carrier of the blob is a crewmate, or a mouse.&lt;br /&gt;
&lt;br /&gt;
== Core ==&lt;br /&gt;
The most important blob tile is the &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Core&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; By destroying the Core, the blob will be defeated, and all its other tiles will die, turning white.&lt;br /&gt;
&lt;br /&gt;
You can always see the core health on the right side of the screen as a percentage. Watch your core and don&#039;t let it be destroyed!&lt;br /&gt;
&lt;br /&gt;
There are 2 steps you can do with the Core: &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;transfer&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;  and &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;split&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
- When a core is transferred, the selected node and kernel are swapped. This is useful in case the kernel location is not very secure.&lt;br /&gt;
&lt;br /&gt;
- When the core is split, the selected node becomes &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;new and independent core.&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt;. Although this action requires a lot of points, in the long run, a new core can help you capture the station.&lt;br /&gt;
&lt;br /&gt;
== Tile Types ==&lt;br /&gt;
Normal tiles are extremely vulnerable to burns or even mechanical damage until they&#039;re upgraded.&lt;br /&gt;
&lt;br /&gt;
They can also be upgraded to strong versions, and then reflective versions, or turned into special blob tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You cannot upgrade strong/reflective tiles to special tiles&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
=== Special tiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Resource tiles&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; are constantly gaining points for all the actions the blob performs. These are your second most important tiles, before the Core.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Factory tiles&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; creates Blob Pods and Blobbernauts to help fight against the station.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Node tiles&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; allow you to place other blob tiles around it within a certain radius. They will also heal Zombies and Blobbernauts when close.&lt;br /&gt;
&lt;br /&gt;
== Minions ==&lt;br /&gt;
&lt;br /&gt;
Blob factories can produce Blob Spores and Blobbernauts, these are your bread and butter.&lt;br /&gt;
&lt;br /&gt;
Blob Spores have the ability to turn dead humanoids into zombie blobs, which will force them to fight on your side against the rest of the crew. They will also release a cloud of smoke on death, the effect depending on your chemical.&lt;br /&gt;
&lt;br /&gt;
- Blobbernauts deal a lot of damage, and are tanky, which will come in handy for attacking. They will also carry over any effects the Blob has, such as exploding whatever they punch!&lt;br /&gt;
&lt;br /&gt;
== Management ==&lt;br /&gt;
- To place a blob tile, click on an empty space. If a tile is occupied, or someone or something is standing on it, clicking on it will attack and deal damage.&lt;br /&gt;
&lt;br /&gt;
- Note that &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;you cannot place regular blob tiles far from blob nodes. Place blob nodes to be able to grow further.&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- By pressing Alt+LMB, you can upgrade normal tiles to strong tiles and strong tiles to reflective.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
In the action bar, you can use special abilities that will allow you to perform important actions, such as placing special cells, or special actions with the core and chemicals.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Changing chemicals&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; allows you to change your chemical. Each has its own characteristics suitable for different situations.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Demote blob&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; gives you the option to downgrade any blob cell back to normal for free. It is useful in order to correct the wrong placement, or placing a special tile.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
No, not the chemistry kind of chemicals, instead, you can change what your tiles, and blob drops do! There&#039;s several types of Chemicals-&lt;br /&gt;
&lt;br /&gt;
- Reactive Spines - Your default chemical. You&#039;ll deal 25 brute damage, and your Blob Drops will release a puff of smoke when killed.&lt;br /&gt;
&lt;br /&gt;
- Blazing Oil - You deal 15 burn damage and light targets on fire. Your blob drops will release a cloud of smoke that sets anyone in it on fire.&lt;br /&gt;
&lt;br /&gt;
- Regenerative Materia - You deal 6 brute damage, and 15 toxin damage. Your core will also regenerate 10 times faster then it normally would, along with generating a extra resource. Your blob drops will also release a cloud of toxic smoke on death.&lt;br /&gt;
&lt;br /&gt;
- Explosive Lattice - You deal 5 burn damage, BUT, you explode your target, dealing 10 brute damage. You also well, explode things in general. Your drops will also explode on death. You will however, take even more burn damage and electrical damage.&lt;br /&gt;
&lt;br /&gt;
- Electomagnetic Web - You will deal 20 burn damage, and have a 20% chance to cause a EMP when attacking. Your tiles will also cause a EMP pulse when destroyed, you will however, take more brute and electrical damage. You&#039;re effectively a IPC&#039;s worst nightmare.&lt;br /&gt;
&lt;br /&gt;
== Course of the round ==&lt;br /&gt;
As the blob grows, the station will pass through several stages.&lt;br /&gt;
&lt;br /&gt;
- 1. &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Silent stage&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; - The blob is still undetected, and you can (probably) grow and prepare while the crew still has no idea about your existence.&lt;br /&gt;
&lt;br /&gt;
- 2. &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Biohazard detection&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; - As soon as the blob grows a little, the station is automatically set to red, and complete isolation of the station is declared. The evacuation shuttle cannot be called at this point. If it was called, it will automatically be recalled.&lt;br /&gt;
&lt;br /&gt;
- 3. &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Delta alert&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; - If the blob captures a significant part of the station, Delta Alert is triggered. The main goal of the station now is to detonate the nuke, and the nuke codes will be sent to a fax machine. Defeating a blob at this point is most likely impossible.&lt;br /&gt;
&lt;br /&gt;
- 4. &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Critical mass&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; - If the blob captures a majority of the station, it reaches critical mass, causing the round to end with the blob winning.&lt;br /&gt;
&lt;br /&gt;
Starting from the second stage, the captain has a priority goal in the form of protecting the nuclear authentication disk. If you lose it, the blob cannot be destroyed in Delta, which gives an near guaranteed victory to the blob! If you are the captain, do NOT charge head first into the blob!!&lt;br /&gt;
&lt;br /&gt;
== Some dude just turned the game into a RTS, what do? ==&lt;br /&gt;
&amp;quot;Man, I love going to wor- wait, what do you mean there&#039;s a level 5 biohazard? AND WHY DO I HEAR BOSS MUSIC?!&amp;quot; is probably your first thought the first time you encounter a blob. Well, get ready to kick ass and chew bubblegum. But before you&#039;re so eager to go and either get turned into a blob zombie, or be in the frontline and be honored a hero, ask yourself the following questions;&lt;br /&gt;
&lt;br /&gt;
- 1. &amp;quot;Do I have the nuclear disk?&amp;quot; If your answer is yes, great, don&#039;t go into the blob and hug the nuke like it&#039;s your best friend.&lt;br /&gt;
&lt;br /&gt;
- 2. &amp;quot;Do I have a ranged weapon?&amp;quot; If your answer is no, go grab one, most preferably a Laser Rifle, and then ask yourself these questions again. Otherwise you&#039;ll be a nice zombie.&lt;br /&gt;
&lt;br /&gt;
- 3. &amp;quot;Is the blob core exposed to space?&amp;quot; If your answer yes, go out into space and shoot as the Blob cries in the lack of things it can do against- wait, what do you mean the Blob moved its core?&lt;br /&gt;
&lt;br /&gt;
== A drop just turned me into a zombie, what do? ==&lt;br /&gt;
Congrats, you died miserably and turned into a zombie. This isn’t your usual normal zombie, that’d be LAME! Instead, you can actually use your hands and be useful for once. And unlike a Blobbernaut, you can actually go outside of your blob&#039;s boundaries. Unfortunately, you cannot use guns, but melee weapons are free game. There are some responsibilites to being a zombie, for example;&lt;br /&gt;
&lt;br /&gt;
- Lynching whoever is trying to go near the nuke, unless it&#039;s already activated. If it is, there is nothing you can do.&lt;br /&gt;
&lt;br /&gt;
- Dragging the person you just lynched with your zombie friends into the blob, for a fresh new friend!&lt;br /&gt;
&lt;br /&gt;
- Using the tools you found, or had, to build up some defenses. Or at least until the blob rampages through them.&lt;br /&gt;
&lt;br /&gt;
Just remember blob drops take your head slot, and that once you fall into a critical condition, a crewmember can take the drop off, killing it instantly.&lt;br /&gt;
&lt;br /&gt;
== Methods of control ==&lt;br /&gt;
As said before, the Blob is very weak to burn damage. As such, the following items are very good for fighting against it:&lt;br /&gt;
&lt;br /&gt;
(INSERT IMAGES HERE FOR INCENDIARY ROUNDS, LASER RIFLES AND WELDERS... TO BE DONE SOON)&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Blob&amp;diff=343</id>
		<title>Blob</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Blob&amp;diff=343"/>
		<updated>2026-08-18T00:57:15Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: fixed all the colour HELP ME OMG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;Confirmed level 5 biohazard onboard the station. All personnel must contain the outbreak&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A blob is a fast-growing dangerous organism whose main goal is to take over the station.&lt;br /&gt;
&lt;br /&gt;
You can become a blob carrier both at the beginning of the round and in the middle if you take on the role of a ghost. The carrier of the blob is a crewmate, or a mouse.&lt;br /&gt;
&lt;br /&gt;
== Core ==&lt;br /&gt;
The most important blob tile is the &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Core&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; By destroying the Core, the blob will be defeated, and all its other tiles will die, turning white.&lt;br /&gt;
&lt;br /&gt;
You can always see the core health on the right side of the screen as a percentage. Watch your core and don&#039;t let it be destroyed!&lt;br /&gt;
&lt;br /&gt;
There are 2 steps you can do with the Core: &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;transfer&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;  and &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;split&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
- When a core is transferred, the selected node and kernel are swapped. This is useful in case the kernel location is not very secure.&lt;br /&gt;
&lt;br /&gt;
- When the core is split, the selected node becomes &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;new and independent core.&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt;. Although this action requires a lot of points, in the long run, a new core can help you capture the station.&lt;br /&gt;
&lt;br /&gt;
== Tile Types ==&lt;br /&gt;
Normal tiles are extremely vulnerable to burns or even mechanical damage until they&#039;re upgraded.&lt;br /&gt;
&lt;br /&gt;
They can also be upgraded to strong versions, and then reflective versions, or turned into special blob tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You cannot upgrade strong/reflective tiles to special tiles&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
=== Special tiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Resource tiles&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; are constantly gaining points for all the actions the blob performs. These are your second most important tiles, before the Core.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Factory tiles&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; creates Blob Pods and Blobbernauts to help fight against the station.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Node tiles&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; allow you to place other blob tiles around it within a certain radius. They will also heal Zombies and Blobbernauts when close.&lt;br /&gt;
&lt;br /&gt;
== Minions ==&lt;br /&gt;
&lt;br /&gt;
Blob factories can produce Blob Spores and Blobbernauts, these are your bread and butter.&lt;br /&gt;
&lt;br /&gt;
Blob Spores have the ability to turn dead humanoids into zombie blobs, which will force them to fight on your side against the rest of the crew. They will also release a cloud of smoke on death, the effect depending on your chemical.&lt;br /&gt;
&lt;br /&gt;
- Blobbernauts deal a lot of damage, and are tanky, which will come in handy for attacking. They will also carry over any effects the Blob has, such as exploding whatever they punch!&lt;br /&gt;
&lt;br /&gt;
== Management ==&lt;br /&gt;
- To place a blob tile, click on an empty space. If a tile is occupied, or someone or something is standing on it, clicking on it will attack and deal damage.&lt;br /&gt;
&lt;br /&gt;
- Note that &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;you cannot place regular blob tiles far from blob nodes. Place blob nodes to be able to grow further.&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- By pressing Alt+LMB, you can upgrade normal tiles to strong tiles and strong tiles to reflective.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
In the action bar, you can use special abilities that will allow you to perform important actions, such as placing special cells, or special actions with the core and chemicals.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Changing chemicals&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; allows you to change your chemical. Each has its own characteristics suitable for different situations.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Demote blob&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; gives you the option to downgrade any blob cell back to normal for free. It is useful in order to correct the wrong placement, or placing a special tile.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
No, not the chemistry kind of chemicals, instead, you can change what your tiles, and blob drops do! There&#039;s several types of Chemicals-&lt;br /&gt;
&lt;br /&gt;
- Reactive Spines - Your default chemical. You&#039;ll deal 25 brute damage, and your Blob Drops will release a puff of smoke when killed.&lt;br /&gt;
&lt;br /&gt;
- Blazing Oil - You deal 15 burn damage and light targets on fire. Your blob drops will release a cloud of smoke that sets anyone in it on fire.&lt;br /&gt;
&lt;br /&gt;
- Regenerative Materia - You deal 6 brute damage, and 15 toxin damage. Your core will also regenerate 10 times faster then it normally would, along with generating a extra resource. Your blob drops will also release a cloud of toxic smoke on death.&lt;br /&gt;
&lt;br /&gt;
- Explosive Lattice - You deal 5 burn damage, BUT, you explode your target, dealing 10 brute damage. You also well, explode things in general. Your drops will also explode on death. You will however, take even more burn damage and electrical damage.&lt;br /&gt;
&lt;br /&gt;
- Electomagnetic Web - You will deal 20 burn damage, and have a 20% chance to cause a EMP when attacking. Your tiles will also cause a EMP pulse when destroyed, you will however, take more brute and electrical damage. You&#039;re effectively a IPC&#039;s worst nightmare.&lt;br /&gt;
&lt;br /&gt;
== Course of the round ==&lt;br /&gt;
As the blob grows, the station will pass through several stages.&lt;br /&gt;
&lt;br /&gt;
- 1. &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Silent stage&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; - The blob is still undetected, and you can (probably) grow and prepare while the crew still has no idea about your existence.&lt;br /&gt;
&lt;br /&gt;
- 2. &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Biohazard detection&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; - As soon as the blob grows a little, the station is automatically set to red, and complete isolation of the station is declared. The evacuation shuttle cannot be called at this point. If it was called, it will automatically be recalled.&lt;br /&gt;
&lt;br /&gt;
- 3. &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Delta alert&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; - If the blob captures a significant part of the station, Delta Alert is triggered. The main goal of the station now is to detonate the nuke, and the nuke codes will be sent to a fax machine. Defeating a blob at this point is most likely impossible.&lt;br /&gt;
&lt;br /&gt;
- 4. &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Critical mass&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; - If the blob captures a majority of the station, it reaches critical mass, causing the round to end with the blob winning.&lt;br /&gt;
&lt;br /&gt;
Starting from the second stage, the captain has a priority goal in the form of protecting the nuclear authentication disk. If you lose it, the blob cannot be destroyed in Delta, which gives an near guaranteed victory to the blob! If you are the captain, do NOT charge head first into the blob!!&lt;br /&gt;
&lt;br /&gt;
== Some dude just turned the game into a RTS, what do? ==&lt;br /&gt;
&amp;quot;Man, I love going to wor- wait, what do you mean there&#039;s a level 5 biohazard? AND WHY DO I HEAR BOSS MUSIC?!&amp;quot; is probably your first thought the first time you encounter a blob. Well, get ready to kick ass and chew bubblegum. But before you&#039;re so eager to go and either get turned into a blob zombie, or be in the frontline and be honored a hero, ask yourself the following questions;&lt;br /&gt;
&lt;br /&gt;
- 1. &amp;quot;Do I have the nuclear disk?&amp;quot; If your answer is yes, great, don&#039;t go into the blob and hug the nuke like it&#039;s your best friend.&lt;br /&gt;
&lt;br /&gt;
- 2. &amp;quot;Do I have a ranged weapon?&amp;quot; If your answer is no, go grab one, most preferably a Laser Rifle, and then ask yourself these questions again. Otherwise you&#039;ll be a nice zombie.&lt;br /&gt;
&lt;br /&gt;
- 3. &amp;quot;Is the blob core exposed to space?&amp;quot; If your answer yes, go out into space and shoot as the Blob cries in the lack of things it can do against- wait, what do you mean the Blob moved its core?&lt;br /&gt;
&lt;br /&gt;
== A drop just turned me into a zombie, what do? ==&lt;br /&gt;
Congrats, you died miserably and turned into a zombie. This isn’t your usual normal zombie, that’d be LAME! Instead, you can actually use your hands and be useful for once. And unlike a Blobbernaut, you can actually go outside of your blob&#039;s boundaries. Unfortunately, you cannot use guns, but melee weapons are free game. There are some responsibilites to being a zombie, for example;&lt;br /&gt;
&lt;br /&gt;
- Lynching whoever is trying to go near the nuke, unless it&#039;s already activated. If it is, there is nothing you can do.&lt;br /&gt;
&lt;br /&gt;
- Dragging the person you just lynched with your zombie friends into the blob, for a fresh new friend!&lt;br /&gt;
&lt;br /&gt;
- Using the tools you found, or had, to build up some defenses. Or at least until the blob rampages through them.&lt;br /&gt;
&lt;br /&gt;
Just remember blob drops take your head slot, and that once you fall into a critical condition, a crewmember can take the drop off, killing it instantly.&lt;br /&gt;
&lt;br /&gt;
== Methods of control ==&lt;br /&gt;
As said before, the Blob is very weak to burn damage. As such, the following items are very good for fighting against it:&lt;br /&gt;
&lt;br /&gt;
(INSERT IMAGES HERE FOR INCENDIARY ROUNDS, LASER RIFLES AND WELDERS... TO BE DONE SOON)&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Blob&amp;diff=342</id>
		<title>Blob</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Blob&amp;diff=342"/>
		<updated>2026-08-18T00:48:44Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: made it exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;Confirmed level 5 biohazard onboard the station. All personnel must contain the outbreak&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A blob is a fast-growing dangerous organism whose main goal is to take over the station.&lt;br /&gt;
&lt;br /&gt;
You can become a blob carrier both at the beginning of the round and in the middle if you take on the role of a ghost. The carrier of the blob is a crewmate, or a mouse.&lt;br /&gt;
&lt;br /&gt;
== Core ==&lt;br /&gt;
The most important blob tile is the &amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Core&#039;&#039;&#039;.&#039;&#039;&amp;lt;/span&amp;gt; By destroying the Core, the blob will be defeated, and all its other tiles will die, turning white.&lt;br /&gt;
&lt;br /&gt;
You can always see the core health on the right side of the screen as a percentage. Watch your core and don&#039;t let it be destroyed!&lt;br /&gt;
&lt;br /&gt;
There are 2 steps you can do with the Core: &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;transfer&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;  and &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;split.&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- When a core is transferred, the selected node and kernel are swapped. This is useful in case the kernel location is not very secure.&lt;br /&gt;
&lt;br /&gt;
- When the core is split, the selected node becomes [color=#a4885c]new and independent core[/color]. Although this action requires a lot of points, in the long run, a new core can help you capture the station.&lt;br /&gt;
&lt;br /&gt;
== Tile Types ==&lt;br /&gt;
Normal tiles are extremely vulnerable to burns or even mechanical damage until they&#039;re upgraded.&lt;br /&gt;
&lt;br /&gt;
They can also be upgraded to strong versions, and then reflective versions, or turned into special blob tiles.&lt;br /&gt;
&lt;br /&gt;
[bold]You cannot upgrade strong/reflective tiles to special tiles![/bold]&lt;br /&gt;
&lt;br /&gt;
=== Special tiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;Resource Tiles&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; are constantly gaining points for all the actions the blob performs. These are your second most important tiles, before the Core.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;Factory Tiles.&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; creates Blob Pods and Blobbernauts to help fight against the station.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;Node Tiles&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; allow you to place other blob tiles around it within a certain radius. They will also heal Zombies and Blobbernauts when close.&lt;br /&gt;
&lt;br /&gt;
== Minions ==&lt;br /&gt;
&lt;br /&gt;
Blob factories can produce Blob Spores and Blobbernauts, these are your bread and butter.&lt;br /&gt;
&lt;br /&gt;
Blob Spores have the ability to turn dead humanoids into zombie blobs, which will force them to fight on your side against the rest of the crew. They will also release a cloud of smoke on death, the effect depending on your chemical.&lt;br /&gt;
&lt;br /&gt;
- Blobbernauts deal a lot of damage, and are tanky, which will come in handy for attacking. They will also carry over any effects the Blob has, such as exploding whatever they punch!&lt;br /&gt;
&lt;br /&gt;
== Management ==&lt;br /&gt;
- To place a blob tile, click on an empty space. If a tile is occupied, or someone or something is standing on it, clicking on it will attack and deal damage.&lt;br /&gt;
&lt;br /&gt;
- Note that &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;you cannot place regular blob tiles far from blob nodes. Place blob nodes to be able to grow further.&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- By pressing Alt+LMB, you can upgrade normal tiles to strong tiles and strong tiles to reflective.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
In the action bar, you can use special abilities that will allow you to perform important actions, such as placing special cells, or special actions with the core and chemicals.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;Changing chemicals&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; allows you to change your chemical. Each has its own characteristics suitable for different situations.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;Demote blob&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; gives you the option to downgrade any blob cell back to normal for free. It is useful in order to correct the wrong placement, or placing a special tile.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
No, not the chemistry kind of chemicals, instead, you can change what your tiles, and blob drops do! There&#039;s several types of Chemicals-&lt;br /&gt;
&lt;br /&gt;
- Reactive Spines - Your default chemical. You&#039;ll deal 25 brute damage, and your Blob Drops will release a puff of smoke when killed.&lt;br /&gt;
&lt;br /&gt;
- Blazing Oil - You deal 15 burn damage and light targets on fire. Your blob drops will release a cloud of smoke that sets anyone in it on fire.&lt;br /&gt;
&lt;br /&gt;
- Regenerative Materia - You deal 6 brute damage, and 15 toxin damage. Your core will also regenerate 10 times faster then it normally would, along with generating a extra resource. Your blob drops will also release a cloud of toxic smoke on death.&lt;br /&gt;
&lt;br /&gt;
- Explosive Lattice - You deal 5 burn damage, BUT, you explode your target, dealing 10 brute damage. You also well, explode things in general. Your drops will also explode on death. You will however, take even more burn damage and electrical damage.&lt;br /&gt;
&lt;br /&gt;
- Electomagnetic Web - You will deal 20 burn damage, and have a 20% chance to cause a EMP when attacking. Your tiles will also cause a EMP pulse when destroyed, you will however, take more brute and electrical damage. You&#039;re effectively a IPC&#039;s worst nightmare.&lt;br /&gt;
&lt;br /&gt;
== Course of the round ==&lt;br /&gt;
As the blob grows, the station will pass through several stages.&lt;br /&gt;
&lt;br /&gt;
- 1. &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;Silent stage&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; - The blob is still undetected, and you can (probably) grow and prepare while the crew still has no idea about your existence.&lt;br /&gt;
&lt;br /&gt;
- 2. &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;Biohazard detection&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; - As soon as the blob grows a little, the station is automatically set to red, and complete isolation of the station is declared. The evacuation shuttle cannot be called at this point. If it was called, it will automatically be recalled.&lt;br /&gt;
&lt;br /&gt;
- 3. &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;Delta alert&#039;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; - If the blob captures a significant part of the station, Delta Alert is triggered. The main goal of the station now is to detonate the nuke, and the nuke codes will be sent to a fax machine. Defeating a blob at this point is most likely impossible.&lt;br /&gt;
&lt;br /&gt;
- 4. &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#a4885c&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;Critical mass&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; - If the blob captures a majority of the station, it reaches critical mass, causing the round to end with the blob winning.&lt;br /&gt;
&lt;br /&gt;
Starting from the second stage, the captain has a priority goal in the form of protecting the nuclear authentication disk. If you lose it, the blob cannot be destroyed in Delta, which gives an near guaranteed victory to the blob! If you are the captain, do NOT charge head first into the blob!!&lt;br /&gt;
&lt;br /&gt;
== Some dude just turned the game into a RTS, what do? ==&lt;br /&gt;
&amp;quot;Man, I love going to wor- wait, what do you mean there&#039;s a level 5 biohazard? AND WHY DO I HEAR BOSS MUSIC?!&amp;quot; is probably your first thought the first time you encounter a blob. Well, get ready to kick ass and chew bubblegum. But before you&#039;re so eager to go and either get turned into a blob zombie, or be in the frontline and be honored a hero, ask yourself the following questions;&lt;br /&gt;
&lt;br /&gt;
- 1. &amp;quot;Do I have the nuclear disk?&amp;quot; If your answer is yes, great, don&#039;t go into the blob and hug the nuke like it&#039;s your best friend.&lt;br /&gt;
&lt;br /&gt;
- 2. &amp;quot;Do I have a ranged weapon?&amp;quot; If your answer is no, go grab one, most preferably a Laser Rifle, and then ask yourself these questions again. Otherwise you&#039;ll be a nice zombie.&lt;br /&gt;
&lt;br /&gt;
- 3. &amp;quot;Is the blob core exposed to space?&amp;quot; If your answer yes, go out into space and shoot as the Blob cries in the lack of things it can do against- wait, what do you mean the Blob moved its core?&lt;br /&gt;
&lt;br /&gt;
== A drop just turned me into a zombie, what do? ==&lt;br /&gt;
Congrats, you died miserably and turned into a zombie. This isn’t your usual normal zombie, that’d be LAME! Instead, you can actually use your hands and be useful for once. And unlike a Blobbernaut, you can actually go outside of your blob&#039;s boundaries. Unfortunately, you cannot use guns, but melee weapons are free game. There are some responsibilites to being a zombie, for example;&lt;br /&gt;
&lt;br /&gt;
- Lynching whoever is trying to go near the nuke, unless it&#039;s already activated. If it is, there is nothing you can do.&lt;br /&gt;
&lt;br /&gt;
- Dragging the person you just lynched with your zombie friends into the blob, for a fresh new friend!&lt;br /&gt;
&lt;br /&gt;
- Using the tools you found, or had, to build up some defenses. Or at least until the blob rampages through them.&lt;br /&gt;
&lt;br /&gt;
Just remember blob drops take your head slot, and that once you fall into a critical condition, a crewmember can take the drop off, killing it instantly.&lt;br /&gt;
&lt;br /&gt;
== Methods of control ==&lt;br /&gt;
As said before, the Blob is very weak to burn damage. As such, the following items are very good for fighting against it:&lt;br /&gt;
&lt;br /&gt;
(INSERT IMAGES HERE FOR INCENDIARY ROUNDS, LASER RIFLES AND WELDERS... TO BE DONE SOON)&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Abductor&amp;diff=341</id>
		<title>Abductor</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Abductor&amp;diff=341"/>
		<updated>2026-08-10T09:01:45Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: added qoute&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Gleegle gargle SKILL ISSUE narp znarp glarp&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abductors are an alien society set on cataloging and experimenting on the sectors personnel.&lt;br /&gt;
&lt;br /&gt;
Its important to note: Abductors, unlike most antagonists are &#039;&#039;&#039;NOT set on killing people&#039;&#039;&#039; and are rather purely interested in completing their experiments. &lt;br /&gt;
&lt;br /&gt;
Abductors can understand tau-ceti, but lack the ability to speak it. They have a hivemind to communicate with eachother though and speak their own alien language.&lt;br /&gt;
&lt;br /&gt;
=== Abductors ===&lt;br /&gt;
  There are three types of abductors; lone abductors, scientists, and agents.&lt;br /&gt;
 -Lone abductors are a solo abductor, and will not have support or allies.&lt;br /&gt;
  - Scientists are group abductors, and need to support the agent by toggling their armor and experimenting on crew.&lt;br /&gt;
  - Agents are group abductors, and work to kidnap crew for the scientist to experiment on.&lt;br /&gt;
  - Any abductor can fill anothers role in the event of an unfortunate death.&lt;br /&gt;
&lt;br /&gt;
=== Abduction ===&lt;br /&gt;
Abductors begin on their ship somewhere near the station. Using the &amp;quot;Human Observation Console&amp;quot; you can seek out victims who are alone and warp near them to begin abduction.&lt;br /&gt;
  The wonderprod is the primary tool of an Abductor. It has three modes you will use for abduction:&lt;br /&gt;
  - {Stun} Does stamina damage&lt;br /&gt;
  - {Restrain} binds the victims hands in weak cables.&lt;br /&gt;
  - {Sleep} Induces a sleep-like state in the victim after some time, and inflicts ion damage on anything that cannot be slept.&lt;br /&gt;
Once a target is immobilized you can use the gizmo to implant them with a nano tracker, return to your ship using the return action, then use the gizmo on your Abductor Console.&lt;br /&gt;
&lt;br /&gt;
In a bad situation you can use the alien pistol to get out of a pinch, it is completely armor piercing but has low capacity.  &#039;&#039;&#039;You are not here to kill, use sparingly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Experimentation ===&lt;br /&gt;
Once you have linked the most recent nano tracker to the console, select {ATTRACT} to warp your victim to your ship.&lt;br /&gt;
  Now that you have your victim aboard, its recommended you:&lt;br /&gt;
  - Buckle them to your surgical table.&lt;br /&gt;
  - Change out their cuffs for a higher grade of handcuffs provided on the ship.&lt;br /&gt;
  - Remove any of their belongings that could damage you or the secrecy of the experiment.&lt;br /&gt;
  - Use your vast surgical knowledge to replace their heart with a gland. You don&#039;t need to remove their clothes to do surgery, unlike normal surgeons.&lt;br /&gt;
Finally, drag the victim whom you have completed your experiment on into the Experimentator to confirm the results of the experiment on the Abductor Console and send them back where you found them.&lt;br /&gt;
&lt;br /&gt;
=== Abductor Tools ===&lt;br /&gt;
Abductors have access to more advanced tools than normal surgeons or engineers. Their surgical tools are faster than advanced surgical tools, and from their normal tools, the multitool&#039;s alternative mode is able to be used to hijack doors.&lt;br /&gt;
&lt;br /&gt;
You also have access to a silencer, which prevents the crew from speaking when they are hit with it.&lt;br /&gt;
&lt;br /&gt;
=== Getting rid of an Abductor ===&lt;br /&gt;
Like Changelings, Abductors are not protected by space law and are able to be executed freely.&lt;br /&gt;
&lt;br /&gt;
Also, an abductor&#039;s ship is a physical object in the world, anyone with access to a space-faring ship such as [textlink=&amp;quot;salvage&amp;quot; link=&amp;quot;Salvage&amp;quot;] can bump into them in space and dismantle their ship.&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Abductor&amp;diff=340</id>
		<title>Abductor</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Abductor&amp;diff=340"/>
		<updated>2026-08-10T08:57:36Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: less ugly now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abductors are an alien society set on cataloging and experimenting on the sectors personnel.&lt;br /&gt;
&lt;br /&gt;
Its important to note: Abductors, unlike most antagonists are &#039;&#039;&#039;NOT set on killing people&#039;&#039;&#039; and are rather purely interested in completing their experiments. &lt;br /&gt;
&lt;br /&gt;
Abductors can understand tau-ceti, but lack the ability to speak it. They have a hivemind to communicate with eachother though and speak their own alien language.&lt;br /&gt;
&lt;br /&gt;
=== Abductors ===&lt;br /&gt;
  There are three types of abductors; lone abductors, scientists, and agents.&lt;br /&gt;
 -Lone abductors are a solo abductor, and will not have support or allies.&lt;br /&gt;
  - Scientists are group abductors, and need to support the agent by toggling their armor and experimenting on crew.&lt;br /&gt;
  - Agents are group abductors, and work to kidnap crew for the scientist to experiment on.&lt;br /&gt;
  - Any abductor can fill anothers role in the event of an unfortunate death.&lt;br /&gt;
&lt;br /&gt;
=== Abduction ===&lt;br /&gt;
Abductors begin on their ship somewhere near the station. Using the &amp;quot;Human Observation Console&amp;quot; you can seek out victims who are alone and warp near them to begin abduction.&lt;br /&gt;
  The wonderprod is the primary tool of an Abductor. It has three modes you will use for abduction:&lt;br /&gt;
  - {Stun} Does stamina damage&lt;br /&gt;
  - {Restrain} binds the victims hands in weak cables.&lt;br /&gt;
  - {Sleep} Induces a sleep-like state in the victim after some time, and inflicts ion damage on anything that cannot be slept.&lt;br /&gt;
Once a target is immobilized you can use the gizmo to implant them with a nano tracker, return to your ship using the return action, then use the gizmo on your Abductor Console.&lt;br /&gt;
&lt;br /&gt;
In a bad situation you can use the alien pistol to get out of a pinch, it is completely armor piercing but has low capacity.  &#039;&#039;&#039;You are not here to kill, use sparingly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Experimentation ===&lt;br /&gt;
Once you have linked the most recent nano tracker to the console, select {ATTRACT} to warp your victim to your ship.&lt;br /&gt;
  Now that you have your victim aboard, its recommended you:&lt;br /&gt;
  - Buckle them to your surgical table.&lt;br /&gt;
  - Change out their cuffs for a higher grade of handcuffs provided on the ship.&lt;br /&gt;
  - Remove any of their belongings that could damage you or the secrecy of the experiment.&lt;br /&gt;
  - Use your vast surgical knowledge to replace their heart with a gland. You don&#039;t need to remove their clothes to do surgery, unlike normal surgeons.&lt;br /&gt;
Finally, drag the victim whom you have completed your experiment on into the Experimentator to confirm the results of the experiment on the Abductor Console and send them back where you found them.&lt;br /&gt;
&lt;br /&gt;
=== Abductor Tools ===&lt;br /&gt;
Abductors have access to more advanced tools than normal surgeons or engineers. Their surgical tools are faster than advanced surgical tools, and from their normal tools, the multitool&#039;s alternative mode is able to be used to hijack doors.&lt;br /&gt;
&lt;br /&gt;
You also have access to a silencer, which prevents the crew from speaking when they are hit with it.&lt;br /&gt;
&lt;br /&gt;
=== Getting rid of an Abductor ===&lt;br /&gt;
Like Changelings, Abductors are not protected by space law and are able to be executed freely.&lt;br /&gt;
&lt;br /&gt;
Also, an abductor&#039;s ship is a physical object in the world, anyone with access to a space-faring ship such as [textlink=&amp;quot;salvage&amp;quot; link=&amp;quot;Salvage&amp;quot;] can bump into them in space and dismantle their ship.&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Bingle&amp;diff=339</id>
		<title>Bingle</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Bingle&amp;diff=339"/>
		<updated>2026-08-10T08:56:20Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: page exists now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bingle is a disgusting fungus that rapidly grows and takes over stations. Very weak on its own, their strength is in numbers.  &lt;br /&gt;
&lt;br /&gt;
A bingle is a midround antagonist that spawns alone, but can quickly grow in numbers&lt;br /&gt;
&lt;br /&gt;
== Playing As A Bingle ==&lt;br /&gt;
- The most difficult part of a bingle pit&#039;s development is the beginning, when it is very weak. As the first bingle you should prioritize dragging as many items to the pit as fast as you can.&lt;br /&gt;
&lt;br /&gt;
Bingles are very strong in melee combat, stunning in a few hits. Try to take out any lone witnesses before they can call out the pits location.&lt;br /&gt;
&lt;br /&gt;
- Once there are a few bingles, you should focus on dragging items in, as well as protecting the pit. If it breaks, you wont be able to make any more bingles and the colony will die out.&lt;br /&gt;
&lt;br /&gt;
- The bingle pit is the home of bingles, when several items are drug into it and fall down a new bingle is made. After quite a large number of items are drug into it, bingles are upgraded into armored bingles, which have far more health than the normal ones. The bingle pit also grows to larger than before, allowing for corpses to be dropped into the pit.&lt;br /&gt;
&lt;br /&gt;
== Playing Against Bingles ==&lt;br /&gt;
The most best way to play against bingles is to avoid melee combat. Instead; Use ranged weapons to deal with them and thin their numbers from afar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bingle pit itself can only be damaged by melee weapons and explosives. When attacking the pit directly be careful to avoid falling into it, as you can do so even while alive. It is typically best to deal with the bingles themselves before attacking the pit.&lt;br /&gt;
&lt;br /&gt;
If a bingle infestation is growing out of hand, consider shutting down gravity, bingles cannot drop items into a pit without gravity and therefor cannot multiply.&lt;br /&gt;
&lt;br /&gt;
Ontop of this, bingles are weak to ion.&lt;br /&gt;
&lt;br /&gt;
All items (and people) lost to the pit will be spat out when destroyed!&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Abductor&amp;diff=338</id>
		<title>Abductor</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Abductor&amp;diff=338"/>
		<updated>2026-08-10T08:54:33Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: fixed some minor spacing errors, corrected soem false information from guidebook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
&lt;br /&gt;
 Abductors are an alien society set on cataloging and experimenting on the sectors personnel.&lt;br /&gt;
  Its important to note: Abductors, unlike most antagonists are &#039;&#039;&#039;NOT set on killing people&#039;&#039;&#039; and are rather purely interested in completing their experiments. &lt;br /&gt;
&lt;br /&gt;
 Abductors can understand tau-ceti, but lack the ability to speak it. They have a hivemind to communicate with eachother though and speak their own alien language.&lt;br /&gt;
&lt;br /&gt;
=== Abductors ===&lt;br /&gt;
  There are three types of abductors; lone abductors, scientists, and agents.&lt;br /&gt;
 -Lone abductors are a solo abductor, and will not have support or allies.&lt;br /&gt;
  - Scientists are group abductors, and need to support the agent by toggling their armor and experimenting on crew.&lt;br /&gt;
  - Agents are group abductors, and work to kidnap crew for the scientist to experiment on.&lt;br /&gt;
  - Any abductor can fill anothers role in the event of an unfortunate death.&lt;br /&gt;
&lt;br /&gt;
=== Abduction ===&lt;br /&gt;
  Abductors begin on their ship somewhere near the station. Using the &amp;quot;Human Observation Console&amp;quot; you can seek out victims who are alone and warp near them to begin abduction.&lt;br /&gt;
&lt;br /&gt;
  The wonderprod is the primary tool of an Abductor. It has three modes you will use for abduction:&lt;br /&gt;
  - {Stun} Does stamina damage&lt;br /&gt;
  - {Restrain} binds the victims hands in weak cables.&lt;br /&gt;
  - {Sleep} Induces a sleep-like state in the victim after some time, and inflicts ion damage on anything that cannot be slept.&lt;br /&gt;
&lt;br /&gt;
  Once a target is immobilized you can use the gizmo to implant them with a nano tracker, return to your ship using the return action, then use the gizmo on your Abductor Console.&lt;br /&gt;
&lt;br /&gt;
  In a bad situation you can use the alien pistol to get out of a pinch, it is completely armor piercing but has low capacity.  &#039;&#039;&#039;You are not here to kill, use sparingly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Experimentation ===&lt;br /&gt;
  Once you have linked the most recent nano tracker to the console, select {ATTRACT} to warp your victim to your ship.&lt;br /&gt;
&lt;br /&gt;
  Now that you have your victim aboard, its recommended you:&lt;br /&gt;
  - Buckle them to your surgical table.&lt;br /&gt;
  - Change out their cuffs for a higher grade of handcuffs provided on the ship.&lt;br /&gt;
  - Remove any of their belongings that could damage you or the secrecy of the experiment.&lt;br /&gt;
  - Use your vast surgical knowledge to replace their heart with a gland. You don&#039;t need to remove their clothes to do surgery, unlike normal surgeons.&lt;br /&gt;
&lt;br /&gt;
  Finally, drag the victim whom you have completed your experiment on into the Experimentator to confirm the results of the experiment on the Abductor Console and send them back where you found them.&lt;br /&gt;
&lt;br /&gt;
=== Abductor Tools ===&lt;br /&gt;
Abductors have access to more advanced tools than normal surgeons or engineers. Their surgical tools are faster than advanced surgical tools, and from their normal tools, the multitool&#039;s alternative mode is able to be used to hijack doors.&lt;br /&gt;
&lt;br /&gt;
You also have access to a silencer, which prevents the crew from speaking when they are hit with it.&lt;br /&gt;
&lt;br /&gt;
=== Getting rid of an Abductor ===&lt;br /&gt;
Like Changelings, Abductors are not protected by space law and are able to be executed freely.&lt;br /&gt;
&lt;br /&gt;
Also, an abductor&#039;s ship is a physical object in the world, anyone with access to a space-faring ship such as [textlink=&amp;quot;salvage&amp;quot; link=&amp;quot;Salvage&amp;quot;] can bump into them in space and dismantle their ship.&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Abductor&amp;diff=337</id>
		<title>Abductor</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Abductor&amp;diff=337"/>
		<updated>2026-08-10T08:53:19Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: made it exist, uhhh, did most of it, probably some left over ugly guidebook formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
&lt;br /&gt;
 Abductors are an alien society set on cataloging and experimenting on the sectors personnel.&lt;br /&gt;
  Its important to note: Abductors, unlike most antagonists are &#039;&#039;&#039;NOT set on killing people&#039;&#039;&#039; and are rather purely interested in completing their experiments. &lt;br /&gt;
&lt;br /&gt;
 Abductors do not possess the ability to speak and therefore communicate through telepathy.&lt;br /&gt;
&lt;br /&gt;
=== Abductors ===&lt;br /&gt;
  There are three types of abductors; lone abductors, scientists, and agents.&lt;br /&gt;
 -Lone abductors are a solo abductor, and will not have support or allies.&lt;br /&gt;
  - Scientists are group abductors, and need to support the agent by toggling their armor and experimenting on crew.&lt;br /&gt;
  - Agents are group abductors, and work to kidnap crew for the scientist to experiment on.&lt;br /&gt;
  - Any abductor can fill anothers role in the event of an unfortunate death.&lt;br /&gt;
&lt;br /&gt;
=== Abduction ===&lt;br /&gt;
  Abductors begin on their ship somewhere near the station. Using the&amp;quot;Human Observation Console&amp;quot; you can seek out victims who are alone and warp near them to begin abduction.&lt;br /&gt;
&lt;br /&gt;
  The wonderprod is the primary tool of an Abductor. It has three modes you will use for abduction:&lt;br /&gt;
  - {Stun} Does stamina damage&lt;br /&gt;
  - {Restrain} binds the victims hands in weak cables.&lt;br /&gt;
  - {Sleep} Induces a sleep-like state in the victim after some time, and inflicts ion damage on anything that cannot be slept.&lt;br /&gt;
&lt;br /&gt;
  Once a target is immobilized you can use the gizmo to implant them with a nano tracker, return to your ship using the return action, then use the gizmo on your Abductor Console.&lt;br /&gt;
&lt;br /&gt;
  In a bad situation you can use the alien pistol to get out of a pinch, it is completely armor piercing but has low capacity.  &#039;&#039;&#039;You are not here to kill, use sparingly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Experimentation ===&lt;br /&gt;
  Once you have linked the most recent nano tracker to the console, select [bold]{ATTRACT}[/bold] to warp your victim to your ship.&lt;br /&gt;
&lt;br /&gt;
  Now that you have your victim aboard, its recommended you:&lt;br /&gt;
  - Buckle them to your surgical table.&lt;br /&gt;
  - Change out their cuffs for a higher grade of handcuffs provided on the ship.&lt;br /&gt;
  - Remove any of their belongings that could damage you or the secrecy of the experiment.&lt;br /&gt;
  - Use your vast surgical knowledge to replace their heart with a gland. You don&#039;t need to remove their clothes to do surgery, unlike normal surgeons.&lt;br /&gt;
&lt;br /&gt;
  Finally, drag the victim whom you have completed your experiment on into the Experimentator to confirm the results of the experiment on the Abductor Console and send them back where you found them.&lt;br /&gt;
&lt;br /&gt;
=== Abductor Tools ===&lt;br /&gt;
Abductors have access to more advanced tools than normal surgeons or engineers. Their surgical tools are faster than advanced surgical tools, and from their normal tools, the multitool&#039;s alternative mode is able to be used to hijack doors.&lt;br /&gt;
&lt;br /&gt;
You also have access to a silencer, which prevents the crew from speaking when they are hit with it.&lt;br /&gt;
&lt;br /&gt;
=== Getting rid of an Abductor ===&lt;br /&gt;
Like Changelings, Abductors are not protected by space law and are able to be executed freely.&lt;br /&gt;
&lt;br /&gt;
Also, an abductor&#039;s ship is a physical object in the world, anyone with access to a space-faring ship such as [textlink=&amp;quot;salvage&amp;quot; link=&amp;quot;Salvage&amp;quot;] can bump into them in space and dismantle their ship.&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Dwarf&amp;diff=312</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Dwarf&amp;diff=312"/>
		<updated>2026-06-17T02:35:21Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: fixed link and typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves are basically [[Human|humans]], however they are not poisoned by alcohol and instead even slightly healed by it. Their mining insticts allow them to feel nearby ore in a 2 tile radius. They are slightly smaller than humans, though are also slightly heavier. They suffocate two tiems faster.&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Dwarf&amp;diff=311</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Dwarf&amp;diff=311"/>
		<updated>2026-06-17T02:08:09Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves are basically [[humans]], however they are not poisoned by alcohol and instead even slightly healed by it. Their mini insticts allow them to feel nearby ore in a 2 tile radius. They are slightly smaller than humans, though are also slightly heavier. They suffocate two tiems faster.&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=310</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=310"/>
		<updated>2026-06-17T02:01:40Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: addes space dargon, slimes and spiders. page should be mostly complete apart from a few edits that anyone wants to make.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled ghostroles&amp;lt;ref&amp;gt;Ghost-roles are roles that dead people can view or take inside of the &amp;quot;ghost roles&amp;quot; menu. These are spawned by random events and will vary from round to round.&amp;lt;/ref&amp;gt; that give dead people a second chance to join the round and do something. They are spawned by random events.&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in apperance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antaganistic traits, if the paradox clone copies an atagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;br /&gt;
&lt;br /&gt;
== Revenant ==&lt;br /&gt;
 &#039;&#039;&#039;This antagonist is currently out of rotation, it cannot spawn natrually or be tokened.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Renevants are beings made of pure ectoplasm that haunt crew and steal life essence from them.&lt;br /&gt;
&lt;br /&gt;
Renevants have a life essence count, this is their own life force. Taking damage reduces the essence, dont run out!&lt;br /&gt;
&lt;br /&gt;
Essence is also used to &#039;&#039;&#039;activate&#039;&#039;&#039; abilities&lt;br /&gt;
&lt;br /&gt;
To gain better essence regeneration and storage capabilities or even refill your essence faster you must siphon crew members. To do this, you first need to inspect souls of their worth, by clicking on them. Alive people usually yield stronger &amp;quot;souls&amp;quot; at the time than crit/dead people so make sure to inspect &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; when they are alive so that they are worth more when they crit or die! More worthy souls grant more benefits, when someone is crit begin siphoning them by clicking on them.&lt;br /&gt;
&lt;br /&gt;
While you are actively siphoning someone OR using an ability, you are visible and vulernable to attacks (corproreal) . During this state, you cannot phase through walls or doors so be careful not to die!&lt;br /&gt;
&lt;br /&gt;
Stolen essence is used to to purchase abilities so that you can incapacitate the crew easier&lt;br /&gt;
&lt;br /&gt;
== Rat king ==&lt;br /&gt;
Rat kings are abnormally large rodents capable of raising huge rat armies by eating equally large amounts of food.&lt;br /&gt;
&lt;br /&gt;
Rat kings use their abilities by spending their hunger.&lt;br /&gt;
&lt;br /&gt;
They are stronger than other animals, being able to fit under doors/airlocks and being able to withstand some damage, Rat kings and their servants are both capable of speech. &lt;br /&gt;
&lt;br /&gt;
Their servants are &#039;&#039;&#039;very&#039;&#039;&#039; fragile however, be careful of spacings, poisonous gasses or even one big sneeze!&lt;br /&gt;
&lt;br /&gt;
=== Rat king abilities ===&lt;br /&gt;
&lt;br /&gt;
* Raise army, spend hunger to create one mini servant, with commands they can either follow you around, attack whoever you point, sit still or go crazy and attack everyone around you.&lt;br /&gt;
* Rat king&#039;s domain, spend hunger to create a large amount of ammonia and release it into the air, when you or your servants breathe ammonia, you will be slightly healed while everyone else is poisoned from inhaling it.&lt;br /&gt;
* Rummaging, To do this, go up to a disposals bin , right click it and press rummage. This will have a short doafter and will give you a random food item or a random piece of rubbish, it has a cooldown thats for each disposal bin, the more bins the better! This costs no food.&lt;br /&gt;
&lt;br /&gt;
== Space dragon ==&lt;br /&gt;
Space dragons are giant extradimensional fish that can eat crew and create carp rifts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dragons have powerful jaws that allow them to devour infrastructure such as doors, windows and walls.&lt;br /&gt;
&lt;br /&gt;
When devouring a crewmember that is unconcious or dead, they heal.&lt;br /&gt;
&lt;br /&gt;
They have an ability called Dragon&#039;s Breath which is a flaming projectile, it travels a straight flight path while exploding multiple times along the way. Try to avoid your space carp!&lt;br /&gt;
&lt;br /&gt;
Dragons also have the ability to summon a carp rift. Rifts will spawn space carp and sharkminovs (sharkminovs are rarer) over time. It will take five minutes to &amp;quot;charge up&amp;quot; a rift fully and during this time its vulernable. After the rift is fulyl charged, it will become invincible to all forms of damage and contine spawning carp as long as the dragon is alive.&lt;br /&gt;
&lt;br /&gt;
When a rift is killed, dragons suffer a temporary debilitating feedback effect.&lt;br /&gt;
&lt;br /&gt;
If a period of 5 minutes passes where the dragon does not have an active charging rift they will despawn.&lt;br /&gt;
&lt;br /&gt;
Dragons who have their maximum of 3 fully charged rifts will never despawn from the 5 minute timer, they are still mortal though.&lt;br /&gt;
&lt;br /&gt;
Dragons have very good mobility in space.&lt;br /&gt;
&lt;br /&gt;
=== Tips for dealing with space dragons ===&lt;br /&gt;
&lt;br /&gt;
* If too many people are dying to the fireball the dragon uses, space the area! Spacing the area will give the fire no air to be lit and will instantly extinguish it.&lt;br /&gt;
* Prioritise attacking rifts, once a rift is fully charged it cannot be destroyed until the dragon dies, this will often cause alot of damages that could have been avoided.&lt;br /&gt;
* Travel in teams! Dont flank all at once, the dragon has an ability that makes you stunned, if your by yourself then you will most likely die to this.&lt;br /&gt;
&lt;br /&gt;
== Slimes and spiders ==&lt;br /&gt;
Slimes and spiders have no remarkable features, but they are hard to deal with when there is an infestation. They will both chase and attack anything they see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimes may deal extra cellular or poison damage based on their color. Water does large amounts of damage to slimes, use it!&lt;br /&gt;
&lt;br /&gt;
Spiders have a venemous bite and can create webs that slow you down, these webs are easily broken with something sharp. They can also pry open doors, win-doors and airlocks,&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=309</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=309"/>
		<updated>2026-06-17T01:48:01Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: added ratking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled ghostroles&amp;lt;ref&amp;gt;Ghost-roles are roles that dead people can view or take inside of the &amp;quot;ghost roles&amp;quot; menu. These are spawned by random events and will vary from round to round.&amp;lt;/ref&amp;gt; that give dead people a second chance to join the round and do something. They are spawned by random events.&lt;br /&gt;
&lt;br /&gt;
{{WIP|editor=KingDogeDev}}&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in apperance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antaganistic traits, if the paradox clone copies an atagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;br /&gt;
&lt;br /&gt;
== Revenant ==&lt;br /&gt;
 &#039;&#039;&#039;This antagonist is currently out of rotation, it cannot spawn natrually or be tokened.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Renevants are beings made of pure ectoplasm that haunt crew and steal life essence from them.&lt;br /&gt;
&lt;br /&gt;
Renevants have a life essence count, this is their own life force. Taking damage reduces the essence, dont run out!&lt;br /&gt;
&lt;br /&gt;
Essence is also used to &#039;&#039;&#039;activate&#039;&#039;&#039; abilities&lt;br /&gt;
&lt;br /&gt;
To gain better essence regeneration and storage capabilities or even refill your essence faster you must siphon crew members. To do this, you first need to inspect souls of their worth, by clicking on them. Alive people usually yield stronger &amp;quot;souls&amp;quot; at the time than crit/dead people so make sure to inspect &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; when they are alive so that they are worth more when they crit or die! More worthy souls grant more benefits, when someone is crit begin siphoning them by clicking on them.&lt;br /&gt;
&lt;br /&gt;
While you are actively siphoning someone OR using an ability, you are visible and vulernable to attacks (corproreal) . During this state, you cannot phase through walls or doors so be careful not to die!&lt;br /&gt;
&lt;br /&gt;
Stolen essence is used to to purchase abilities so that you can incapacitate the crew easier&lt;br /&gt;
&lt;br /&gt;
== Rat king ==&lt;br /&gt;
Rat kings are abnormally large rodents capable of raising huge rat armies by eating equally large amounts of food.&lt;br /&gt;
&lt;br /&gt;
Rat kings use their abilities by spending their hunger.&lt;br /&gt;
&lt;br /&gt;
They are stronger than other animals, being able to fit under doors/airlocks and being able to withstand some damage, Rat kings and their servants are both capable of speech. &lt;br /&gt;
&lt;br /&gt;
Their servants are &#039;&#039;&#039;very&#039;&#039;&#039; fragile however, be careful of spacings, poisonous gasses or even one big sneeze!&lt;br /&gt;
&lt;br /&gt;
=== Rat king abilities ===&lt;br /&gt;
&lt;br /&gt;
* Raise army, spend hunger to create one mini servant, with commands they can either follow you around, attack whoever you point, sit still or go crazy and attack everyone around you.&lt;br /&gt;
* Rat king&#039;s domain, spend hunger to create a large amount of ammonia and release it into the air, when you or your servants breathe ammonia, you will be slightly healed while everyone else is poisoned from inhaling it.&lt;br /&gt;
* Rummaging, To do this, go up to a disposals bin , right click it and press rummage. This will have a short doafter and will give you a random food item or a random piece of rubbish, it has a cooldown thats for each disposal bin, the more bins the better! This costs no food.&lt;br /&gt;
&lt;br /&gt;
== Space dragon ==&lt;br /&gt;
&lt;br /&gt;
== Slimes and spiders ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=308</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=308"/>
		<updated>2026-06-17T01:35:57Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: testing a template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled ghostroles&amp;lt;ref&amp;gt;Ghost-roles are roles that dead people can view or take inside of the &amp;quot;ghost roles&amp;quot; menu. These are spawned by random events and will vary from round to round.&amp;lt;/ref&amp;gt; that give dead people a second chance to join the round and do something. They are spawned by random events.&lt;br /&gt;
&lt;br /&gt;
{{WIP|editor=KingDogeDev}}&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in apperance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antaganistic traits, if the paradox clone copies an atagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;br /&gt;
&lt;br /&gt;
== Revenant ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{Warningbox|Test}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Renevants are beings made of pure ectoplasm that haunt crew and steal life essence from them.&lt;br /&gt;
&lt;br /&gt;
Renevants have a life essence count, this is their own life force. Taking damage reduces the essence, dont run out!&lt;br /&gt;
&lt;br /&gt;
Essence is also used to &#039;&#039;&#039;activate&#039;&#039;&#039; abilities&lt;br /&gt;
&lt;br /&gt;
To gain better essence regeneration and storage capabilities or even refill your essence faster you must siphon crew members. To do this, you first need to inspect souls of their worth, by clicking on them. Alive people usually yield stronger &amp;quot;souls&amp;quot; at the time than crit/dead people so make sure to inspect &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; when they are alive so that they are worth more when they crit or die! More worthy souls grant more benefits, when someone is crit begin siphoning them by clicking on them.&lt;br /&gt;
&lt;br /&gt;
While you are actively siphoning someone OR using an ability, you are visible and vulernable to attacks (corproreal) . During this state, you cannot phase through walls or doors so be careful not to die!&lt;br /&gt;
&lt;br /&gt;
Stolen essence is used to to purchase abilities so that you can incapacitate the crew easier&lt;br /&gt;
&lt;br /&gt;
== Rat king ==&lt;br /&gt;
&lt;br /&gt;
== Space dragon ==&lt;br /&gt;
&lt;br /&gt;
== Slimes and spiders ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=307</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=307"/>
		<updated>2026-06-16T22:59:27Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: removed broken template, will fix later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled ghostroles&amp;lt;ref&amp;gt;Ghost-roles are roles that dead people can view or take inside of the &amp;quot;ghost roles&amp;quot; menu. These are spawned by random events and will vary from round to round.&amp;lt;/ref&amp;gt; that give dead people a second chance to join the round and do something. They are spawned by random events.&lt;br /&gt;
&lt;br /&gt;
{{WIP|editor=KingDogeDev}}&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in apperance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antaganistic traits, if the paradox clone copies an atagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;br /&gt;
&lt;br /&gt;
== Revenant ==&lt;br /&gt;
Renevants are beings made of pure ectoplasm that haunt crew and steal life essence from them.&lt;br /&gt;
&lt;br /&gt;
Renevants have a life essence count, this is their own life force. Taking damage reduces the essence, dont run out!&lt;br /&gt;
&lt;br /&gt;
Essence is also used to &#039;&#039;&#039;activate&#039;&#039;&#039; abilities&lt;br /&gt;
&lt;br /&gt;
To gain better essence regeneration and storage capabilities or even refill your essence faster you must siphon crew members. To do this, you first need to inspect souls of their worth, by clicking on them. Alive people usually yield stronger &amp;quot;souls&amp;quot; at the time than crit/dead people so make sure to inspect &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; when they are alive so that they are worth more when they crit or die! More worthy souls grant more benefits, when someone is crit begin siphoning them by clicking on them.&lt;br /&gt;
&lt;br /&gt;
While you are actively siphoning someone OR using an ability, you are visible and vulernable to attacks (corproreal) . During this state, you cannot phase through walls or doors so be careful not to die!&lt;br /&gt;
&lt;br /&gt;
Stolen essence is used to to purchase abilities so that you can incapacitate the crew easier&lt;br /&gt;
&lt;br /&gt;
== Rat king ==&lt;br /&gt;
&lt;br /&gt;
== Space dragon ==&lt;br /&gt;
&lt;br /&gt;
== Slimes and spiders ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=306</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=306"/>
		<updated>2026-06-16T22:53:11Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: added revenant, explained it and stuff, sort of guidebook port but I also added alot of information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled ghostroles&amp;lt;ref&amp;gt;Ghost-roles are roles that dead people can view or take inside of the &amp;quot;ghost roles&amp;quot; menu. These are spawned by random events and will vary from round to round.&amp;lt;/ref&amp;gt; that give dead people a second chance to join the round and do something. They are spawned by random events.&lt;br /&gt;
&lt;br /&gt;
{{WIP|editor=KingDogeDev}}&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in apperance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antaganistic traits, if the paradox clone copies an atagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;br /&gt;
&lt;br /&gt;
== Revenant ==&lt;br /&gt;
Renevants are beings made of pure ectoplasm that haunt crew and steal life essence from them.&lt;br /&gt;
&lt;br /&gt;
{{Fmbox|type=warning|text=Renevant is currently out of rotation, it cannot spawn normally and you are not allowed to token it.}}&lt;br /&gt;
&lt;br /&gt;
Renevants have a life essence count, this is their own life force. Taking damage reduces the essence, dont run out!&lt;br /&gt;
&lt;br /&gt;
Essence is also used to &#039;&#039;&#039;activate&#039;&#039;&#039; abilities&lt;br /&gt;
&lt;br /&gt;
To gain better essence regeneration and storage capabilities or even refill your essence faster you must siphon crew members. To do this, you first need to inspect souls of their worth, by clicking on them. Alive people usually yield stronger &amp;quot;souls&amp;quot; at the time than crit/dead people so make sure to inspect &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; when they are alive so that they are worth more when they crit or die! More worthy souls grant more benefits, when someone is crit begin siphoning them by clicking on them.&lt;br /&gt;
&lt;br /&gt;
While you are actively siphoning someone OR using an ability, you are visible and vulernable to attacks (corproreal) . During this state, you cannot phase through walls or doors so be careful not to die!&lt;br /&gt;
&lt;br /&gt;
Stolen essence is used to to purchase abilities so that you can incapacitate the crew easier&lt;br /&gt;
&lt;br /&gt;
== Rat king ==&lt;br /&gt;
&lt;br /&gt;
== Space dragon ==&lt;br /&gt;
&lt;br /&gt;
== Slimes and spiders ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=305</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=305"/>
		<updated>2026-06-16T22:30:30Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: fixed a reference error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled ghostroles&amp;lt;ref&amp;gt;Ghost-roles are roles that dead people can view or take inside of the &amp;quot;ghost roles&amp;quot; menu. These are spawned by random events and will vary from round to round.&amp;lt;/ref&amp;gt; that give dead people a second chance to join the round and do something. They are spawned by random events.&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in apperance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antaganistic traits, if the paradox clone copies an atagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;br /&gt;
&lt;br /&gt;
== Revenant ==&lt;br /&gt;
&lt;br /&gt;
== Rat king ==&lt;br /&gt;
&lt;br /&gt;
== Space dragon ==&lt;br /&gt;
&lt;br /&gt;
== Slimes and spiders ==&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=304</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=304"/>
		<updated>2026-06-16T22:27:08Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: fixed some wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled &amp;lt;ref group=&amp;quot;Ghostroles&amp;quot;&amp;gt;Ghost-roles are roles that dead people can view or take inside of the &amp;quot;ghost roles&amp;quot; menu. These are spawned by random events and will vary from round to round.&amp;lt;/ref&amp;gt; that give dead people a second chance to join the round and do something. They are spawned by random events.&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in apperance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antaganistic traits, if the paradox clone copies an atagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;br /&gt;
&lt;br /&gt;
== Revenant ==&lt;br /&gt;
&lt;br /&gt;
== Rat king ==&lt;br /&gt;
&lt;br /&gt;
== Space dragon ==&lt;br /&gt;
&lt;br /&gt;
== Slimes and spiders ==&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=303</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=303"/>
		<updated>2026-06-16T20:22:58Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: added sections for the minor ghost roles, hopefully fixed the references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled ghostroles&amp;lt;ref&amp;gt;Ghost-roles are roles that dead people can view or take inside of the &amp;quot;ghost roles&amp;quot; menu. These are spawned by random events and will vary from round to round.&amp;lt;/ref&amp;gt; that give dead people a second chance to join the round and do something. They are spawned by random events.&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in apperance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antaganistic traits, if the paradox clone copies an atagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;br /&gt;
&lt;br /&gt;
== Revenant ==&lt;br /&gt;
&lt;br /&gt;
== Rat king ==&lt;br /&gt;
&lt;br /&gt;
== Space dragon ==&lt;br /&gt;
&lt;br /&gt;
== Slimes and spiders ==&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=302</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=302"/>
		<updated>2026-06-16T20:21:10Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled ghostroles&amp;lt;ref&amp;gt;Ghost-roles are roles that dead people can view or take inside of the &amp;quot;ghost roles&amp;quot; menu. These are spawned by random events and will vary from round to round.&amp;lt;/ref&amp;gt; that give dead people a second chance to join the round and do something. They are spawned by random events.&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in apperance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antaganistic traits, if the paradox clone copies an atagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=301</id>
		<title>Minor Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Minor_Antagonists&amp;diff=301"/>
		<updated>2026-06-16T20:20:15Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: created the page, small desc on minor antag and ghostroles and explained paradox clone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor antagonists are player controlled ghostroles&amp;lt;ref group=&amp;quot;ghostroles&amp;quot;&amp;gt;Ghost-roles are roles that dead people can view or take inside of the &amp;quot;ghost roles&amp;quot; menu. These are spawned by random events and will vary from round to round.&amp;lt;/ref&amp;gt; that give dead people a second chance to join the round and do something. They are spawned by random events.&lt;br /&gt;
&lt;br /&gt;
== Paradox Clone ==&lt;br /&gt;
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they must kill their original counterpart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They spawn with a full set of tools and insulated gloves, apart from that they have no special abilities. They are identical in apperance, DNA, fingerprints, clothing, equipment, ID, everything their original counterpart had at the time the paradox clone spawned in. This includes antaganistic traits, if the paradox clone copies an atagonist then they will have the same abilities the antag has.This will make it hard to figure out who is the original and who is the clone... unless you know your crewmembers well!&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Reptilian&amp;diff=284</id>
		<title>Reptilian</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Reptilian&amp;diff=284"/>
		<updated>2026-06-16T10:43:43Z</updated>

		<summary type="html">&lt;p&gt;Vince12332: created the page, nothing existed before this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Good old cold-blooded lizards, one of the most commonly found specie on Omu station&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Neutral gameplay changes ===&lt;br /&gt;
&lt;br /&gt;
* Their unarmed melee attacks are done with claws, dealing slash damage instead of blunt.&lt;br /&gt;
* They prefer hotter tempratures, getting cold easier but also being able to resist hotter tempratures better than other species.&lt;br /&gt;
&lt;br /&gt;
=== Positive gameplay changes ===&lt;br /&gt;
&lt;br /&gt;
* They can eat raw meat and drink blood without any negative impacts.&lt;br /&gt;
* They can drag items with their tail, leaving both hands free.&lt;br /&gt;
&lt;br /&gt;
=== Negative gameplay changes ===&lt;br /&gt;
&lt;br /&gt;
* They take 30% more cold damage.&lt;/div&gt;</summary>
		<author><name>Vince12332</name></author>
	</entry>
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