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	<id>https://wiki.projectomu.org/index.php?action=history&amp;feed=atom&amp;title=Botany</id>
	<title>Botany - Revision history</title>
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	<updated>2026-10-20T12:16:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.projectomu.org/index.php?title=Botany&amp;diff=422&amp;oldid=prev</id>
		<title>Arachnid14: Created page with &quot; == Mutations == When fed unstable mutagen, plants will develop a random mutation, this could change its preferred heat, make it sentient, cause it to become slippery, or a host of other random effects. The two typically most sought after are: random chemical, and mutate species.  {| class=&quot;wikitable sortable mw-collapsible mw-collapsed&quot; |+Plant mutation species !Species !Original Species !Produce !Notes |- |Killer tomato |Blood tomato | | * Spawns a killer tomato mob wh...&quot;</title>
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		<updated>2026-10-09T20:59:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Mutations == When fed unstable mutagen, plants will develop a random mutation, this could change its preferred heat, make it sentient, cause it to become slippery, or a host of other random effects. The two typically most sought after are: random chemical, and mutate species.  {| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; |+Plant mutation species !Species !Original Species !Produce !Notes |- |Killer tomato |Blood tomato | | * Spawns a killer tomato mob wh...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Mutations ==&lt;br /&gt;
When fed unstable mutagen, plants will develop a random mutation, this could change its preferred heat, make it sentient, cause it to become slippery, or a host of other random effects. The two typically most sought after are: random chemical, and mutate species. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plant mutation species&lt;br /&gt;
!Species&lt;br /&gt;
!Original Species&lt;br /&gt;
!Produce&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Killer tomato&lt;br /&gt;
|Blood tomato&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Spawns a killer tomato mob when harvested, and &amp;quot;imprints&amp;quot; on anyone near the harvest (3~ tile radius)&lt;br /&gt;
* This mob attacks anyone it has not imprinted on, dealing 9 brute damage, and has 35 health&lt;br /&gt;
* Small chance for killer tomatoes to be a ghost role familiar.&lt;br /&gt;
|-&lt;br /&gt;
|Blood tomato&lt;br /&gt;
|Tomato&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Tomato&lt;br /&gt;
|Tomato&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Filled with space lube, creating a puddle of it when thrown.&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace tomato&lt;br /&gt;
|Tomato&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* When thrown, swaps positions of you and the hit target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonism/Anti-Antagonism ==&lt;br /&gt;
While playing as an [[antagonist]], or a station-wide threat needs to be dealt with, there are many useful things botanists can do:&lt;br /&gt;
&lt;br /&gt;
Vestine, obtainable from the [[uplink]], will cause plants to mutate, gaining reagents from the evil table, which includes a bunch of toxins, a stimulant, and very rarely, more vestine! Keep in mind vestine is toxic to plants, use it sparingly or use other chemicals to restore their health.&lt;br /&gt;
&lt;br /&gt;
Try to obtain a chem master or portable chem mixer to be able to separate out useful chemicals and use them, especially with the aforementioned vestine.&lt;br /&gt;
&lt;br /&gt;
Slippery plants, or banana peels, can stall or disarm opponents. With a pair of noslips from the uplink, you can retain full speed on a ground filled with slippery plants, while everyone else will have to slow down or fall over. This is especially powerful with blue tomatoes, which make space lube when thrown.&lt;br /&gt;
&lt;br /&gt;
Killer tomatoes can sometimes be made by mutating tomatoes into blood tomatoes, and then mutating those a second time. These hostile mobs are not too powerful on their own, but will imprint on you when you harvest them, letting you assemble a large number. Use them as shields or additional damage.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
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