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	<id>https://wiki.projectomu.org/index.php?action=history&amp;feed=atom&amp;title=Changeling_Abilities</id>
	<title>Changeling Abilities - Revision history</title>
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	<updated>2026-06-06T11:40:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Changeling_Abilities&amp;diff=164&amp;oldid=prev</id>
		<title>Jellygato: Copied from guidebook XML, small spelling/grammar updates. Might be cool to add the ability icons.</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Changeling_Abilities&amp;diff=164&amp;oldid=prev"/>
		<updated>2025-10-29T17:09:25Z</updated>

		<summary type="html">&lt;p&gt;Copied from guidebook XML, small spelling/grammar updates. Might be cool to add the ability icons.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WIP|lastUpdated=2025-10-29|editor=jellygato}}&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Absorb DNA ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039;0 Chems&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Allows you to slowly and noisily absorb a dead, crit, cuffed or hard*grabbed crew mate. This adds their DNA to your pool, gives you 2 evolution points, and refills your biomass.&lt;br /&gt;
* If another changeling is absorbed, you instead get half of their total evolution points and half of their max chemicals.&lt;br /&gt;
* Target must be in a HARD grab to use this ability.&lt;br /&gt;
* Can be used in lesser form.&lt;br /&gt;
* Cannot be used while on fire.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== Extract DNA Sting ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039;25 Chems&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Adds the stung player&amp;#039;s DNA to your pool.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
&lt;br /&gt;
=== Cycle DNA ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039;0 Chems&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Changes the active DNA used for transform.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
&lt;br /&gt;
=== Transform ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039;5 Chems&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Transforms you to have the exact name and voice of your currently active DNA, consumes the DNA.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
&lt;br /&gt;
=== Enter Regenerative Stasis ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039;0 chems&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Changeling instantly dies, and the exit stasis ability is unlocked.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Exit Regenerative Stasis ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039;30 Chems&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Changeling instantly revives, all health is fully recovered.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
* Can only be used after a set duration. This scales with damage taken prior to stasis, up to 180 seconds.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Dissonant Shriek ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 2 Evolution Points / 30 Chems / 1 Absorbed Organic &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Changeling emits an EMP blast, disabling borgs, [[IPC]]s, suit coordinates, and other electronic equipment.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Resonant Shriek ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 2 Evolution Points / 30 Chems / 1 Absorbed Organic &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Screeches, blinding anyone in the nearby area without flash protection, breaks nearby lights as well.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Organic Shield ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 2 Evolution Points / 20 Chems / 1 Absorbed Organic &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Grows one of its arms into a robust shield, absorbs 50% of incoming damage until destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Strained Muscles ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 2 Evolution Points / 0 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Speeds the changeling up greatly, but deals heavy stamina damage over time to self. Toggles on and off.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire&lt;br /&gt;
&lt;br /&gt;
=== Bone Shard ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 3 Evolution Points / 15 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms a bone shard throwing weapon that hardstuns in two hits, shards dissolve after a short while.&lt;br /&gt;
&lt;br /&gt;
=== Dart Gun ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 3 Evolution Points / 15 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms an arm into a dart gun. Dart gun fires any of the lings evolved stings, costs 1/3 the sting&amp;#039;s cost in chems per shot.&lt;br /&gt;
* Can shoot and select darts while on fire (if in use/toggled)&lt;br /&gt;
&lt;br /&gt;
=== Arm Blade ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points / 15 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms an arm into a blade. Deals heavy limb damage on light attack when targeting a limb.&lt;br /&gt;
&lt;br /&gt;
=== Arm Claw ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points / 15 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms an arm into a claw. Claws can grab organisms and prevent them from moving. Claw cannot be used to attack while grabbing.&lt;br /&gt;
&lt;br /&gt;
=== Arm Hammer ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points / 15 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms an arm into a hammer. Deals blunt damage, knocks down, and flings targets on light attack.&lt;br /&gt;
&lt;br /&gt;
=== Chitinous Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points / 25 Chems / 2 Absorbed Organics &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling forms body into a mass of armor, only usable when outerwear and head slots are empty.&lt;br /&gt;
* Armor slows ling by 15 percent&lt;br /&gt;
* Armor reduces all damage by 50 percent&lt;br /&gt;
* Head armor reduces brute and burn damages by 10 percent&lt;br /&gt;
* Has decent protection against fires&lt;br /&gt;
* Slows down chem regen rate by 25%.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Stings Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Blind Sting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 2 Evolution Points / 20 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling injects organic with 2 units of blind toxin, blinding the target for 12 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Does not work on [[Yowies]].&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
&lt;br /&gt;
=== Cryogenic Sting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 2 Evolution Points / 20 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling injects organic with 10 units of fresium, dropping their temperature to 0 degrees Celsius in most cases.&lt;br /&gt;
* Cold organics move far slower.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
&lt;br /&gt;
=== Mute Sting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 2 Evolution Points / 20 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling injects organic with 2 units of mute toxin, muting the target for 40 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
* Does not work on [[Yowies]].&lt;br /&gt;
&lt;br /&gt;
=== Lethargic Sting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 3 Evolution Points / 30 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling injects organic with 5 units of impredrezene and tirizene, causing numerous effects.&lt;br /&gt;
* Slows target by 35%&lt;br /&gt;
* Deals 20 poison damage&lt;br /&gt;
* Deals 15 stamina damage per second for ten seconds&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
* Does not work on [[Yowies]].&lt;br /&gt;
&lt;br /&gt;
=== False Armblade Sting ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points / 50 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling injects organic with some of its genome, forcing the organic to grow a temporary useless armblade.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Lasts roughly 60 seconds.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Utility Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Anatomic Panacea ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 2 Evolution Points / 30 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Produces 10 units of Ling Panacea within the changeling.&lt;br /&gt;
* Heals 60 genetic, radiation and poison damage.&lt;br /&gt;
* Cures disabilities (permanent blindness, narcolepsy, leg paralysis etc.)&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
&lt;br /&gt;
=== Last Resort ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 2 Evolution Points / 20 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Explodes the changelings current body and turns them into a headslug.&lt;br /&gt;
* Headslugs are extremely fast, can ventcrawl, and can crawl under doors.&lt;br /&gt;
* It can be used while cuffed but cannot be used in lesser form.&lt;br /&gt;
* Headslugs can infect a non*hollow corpse to turn into a lesser form changeling after a short timer.&lt;br /&gt;
* If the infected body is destroyed, the headslug will not revive, and will be forever lost.&lt;br /&gt;
* Can be activated while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Lesser Form ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 2 Evolution Points / 20 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling turns into a monkey.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* Monkey can ventcrawl, but loses some abilities that the ling would otherwise have.&lt;br /&gt;
&lt;br /&gt;
=== Absorb Biomatter ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 3 Evolution Points &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Consuming meat products restores the changelings chemical stores.&lt;br /&gt;
&lt;br /&gt;
=== Augmented Eyesight ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points / 0 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling can toggle eyesight between flash resistant and thermal vision.&lt;br /&gt;
* While using thermal vision, flashes stun the changeling for twice as long.&lt;br /&gt;
* Thermal vision also provides changeling with night vision.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
&lt;br /&gt;
=== Biodegrade ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points / 30 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Burns cuffs off the changeling.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* Splashes anyone grabbing changeling with acid, doing slight caustic damage, blinding them and knocking them down.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Chameleon Skin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points / 20 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling gains invisibility.&lt;br /&gt;
* Invisibility increases while standing still.&lt;br /&gt;
* Invisibility rapidly decreases while moving.&lt;br /&gt;
* Can be used while cuffed.&lt;br /&gt;
* Slows down chem regen rate by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline Reserves ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points / 25 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Changeling produces 5 units of Changeling Adrenaline.&lt;br /&gt;
* Deals 6.75 poison damage to changeling upon immediate second use.&lt;br /&gt;
* Removes stuns, knockdown times, and makes you impervious to most forms of fatigue.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
&lt;br /&gt;
=== Hivemind Access ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Shows a symbol above all changelings with this ability.&lt;br /&gt;
* Toggleable on and off.&lt;br /&gt;
* Grants access to the hivemind channel - :g&lt;br /&gt;
&lt;br /&gt;
=== Void Adaption ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 4 Evolution Points / 0 Chems / 2 Absorbed Organics &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Renders you immune to barotrauma (spacing) damage if active.&lt;br /&gt;
* Immune to freezing temperatures and its effects if active.&lt;br /&gt;
* Does not protect from cold damage.&lt;br /&gt;
* Changeling no longer needs to breathe if active.&lt;br /&gt;
* Slows down chem regen rate by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Fleshmend ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:999999&amp;quot;&amp;gt;&amp;#039;&amp;#039; 5 Evolution Points / 35 Chems &amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* User is given the &amp;quot;Fleshmend&amp;quot; status effect, lasting for 10 seconds.&lt;br /&gt;
* Fleshmend&amp;#039;s effects will temporarily cease while on fire.&lt;br /&gt;
* Heals 10 overall brute damage per tick (100 in total).&lt;br /&gt;
* Heals 5 overall burn damage per tick (50 in total).&lt;br /&gt;
* Heals 2 asphyxiation damage per tick (20 in total).&lt;br /&gt;
* Reduces bleeding severity by 2.5 per tick (25 in total).&lt;br /&gt;
* Restores roughly 3.5% blood level per tick (35% in total).&lt;br /&gt;
* Usable while in critical condition.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
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