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	<id>https://wiki.projectomu.org/index.php?action=history&amp;feed=atom&amp;title=Controls</id>
	<title>Controls - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectomu.org/index.php?action=history&amp;feed=atom&amp;title=Controls"/>
	<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;action=history"/>
	<updated>2026-06-06T11:37:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=124&amp;oldid=prev</id>
		<title>Jellygato at 13:38, 21 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=124&amp;oldid=prev"/>
		<updated>2025-10-21T13:38:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.projectomu.org/index.php?title=Controls&amp;amp;diff=124&amp;amp;oldid=123&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=123&amp;oldid=prev</id>
		<title>Jellygato at 13:17, 21 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=123&amp;oldid=prev"/>
		<updated>2025-10-21T13:17:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:17, 21 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The keybinds shown on this Wiki are the default keybinds.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The keybinds shown on this Wiki are the default keybinds.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Basic Controls==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Interface ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Interface ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=122&amp;oldid=prev</id>
		<title>Jellygato at 13:16, 21 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=122&amp;oldid=prev"/>
		<updated>2025-10-21T13:16:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:16, 21 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Controls==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can change your keybinds at any time using the &#039;&#039;&#039;Options&#039;&#039;&#039; menu in-game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The in-game controls page will dynamically update to show you what your current controls are, so don&#039;t worry if you rebound a key and forgot! &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can change your keybinds at any time using the &#039;&#039;&#039;Options&#039;&#039;&#039; menu in-game.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;The keybinds shown on this Wiki are the default keybinds.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Interface ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Interface ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=121&amp;oldid=prev</id>
		<title>Jellygato at 13:14, 21 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=121&amp;oldid=prev"/>
		<updated>2025-10-21T13:14:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.projectomu.org/index.php?title=Controls&amp;amp;diff=121&amp;amp;oldid=120&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=120&amp;oldid=prev</id>
		<title>Jellygato: /* Controls */</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=120&amp;oldid=prev"/>
		<updated>2025-10-21T13:12:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Controls&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.projectomu.org/index.php?title=Controls&amp;amp;diff=120&amp;amp;oldid=105&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectomu.org/index.php?title=Controls&amp;diff=105&amp;oldid=prev</id>
		<title>Jellygato: Created page with &quot;{{WIP|lastUpdated=2025-10-16|editor=jellygato}} ==Controls== You can change your keybinds at any time using the &#039;&#039;&#039;Options&#039;&#039;&#039; menu in-game.   ## Interface   At the top left you&#039;ll see all the &#039;&#039;&#039;menu buttons&#039;&#039;&#039; with their corresponding hotkeys.   Take a look at what they do, especially the emotes menu.   Notably, the [color=red]Admin Help[/color] (&#039;&#039;ahelp&#039;&#039;) menu button will become [color=red]&#039;&#039;&#039;red&#039;&#039;&#039;[/color] if an admin is trying to contact you.    ### Action bar   Bel...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectomu.org/index.php?title=Controls&amp;diff=105&amp;oldid=prev"/>
		<updated>2025-10-17T00:26:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{WIP|lastUpdated=2025-10-16|editor=jellygato}} ==Controls== You can change your keybinds at any time using the &amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039; menu in-game.   ## Interface   At the top left you&amp;#039;ll see all the &amp;#039;&amp;#039;&amp;#039;menu buttons&amp;#039;&amp;#039;&amp;#039; with their corresponding hotkeys.   Take a look at what they do, especially the emotes menu.   Notably, the [color=red]Admin Help[/color] (&amp;#039;&amp;#039;ahelp&amp;#039;&amp;#039;) menu button will become [color=red]&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;[/color] if an admin is trying to contact you.    ### Action bar   Bel...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WIP|lastUpdated=2025-10-16|editor=jellygato}}&lt;br /&gt;
==Controls==&lt;br /&gt;
You can change your keybinds at any time using the &amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039; menu in-game. &lt;br /&gt;
&lt;br /&gt;
## Interface&lt;br /&gt;
  At the top left you&amp;#039;ll see all the &amp;#039;&amp;#039;&amp;#039;menu buttons&amp;#039;&amp;#039;&amp;#039; with their corresponding hotkeys.&lt;br /&gt;
  Take a look at what they do, especially the emotes menu.&lt;br /&gt;
  Notably, the [color=red]Admin Help[/color] (&amp;#039;&amp;#039;ahelp&amp;#039;&amp;#039;) menu button will become [color=red]&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;[/color] if an admin is trying to contact you.&lt;br /&gt;
&lt;br /&gt;
  ### Action bar&lt;br /&gt;
  Below the menu buttons, there&amp;#039;s the &amp;#039;&amp;#039;&amp;#039;action bar&amp;#039;&amp;#039;&amp;#039; that shows buttons for generic and equipment-dependent [color=cyan]actions[/color] your character can perform.&lt;br /&gt;
  Hover over them to learn their function.&lt;br /&gt;
&lt;br /&gt;
  It&amp;#039;s also a &amp;#039;&amp;#039;&amp;#039;hotbar&amp;#039;&amp;#039;&amp;#039; — perform those actions by pressing their corresponding [color=yellow]&amp;#039;&amp;#039;&amp;#039;number keys&amp;#039;&amp;#039;&amp;#039;[/color] on your keyboard.&lt;br /&gt;
  Rearrange them by &amp;#039;&amp;#039;&amp;#039;dragging&amp;#039;&amp;#039;&amp;#039; one icon over another, or remove icons temporarily by dragging them away.&lt;br /&gt;
&lt;br /&gt;
  ### Status bar&lt;br /&gt;
  Below the chat window on the right, there&amp;#039;s the &amp;#039;&amp;#039;&amp;#039;status bar&amp;#039;&amp;#039;&amp;#039; showing your character&amp;#039;s statuses.&lt;br /&gt;
  As with the action bar, hover over those icons to see what they mean.&lt;br /&gt;
&lt;br /&gt;
  Some of those icons can also be clicked.&lt;br /&gt;
  For example, if your character ever [color=orangered]catches on fire[/color], a fire icon will appear.&lt;br /&gt;
  You would click [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Use&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] on it to [color=cyan]drop and roll[/color].&lt;br /&gt;
  The same applies to [color=cyan]breaking handcuffs[/color] if you need to escape restraint.&lt;br /&gt;
&lt;br /&gt;
  ### Inventory bar&lt;br /&gt;
  Along the bottom you’ll find the &amp;#039;&amp;#039;&amp;#039;inventory bar&amp;#039;&amp;#039;&amp;#039; that contains all the icons related to your equipment and storage, left to right:&lt;br /&gt;
  - [color=cyan]clothing inventory[/color] (bottom left corner) — opened with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;OpenInventoryMenu&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,&lt;br /&gt;
  - &amp;#039;&amp;#039;&amp;#039;PDA&amp;#039;&amp;#039;&amp;#039; slot — used to store a usable PDA that holds an ID and a pen,&lt;br /&gt;
  - &amp;#039;&amp;#039;&amp;#039;belt&amp;#039;&amp;#039;&amp;#039; slot — used for toolbelts and jetpacks,&lt;br /&gt;
  - &amp;#039;&amp;#039;&amp;#039;back&amp;#039;&amp;#039;&amp;#039; slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.&lt;br /&gt;
  - &amp;#039;&amp;#039;&amp;#039;hand&amp;#039;&amp;#039;&amp;#039; slots — you can think of them as transfer slots,&lt;br /&gt;
  - &amp;#039;&amp;#039;&amp;#039;pocket&amp;#039;&amp;#039;&amp;#039; slots — useful for storing small items for easy access,&lt;br /&gt;
  - &amp;#039;&amp;#039;&amp;#039;suit storage&amp;#039;&amp;#039;&amp;#039; slot — usable only when wearing a space suit, hardsuit or armor.&lt;br /&gt;
  Meant for air tanks and jetpacks, but can also hold guns.&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;Note: non-humanoid species may have slightly different slots.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  ## Movement&lt;br /&gt;
  To move your character around, use [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;MoveUp&amp;quot;][keybind=&amp;quot;MoveLeft&amp;quot;][keybind=&amp;quot;MoveDown&amp;quot;][keybind=&amp;quot;MoveRight&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
&lt;br /&gt;
  Carried objects and afflictions influence your movement speed, but you can also hold [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Walk&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] to [color=cyan]walk[/color].&lt;br /&gt;
  This reduces your speed and helps you avoid [color=cyan]slipping[/color] and falling over when walking over slippery hazards like banana peels or spills.&lt;br /&gt;
  \n&amp;#039;&amp;#039;Note: walking can be switched to a [bolditalic]toggle[/bolditalic] in the controls menu.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  ### Spacewalks&lt;br /&gt;
  If you find yourself in [color=#EB2D3A]zero gravity[/color], you&amp;#039;ll still be able to move — although with reduced friction — as long as you&amp;#039;re within reach of any structure.&lt;br /&gt;
&lt;br /&gt;
  If you drift completely off station and into [color=#EB2D3A]space[/color], you&amp;#039;ll need to use the laws of motion, such as by &amp;#039;&amp;#039;&amp;#039;throwing&amp;#039;&amp;#039;&amp;#039; objects in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
  ## Hands&lt;br /&gt;
  Your character’s hands are represented by &amp;#039;&amp;#039;&amp;#039;hand slots&amp;#039;&amp;#039;&amp;#039;, which are centered along the bottom of the screen.&lt;br /&gt;
  - One of your hands is always the [color=cyan]active hand[/color].&lt;br /&gt;
  - [color=cyan]Swap[/color] hands with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;SwapHands&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] to control which one is active.&lt;br /&gt;
  - [color=cyan]Take[/color] items into your active, empty hand with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Use&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
  - Use [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Use&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] to [color=cyan]put[/color] a held item from your active hand somewhere else, or to [color=cyan]use it[/color] on something or someone, depending on the context.&lt;br /&gt;
  - Pay attention to your active hand when interacting with the world to prevent accidentally using held items.&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Items can&amp;#039;t be transferred by drag and drop.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  ### Dropping and throwing&lt;br /&gt;
  Use [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Drop&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] to [color=cyan]drop[/color] (or place) an item from your hand within arm&amp;#039;s reach.&lt;br /&gt;
  \n[color=cyan]Throw[/color] items to your cursor with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ThrowItemInHand&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
&lt;br /&gt;
  ### Pulling and pushing&lt;br /&gt;
  You can pull movable &amp;#039;&amp;#039;&amp;#039;entities&amp;#039;&amp;#039;&amp;#039; — items, objects, and mobs such as players, as long as you have an empty hand.&lt;br /&gt;
  - Use [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;TryPullObject&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] to start [color=cyan]pulling[/color].&lt;br /&gt;
  - [color=cyan]Push[/color] pulled entities to your cursor with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;MovePulledObject&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
  - To [color=cyan]release[/color], press [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ReleasePulledObject&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] or pull the same entity again.&lt;br /&gt;
&lt;br /&gt;
  You can also use [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Drop&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] to release pulled entities from your active hand.&lt;br /&gt;
&lt;br /&gt;
  ## Interactions&lt;br /&gt;
  The game features &amp;#039;&amp;#039;&amp;#039;six&amp;#039;&amp;#039;&amp;#039; types of context-sensitive interactions, accessible through different methods.&lt;br /&gt;
&lt;br /&gt;
  ### Standard and alternative&lt;br /&gt;
  Clicking [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Use&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] performs [color=cyan]standard interactions[/color].&lt;br /&gt;
  They heavily depend on the item you&amp;#039;re holding and what you click on.&lt;br /&gt;
&lt;br /&gt;
  Standard interactions range from clicking &amp;#039;&amp;#039;&amp;#039;tables&amp;#039;&amp;#039;&amp;#039; to put held items onto them, to &amp;#039;&amp;#039;&amp;#039;using&amp;#039;&amp;#039;&amp;#039; objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.&lt;br /&gt;
&lt;br /&gt;
  In some situations, you can directly [color=cyan]swap items[/color] by clicking.&lt;br /&gt;
  For example, while holding a beaker, click on a machine that holds another beaker.&lt;br /&gt;
&lt;br /&gt;
  Some items have [color=cyan]alternative interactions[/color] — use [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] to &amp;#039;&amp;#039;&amp;#039;lock&amp;#039;&amp;#039;&amp;#039; lockers, &amp;#039;&amp;#039;&amp;#039;eject&amp;#039;&amp;#039;&amp;#039; subitems such as batteries from other items, etc.&lt;br /&gt;
&lt;br /&gt;
  ### Activation&lt;br /&gt;
  Interact with objects such as containers even when your hands are full by performing [color=cyan]activation interactions[/color] with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
  This allows you to, for example, &amp;#039;&amp;#039;&amp;#039;open containers&amp;#039;&amp;#039;&amp;#039; without picking them up, &amp;#039;&amp;#039;&amp;#039;open doors&amp;#039;&amp;#039;&amp;#039; without using the item you&amp;#039;re holding, and to &amp;#039;&amp;#039;&amp;#039;cycle guns&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
  Notably, press [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] on a mob to open the [color=cyan]strip menu[/color], allowing you to view their inventory — which lets you try to take it.&lt;br /&gt;
&lt;br /&gt;
  ### In-hand&lt;br /&gt;
  Many items also have &amp;#039;&amp;#039;&amp;#039;use-in-hand interactions&amp;#039;&amp;#039;&amp;#039;, such as opening bottles, &amp;#039;&amp;#039;&amp;#039;wielding&amp;#039;&amp;#039;&amp;#039; two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or &amp;#039;&amp;#039;&amp;#039;cycling&amp;#039;&amp;#039;&amp;#039; guns.&lt;br /&gt;
&lt;br /&gt;
  You may just perform them by clicking on your active hand, but it&amp;#039;s worth remembering the hotkeys — [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] and [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] for [color=cyan]standard[/color] and [color=cyan]alternative[/color] in-hand interactions, respectively.&lt;br /&gt;
&lt;br /&gt;
  ### Click and drag&lt;br /&gt;
  To &amp;quot;use&amp;quot; a mob (player or NPC) &amp;#039;&amp;#039;on&amp;#039;&amp;#039; a static object, click and drag them onto said object with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Use&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
  \n(Not to be confused with &amp;#039;&amp;#039;pulling&amp;#039;&amp;#039;.)&lt;br /&gt;
&lt;br /&gt;
  Use it to:&lt;br /&gt;
  - [color=cyan]Put[/color] a mob on a chair, bed, into a cryogenic chamber, etc.&lt;br /&gt;
&lt;br /&gt;
  - [color=cyan]Climb[/color] yourself onto a table — you can also click [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] on the table.&lt;br /&gt;
&lt;br /&gt;
  - Open the [color=cyan]strip menu[/color] by dragging another mob onto your character — which is also doable with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color], as mentioned earlier.&lt;br /&gt;
&lt;br /&gt;
  ### Pointing&lt;br /&gt;
  Use [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Point&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] to [color=cyan]point[/color] at a location in the world, creating a temporary arrow visible to everyone.&lt;br /&gt;
&lt;br /&gt;
  ### Conclusion&lt;br /&gt;
  The main interactions are:&lt;br /&gt;
  - [bolditalic]standard[/bolditalic] ([color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Use&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color]),&lt;br /&gt;
  - &amp;#039;&amp;#039;alternative&amp;#039;&amp;#039; ([color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color]),&lt;br /&gt;
  - &amp;#039;&amp;#039;&amp;#039;activation&amp;#039;&amp;#039;&amp;#039; ([color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color]),&lt;br /&gt;
  - [bolditalic]use-in-hand[/bolditalic] ([color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color]),&lt;br /&gt;
  - &amp;#039;&amp;#039;alternative use-in-hand&amp;#039;&amp;#039; ([color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;AltActivateItemInHand&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color]),&lt;br /&gt;
  - click and drag (which is unique for placing mobs onto objects).&lt;br /&gt;
&lt;br /&gt;
  Don&amp;#039;t worry about having to memorize them — they&amp;#039;re usually intuitive and consistent across entity categories, and you&amp;#039;ll find that most entities only use one or two interactions.&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Items are still interactable while stored in containers.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  ## Context menus&lt;br /&gt;
  Click [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&amp;#039;&amp;#039;&amp;#039;[/color] on any interactive entity to open the [color=cyan]context menu[/color], which shows you additional interaction you can currently perform.&lt;br /&gt;
  The context menu can offer interactions such as:&lt;br /&gt;
  - &amp;#039;&amp;#039;&amp;#039;transferring all contents&amp;#039;&amp;#039;&amp;#039; from a container held in your active hand to another container,&lt;br /&gt;
  - &amp;#039;&amp;#039;&amp;#039;splitting item stacks&amp;#039;&amp;#039;&amp;#039; using presets,&lt;br /&gt;
  - choosing more precise &amp;#039;&amp;#039;&amp;#039;transfer amounts&amp;#039;&amp;#039;&amp;#039; for chemicals,&lt;br /&gt;
  - showing &amp;#039;&amp;#039;&amp;#039;deconstruction steps&amp;#039;&amp;#039;&amp;#039; for objects.&lt;br /&gt;
&lt;br /&gt;
  If you click [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;UIRightClick&amp;quot;/]&amp;#039;&amp;#039;&amp;#039;[/color] on a pile of items, you&amp;#039;ll open the [color=cyan]entity menu[/color], listing overlapping entities you can interact with normally.&lt;br /&gt;
&lt;br /&gt;
  ### Examining&lt;br /&gt;
  If you&amp;#039;re ever unsure about any entity, whether it&amp;#039;s an object or a mob, [color=cyan]examine[/color] it with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ExamineEntity&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
  You can also examine items listed in the entity menu.&lt;br /&gt;
&lt;br /&gt;
  Besides viewing the entity&amp;#039;s description, you&amp;#039;ll see some icons in the bottom right of the menu:&lt;br /&gt;
  - a question mark icon that links to the appropriate guidebook section,&lt;br /&gt;
  - a lightning icon to view the item&amp;#039;s statistics,&lt;br /&gt;
  - a heart icon to view a mob&amp;#039;s health,&lt;br /&gt;
  - and more.&lt;br /&gt;
&lt;br /&gt;
  ## Inventory and clothing&lt;br /&gt;
  All items can be equipped/unequipped by using [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;Use&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] on the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
  The easiest way to [color=cyan]wear[/color] (or equip) a piece of clothing is to [color=cyan]use[/color] it in your active hand with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ActivateItemInHand&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
  Some items don&amp;#039;t support this, so you may need to [color=cyan]manually equip them[/color] them in the appropriate slot.&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Some clothes have internal inventories and behave like containers.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  ### Item stacks&lt;br /&gt;
  To [color=cyan]halve[/color] a stack of items, use [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;AltActivateItemInWorld&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
&lt;br /&gt;
  ### Back and belt slots&lt;br /&gt;
  If you have a bag or a belt, open their inventories with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ActivateItemInWorld&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] or by clicking the mini-icons in the &amp;#039;&amp;#039;&amp;#039;bottom right&amp;#039;&amp;#039;&amp;#039; of their icons.&lt;br /&gt;
  You can also use the [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;OpenBackpack&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] and [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;OpenBelt&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] hotkeys for that.&lt;br /&gt;
&lt;br /&gt;
  Press [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;SmartEquipBackpack&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] to [color=cyan]quick-equip[/color] — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand.&lt;br /&gt;
  \n[color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;SmartEquipBelt&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] does the same for your belt, making tool access faster.&lt;br /&gt;
  \n&amp;#039;&amp;#039;Tip: You can also quick-equip single items stored in the back slot.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  ### Organizing grid inventories&lt;br /&gt;
  [color=cyan]Rearrange[/color] items by dragging them with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;MoveStoredItem&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
  While dragging, [color=cyan]rotate[/color] them with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;RotateStoredItem&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
&lt;br /&gt;
  Click [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;SaveItemLocation&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] on an item inside a container to [color=cyan]save[/color] its position, so it always goes back to that position when stored.&lt;br /&gt;
  View saved positions by [color=yellow]&amp;#039;&amp;#039;&amp;#039;hovering&amp;#039;&amp;#039;&amp;#039;[/color] over items.&lt;br /&gt;
&lt;br /&gt;
  ## Camera&lt;br /&gt;
  [color=cyan]Zoom[/color] the camera with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ZoomIn&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] and [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ZoomOut&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] and reset with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;ResetZoom&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
  \n[color=cyan]Rotate[/color] it with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;CameraRotateLeft&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] and [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;CameraRotateRight&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color] and reset with [color=yellow]&amp;#039;&amp;#039;&amp;#039;[keybind=&amp;quot;CameraReset&amp;quot;]&amp;#039;&amp;#039;&amp;#039;[/color].&lt;br /&gt;
  \n&amp;#039;&amp;#039;Note: maps are generally designed to be played with the default camera rotation.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  For more details about controls, you can refer to the [color=cyan]Wiki[/color].&lt;/div&gt;</summary>
		<author><name>Jellygato</name></author>
	</entry>
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