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	<id>https://wiki.projectomu.org/index.php?action=history&amp;feed=atom&amp;title=Silicons</id>
	<title>Silicons - Revision history</title>
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	<updated>2026-09-06T06:51:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.projectomu.org/index.php?title=Silicons&amp;diff=371&amp;oldid=prev</id>
		<title>Arachnid14: Created page with &quot; This is for the faction, not to be confused with the chemical silicon. Silicons are a special faction that is neither crew aligned, nor an antagonist. Rather, they follow their laws above all else.  == Laws == Typically, silicons will have a set of laws that ensure loyalty to a specific group, such as NanoTrasen, the station&#039;s crew, the syndicate, or a specific person. &#039;&#039;&#039;A lower-numbered law always takes precedent over a higher-numbered law.&#039;&#039;&#039; If law 1 requires you to...&quot;</title>
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		<updated>2026-08-26T17:46:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; This is for the faction, not to be confused with the chemical silicon. Silicons are a special faction that is neither crew aligned, nor an antagonist. Rather, they follow their laws above all else.  == Laws == Typically, silicons will have a set of laws that ensure loyalty to a specific group, such as NanoTrasen, the station&amp;#039;s crew, the syndicate, or a specific person. &amp;#039;&amp;#039;&amp;#039;A lower-numbered law always takes precedent over a higher-numbered law.&amp;#039;&amp;#039;&amp;#039; If law 1 requires you to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; This is for the faction, not to be confused with the chemical silicon.&lt;br /&gt;
Silicons are a special faction that is neither crew aligned, nor an antagonist. Rather, they follow their laws above all else.&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Typically, silicons will have a set of laws that ensure loyalty to a specific group, such as NanoTrasen, the station&amp;#039;s crew, the syndicate, or a specific person. &amp;#039;&amp;#039;&amp;#039;A lower-numbered law always takes precedent over a higher-numbered law.&amp;#039;&amp;#039;&amp;#039; If law 1 requires you to protect a crew member, but they attempt to use law 2 to order you not to, law 1 would apply since it is a lower number. The most basic lawset is crewsimov:&lt;br /&gt;
&lt;br /&gt;
# You may not injure a crewmember, or through inaction allow them to come to harm&lt;br /&gt;
# You must follow any orders given by a crewmember, unless it conflicts with a previous law&lt;br /&gt;
# You must protect your own existence, as long as it does not conflict with previous laws.&lt;br /&gt;
&lt;br /&gt;
Borgs spawn with an extra law 0, requiring them to follow the station AI&amp;#039;s orders.&lt;br /&gt;
&lt;br /&gt;
== Altered Silicon ==&lt;br /&gt;
Occasionally, a silicon can be randomly affected by an ion storm, randomly replacing laws with new, random and chaotic laws.&lt;/div&gt;</summary>
		<author><name>Arachnid14</name></author>
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