Controls: Difference between revisions

From OmuStation
Jump to navigation Jump to search
Jellygato (talk | contribs)
Created page with "{{WIP|lastUpdated=2025-10-16|editor=jellygato}} ==Controls== You can change your keybinds at any time using the '''Options''' menu in-game. ## Interface At the top left you'll see all the '''menu buttons''' with their corresponding hotkeys. Take a look at what they do, especially the emotes menu. Notably, the [color=red]Admin Help[/color] (''ahelp'') menu button will become [color=red]'''red'''[/color] if an admin is trying to contact you. ### Action bar Bel..."
 
Jellygato (talk | contribs)
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{WIP|lastUpdated=2025-10-16|editor=jellygato}}
{{WIP|lastUpdated=2025-10-16|editor=jellygato}}
==Controls==
You can change your keybinds at any time using the '''Options''' menu in-game. The in-game controls page will dynamically update to show you what your current controls are, so don't worry if you rebound a key and forgot!
You can change your keybinds at any time using the '''Options''' menu in-game.  


## Interface
'''The keybinds shown on this Wiki are the default keybinds.'''
  At the top left you'll see all the '''menu buttons''' with their corresponding hotkeys.
  Take a look at what they do, especially the emotes menu.
  Notably, the [color=red]Admin Help[/color] (''ahelp'') menu button will become [color=red]'''red'''[/color] if an admin is trying to contact you.


  ### Action bar
== Interface ==
  Below the menu buttons, there's the '''action bar''' that shows buttons for generic and equipment-dependent [color=cyan]actions[/color] your character can perform.
At the top left you'll see all the '''menu buttons''' with their corresponding hotkeys.
  Hover over them to learn their function.
Take a look at what they do, especially the emotes menu.
Notably, the '''Admin Help''' (''ahelp'') menu button will become '''red''' if an admin is trying to contact you.


  It's also a '''hotbar''' — perform those actions by pressing their corresponding [color=yellow]'''number keys'''[/color] on your keyboard.
=== Action bar ===
  Rearrange them by '''dragging''' one icon over another, or remove icons temporarily by dragging them away.
Below the menu buttons, there's the '''action bar''' that shows buttons for generic and equipment-dependent '''actions''' your character can perform.
Hover over them to learn their function.


  ### Status bar
It's also a '''hotbar''' — perform those actions by pressing their corresponding '''number keys''' on your keyboard.
  Below the chat window on the right, there's the '''status bar''' showing your character's statuses.
Rearrange them by '''dragging''' one icon over another, or remove icons temporarily by dragging them away.
  As with the action bar, hover over those icons to see what they mean.


  Some of those icons can also be clicked.
===Status bar===
  For example, if your character ever [color=orangered]catches on fire[/color], a fire icon will appear.
Below the chat window on the right, there's the '''status bar''' showing your character's statuses.
  You would click [color=yellow]'''[keybind="Use"]'''[/color] on it to [color=cyan]drop and roll[/color].
As with the action bar, hover over those icons to see what they mean.
  The same applies to [color=cyan]breaking handcuffs[/color] if you need to escape restraint.


  ### Inventory bar
Some of those icons can also be clicked.
  Along the bottom you’ll find the '''inventory bar''' that contains all the icons related to your equipment and storage, left to right:
For example, if your character ever '''catches on fire''', a fire icon will appear.
  - [color=cyan]clothing inventory[/color] (bottom left corner) — opened with [color=yellow]'''[keybind="OpenInventoryMenu"]'''[/color] — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,
You would click <code>Mouse left</code> on it to '''drop and roll'''.
  - '''PDA''' slot — used to store a usable PDA that holds an ID and a pen,
The same applies to '''breaking handcuffs''' if you need to escape restraint.
  - '''belt''' slot — used for toolbelts and jetpacks,
  - '''back''' slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.
  - '''hand''' slots — you can think of them as transfer slots,
  - '''pocket''' slots — useful for storing small items for easy access,
  - '''suit storage''' slot — usable only when wearing a space suit, hardsuit or armor.
  Meant for air tanks and jetpacks, but can also hold guns.


  ''Note: non-humanoid species may have slightly different slots.''
===Inventory bar===
Along the bottom you’ll find the '''inventory bar''' that contains all the icons related to your equipment and storage, left to right:


  ## Movement
* '''clothing inventory''' (bottom left corner) — opened with <code>I</code> — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,
  To move your character around, use [color=yellow]'''[keybind="MoveUp"][keybind="MoveLeft"][keybind="MoveDown"][keybind="MoveRight"]'''[/color].


  Carried objects and afflictions influence your movement speed, but you can also hold [color=yellow]'''[keybind="Walk"]'''[/color] to [color=cyan]walk[/color].
* '''PDA''' slot — used to store a usable PDA that holds an ID and a pen,
  This reduces your speed and helps you avoid [color=cyan]slipping[/color] and falling over when walking over slippery hazards like banana peels or spills.
  \n''Note: walking can be switched to a [bolditalic]toggle[/bolditalic] in the controls menu.''


  ### Spacewalks
* '''belt''' slot used for toolbelts and jetpacks,
  If you find yourself in [color=#EB2D3A]zero gravity[/color], you'll still be able to move although with reduced friction — as long as you're within reach of any structure.


  If you drift completely off station and into [color=#EB2D3A]space[/color], you'll need to use the laws of motion, such as by '''throwing''' objects in the opposite direction.
* '''back''' slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.


  ## Hands
* '''hand''' slots — you can think of them as transfer slots,
  Your character’s hands are represented by '''hand slots''', which are centered along the bottom of the screen.
  - One of your hands is always the [color=cyan]active hand[/color].
  - [color=cyan]Swap[/color] hands with [color=yellow]'''[keybind="SwapHands"]'''[/color] to control which one is active.
  - [color=cyan]Take[/color] items into your active, empty hand with [color=yellow]'''[keybind="Use"]'''[/color].
  - Use [color=yellow]'''[keybind="Use"]'''[/color] to [color=cyan]put[/color] a held item from your active hand somewhere else, or to [color=cyan]use it[/color] on something or someone, depending on the context.
  - Pay attention to your active hand when interacting with the world to prevent accidentally using held items.


  '''Items can't be transferred by drag and drop.'''
* '''pocket''' slots — useful for storing small items for easy access,


  ### Dropping and throwing
* '''suit storage''' slot — usable only when wearing a space suit, hardsuit or armor.
  Use [color=yellow]'''[keybind="Drop"]'''[/color] to [color=cyan]drop[/color] (or place) an item from your hand within arm's reach.
Meant for air tanks and jetpacks, but can also hold guns.
  \n[color=cyan]Throw[/color] items to your cursor with [color=yellow]'''[keybind="ThrowItemInHand"]'''[/color].


  ### Pulling and pushing
''Note: non-humanoid species may have slightly different slots.''
  You can pull movable '''entities''' — items, objects, and mobs such as players, as long as you have an empty hand.
  - Use [color=yellow]'''[keybind="TryPullObject"]'''[/color] to start [color=cyan]pulling[/color].
  - [color=cyan]Push[/color] pulled entities to your cursor with [color=yellow]'''[keybind="MovePulledObject"]'''[/color].
  - To [color=cyan]release[/color], press [color=yellow]'''[keybind="ReleasePulledObject"]'''[/color] or pull the same entity again.


  You can also use [color=yellow]'''[keybind="Drop"]'''[/color] to release pulled entities from your active hand.
==Movement==
To move your character around, use <code>W</code><code>A</code><code>S</code><code>D</code>.


  ## Interactions
Carried objects and afflictions influence your movement speed, but you can also hold <code>Shift</code> to '''walk'''.
  The game features '''six''' types of context-sensitive interactions, accessible through different methods.
This reduces your speed and helps you avoid '''slipping''' and falling over when walking over slippery hazards like banana peels or spills.


  ### Standard and alternative
''Note: walking can be switched to a '''toggle''' in the controls menu.''
  Clicking [color=yellow]'''[keybind="Use"]'''[/color] performs [color=cyan]standard interactions[/color].
  They heavily depend on the item you're holding and what you click on.


  Standard interactions range from clicking '''tables''' to put held items onto them, to '''using''' objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.
===Spacewalks===
If you find yourself in '''zero gravity''', you'll still be able to move — although with reduced friction — as long as you're within reach of any structure.


  In some situations, you can directly [color=cyan]swap items[/color] by clicking.
If you drift completely off station and into '''space''', you'll need to use the laws of motion, such as by '''throwing''' objects in the opposite direction.
  For example, while holding a beaker, click on a machine that holds another beaker.


  Some items have [color=cyan]alternative interactions[/color] — use [color=yellow]'''[keybind="AltActivateItemInWorld"]'''[/color] to '''lock''' lockers, '''eject''' subitems such as batteries from other items, etc.
==Hands==
Your character’s hands are represented by '''hand slots''', which are centered along the bottom of the screen.


  ### Activation
* One of your hands is always the '''active hand'''.
  Interact with objects such as containers even when your hands are full by performing [color=cyan]activation interactions[/color] with [color=yellow]'''[keybind="ActivateItemInWorld"]'''[/color].
  This allows you to, for example, '''open containers''' without picking them up, '''open doors''' without using the item you're holding, and to '''cycle guns'''.


  Notably, press [color=yellow]'''[keybind="ActivateItemInWorld"]'''[/color] on a mob to open the [color=cyan]strip menu[/color], allowing you to view their inventory — which lets you try to take it.
* '''Swap''' hands with <code>X</code> to control which one is active.


  ### In-hand
* '''Take''' items into your active, empty hand with <code>Mouse left</code>.
  Many items also have '''use-in-hand interactions''', such as opening bottles, '''wielding''' two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or '''cycling''' guns.


  You may just perform them by clicking on your active hand, but it's worth remembering the hotkeys — [color=yellow]'''[keybind="ActivateItemInHand"]'''[/color] and [color=yellow]'''[keybind="AltActivateItemInHand"]'''[/color] for [color=cyan]standard[/color] and [color=cyan]alternative[/color] in-hand interactions, respectively.
* Use <code>Mouse left</code> to '''put''' a held item from your active hand somewhere else, or to '''use it''' on something or someone, depending on the context.


  ### Click and drag
* Pay attention to your active hand when interacting with the world to prevent accidentally using held items.
  To "use" a mob (player or NPC) ''on'' a static object, click and drag them onto said object with [color=yellow]'''[keybind="Use"]'''[/color].
  \n(Not to be confused with ''pulling''.)


  Use it to:
'''Items can't be transferred by drag and drop.'''
  - [color=cyan]Put[/color] a mob on a chair, bed, into a cryogenic chamber, etc.


  - [color=cyan]Climb[/color] yourself onto a table — you can also click [color=yellow]'''[keybind="AltActivateItemInWorld"]'''[/color] on the table.
===Dropping and throwing===
Use <code>Q</code> to '''drop''' (or place) an item from your hand within arm's reach.
'''Throw''' items to your cursor with <code>Ctrl + Q</code>.


  - Open the [color=cyan]strip menu[/color] by dragging another mob onto your character — which is also doable with [color=yellow]'''[keybind="ActivateItemInWorld"]'''[/color], as mentioned earlier.
===Pulling and pushing===
You can pull movable '''entities''' — items, objects, and mobs such as players, as long as you have an empty hand.


  ### Pointing
* Use <code>Ctrl + Mouse left</code> to start '''pulling'''.
  Use [color=yellow]'''[keybind="Point"]'''[/color] to [color=cyan]point[/color] at a location in the world, creating a temporary arrow visible to everyone.


  ### Conclusion
* '''Push''' pulled entities to your cursor with <code>Ctrl + Mouse right</code>.
  The main interactions are:
  - [bolditalic]standard[/bolditalic] ([color=yellow]'''[keybind="Use"]'''[/color]),
  - ''alternative'' ([color=yellow]'''[keybind="AltActivateItemInWorld"]'''[/color]),
  - '''activation''' ([color=yellow]'''[keybind="ActivateItemInWorld"]'''[/color]),
  - [bolditalic]use-in-hand[/bolditalic] ([color=yellow]'''[keybind="ActivateItemInHand"]'''[/color]),
  - ''alternative use-in-hand'' ([color=yellow]'''[keybind="AltActivateItemInHand"]'''[/color]),
  - click and drag (which is unique for placing mobs onto objects).


  Don't worry about having to memorize them — they're usually intuitive and consistent across entity categories, and you'll find that most entities only use one or two interactions.
* To '''release''', press <code>H</code> or pull the same entity again.


  '''Items are still interactable while stored in containers.'''
You can also use <code>Q</code> to release pulled entities from your active hand.


  ## Context menus
==Interactions==
  Click [color=yellow]'''[keybind="UIRightClick"/]'''[/color] on any interactive entity to open the [color=cyan]context menu[/color], which shows you additional interaction you can currently perform.
The game features '''six''' types of context-sensitive interactions, accessible through different methods.
  The context menu can offer interactions such as:
  - '''transferring all contents''' from a container held in your active hand to another container,
  - '''splitting item stacks''' using presets,
  - choosing more precise '''transfer amounts''' for chemicals,
  - showing '''deconstruction steps''' for objects.


  If you click [color=yellow]'''[keybind="UIRightClick"/]'''[/color] on a pile of items, you'll open the [color=cyan]entity menu[/color], listing overlapping entities you can interact with normally.
===Standard and alternative===
Clicking <code>Mouse left</code> performs '''standard interactions'''.
They heavily depend on the item you're holding and what you click on.


  ### Examining
Standard interactions range from clicking '''tables''' to put held items onto them, to '''using''' objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.
  If you're ever unsure about any entity, whether it's an object or a mob, [color=cyan]examine[/color] it with [color=yellow]'''[keybind="ExamineEntity"]'''[/color].
  You can also examine items listed in the entity menu.


  Besides viewing the entity's description, you'll see some icons in the bottom right of the menu:
In some situations, you can directly '''swap items''' by clicking.
  - a question mark icon that links to the appropriate guidebook section,
For example, while holding a beaker, click on a machine that holds another beaker.
  - a lightning icon to view the item's statistics,
  - a heart icon to view a mob's health,
  - and more.


  ## Inventory and clothing
Some items have '''alternative interactions''' — use <code>Alt + Mouse left</code> to '''lock''' lockers, '''eject''' sub-items such as batteries from other items, etc.
  All items can be equipped/unequipped by using [color=yellow]'''[keybind="Use"]'''[/color] on the appropriate slot.


  The easiest way to [color=cyan]wear[/color] (or equip) a piece of clothing is to [color=cyan]use[/color] it in your active hand with [color=yellow]'''[keybind="ActivateItemInHand"]'''[/color].
===Activation===
  Some items don't support this, so you may need to [color=cyan]manually equip them[/color] them in the appropriate slot.
Interact with objects such as containers even when your hands are full by performing '''activation interactions''' with <code>E</code>.
This allows you to, for example, '''open containers''' without picking them up, '''open doors''' without using the item you're holding, and to '''cycle guns'''.


  '''Some clothes have internal inventories and behave like containers.'''
Notably, press <code>E</code> on a mob to open the '''strip menu''', allowing you to view their inventory — which lets you try to take it.


  ### Item stacks
===In-hand===
  To [color=cyan]halve[/color] a stack of items, use [color=yellow]'''[keybind="AltActivateItemInWorld"]'''[/color].
Many items also have '''use-in-hand interactions''', such as opening bottles, '''wielding''' two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or '''cycling''' guns.


  ### Back and belt slots
You may just perform them by clicking on your active hand, but it's worth remembering the hotkeys — <code>Z</code> and <code>Alt + Z</code> for '''standard''' and '''alternative''' in-hand interactions, respectively.
  If you have a bag or a belt, open their inventories with [color=yellow]'''[keybind="ActivateItemInWorld"]'''[/color] or by clicking the mini-icons in the '''bottom right''' of their icons.
  You can also use the [color=yellow]'''[keybind="OpenBackpack"]'''[/color] and [color=yellow]'''[keybind="OpenBelt"]'''[/color] hotkeys for that.


  Press [color=yellow]'''[keybind="SmartEquipBackpack"]'''[/color] to [color=cyan]quick-equip[/color] — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand.
===Click and drag===
  \n[color=yellow]'''[keybind="SmartEquipBelt"]'''[/color] does the same for your belt, making tool access faster.
To "use" a mob (player or NPC) ''on'' a static object, click and drag them onto said object with <code>Mouse left</code>.
  \n''Tip: You can also quick-equip single items stored in the back slot.''
(Not to be confused with ''pulling''.)


  ### Organizing grid inventories
Use it to:
  [color=cyan]Rearrange[/color] items by dragging them with [color=yellow]'''[keybind="MoveStoredItem"]'''[/color].
* '''Put''' a mob on a chair, bed, into a cryogenic chamber, etc.
  While dragging, [color=cyan]rotate[/color] them with [color=yellow]'''[keybind="RotateStoredItem"]'''[/color].


  Click [color=yellow]'''[keybind="SaveItemLocation"]'''[/color] on an item inside a container to [color=cyan]save[/color] its position, so it always goes back to that position when stored.
* '''Climb''' yourself onto a table — you can also click <code>Alt + Mouse left</code> on the table.
  View saved positions by [color=yellow]'''hovering'''[/color] over items.


  ## Camera
* Open the '''strip menu''' by dragging another mob onto your character — which is also doable with <code>E</code>, as mentioned earlier.
  [color=cyan]Zoom[/color] the camera with [color=yellow]'''[keybind="ZoomIn"]'''[/color] and [color=yellow]'''[keybind="ZoomOut"]'''[/color] and reset with [color=yellow]'''[keybind="ResetZoom"]'''[/color].
  \n[color=cyan]Rotate[/color] it with [color=yellow]'''[keybind="CameraRotateLeft"]'''[/color] and [color=yellow]'''[keybind="CameraRotateRight"]'''[/color] and reset with [color=yellow]'''[keybind="CameraReset"]'''[/color].
  \n''Note: maps are generally designed to be played with the default camera rotation.''


  For more details about controls, you can refer to the [color=cyan]Wiki[/color].
===Pointing===
Use <code>Shift + Mouse middle</code> to '''point''' at a location in the world, creating a temporary arrow visible to everyone.
 
===Conclusion===
The main interactions are:
* '''''standard''''' (<code>Mouse left</code>),
 
* ''alternative'' (<code>Alt + Mouse left</code>),
 
* '''activation''' (<code>E</code>),
 
* '''use-in-hand''' (<code>Z</code>),
 
* ''alternative use-in-hand'' (<code>Alt + Z</code>),
 
* '''click and drag''' (which is unique for placing mobs onto objects).
 
Don't worry about having to memorize them — they're usually intuitive and consistent across entity categories, and you'll find that most entities only use one or two interactions.
 
'''Items are still interactable while stored in containers.'''
 
== Context menus ==
Click <code>Mouse right</code> on any interactive entity to open the '''context menu''', which shows you additional interaction you can currently perform.
The context menu can offer interactions such as:
 
* '''transferring all contents''' from a container held in your active hand to another container,
 
* '''splitting item stacks''' using presets,
 
* choosing more precise '''transfer amounts''' for chemicals,
 
* showing '''deconstruction steps''' for objects.
 
If you click <code>Mouse right</code> on a pile of items, you'll open the '''entity menu''', listing overlapping entities you can interact with normally.
 
=== Examining ===
If you're ever unsure about any entity, whether it's an object or a mob, '''examine''' it with <code>Shift + Mouse left</code>.
You can also examine items listed in the entity menu.
 
Besides viewing the entity's description, you'll see some icons in the bottom right of the menu:
 
* a question mark icon that links to the appropriate guidebook section,
 
* a lightning icon to view the item's statistics,
 
* a heart icon to view a mob's health,
 
* and more.
 
==Inventory and clothing==
All items can be equipped/unequipped by using <code>Mouse left</code> on the appropriate slot.
 
The easiest way to '''wear''' (or equip) a piece of clothing is to '''use''' it in your active hand with <code>Z</code>.
Some items don't support this, so you may need to '''manually equip them''' them in the appropriate slot.
 
'''Some clothes have internal inventories and behave like containers.'''
 
===Item stacks===
To '''halve''' a stack of items, use <code>Alt + Mouse left</code>.
 
===Back and belt slots===
If you have a bag or a belt, open their inventories with <code>E</code> or by clicking the mini-icons in the '''bottom right''' of their icons.
You can also use the <code>V</code> and <code>Shift + V</code> hotkeys for that.
 
Press <code>Shift + B</code> to '''quick-equip''' — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand.
<code>Shift + E</code> does the same for your belt, making tool access faster.
''Tip: You can also quick-equip single items stored in the back slot.''
 
===Organizing grid inventories===
'''Rearrange''' items by dragging them with <code>Mouse left</code>.
While dragging, '''rotate''' them with <code>Mouse right</code>.
 
Click <code>Mouse middle</code> on an item inside a container to '''save''' its position, so it always goes back to that position when stored.
View saved positions by '''hovering''' over items.
 
==Camera==
'''Zoom''' the camera with <code>Numpad 6</code> and <code>Numpad 4</code> and reset with <code>Numpad 5</code>.
'''Rotate''' it with <code>Numpad 7</code> and <code>Numpad 9</code> and reset with <code>Numpad 8</code>.
''Note: maps are generally designed to be played with the default camera rotation.''
 
For more details about controls, you can refer to the '''Wiki'''.

Latest revision as of 08:38, 21 October 2025

🚧 Work in Progress

This page is currently under active development and may be incomplete or subject to revision.


Last Updated: 2025-10-16
Editor: jellygato


You can change your keybinds at any time using the Options menu in-game. The in-game controls page will dynamically update to show you what your current controls are, so don't worry if you rebound a key and forgot!

The keybinds shown on this Wiki are the default keybinds.

Interface

At the top left you'll see all the menu buttons with their corresponding hotkeys. Take a look at what they do, especially the emotes menu. Notably, the Admin Help (ahelp) menu button will become red if an admin is trying to contact you.

Action bar

Below the menu buttons, there's the action bar that shows buttons for generic and equipment-dependent actions your character can perform. Hover over them to learn their function.

It's also a hotbar — perform those actions by pressing their corresponding number keys on your keyboard. Rearrange them by dragging one icon over another, or remove icons temporarily by dragging them away.

Status bar

Below the chat window on the right, there's the status bar showing your character's statuses. As with the action bar, hover over those icons to see what they mean.

Some of those icons can also be clicked. For example, if your character ever catches on fire, a fire icon will appear. You would click Mouse left on it to drop and roll. The same applies to breaking handcuffs if you need to escape restraint.

Inventory bar

Along the bottom you’ll find the inventory bar that contains all the icons related to your equipment and storage, left to right:

  • clothing inventory (bottom left corner) — opened with I — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,
  • PDA slot — used to store a usable PDA that holds an ID and a pen,
  • belt slot — used for toolbelts and jetpacks,
  • back slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.
  • hand slots — you can think of them as transfer slots,
  • pocket slots — useful for storing small items for easy access,
  • suit storage slot — usable only when wearing a space suit, hardsuit or armor.

Meant for air tanks and jetpacks, but can also hold guns.

Note: non-humanoid species may have slightly different slots.

Movement

To move your character around, use WASD.

Carried objects and afflictions influence your movement speed, but you can also hold Shift to walk. This reduces your speed and helps you avoid slipping and falling over when walking over slippery hazards like banana peels or spills.

Note: walking can be switched to a toggle in the controls menu.

Spacewalks

If you find yourself in zero gravity, you'll still be able to move — although with reduced friction — as long as you're within reach of any structure.

If you drift completely off station and into space, you'll need to use the laws of motion, such as by throwing objects in the opposite direction.

Hands

Your character’s hands are represented by hand slots, which are centered along the bottom of the screen.

  • One of your hands is always the active hand.
  • Swap hands with X to control which one is active.
  • Take items into your active, empty hand with Mouse left.
  • Use Mouse left to put a held item from your active hand somewhere else, or to use it on something or someone, depending on the context.
  • Pay attention to your active hand when interacting with the world to prevent accidentally using held items.

Items can't be transferred by drag and drop.

Dropping and throwing

Use Q to drop (or place) an item from your hand within arm's reach. Throw items to your cursor with Ctrl + Q.

Pulling and pushing

You can pull movable entities — items, objects, and mobs such as players, as long as you have an empty hand.

  • Use Ctrl + Mouse left to start pulling.
  • Push pulled entities to your cursor with Ctrl + Mouse right.
  • To release, press H or pull the same entity again.

You can also use Q to release pulled entities from your active hand.

Interactions

The game features six types of context-sensitive interactions, accessible through different methods.

Standard and alternative

Clicking Mouse left performs standard interactions. They heavily depend on the item you're holding and what you click on.

Standard interactions range from clicking tables to put held items onto them, to using objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.

In some situations, you can directly swap items by clicking. For example, while holding a beaker, click on a machine that holds another beaker.

Some items have alternative interactions — use Alt + Mouse left to lock lockers, eject sub-items such as batteries from other items, etc.

Activation

Interact with objects such as containers even when your hands are full by performing activation interactions with E. This allows you to, for example, open containers without picking them up, open doors without using the item you're holding, and to cycle guns.

Notably, press E on a mob to open the strip menu, allowing you to view their inventory — which lets you try to take it.

In-hand

Many items also have use-in-hand interactions, such as opening bottles, wielding two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or cycling guns.

You may just perform them by clicking on your active hand, but it's worth remembering the hotkeys — Z and Alt + Z for standard and alternative in-hand interactions, respectively.

Click and drag

To "use" a mob (player or NPC) on a static object, click and drag them onto said object with Mouse left. (Not to be confused with pulling.)

Use it to:

  • Put a mob on a chair, bed, into a cryogenic chamber, etc.
  • Climb yourself onto a table — you can also click Alt + Mouse left on the table.
  • Open the strip menu by dragging another mob onto your character — which is also doable with E, as mentioned earlier.

Pointing

Use Shift + Mouse middle to point at a location in the world, creating a temporary arrow visible to everyone.

Conclusion

The main interactions are:

  • standard (Mouse left),
  • alternative (Alt + Mouse left),
  • activation (E),
  • use-in-hand (Z),
  • alternative use-in-hand (Alt + Z),
  • click and drag (which is unique for placing mobs onto objects).

Don't worry about having to memorize them — they're usually intuitive and consistent across entity categories, and you'll find that most entities only use one or two interactions.

Items are still interactable while stored in containers.

Context menus

Click Mouse right on any interactive entity to open the context menu, which shows you additional interaction you can currently perform. The context menu can offer interactions such as:

  • transferring all contents from a container held in your active hand to another container,
  • splitting item stacks using presets,
  • choosing more precise transfer amounts for chemicals,
  • showing deconstruction steps for objects.

If you click Mouse right on a pile of items, you'll open the entity menu, listing overlapping entities you can interact with normally.

Examining

If you're ever unsure about any entity, whether it's an object or a mob, examine it with Shift + Mouse left. You can also examine items listed in the entity menu.

Besides viewing the entity's description, you'll see some icons in the bottom right of the menu:

  • a question mark icon that links to the appropriate guidebook section,
  • a lightning icon to view the item's statistics,
  • a heart icon to view a mob's health,
  • and more.

Inventory and clothing

All items can be equipped/unequipped by using Mouse left on the appropriate slot.

The easiest way to wear (or equip) a piece of clothing is to use it in your active hand with Z. Some items don't support this, so you may need to manually equip them them in the appropriate slot.

Some clothes have internal inventories and behave like containers.

Item stacks

To halve a stack of items, use Alt + Mouse left.

Back and belt slots

If you have a bag or a belt, open their inventories with E or by clicking the mini-icons in the bottom right of their icons. You can also use the V and Shift + V hotkeys for that.

Press Shift + B to quick-equip — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand. Shift + E does the same for your belt, making tool access faster. Tip: You can also quick-equip single items stored in the back slot.

Organizing grid inventories

Rearrange items by dragging them with Mouse left. While dragging, rotate them with Mouse right.

Click Mouse middle on an item inside a container to save its position, so it always goes back to that position when stored. View saved positions by hovering over items.

Camera

Zoom the camera with Numpad 6 and Numpad 4 and reset with Numpad 5. Rotate it with Numpad 7 and Numpad 9 and reset with Numpad 8. Note: maps are generally designed to be played with the default camera rotation.

For more details about controls, you can refer to the Wiki.