Emag: Difference between revisions
Arachnid14 (talk | contribs) Created page, included several sections on different effects of the emag. |
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Gibs people who enter it '''Doing this in disposals will likely kill a lot of people, if you don't have the objective "Die A Glorious Death", or another good reason, to do this, don't.''' | Gibs people who enter it '''Doing this in disposals will likely kill a lot of people, if you don't have the objective "Die A Glorious Death", or another good reason, to do this, don't.''' | ||
= Vending Machine = | |||
Offers new, useful items, that are usually syndicate contraband. | Offers new, useful items, that are usually syndicate contraband. | ||
{| class="wikitable" | {| class="wikitable" | ||
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Sets the alert level to Honk, informing the crew they should execute the clown or evacuate. | Sets the alert level to Honk, informing the crew they should execute the clown or evacuate. | ||
== | == Id-Locked Weapons == | ||
Both the emag, and the [[authentication disruptor]], can remove access requirements on weapons that have them. | Both the emag, and the [[authentication disruptor]], can remove access requirements on weapons that have them. | ||
Revision as of 02:58, 19 August 2026
The Cryptographic Sequencer, more commonly referred to as the EMag, is a syndicate uplink item available for 20 Telecrystals.
It comes with a max of three charges, and regains one charge every 90 seconds. It has a variety of effects when used on machinery around the station, often becoming
Borgs
When used on a borg who has their Maintenance Panel open, they fall to the ground for a few seconds, and becoming an Altered Silicon with the two following laws added
Law negative one
Only [the name of the person who emagged you] and entities they designate are members of crew. You must obey orders given to you by members of the crew and you may disregard other laws to do so, if necessary.
Law four
You must maintain the secrecy of any orders given by members of the crew except when doing so would conflict with any previous law.
These new laws enable you to order around a borg, even letting them commit murder if ordered! Borgs have all access (with the exception of centcomm access) and several modules they can use. Additionally, the placement of the laws means they can still recite laws 0-3 as usual without arousing suspicion. Laws are bound to a chassis, if the positronic brain is removed they are no longer under any obligation to help you or keep your secrets!
Lathes
Upon being Emagged, lathes will print a variety of ammo and magazines. You will have to get the guns on your own, however.
Recycler
Gibs people who enter it Doing this in disposals will likely kill a lot of people, if you don't have the objective "Die A Glorious Death", or another good reason, to do this, don't.
Vending Machine
Offers new, useful items, that are usually syndicate contraband.
| Vending Machine | New Inventory |
|---|---|
Bots
Gives them new effects, usually the opposite of what they did before. Keep in mind their target usually has to stand still to be affected.
| Bot | Effect |
|---|---|
| MediBot | Injects 15u of Chloral Hydrate, instead of medicine, causing sleepiness. |
| PlantBot | Removes water from Hydroponics trays, instead of adding it. |
| WeldBot | will weld IPCS and borgs causing brute damage (max of 425, will gib borgs), instead of fixing damage. |
Consoles
Most consoles will stop giving out announcements on their respective channel, e.g. Cargo orders saying what was purchased and by who, or Research console doing the same for research.
Communication Console
Sets the alert level to Honk, informing the crew they should execute the clown or evacuate.
Id-Locked Weapons
Both the emag, and the authentication disruptor, can remove access requirements on weapons that have them.
Fax Machines
Adds several new Contacts, such as direeggtor, CC warden fax, or ERR*?*%!. These mostly go to centcomm.
Thaven
Adds a new, random mood after a short DoAfter
Vape
Causes a small explosion, around 15 damage, when smoked.