Bartender

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Revision as of 13:48, 9 October 2026 by Arachnid14 (talk | contribs) (bacchus brew/atomic precision section)
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Making drinks is, for the most part, uncomplicated. Simply open the guidebook (or use the in game drink book, for more immersion) and add the liquids required in the recipe. However, for some more complicated drinks, this is provided:

Bacchus's Brew

For the hooch, ethanol can be acquired from cutting the manager wire on your alcohol vendor (see: guide to hacking), universal enzyme is acquired from the chef, and welding fluid is available in welding tanks in maintenance tunnels.

Atomic Precision

You will need a dropper to properly portion out the tiny amounts of each drink to fit in a shaker, or a chem master.

Useful things

Bartender isn't just cocktails, if you are playing as an antagonist, (or need to counter a station-wide threat) there are multiple things you can do:

By default, a shotgun, beanbag rounds, and an armored vest will be in your booze locker, as well as flash-resistant sunglasses. Combined with the bandolier from the BarDrobe, and some deadlier shotgun shells, you can be an absolute menace. You can create improvised shotgun shells in the construction menu (G, by default), ask security for shells, or emag your BarDrobe for two of them. You might want some head protection though! Also, you can use a saw on your shotgun to make it more compact, otherwise, stick it on your back.

Doctor's Delight is a drink that can fix almost all types of damage, this can extend your lifespan in fights, or help other people. It can be injected or drunk, but it only works on the living, leave the dead to medical! The tricordrazine for this recipe can easily be acquired in medical kits in the form of 10u pills, which can be dissolved into the drink when any amount of liquid is present.

Finally, you can make flammable puddles with your drinks, and set them off with molotov cocktails, or just use them to slip the unwary.