Entropic Colossus

From OmuStation
Jump to navigation Jump to search

The entropic Colossus is a large creature who can spawn naturally with the objectives to survive, and to create and then defend an effigy at a certain location (location is preselected by the game, like the charge for space ninja). Colossus spawned through the cosmic cult are weaker and have slightly different objectives.

Strengths

  • Not harmed by low pressure
  • Wide swing enables it to hit multiple opponents easily
  • 400 max hp, with no crit-state, and no slowdown from low hp
  • 50% resistance to brute, shockproof, and immune to radiation
  • can be hidden in lockers if someone besides the colossus closes the locker

Weaknesses

  • Large Hitbox, making it an easier target
  • No ranged abilities
  • No hand or equipment slots, and can't perform most interactions (open/close lockers, vending machines, etc.)
  • Emits bright light, preventing hiding in darkness
  • Attacks launch away foes, making them keeping distance easier
  • 0 protection against cold damage

Abilities

Attack

1.5 second cooldown that does 35 blunt, 10 cold, 10 airloss, and launches the target hit.

Entropic Sunder (Teleport)

teleport to the target location, causing a damaging square to radiate out from you. The teleport has a 6-tile range and can go through transparent objects like windows.

Colossal Ingress (Pry doors)

Pries open a doorway after a second, has a short cooldown.

Slumber Shell (Regeneration)

Locks you in place for 20 seconds, and prevents abilities and attacks, requires pressing twice to confirm. At the end of the 20 seconds you will heal half of all damage you currently have. This is very visible to enemies, use it only while you are sure no one is near you.

Cosmic Cult

[WIP, supposedly the coscult version is weaker and has an objective to usher in the end]