Medical

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Last Updated: 28-12-2025
Editor: ThatCatWh0


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Medical

What is Medical?

Medical is a department on each station, geared to treat, rescue, and help injured crew members. Chemists are also part of medical, and focus on making medicine for the doctors and other crew members.

Medical Jobs

Left File:JobIconChiefMedicalOfficer.png Chief Medical Officer Manage the resources and personnel of the medical department to keep the crew in top shape. Do be warned the CMO holds quite a few items that are targeted by the syndicate.

File:JobIconParamedic.png Paramedic Rescue injured crew and bring them to medical for doctors to patch them up.

Chemist

Drinks-the-Chemicals File:JobIconChemist.png Chemist Use the chemistry machines to make medical chemicals for the doctors. Supply botany with plant chemicals at their request. Once you complete those, there are quite a few side projects that can be done and figured out through exploration.


File:JobIconMedicalDoctor.png Medical Doctor Work in conjunction with Chemistry to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment.

File:JobIconMedicalIntern.png Medical Intern Assist the doctors while they heal patients. Bother the Chemists to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the chef's food tastes so good. Earn your CMO's approval.

Starting your Shift

Medbay often starts out calm, but you'd best prepare for the storm that's about to come. You'll either get blown up by some syndicate agent wanting the hypospray or something similar, or you'll get so inundated with bodies and people screaming in your ear for you to treat them faster that you'll blow medbay up yourself.

Coordinate with the chemists to obtain medical chemicals to be used on living patients, and treat what you can.

On station, there will frequently be a front desk where a Crew Monitoring console is placed. You can also find one at the Paramedic's office. When you have the time, you can check the Crew Monitor for anyone dead, critical, or otherwise in bad condition.

If you have any questions about how or what to do, you can either ask in game, or look at other guides such as Medical Intern.

Medibots may spawn in the Medbay at round start, or may be built by Robotics. They can assist by injecting Tricordrazine to heal patients that have only minor injuries, or Inaprovaline to keep critical patients from dying. It can be useful to use a Wrench to lock a Medibot into place near several Medical Beds. This will allow the bot to assist patients as they wait for treatment.

Health Status

It is important to prioritize patients based on their current Health. While some will walk into the Medbay by themselves with only minor injuries, many patients will be delivered in Critical condition. Patients in this state will constantly take Asphyxiation Damage, so ideally you should treat them quickly, or give them chemicals like Epinephrine or Inaprovaline to prevent them from dying.

Additionally, you will often be required to revive patients who have died. In order to resuscitate a dead person, you will first need to ensure that their Total Damage is below 200 points by using Topical Treatments (see table below). Then, grab a Defibrillator, turn it on (press z), then use it on the patient to shock them back to life. This will bring them back to critical condition, allowing chemicals to be used to heal the remainder of their damage.

Types of Damage

Crewmates will experience different types of physical damage during their time in space. Depending on the source, the damage type can vary significantly. A health analyzer can be used to determine the damage inflicted on a patient. Multiple types of damage may be present, and the patient will need multiple treatments or medications.

Here is a summary of all the damage types and their fixes:

Category Damage Topical Treatment General Treatment (no effects when dead) Cryogenic Treatment
Brute Template:Blunt Gauze (except for Template:Blunt), Bruise Pack, Medicated Sutures Template:Cl, Template:Cl, Poppy Template:Cl
Template:Slash
Template:Piercing
Burn Template:Heat Ointment, Aloe cream, Regenerative Mesh Template:Cl, Template:Cl, Template:Cl
Template:Cold
Template:Shock
Template:Caustic Ointment,[1] Regenerative Mesh Template:Cl, Template:Cl
Airloss Template:Asphyxiation Defibrillator Template:Cl, Template:Cl, Template:Cl, Template:Cl
Template:Bloodloss Bleeding: Gauze, Medicated Sutures

Bloodloss: Bloodpack

Bleeding: Template:Cl, Template:Cl, Template:Cl

Bloodloss: Template:Cl, Template:Cl, Template:Cl

Toxin Template:Poison None Template:Cl, Template:Cl, Template:Cl, Template:Cl, Template:Cl, Template:Cl
Template:Radiation None Template:Cl, Template:Cl
Genetic Template:Cellular None Template:Cl Template:Cl

Note: Template:Cl only works below 50 total damage. Template:Cl does technically heal Template:Brute, Template:Burn, and Template:Poison damage categories, but only when in a critical state.

Brute damage

There are three types of brute damage: blunt, slash, and piercing. At present all instances of brute damage can be treated the same.

If the damage isn't severe, a Bruise Pack can be applied. Bruise packs heal 5 points of brute damage per use in each category, meaning one use of the pack (which has 5 uses in total) will heal 5 blunt, 5 slash, and 5 piercing. Anything more than ~15, brute damage, you're better off using proper medication.

Template:Cl is the best basic option for healing straight brute damage, healing 2 brute damage per unit. If you do not have Bicaridine on hand, the next best thing to look for is Template:Cl. Tricordrazine will cure 1 brute damage, on top of 0.5 poison, and 1 burn. It's not as potent, will require a higher dosage on some patients to see them through their ailment, and only works if the total damage is less than 50. If all else is unavailable, or the patient is dead, use brute packs.

There are also three advanced brute chemicals, Template:Cl, Template:Cl, and Template:Cl, used to treat Template:Blunt, Template:Piercing, and Template:Slash damage respectively. While these chemicals do a much better job at treating a specific kind of brute damage, you have to exercise caution to not accidentally mix them, either in a jug or in the patient's bloodstream. Mixing any of these brute chemicals, including Bicaridine, will create Template:Cl, a chemical that can cause even more brute damage than what you're trying to treat.

Gauze can swiftly heal slash and piercing brute damage to an extent as well as stop bleeding completely, which makes it invaluable for treating wounds. Cloth can be used the same way, and 2 is needed to craft gauze by hand, but does not work as well as gauze by itself.

Burn damage

There are four types of burn damage: Template:Heat, Template:Shock, Template:Cold, and Template:Caustic. As with brute, minor instances of burn damage can be treated by simply applying Ointment instead. However, while Bruise packs heal three categories of damage in brute, Ointment heals heat, shock, and cold. It will heal 15 points of damage, 5 in each category, per use. Ointment will also heal caustic damage, albeit less effectively(1.5 points).

Aloe Cream and Regenerative Mesh are also good options for burn topicals. Regenerative mesh will heal at double the rate that ointment heals for most burns, and notably heals 10 Template:Caustic damage, as opposed to ointment's 1.5 Template:Caustic damage. Aloe cream, made from aloe microwaved for 10 seconds, is identical to ointment.

The most reliable option for healing burn damage of various kinds is Template:Cl. This will heal Template:Heat, Template:Cold, and Template:Shock per unit of the medication applied. Take extra care to not overdose too much, as it's maximum safe dose is 10u, and the syringe's maximum amount is 15u. You may simply inject the 10u, or fill the 5u with another drug, such as Template:Cl. However, Dermaline will not treat caustic damage. For this, you must use Sigynate, or Siderlac.

If Template:Cl is not available, there is Template:Cl, a precursor to Dermaline, which will only heal Template:Heat, Template:Cold, and Template:Shock per unit.

The most efficient way to heal individual types of burns is through advanced burn chemicals: Leporazine, which will heal 8 Template:Cold per unit, Pyrazine, which will heal 10 Template:Heat per unit. Insuzine, which will heal 6 Template:Shock per unit. Sigynate, which will heal 5 Template:Caustic per unit. Siderlac also heals caustic, at 10 Template:Caustic per unit.

Last and least, Template:Cl will also heal Template:Heat, Template:Cold, and Template:Shock a unit, along with Template:Poison and Template:Brute, but only if there is less than 50 damage total.

Airloss damage

Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen, or inject Epinephrine on them if no one else already has yet, and then move them to a medical bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this via their right click menu.

When it comes to asphyxiation, Template:Cl is good for stabilizing patients losing air to give you time to work on them, but it will only temporarily divert the issue. Get them some proper medication. An easier to make alternative to stabilize patients is Template:Cl, which does the same thing but to a lesser extent, and also is far easier for the chemists to make. These medications do not lower asphyxiation below 100, they only prevent it from getting higher.

To actually treat asphyxiation, Template:Cl and Template:Cl are your friends. Template:Cl will treat Template:Asphyxiation and one Template:Bloodloss per unit. Template:Cl will treat Template:Asphyxiation and Template:Bloodloss per unit.

Alternatively, if someone is dead, a defibrillator can be used to heal up to Template:Asphyxiation damage while applying Template:Shock damage.

Toxin damage

There are two types of toxin damage, and both are treated with different medications.

The first kind is Template:Poison damage. For poison, your most widely available option to detox is Template:Cl. Template:Cl heals Template:Poison per unit. Diphenhydramine or Stellibinin (sourced from Galaxythistle) are far superior in terms of healing poison damage, however both are more uncommon to see Ultravasculine is also an option, however it comes with the side effect of dealing brute damage alongside the detox.

If you do not have Dylovene, you can also use Tricordrazine to heal 1 poison damage per unit to heal any damage below 50.

The next kind of toxin is Radiation damage. Radiation can be treated with Hyronalin, but can be best treated with Arithrazine. Arithrazine heals Template:Radiation per unit, however deals Template:Brute damage per unit, so be sure to use some Bicaridine or Bruise packs to heal the damage.

Bloodloss

First, one must understand that everyone has Template:Reagent inside them. When you take Template:Brute damage, in a gun fight for example, you will lose blood. You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold(<90%), you will begin taking Template:Bloodloss damage and you will continue to do so until your blood levels gradually regenerate. When you lose enough blood, you will start seeing double, as well as start to stutter heavily.

If someone is bleeding heavily there are 3 things to do;

  • Stop the bleeding
  • Restore blood levels
  • Cure blood loss damage


To stop bleeding (to stop blood levels from dropping continuously), quickly apply gauze. It should be noted that emergency medipens contain a small amount of Template:Reagent, which is also very effective at reducing bleed.

To restore blood level (stop double vision and stop continuous blood loss damage), you need to administer Template:Cl (Template:Cl for arachnids) or Template:Cl. When the blood loss damage value has stopped going up, that means the blood level has returned to normal (not full, but not low enough to cause harm).

Your patient may have enough blood loss damage at any point in treatment to warrant curing the damage. To do so, you will want to apply Dexalin+, Iron, or, less effectively, Dexalin to cure the blood loss damage. Patients who are no longer low on blood will slowly recover from blood loss damage on their own without medication.

Do not simply treat the patient for their blood loss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal(>90%), they will still suffer from bloodloss over time.

Chemicals

Chemicals are made by Chemists for the doctors and anyone else working in the exam room to use. Chemicals do not work when someone is dead, unless you are using the cryopods. In that case, refer to Cryogenic Pods.

If you are interested in doing chemistry as a chemist, refer to Chemist. This page will only go in depth with using chemicals in the standard way, and other warnings.

Chemical Delivery Methods

All chemicals will require either being injected into the bloodstream, inhaled or ingested. Some non-chemical medicines like bruise packs and aloe cream can be applied to the body instead.

  • Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth.
  • Inject - Crew can be injected into their bloodstream via a Syringe with small amounts of liquid chemical.
  • Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not on. A Modular Grenade, bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way.
  • Applied - Crew can apply a non-chemical solid medical topical to anywhere on their body (including past their clothes / suit somehow).

Bear in mind that crew wearing suits (Salvage Specialist, Engineer) may be wearing a helmet making the Inhale / Ingest delivery methods take a bit more time. This is because someone needs to remove the helmet and/or breath mask. In non-critical situations this will not be a problem. However, for critical situations where crew are gasping for air, every second may count.

Warnings

  • Call out what you inject when you do, so as to prevent accidental overdosing of multiple doctors working on one patient
  • Do not give out chemicals to people when you aren't completely sure they are going to use the chemicals for a crime, or for the purpose of depriving medical of chemicals.

How to Deal with a Pandemic

Virology is currently removed from the game. The only disease to remain, is zombification, contracted through romerol.

Zombies are an Antagonist within the game which can be enabled as Initial Infected.

If someone is infected, through bite from a zombie, there are quite a few ways to deal with it. To start, zombie infections can be cured with Ambuzol, and a vaccination for them is Ambuzol+.

Ambuzol needs zombie blood to be made, so bring dead zombies to your chemists! When treating an infection without ambuzol, or treating the side effects, you can track how bad the infection has gotten by tracking their poison damage. As they are infected, they will take poison damage over time, and patients take much more poison damage when they are in critical condition. It is however imperative to understand, if someone is bit while they are in critical condition, they will instantly turn into a zombie. This means treating critical patients that have been infected is risky, as if they die they will turn, and if they are bit they will turn.

Now it is imperative in a crowded medbay of infected patients to keep patients from dying, or becoming crit. If a patient is about to die, do your best to seperate them from everyone else, as they will turn. Remember, do not be stingy with ambuzol! And focus on having a route to run away!

Another thing to take note of, you cannot revive a zombie, or turn them back into not being a zombie. The only way to bring them back into the game is by borging them! Take their brain or dead body to science and they can take it from there.

Final Comments

This article could use more to it, if you see something you want changed, added, or removed, you can do it yourself or ask someone on the discord to help out.

Extra Guides

  1. Note that ointment only heals 1.5 caustic at a time, and so should only be used to heal a dead body when caustic damage is over 200 or in dire circumstances as ointment is very inefficient. Typically Sigynate, Siderlac, or Cryox are preferred on living patients.